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Dropwing

Street Justice Attack Chain?

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On 9/9/2020 at 10:06 AM, flip said:

As we can see my average of 86.9 seconds is a decent amount lower. There's nothing too crazy going on with my build, - I run +193.8% global recharge, fairly standard proc slotting (armageddon + fury of the glad in sweeping cross, touch of death + hide proc in assassin's strike, touch of death + achilles in shin breaker, and hecatomb + unbreakable constraint in crushing uppercut) with slotted recharge minimized as much as possible to ensure max proc rates - So I suspect the different opener to ensure that hide procs are used on CU and not SC are the key.

I have a question about the choice of slotting Crushing Uppercut: Hecatomb w/ the Unbreakable Constraint (%Smashing) proc.

 

Is there an advantage in picking the Purple %Smashing Hold proc (Unbreakable Constraint)over the PVP %Lethal Hold proc (Gladiator's Net) for the attack that already does Smashing damage? I'm aware of the PvE damage scale difference between Purple %Damage procs and most other %Damage procs (e.g. Touch of Death), but is there a difference in PvE %Damage dealt between Purple and PVP procs?

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1 hour ago, tidge said:

I have a question about the choice of slotting Crushing Uppercut: Hecatomb w/ the Unbreakable Constraint (%Smashing) proc.

 

Is there an advantage in picking the Purple %Smashing Hold proc (Unbreakable Constraint)over the PVP %Lethal Hold proc (Gladiator's Net) for the attack that already does Smashing damage? I'm aware of the PvE damage scale difference between Purple %Damage procs and most other %Damage procs (e.g. Touch of Death), but is there a difference in PvE %Damage dealt between Purple and PVP procs?

PvP procs are normal damage procs, they don't get anything special.  They're 3.5 PPM, 70-whatever damage instead of 4.5 PPM 100-whatever damage.  So it's way worse.

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