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Respec for Invulnerability / Street Justice


Bastille Boy

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6 minutes ago, Bastille Boy said:

That is a really nice build! Thanks for putting this together.

 

I'll think about the choice between CP and FA. I might use the Mako's Bite Acc/Dam rather than proc in Initial Strike. Only slightly less damage, but more likely to hit if enemies are +3 and FA is not on.  

Its my pleasure, yeah tweaking it from here is all about your personal preference and flair.  its very versatile though you can do just about anything and as long as those baseline numbers are there you wil be fine.

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5 hours ago, Infinitum said:

you are going to disagree with hundreds of hours of my own experience that i can back up as legit?

 

i woudlnt have posted it if it didnt work.   lol


Your experience isn't in question.

It's the straight math.

 

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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2 hours ago, Infinitum said:

Its my pleasure, yeah tweaking it from here is all about your personal preference and flair.  its very versatile though you can do just about anything and as long as those baseline numbers are there you wil be fine.

One limitation of the build I just noticed: when exemplared below 45, and when Haste isn't up, the recharge on Initial Strike will be significantly longer than the animation time on rib cracker. It's necessary to move a third enhancement slot to Initial Strike to get enough recharge without totally sacrificing accuracy.

 

I still have a few choices to make, but I'm homing in on a final build. Thanks to both @Infinitum and @Hyperstrike for all of the advice!

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9 hours ago, Hyperstrike said:


Your experience isn't in question.

It's the straight math.

 

Well it kinda is, and yeah it is straight math that you are ignoring. I could pick at least 2 types of damage that would kill your build.

 

Energy WILL NOT kill my build, nor will psi, toxic or any of the rest.  If you would like a demonstration - im game, but I also want to pick one for yours.

 

And I'm not trying to be rude, but your build has glaring holes in it you could drive a semi through, mine does not.

 

Not being at soft cap unsaturated on a power that will allow you to soft cap if you are saturated is not a hole. Because if you have 1 Nrg enemy in range it's not going to matter because you also have resistance that's high enough to make it not matter even if you aren't attacking to proc might of the tanker to cap your res to that damage type.

 

That's why invul is a hybrid set. You have to balance the res and the defense. Your main task is to cover the psi/slight toxic hole.

 

Now, back to saturation. If you have more than one in range your defense increases so it's actually making you stronger def side - you are spamming might of the tanker also making you stronger res side.  Even if you weren't spamming You would still do this unscathed. You can't lose.

 

Also, melee defense at 49% means no melee attack will hit. So that leaves ranged and AOE as the only energy types that could do anything to you only when facing 1 foe - where at that point you should have at least 74% res and likely more - it's not going to hurt.

 

Suppose it did (which it won't) you have Dull pain which heals, caps HP, and increases healing factor.  Again it's not going to even make it to that layer of mitigation.

 

Suppose all that failed - (which it won't.... Again) you have melee core.

 

If you can't survive 1 ranged energy blaster with half that you are playing a different game.

 

Now take your build.  Invul has one glaring hole - psi - and your build didn't cover it well enough in my opinion, especially with the debuffs that come along with some psi opponents.  I can think of at least 20 popular maps that would hurt your build pretty bad and mine wouldn't have any issues with the same maps.

 

Popping inspirations isn't an option in my book.  Not for my tanks.

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8 hours ago, Bastille Boy said:

One limitation of the build I just noticed: when exemplared below 45, and when Haste isn't up, the recharge on Initial Strike will be significantly longer than the animation time on rib cracker. It's necessary to move a third enhancement slot to Initial Strike to get enough recharge without totally sacrificing accuracy.

 

I still have a few choices to make, but I'm homing in on a final build. Thanks to both @Infinitum and @Hyperstrike for all of the advice!

I think you are describing such a limited cross section of play that IMO it wouldn't be worth sacrificing any mitigation numbers for exemplared content because at worst you would be fine hitting at combo level 2 for the small amount of time you wouldn't have hasten up.

 

A tanks main job is to hold agro and survive it.  Attacking is secondary, and you are describing what would be a very small cross section of time it would even apply.

 

But, if you had to take it from anywhere take one of the slots out of unbreakable guard in any of the powers that have that slotted. and you can move it to initial strike, but that's a huge sacrifice for such a limited scope of gain.

 

Hope that helps.

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7 hours ago, Infinitum said:

A tanks main job is to hold agro and survive it.  Attacking is secondary, and you are describing what would be a very small cross section of time it would even apply.


As a counterpoint to this.

Dead ARRESTED enemies deal a maximum of 0 (Zero) damage.

 

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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1 hour ago, Hyperstrike said:


As a counterpoint to this.

Dead ARRESTED enemies deal a maximum of 0 (Zero) damage.

 

Operating on combo 2 for 20-30 seconds only while exemplared will not overly sway the balance of survival away from your favor, and if it did, that build was borked a while back any way. 

 

/respec is your friend there.

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1 hour ago, Infinitum said:

Operating on combo 2 for 20-30 seconds only while exemplared will not overly sway the balance of survival away from your favor, and if it did, that build was borked a while back any way. 

 

/respec is your friend there.



Just saying, the best Defense is no Offense.

 

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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  • 3 weeks later

Here is the build I ultimately went with (with incarnates included). I don't yet have my T4 Judgment. Going for Mighty Core. I have two T4 Hybrid powers, Melee Core and Assault Radial.

 

I can run Linea's 801.2 mission solo at +2/8. I've attempted the mission at +3/8 three times, twice with Hybrid Assault and once with Hybrid Melee. When I tried it with Hybrid Melee, I ran out of time while fighting the last two groups. (The last EB was in there somewhere, but I wasn't able to find and to target it.) It's possible that getting my T4 Judgment and a bit more practice will make the difference. I doubt that I'd be able to solo 801.2 at +4/8. There isn't enough DPS.

 

In regular content, this build seems to be plenty sturdy. The extra resistance in Hybrid Melee isn't really necessary for most missions. The debuff resistance in Destiny Ageless Radial is critical for a lot of missions. It's also important to have the recharge from Alpha Agility. This is a low recharge build, and being able to spam Spinning Strike is important both offensively and defensively.

 

Thanks to everyone who offered advice! I have a better understanding of how to design high-end builds now.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Street Justice
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Rchg/ResDam(5), ImpArm-ResPsi(7)
Level 1: Initial Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Rchg/HoldProc(11)
Level 2: Dull Pain -- NmnCnv-Heal/EndRdx/Rchg(A), NmnCnv-Heal/Rchg(13)
Level 4: Super Jump -- BlsoftheZ-ResKB(A)
Level 6: Sweeping Cross -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(17), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(19), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Rchg/KDProc(21)
Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), UnbGrd-EndRdx/Rchg(23), UnbGrd-Max HP%(25)
Level 10: Combat Jumping -- Rct-ResDam%(A)
Level 12: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(27), ImpArm-ResPsi(29), UnbGrd-EndRdx/Rchg(29)
Level 14: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx(31), ImpArm-ResPsi(33), UnbGrd-EndRdx/Rchg(50)
Level 16: Taunt -- PrfZng-Taunt(A)
Level 18: Invincibility -- ShlWal-Def/EndRdx(A), ShlWal-EndRdx/Rchg(33), ShlWal-Def(33), ShlWal-ResDam/Re TP(34), GssSynFr--Build%(34)
Level 20: Combat Readiness -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(34)
Level 22: Rib Cracker -- Hct-Acc/Rchg(A), Hct-Acc/Dmg/Rchg(36), Hct-Dmg(36), Hct-Dam%(36)
Level 24: Kick -- FrcFdb-Rechg%(A)
Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(39), ImpArm-ResPsi(39)
Level 28: Spinning Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Rchg/Res%(40), SprMghoft-Dmg/EndRdx/Rchg(40), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Dmg/Rchg(42)
Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(42), ShlWal-EndRdx/Rchg(42), ShlWal-Def/Rchg(43)
Level 32: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 38: Crushing Uppercut -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(43), SprGntFis-Acc/Dmg/Rchg(45), SprGntFis-Dmg/EndRdx/Rchg(45), SprGntFis-Acc/Dmg/EndRdx/Rchg(45), SprGntFis-Rchg/+Absorb(46)
Level 41: Resist Physical Damage -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(46), ImpArm-ResPsi(46)
Level 44: Block of Ice -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(48), SprEnt-End/Rchg(48), SprEnt-Acc/Hold/End(48), SprEnt-Acc/Hold/End/Rchg(50)
Level 47: Assault -- EndRdx(A)
Level 49: Super Speed -- WntGif-ResSlow(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Agility Core Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Robotic Drones Core Superior Ally
Level 50: Ageless Radial Epiphany
Level 50: Melee Core Embodiment
Level 50: Mighty Total Core Judgement
------------

 

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		|-------------------------------------------------------------------|

 

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3 minutes ago, Bastille Boy said:

Here is the build I ultimately went with (with incarnates included). I don't yet have my T4 Judgment. Going for Mighty Core. I have two T4 Hybrid powers, Melee Core and Assault Radial.

 

I can run Linea's 801.2 mission solo at +2/8. I've attempted the mission at +3/8 three times, twice with Hybrid Assault and once with Hybrid Melee. When I tried it with Hybrid Melee, I ran out of time while fighting the last two groups. (The last EB was in there somewhere, but I wasn't able to find and to target it.) It's possible that getting my T4 Judgment and a bit more practice will make the difference. I doubt that I'd be able to solo 801.2 at +4/8. There isn't enough DPS.

 

In regular content, this build seems to be plenty sturdy. The extra resistance in Hybrid Melee isn't really necessary for most missions. The debuff resistance in Destiny Ageless Radial is critical for a lot of missions. It's also important to have the recharge from Alpha Agility. This is a low recharge build, and being able to spam Spinning Strike is important both offensively and defensively.

 

Thanks to everyone who offered advice! I have a better understanding of how to design high-end builds now.

 

  Hide contents

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Street Justice
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Rchg/ResDam(5), ImpArm-ResPsi(7)
Level 1: Initial Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Rchg/HoldProc(11)
Level 2: Dull Pain -- NmnCnv-Heal/EndRdx/Rchg(A), NmnCnv-Heal/Rchg(13)
Level 4: Super Jump -- BlsoftheZ-ResKB(A)
Level 6: Sweeping Cross -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(17), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(19), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Rchg/KDProc(21)
Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), UnbGrd-EndRdx/Rchg(23), UnbGrd-Max HP%(25)
Level 10: Combat Jumping -- Rct-ResDam%(A)
Level 12: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(27), ImpArm-ResPsi(29), UnbGrd-EndRdx/Rchg(29)
Level 14: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx(31), ImpArm-ResPsi(33), UnbGrd-EndRdx/Rchg(50)
Level 16: Taunt -- PrfZng-Taunt(A)
Level 18: Invincibility -- ShlWal-Def/EndRdx(A), ShlWal-EndRdx/Rchg(33), ShlWal-Def(33), ShlWal-ResDam/Re TP(34), GssSynFr--Build%(34)
Level 20: Combat Readiness -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(34)
Level 22: Rib Cracker -- Hct-Acc/Rchg(A), Hct-Acc/Dmg/Rchg(36), Hct-Dmg(36), Hct-Dam%(36)
Level 24: Kick -- FrcFdb-Rechg%(A)
Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(39), ImpArm-ResPsi(39)
Level 28: Spinning Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Rchg/Res%(40), SprMghoft-Dmg/EndRdx/Rchg(40), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Dmg/Rchg(42)
Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(42), ShlWal-EndRdx/Rchg(42), ShlWal-Def/Rchg(43)
Level 32: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 38: Crushing Uppercut -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(43), SprGntFis-Acc/Dmg/Rchg(45), SprGntFis-Dmg/EndRdx/Rchg(45), SprGntFis-Acc/Dmg/EndRdx/Rchg(45), SprGntFis-Rchg/+Absorb(46)
Level 41: Resist Physical Damage -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(46), ImpArm-ResPsi(46)
Level 44: Block of Ice -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(48), SprEnt-End/Rchg(48), SprEnt-Acc/Hold/End(48), SprEnt-Acc/Hold/End/Rchg(50)
Level 47: Assault -- EndRdx(A)
Level 49: Super Speed -- WntGif-ResSlow(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Agility Core Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Robotic Drones Core Superior Ally
Level 50: Ageless Radial Epiphany
Level 50: Melee Core Embodiment
Level 50: Mighty Total Core Judgement
------------

 

 



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Have you ever tried MIghty Radial?

 

If you havent try it out on test before you finalize that, lol cause its got a lot of control and still does great damage - and feels uber powerful.

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