Jump to content

Recommended Posts

Posted

tried a more creatively worded title on a previous post and the crickets were deafening

 

Looking for a Superman style of build, used to be one on the live forums called Superman2.0 I believe.

doesnt have to be that build, but if you have that one awesome

 

thanks

 

Posted

I've been working on this build. It's not over the top defensive like most Tanker builds, but the mix of resists, defense and regen makes it very sturdy. And fun!

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

InvSS: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Max HP%(33)
Level 1: Jab -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(11), Acc-I(11)
Level 2: Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(13), Acc-I(13)
Level 4: Fly -- Flight-I(A)
Level 6: Air Superiority -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(15), Acc-I(15)
Level 8: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(19), ImpArm-EndRdx/Rchg(19), ImpArm-ResDam/EndRdx/Rchg(36), ImpArm-ResDam(36), ImpArm-ResPsi(36)
Level 10: Taunt -- Taunt-I(A)
Level 12: Dull Pain -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(48), RechRdx-I(48)
Level 14: Afterburner -- Rct-ResDam%(A)
Level 16: Resist Physical Damage -- ImpArm-ResDam(A), ImpArm-ResPsi(31), StdPrt-ResDam/Def+(31), GldArm-3defTpProc(34), ImpSki-Status(34), Ags-Psi/Status(34)
Level 18: Invincibility -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(27), ShlWal-Def(27), ShlWal-ResDam/Re TP(37), LucoftheG-Def(37), LucoftheG-Def/Rchg+(37)
Level 20: Knockout Blow -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(21), SprGntFis-Acc/Dmg/Rchg(21), SprGntFis-Dmg/EndRdx/Rchg(23), SprGntFis-Acc/Dmg/EndRdx/Rchg(23), SprGntFis-Rchg/+Absorb(25)
Level 22: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResPsi(50)
Level 24: Resist Elements -- ImpArm-ResDam(A), ImpArm-ResPsi(50)
Level 26: Tough Hide -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(43), ShlWal-Def/EndRdx/Rchg(43), ShlWal-Def(43)
Level 28: Rage -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(29), AdjTrg-ToHit/EndRdx/Rchg(29), AdjTrg-EndRdx/Rchg(31), AdjTrg-Rchg(48), RechRdx-I(50)
Level 30: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(46)
Level 32: Unstoppable -- ImpArm-ResPsi(A)
Level 35: Focused Accuracy -- RctRtc-Pcptn(A)
Level 38: Foot Stomp -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(39), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Dmg/EndRdx/Rchg(39), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Rchg/Res%(40)
Level 41: Physical Perfection -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(42), Mrc-Rcvry+(42), RgnTss-Regen+(42)
Level 44: Laser Beam Eyes -- Apc-Acc/Dmg/Rchg(A), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(45), OvrFrc-Acc/Dmg/End(46), OvrFrc-Dam/KB(46)
Level 47: Super Jump -- WntGif-ResSlow(A)
Level 49: Hand Clap -- Acc-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(17), Heal-I(25)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(17), EndMod-I(40)
------------

Posted (edited)

Here is a build.

Maximum to-hit (I set it to +3 foes, so base 56% chance).

Super speed (and hasten) to be faster than a speeding bullet

max SL resistance and defence to be more powerful than a locamotive

Super jump to be able to leap tall buildings in a single bound

 

and the required:

Fly (with air superiority)

Laser eyes

 

Expensive build, you can max out more by choosing other powers, but with 1 enemy in range,

47% sl def, 90% SL res

43% FC def, 70% (nearly) FC res

32% EN def, 68% (nearly) EN res

(assume 1 foe in invincibility range, 1 stack of +res from footstomp)

 

2712 HP (unless DP is active, with 3534 hp)

 

warning: winter IOs used.

 

 

 

http://www.cohplanner.com/mids/download.php?uc=1501&c=699&a=1398&f=HEX&dc=78DA65934B6F524114C767B88395479FD8D29696B6D0DAD2C705FAD8B8E9C23E520545716B9ADB7AA5444209506397263E775A5F2B13DDF9FE026EF513F8D62FA03155135F7161F070CF3F947827C06FF8CF9999F33F33933C33E77DB278765648EFFE9C512A2D1F33F2A7CCA2336964B2ABA2DA1AE81B647579CE3C69E64BA6BE943FBD91CB9B4563259BCB963703184E9A39D3D4D31B05EAA7CB45339F29AF094F6A7D3DA72FE4B299B5B2D7EA274CA390CD67DCD69F74C1344F34724C3584067CF385ECAA3E4FEB6736979346A96C16373B298B31FABE70D18FACE655D1C43475E24AB4C4C038B36D8639EE1668149B2284945047984D69E6F851E64B17961515250FF3FC811498648613E021A64EEB6B3CC7A9DD501C7B9D397A8539719519DF02AF315FD17E4EF6E170FED12CCDFD03FCC97C1AA1EAC36B03BC7AE1D50BAF4D53CC28E5E2E25C84ABE4B0340F1D9D079A272C2CED0D053562CD46ECD786FDF6FC0627991D34BF19B1CD07A02D303B17C125E65B5AB7554A2BB67586A0341104FBC1C1EF1C1BA75C7DBCAED3877319C4B90CE23C86713E91E75CAFC8336688726AE7B9B27D8C3D7580611AF3C3AF3FC07BBDA3BCBA385E75C143373C74C343F020B3FF2F85F52A3149F905E025B08F73EFF98FC1DB54639F127EDAB3177BF68E701E92B43EDCBB3EF8EB87BF30FC4DC0DF1DDA3AC4F989D000CF9FA6FD8770AF862EB3EFBD17C14BE007CE79F835F89E79973082B923F750BBFBB8938FC107B89B0F71271F31A7DCFCC6AA7772EC1C6BE3E7C10B4C3779D3E14D87B728BC45E12D0A6F1AC5C6E02DE697566D7B54ED4DD2879A88A8DA8BAE8CDA466336256E53A66CCAB44D49D89494AABD78212DC5D5527BCF956DAA8594F5A35F77142507B8DABBB6C18FCCDD9FC0CFCC2FB655BEED289AFCC53575DCE2F7EAD862AA9BCC1577F596733E5633EA84E375FD545D7FD64773D1FF07224EF65D

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- Ags-ResDam(A), Ags-ResDam/EndRdx(17), Ags-ResDam/Rchg(17), Ags-Psi/Status(19)
Level 1: Jab -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/EndRdx/Rchg(15), KntCmb-Dmg/Rchg(45)
Level 2: Dull Pain -- DctWnd-Heal(A), DctWnd-Rchg(34), DctWnd-Heal/Rchg(34), DctWnd-EndRdx/Rchg(36), DctWnd-Heal/EndRdx/Rchg(36)
Level 4: Haymaker -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Acc/Dmg(43), SprBlsCol-Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/EndRdx(50), SprBlsCol-Acc/Dmg/Rchg(50)
Level 6: Resist Elements -- UnbGrd-Max HP%(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(11)
Level 8: Unyielding -- Ags-ResDam(A), Ags-ResDam/EndRdx(13), Ags-ResDam/Rchg(13), Ags-ResDam/EndRdx/Rchg(15)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Fly -- Flight-I(A)
Level 14: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(21), GldArm-3defTpProc(21)
Level 16: Combat Jumping -- ShlWal-Def(A), ShlWal-Def/EndRdx(23), ShlWal-Def/Rchg(25), ShlWal-Def/EndRdx/Rchg(25)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(31), HO:Cyto(33), Rct-ResDam%(37)
Level 20: Knockout Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(40), SprEnt-Rchg/AbsorbProc(42), SprEnt-Acc/Hold/End/Rchg(42)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Super Speed -- WntGif-ResSlow(A)
Level 26: Tough Hide -- ShlWal-Def(A), ShlWal-Def/EndRdx(27), ShlWal-Def/Rchg(27), ShlWal-ResDam/Re TP(31), Ksm-ToHit+(33)
Level 28: Rage -- HO:Membr(A), HO:Membr(29), HO:Membr(29), RctRtc-Pcptn(31)
Level 30: Super Jump -- Jump-I(A)
Level 32: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(46)
Level 35: Focused Accuracy -- EndRdx-I(A)
Level 38: Foot Stomp -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(39), SprMghoft-Rchg/Res%(39), SprMghoft-Acc/Dmg(40), SprMghoft-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Rchg/SlowProc(43), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(50)
Level 44: Hurl -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(45), SprGntFis-Acc/Dmg/Rchg(45)
Level 47: Air Superiority -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48)
Level 49: Tough -- StdPrt-ResDam/Def+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(7), Prv-Heal(7), Prv-Heal/EndRdx(9), Prv-Heal/Rchg(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PwrTrns-+Heal(A), PrfShf-End%(3), PrfShf-EndMod(3), PrfShf-EndMod/Acc(5)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Cardiac Core Paragon
------------

 

 

Edited by tellania

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...