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Street Justice /bio armor Brute build


Robburn

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I've been trying to come up with a build for my Street Justice bio armor Brute any help would be greatly appreciated im looking to be tough and put out damage

 

Thanks coh peeps.  And yes I've looked through the forums haven't found nothing

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Good Evening,

 

I was in the same place looking for a build for a scrapper some time back and came across one @Nihilii made. (I think his build had Shin Breaker in place of Spinning Strike).

 

 It is very fun and hits hard. You can use it to fit it to the brute without much issue.

 

You can play with it and try less expensive sets as well.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Science Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Heavy Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Rchg/HoldProc(50)
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-Max HP%(9), GldArm-3defTpProc(9), StdPrt-ResDam/Def+(11)
Level 2: Inexhaustible -- Prv-Heal(A), Prv-Absorb%(11), Prv-Heal/EndRdx(13), PrfShf-End%(13)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 6: Combat Readiness -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(17), GssSynFr--ToHit/EndRdx(19), GssSynFr--Build%(19)
Level 8: Rib Cracker -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(21), SprScrStr-Rchg/+Crit(21), CrsImp-Acc/Dmg/EndRdx(23), Mk'Bit-Dam%(23), TchofDth-Dam%(25)
Level 10: Adaptation 
Level 12: Environmental Modification -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(27), Ksm-ToHit+(27), LucoftheG-Def(29), Rct-Def(29)
Level 14: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31)
Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/Rchg(31)
Level 18: Assault -- EndRdx-I(A)
Level 20: Evolving Armor -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(33)
Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(34)
Level 24: Tough -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(34)
Level 26: Spinning Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(34), SprScrStr-Dmg/EndRdx/Rchg(36), Ann-ResDeb%(36), FrcFdb-Rechg%(36), PstBls-Dam%(37)
Level 28: DNA Siphon -- Prv-Heal(A), Prv-Heal/Rchg(37)
Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(37)
Level 32: Crushing Uppercut -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Dam%(39), CrtStr-Rchg/+50% Crit(40), UnbCns-Dam%(40)
Level 35: Genetic Contamination -- Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(42), FuroftheG-ResDeb%(43)
Level 38: Parasitic Aura -- Prv-Heal(A), Prv-Heal/Rchg/EndRdx(43), Prv-Heal/Rchg(43)
Level 41: Moonbeam -- Apc-Dmg(A), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dam%(46), StnoftheM-Dam%(46)
Level 44: Shadow Meld -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(46)
Level 47: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(48)
Level 49: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(50)
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(50)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
Level 41: Experimental Injection 
Level 1: Quick Form 
------------

 

 

Thanks,

SB

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