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Word of mouth for more players


Patti

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11 hours ago, Vulpoid said:

But.... Why would you want to increase the player base? What benefit would it serve?

 

 

Good question.

8 hours ago, Abraxus said:

 

I simply want anyone who ever did, or ever wants to, to have the opportunity to play. 

 


This right here is the only reason that matters.

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Playing CoX is it’s own reward

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8 hours ago, Crimsonpyre said:

It's sort of a double edge sword. On one hand you want to let the former players know it's back, and get new people to try it. On the other you don't want to draw too much attention to it with the whole NCSoft thing still in limbo.

 

Not sure there is much that can be done. If people do a little bit of checking on the internet, they will find it. Heck even the MMO websites have articles about the game being back, and one website gave it a game of the year award. In the end word of mouth might still be the best way at this time.

There was/is plenty of news articles signalling the 'return of City of Heroes' and the like.

https://massivelyop.com/2019/05/22/perfect-ten-helpful-tips-for-returning-to-city-of-heroes-in-2019/
https://www.pcgamer.com/uk/after-a-secret-server-shocked-the-community-100000-fans-are-finally-playing-city-of-heroes-again/
https://www.polygon.com/2019/4/17/18411040/city-of-heroes-score-private-server

There was an awful lot of controversy about it all because the server was running for a long time and kept quiet. But the cat is out of the bag now and other teams have reverse engineered things- I remember seeing the Code Documentation book for the entire game and it was like reading the Bible, it was very interesting, the sticking point of all this is that City of Heroes is never going away, even if every private server currently running gets nuked the code and everything needed to run it is out in the wild already.

 

The risk here is of course being the largest, most popular server attracts the sights of legal teams so they can set an example. I think everyone that was (key point was) an old veteran of the legacy game has already checked it out, some stay, some go, some tell their friends, they come, they go. Player retention was a large issue for the legacy game too, it's just the way MMO's are, almost universally.

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On 7/19/2020 at 9:16 PM, Latex said:

There was/is plenty of news articles signalling the 'return of City of Heroes' and the like.

https://massivelyop.com/2019/05/22/perfect-ten-helpful-tips-for-returning-to-city-of-heroes-in-2019/
https://www.pcgamer.com/uk/after-a-secret-server-shocked-the-community-100000-fans-are-finally-playing-city-of-heroes-again/
https://www.polygon.com/2019/4/17/18411040/city-of-heroes-score-private-server

There was an awful lot of controversy about it all because the server was running for a long time and kept quiet. But the cat is out of the bag now and other teams have reverse engineered things- I remember seeing the Code Documentation book for the entire game and it was like reading the Bible, it was very interesting, the sticking point of all this is that City of Heroes is never going away, even if every private server currently running gets nuked the code and everything needed to run it is out in the wild already.

 

The risk here is of course being the largest, most popular server attracts the sights of legal teams so they can set an example. I think everyone that was (key point was) an old veteran of the legacy game has already checked it out, some stay, some go, some tell their friends, they come, they go. Player retention was a large issue for the legacy game too, it's just the way MMO's are, almost universally.

As far as my own circle goes, you're spot on. We all knew when Homecoming went public. We made accounts, played, relived the old days . . . and then pretty much all decided that our love of playing MMOs was a thing of the past. Heck, we don't even play WoW anymore. It's just not what we look for in gaming anymore. The past few years, we've been playing games like Overwatch, Paladins, and Dead by Daylight.

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I play only for the Roleplay now, if I didn't I would badge hunt. I'm not one for alts and such! I have a few but certainly not an alt-o-holic. What keeps people playing the game itself? The endgame all seems relatively easy in comparison to MMO's of the same era of City of. As I understand it- speaking mechanics here not community/RP ventures- these are the main draws;

 

> Badge Hunting
> Fully IO setting your character build
> Alts
> Endgame raids

 

Once I done all these I just generally log in for RP now!

Edited by Latex
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2 hours ago, Bentley Berkeley said:

So apparently Cryptic took offense to my suggesting folks playing CO come try home coming on the Steam CO discussion page. got my first ever steam forum ban directly from the game developers it said.

It was for a good cause.

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