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Looking for a True Archer build (Archery/tactical arrow)


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This one is working pretty good for me. 

Recharge is 97.5

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Blaster
Primary Power Set: Archery
Secondary Power Set: Tactical Arrow
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Aimed Shot

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (3) Superior Defiant Barrage - Damage/RechargeTime
  • (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (5) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (5) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (7) Superior Defiant Barrage - RechargeTime/+Status

Level 1: Electrified Net Arrow

  • (A) Trap of the Hunter - Accuracy/Recharge
  • (7) Trap of the Hunter - Endurance/Immobilize
  • (9) Trap of the Hunter - Accuracy/Endurance
  • (9) Trap of the Hunter - Immobilize/Accuracy
  • (11) Trap of the Hunter - Accuracy/Immobilize/Recharge
  • (11) Trap of the Hunter - Chance of Damage(Lethal)

Level 2: Glue Arrow

  • (A) Artillery - Accuracy/Damage
  • (13) Artillery - Damage/Endurance
  • (13) Artillery - Damage/Recharge
  • (15) Artillery - Accuracy/Damage/Recharge
  • (15) Artillery - Accuracy/Recharge/Range
  • (17) Artillery - Endurance/Recharge/Range

Level 4: Hasten

  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO

Level 6: Blazing Arrow

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (19) Superior Blaster's Wrath - Damage/Recharge
  • (19) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (21) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (21) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (23) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 8: Aim

  • (A) Recharge Reduction IO

Level 10: Upshot

  • (A) Recharge Reduction IO

Level 12: Explosive Arrow

  • (A) Ragnarok - Damage/Recharge
  • (23) Ragnarok - Accuracy/Damage/Recharge
  • (25) Ragnarok - Accuracy/Recharge
  • (25) Ragnarok - Chance for Knockdown
  • (27) Ragnarok - Damage/Endurance
  • (27) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 14: Fly

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

Level 16: Hover

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (31) Reactive Defenses - Defense
  • (31) Reactive Defenses - Defense/Endurance
  • (31) Reactive Defenses - Scaling Resist Damage

Level 18: Ranged Shot

  • (A) Apocalypse - Damage/Recharge
  • (33) Apocalypse - Accuracy/Damage/Recharge
  • (33) Apocalypse - Accuracy/Recharge
  • (33) Apocalypse - Damage/Endurance
  • (34) Apocalypse - Chance of Damage(Negative)

Level 20: Boxing

  • (A) Empty

Level 22: Tough

  • (A) Reactive Armor - Resistance
  • (34) Reactive Armor - Resistance/Endurance
  • (36) Reactive Armor - Resistance/Endurance/Recharge
  • (36) Gladiator's Armor - TP Protection +3% Def (All)

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
  • (37) Luck of the Gambler - Defense/Endurance

Level 26: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
  • (37) Luck of the Gambler - Defense/Endurance

Level 28: Gymnastics

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (34) Luck of the Gambler - Defense/Endurance/Recharge
  • (39) Luck of the Gambler - Defense/Endurance
  • (39) Kismet - Accuracy +6%
  • (39) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 30: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 32: Rain of Arrows

  • (A) Artillery - Accuracy/Damage
  • (42) Artillery - Damage/Endurance
  • (43) Artillery - Damage/Recharge
  • (43) Artillery - Accuracy/Damage/Recharge
  • (43) Artillery - Accuracy/Recharge/Range
  • (45) Artillery - Endurance/Recharge/Range

Level 35: Eagle Eye

  • (A) Preventive Medicine - Heal
  • (45) Preventive Medicine - Heal/Endurance
  • (45) Preventive Medicine - Chance for +Absorb

Level 38: Dark Embrace

  • (A) Unbreakable Guard - Resistance
  • (46) Unbreakable Guard - Resistance/Endurance
  • (46) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (46) Steadfast Protection - Resistance/+Def 3%

Level 41: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 44: Super Speed

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (48) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 47: Afterburner

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (48) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Assault

  • (A) Endurance Reduction IO

Level 1: Defiance 


Level 1: Brawl

image.png

 

 

image.png

Edited by McGarnackle
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On 1/26/2021 at 2:26 AM, Nightmarer said:

I'm happy with mine, hope you get some ideas 

Hero Plan by Mids' Reborn : Hero Designer 3.0.1.9
https://github.com/Reborn-Team/Hero-Designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Tactical Arrow
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Aimed Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Rchg/Dmg%(3), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Dmg/Rchg(7)
Level 1: Electrified Net Arrow -- Empty(A)
Level 2: Glue Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Acc/Dam/Rech(9), Bmbdmt-+FireDmg(9), ImpSwf-Dam%(11), PstBls-Dam%(11)
Level 4: Ice Arrow -- GldJvl-Dam/End/Rech(A), NrnSht-Dam%(13), GhsWdwEmb-Dam%(15), UnbCns-Dam%(15), GhsWdwEmb-Acc/EndRdx(17), ImpSwf-Dam%(17)
Level 6: Blazing Arrow -- GldJvl-Dam%(A), Apc-Dam%(19), Apc-Dmg/EndRdx(19), Apc-Dmg(21), Apc-Acc/Dmg/Rchg(21), Apc-Acc/Rchg(23)
Level 8: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(23), ShlWal-ResDam/Re TP(25)
Level 10: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(25), GssSynFr--Build%(27)
Level 12: Explosive Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(27), Artl-Acc/Dam/Rech(29), PstBls-Dam%(29), Bmbdmt-+FireDmg(31), OvrFrc-Dam/KB(31)
Level 14: Super Jump -- BlsoftheZ-ResKB(A)
Level 16: Upshot -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(31)
Level 18: Ranged Shot -- GldJvl-Dam%(A), StnoftheM-Dam%(33), StnoftheM-Dmg/EndRdx/Rchg(33), StnoftheM-Acc/Dmg(33), StnoftheM-Dmg/EndRdx(34), StnoftheM-Dmg/ActRdx/Rchg(34)
Level 20: Eagle Eye -- PrfShf-End%(A), Prv-Heal(34), Prv-Absorb%(36), NmnCnv-Regen/Rcvry+(36)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), UnbGrd-Max HP%(37), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx(39)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39)
Level 28: Gymnastics -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/Rchg(40)
Level 30: Flash Arrow -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(40), SphIns-Acc/ToHitDeb(42), SphIns-Acc/Rchg(42), SphIns-ToHitDeb/EndRdx/Rchg(42)
Level 32: Rain of Arrows -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(43), SprDfnBrr-Acc/Dmg/Rchg(43), SprDfnBrr-Acc/Dmg/EndRdx(43), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(45), SprDfnBrr-Rchg/+Status Protect(45)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 38: Oil Slick Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(46), Artl-Acc/Dam/Rech(46), TmpRdn-EndRdx/Rchg/Slow(46), PstBls-Dmg/EndRdx(47)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(47), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(48)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(49)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Vengeance -- Rct-ResDam%(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Musculature Total Core Revamp 
Level 1: Momentum 
------------

This looks amazing! Thank you for sharing it.

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  • 4 weeks later

Here is a build I use and love.  It seem pretty internally consistent, like no magic, etc...  This is off a little bit with changes, not the newest version of Mids, doesn't have Oil Slick...but still pretty rugged. and should serve as a good starting point.  Aim/Upshot before attacks, and then the aoes, sometimes getting off more than one of explosive arrow before it times out.  Quick recharge so its pretty much all back up for every mob.

 

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VaneDefBonus.jpg

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Well, I downloaded the new Mids and put it in, it looked wonky, like insane recharge, but I think I just was unfamiliar with the new interface.  In any case, I rebuilt him from scratch and here it is.  Gymnastics/Oil Slick didn't change much.  Still really hardy.  Didn't do any incarnate planning, but I'm leaning toward Musculature and Assault because...moar damage is always MOAR!

 

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VaneNewMidsBuffs.jpg

VaneNewMidsCore.jpg

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Must admit, I don’t see the need for Scorpion Shield on an archer. It’s the very definition of overkill. You don’t really have any need at all to be in melee range, so just cap ranged defence and pick up something more useful in epic power pools. 
 

Any other blaster and I swear by it, but not an A/TA. 

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