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Posted

Hi everyone,

 

Not generally a min-maxer, but if I love a concept and have a very thematic backstory for a character, I generally try to get every last bit of utility I can out of it. This concept (a Southeast Asian hero named Clouded Leopard) was my main on live and I felt that Claws/SR still fit best, so I stayed with it. I have been dutifully following all the build advice I've seen on the forums over the past month and I think many people here really know what they're talking about so I decided to post the build to get some expert criticism. One caveat: for thematic (and other sundry) reasons I had a desire to try and reach the Incarnate soft-caps for defense and so this build reflects that. With that in mind, is it possible to squeeze out any more offense out of it or no? I tested him on the pylons and he was a bit slower than some of the more offensively minded claws/sr builds I copied from the masters here on forums but I do want to keep his high defense so just wondering if there is room for offensive improvement. (Truth is I am horrible with hotkeys so that might have been an issue too for all I know.) Thanks to all who can take the time to critique!!! 

 

(Keep in mind that I did not pay a huge amount of attention to the order given that I am seeing this as an end-game build.)

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

CL9: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Swipe

  • (A) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (25) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (25) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

Level 1: Focused Fighting

  • (A) Red Fortune - Defense/Endurance
  • (27) Red Fortune - Defense/Recharge
  • (27) Red Fortune - Endurance/Recharge
  • (29) Red Fortune - Defense/Endurance/Recharge
  • (29) Red Fortune - Defense
  • (43) Red Fortune - Endurance

Level 2: Focused Senses

  • (A) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense/Recharge
  • (36) Red Fortune - Endurance/Recharge
  • (37) Red Fortune - Defense/Endurance/Recharge
  • (37) Red Fortune - Defense
  • (43) Red Fortune - Endurance

Level 4: Slash

  • (A) Superior Critical Strikes - Damage/RechargeTime
  • (5) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (5) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (7) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (7) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (9) Achilles' Heel - Chance for Res Debuff

Level 6: Agile

  • (A) Luck of the Gambler - Defense/Endurance/Recharge
  • (43) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 8: Spin

  • (A) Obliteration - Damage
  • (9) Obliteration - Accuracy/Recharge
  • (11) Obliteration - Damage/Recharge
  • (11) Obliteration - Accuracy/Damage/Recharge
  • (13) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (13) Obliteration - Chance for Smashing Damage

Level 10: Practiced Brawler

  • (A) Recharge Reduction IO

Level 12: Follow Up

  • (A) Hecatomb - Damage/Recharge
  • (15) Hecatomb - Accuracy/Damage/Recharge
  • (15) Hecatomb - Accuracy/Recharge
  • (17) Hecatomb - Damage/Endurance
  • (50) Hecatomb - Chance of Damage(Negative)
  • (17) Hecatomb - Damage

Level 14: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (23) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 16: Super Jump

  • (A) Jumping IO

Level 18: Focus

  • (A) Thunderstrike - Accuracy/Damage
  • (19) Thunderstrike - Damage/Endurance
  • (19) Thunderstrike - Damage/Recharge
  • (21) Thunderstrike - Accuracy/Damage/Endurance
  • (21) Thunderstrike - Accuracy/Damage/Recharge
  • (23) Thunderstrike - Damage/Endurance/Recharge

Level 20: Dodge

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (46) Reactive Defenses - Scaling Resist Damage
  • (46) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 22: Quickness

  • (A) Run Speed IO

Level 24: Kick

  • (A) Knockback Distance IO

Level 26: Tough

  • (A) Unbreakable Guard - RechargeTime/Resistance
  • (37) Unbreakable Guard - Endurance/RechargeTime
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (39) Unbreakable Guard - +Max HP
  • (39) Steadfast Protection - Resistance/+Def 3%
  • (40) Gladiator's Armor - TP Protection +3% Def (All)

Level 28: Weave

  • (A) Luck of the Gambler - Defense/Endurance/Recharge
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 30: Eviscerate

  • (A) Superior Avalanche - Accuracy/Damage
  • (31) Superior Avalanche - Damage/Endurance
  • (31) Superior Avalanche - Accuracy/Damage/Endurance
  • (31) Superior Avalanche - Accuracy/Damage/Recharge
  • (33) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (33) Superior Avalanche - Recharge/Chance for Knockdown

Level 32: Shockwave

  • (A) Annihilation - Accuracy/Damage
  • (33) Annihilation - Damage/RechargeTime
  • (34) Annihilation - Accuracy/Damage/RechargeTime
  • (34) Annihilation - Accuracy/Damage/Endurance
  • (34) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (36) Annihilation - Chance for Res Debuff

Level 35: Evasion

  • (A) Red Fortune - Defense/Endurance
  • (42) Red Fortune - Defense/Recharge
  • (45) Red Fortune - Endurance/Recharge
  • (48) Red Fortune - Defense/Endurance/Recharge
  • (50) Red Fortune - Defense
  • (50) Red Fortune - Endurance

Level 38: Conserve Power

  • (A) Endurance Reduction IO

Level 41: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 44: Lucky

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 49: Physical Perfection

  • (A) Numina's Convalesence - +Regeneration/+Recovery

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit 


Level 1: Quick Form 
Level 1: Prestige Power Dash

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  • Like 1
Posted

Bill Z Bubba should be along at some point.  He is afaik -the- Claws/SR guy.

  • Like 1
  • Thanks 1

Great Justice - Invuln/Energy Melee Tank

Ann Atomic - Radiation/Super Strength Tank

Elecutrix - Electric Blast/Super Reflexes Sentinel

Ramayael - Titan Weapons/Bio Scrapper

C'len - Spines/Bio Brute

Posted

Hi there. You've got 1 too many LotG +7.5% recharge in the build. Saw that by clicking on View Active Sets. Nice job hitting the incarnate softcap so perfectly with a scrapper. That had to have taken some thought.

 

More DPS, huh? Main problem I'm seeing is the lack of hasten to tighten up your single target chain but you do have conserve power and -res procs in slash and shockwave ... what attack chain were you using on the pylon while testing? I've seen a lot of folks go with followup, focus, slash, shockwave but since you have eviscerate with its higher chance for criticals, ya might try dumping focus and going followup, slash, eviscerate, shockwave. Not sure if you can pull off just fu, slash, evis without hasten, but that, I think, was what I had going on my claws/bio scrapper for his best time ever.

 

  • Like 2
  • Thanks 1
Posted (edited)
4 hours ago, Bill Z Bubba said:

Hi there. You've got 1 too many LotG +7.5% recharge in the build. Saw that by clicking on View Active Sets. Nice job hitting the incarnate softcap so perfectly with a scrapper. That had to have taken some thought.

 

More DPS, huh? Main problem I'm seeing is the lack of hasten to tighten up your single target chain but you do have conserve power and -res procs in slash and shockwave ... what attack chain were you using on the pylon while testing? I've seen a lot of folks go with followup, focus, slash, shockwave but since you have eviscerate with its higher chance for criticals, ya might try dumping focus and going followup, slash, eviscerate, shockwave. Not sure if you can pull off just fu, slash, evis without hasten, but that, I think, was what I had going on my claws/bio scrapper for his best time ever.

 

Thanks Bill, I much appreciate the commentary. Truth is, I was using one of your posted builds as a benchmark so I’m really happy you could contribute! I noticed the LotG thing too but what is strange is that my numbers drop (by the tiniest fraction) if I replace any of the (6) LotG’s with the Gift of the Ancients global. Is that a Mids problem? If it is Mids malfunctioning I think I would put the GotA in the last slot of Agile as that seems to show the least loss.

 

My attack chain was FU/Focus/Slash/SW as you guessed and my End basically held throughout the process. My timekeeping was hazy but it felt slower than yours (which as I said was my benchmark). My clumsy clicking would probably have nullified any advantage I could get from Hasten and in any case I avoided it because it just did not thematically fit (that applies doubly to any flight powers which I noticed you use a lot). In any case they seemed to be recharging fine but I am really intrigued by your advice on Eviscerate - I think I might try that! (Although I suspect my slow time has a lot to do with pilot error.)

 

Thanks as well to Croax (big fan of your Stalker builds and I am following one closely on Everlasting — ((Clouded Leopard is on Excel))! I messed around with exactly what you advised before I posted the build and it seemed to really cut the damage for FU considerably so I switched the Gauss proc to Tactics. I could try it again and maybe remove Tactics altogether (guess I would have to seriously rethink Hasten then) but I hesitate to do so because I’m thinking the rearrangement might then proc a cascade effect of slot changes which makes me very afraid...

Edited by Boulis
Posted
21 minutes ago, Boulis said:

FU/Focus/Slash/SW

It will be slower than my times for two reasons:

I do use hasten and my chain is just fu/focus/slash/repeat. This gives me a triple stack of FU on Focus barring misses which is nice. I also have focus slotted with 5/6 a purple set plus the javelin chance for toxic damage.

Posted (edited)

I think no matter what I would never be able to equal your best performances (pilot error or Hasten notwithstanding) simply because of all the emphasis on maintaining the Incarnate soft cap. Still, your suggestions might actually improve my time which was, in any case, what I was hoping for. One more question in order to see if I can maybe integrate Croax's suggestion through the back door: would it be good to replace one of the Hecatomb slots (my instinct would be the dam one but I could do dam/end too) with the Touch of Death proc? Would the loss of those resists (and the few points of regular damage) be worth it in terms of the extra damage from the proc going off at about 56% chance?

Edited by Boulis
Posted

I'm honestly the wrong guy to ask about procs. I've read the threads, viewed all the equations, and rapidly decided that I think too much anyway.

So Shockwave is almost always 5 ragnarok (-the dam enh) + the KB-KD

Focus is almost always Apocalypse (-the dam enh) + the Glad Jav Chance for Toxic

Slash is almost always Hecatomb (-the dam enh) + the Achilles' Heel Chance for damres debuff.

Posted
On 7/23/2020 at 3:32 PM, Boulis said:

I have been dutifully following all the build advice I've seen on the forums over the past month...

nice - love when people do their homework!
figure you've already seen:

...sounds like Billz' strategy fits you well, and he's already helpin here. ah... oh, i did have something cool to add; F.Up slotting... i'm a fan of Scrap Crit proc, plus Gauss proc, plus 2 ToD (inc proc), and 2 Mako (incl proc). but i know it's not always feasible, depending on the rest of the build/slotting/goals. i'm also not a fan of Evis if you've got enough +Rech to skip it, as the animation is so long compared to the rest of Claws. good for bonuses tho, esp E/N.

21 hours ago, Boulis said:

would it be good to replace one of the Hecatomb slots (my instinct would be the dam one but I could do dam/end too) with the Touch of Death proc? Would the loss of those resists (and the few points of regular damage) be worth it ... ?

yep. the 6% Tox/Psi won't help often (or much even in the rare times you're against them), esp if compared to how often that added Neg dmg will help vs Lethal resistant foes.

  • Thanks 1
Posted

Ok, incorporated everyone’s suggestions and the build is rocking! I decided to try the Hasten option as Bill suggested (I mean my toon is a cat guy, nothing wrong with a little speed, right?) So I backed off Leadership and went with Stealrh (more thematic) for the extra def to maintain the incarnate softcap. Took the Gauss proc and slotted it into FU as Croax and Ivan had suggested.  The difference is noticeable to me even though in Mids my ToHit/Acc/Dam numbers went down. 
 

Thanks again everyone for the much appreciated help!!

  • Like 2
Posted (edited)

OK, after discovering that Stealth is inadequate to cover my defensive needs and Hasten is an absolute must to shore up a whole bunch of offensive clumsiness I had to revise my build somewhat. I am soon going to test it on the pylons but its performance has been amazing on the test servers so far:

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

CL925: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Swipe -- SprScrStr-Dmg/EndRdx/Rchg(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(3), SprScrStr-Rchg/+Crit(3)
Level 1: Focused Fighting -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(19), RedFrt-EndRdx/Rchg(21), RedFrt-Def/EndRdx/Rchg(21), RedFrt-Def(31), RedFrt-EndRdx(33)
Level 2: Focused Senses -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(33), RedFrt-EndRdx/Rchg(33), RedFrt-Def/EndRdx/Rchg(34), RedFrt-Def(34), RedFrt-EndRdx(34)
Level 4: Slash -- SprCrtStr-Dmg/Rchg(A), SprCrtStr-Acc/Dmg/Rchg(5), SprCrtStr-Dmg/EndRdx/Rchg(5), SprCrtStr-Acc/Dmg/EndRdx/Rchg(7), SprCrtStr-Rchg/+50% Crit(7), AchHee-ResDeb%(9)
Level 6: Agile -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(43)
Level 8: Spin -- Obl-Dmg(A), Obl-Acc/Rchg(9), Obl-Dmg/Rchg(15), Obl-Acc/Dmg/Rchg(17), Obl-Acc/Dmg/EndRdx/Rchg(17), Obl-%Dam(19)
Level 10: Follow Up -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(11), Hct-Acc/Rchg(11), Hct-Dam%(13), Hct-Dmg(13), GssSynFr--Build%(15)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Practiced Brawler -- RechRdx-I(A)
Level 18: Dodge -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(43), ShlWal-ResDam/Re TP(46)
Level 20: Quickness -- Run-I(A)
Level 22: Focus -- SprWntBit-Acc/Dmg(A), SprWntBit-Rchg/SlowProc(23), SprWntBit-Dmg/Rchg(23), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Dmg/EndRdx/Acc/Rchg(25), SprWntBit-Acc/Dmg/Rchg(27)
Level 24: Kick -- KBDist-I(A)
Level 26: Tough -- UnbGrd-EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Max HP%(29), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(31)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(43), LucoftheG-Def(45)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 32: Eviscerate -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(42)
Level 35: Lucky -- GifoftheA-Run+(A), LucoftheG-Def/Rchg+(46)
Level 38: Evasion -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(39), RedFrt-EndRdx/Rchg(39), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(40), RedFrt-EndRdx(40)
Level 41: Conserve Power -- EndRdx-I(A)
Level 44: Physical Perfection -- RgnTss-Regen+(A)
Level 47: Shockwave -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(48), Ann-Acc/Dmg/Rchg(48), Ann-Acc/Dmg/EndRdx(48), Ann-Acc/Dmg/EndRdx/Rchg(50), Ann-ResDeb%(50)
Level 49: Maneuvers -- GifoftheA-Run+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(36), NmnCnv-Heal/Rchg(36), NmnCnv-Heal/EndRdx/Rchg(36), NmnCnv-Heal(37), NmnCnv-Regen/Rcvry+(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod/Rchg(A), PrfShf-EndMod(45), PrfShf-EndMod/Acc(45), PrfShf-End%(46)
Level 50: Musculature Core Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Assault Core Embodiment
------------

 


Still keeping to the Incarnate softcap means my regen and end use is not as robust/efficient as it could be but I feel it is still smooth nonetheless.

Edited by Boulis
  • Like 2
  • 2 months later
Posted
On 8/2/2020 at 9:43 PM, Boulis said:

OK, after discovering that Stealth is inadequate to cover my defensive needs and Hasten is an absolute must to shore up a whole bunch of offensive clumsiness I had to revise my build somewhat. I am soon going to test it on the pylons but its performance has been amazing on the test servers so far:

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

CL925: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Swipe -- SprScrStr-Dmg/EndRdx/Rchg(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(3), SprScrStr-Rchg/+Crit(3)
Level 1: Focused Fighting -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(19), RedFrt-EndRdx/Rchg(21), RedFrt-Def/EndRdx/Rchg(21), RedFrt-Def(31), RedFrt-EndRdx(33)
Level 2: Focused Senses -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(33), RedFrt-EndRdx/Rchg(33), RedFrt-Def/EndRdx/Rchg(34), RedFrt-Def(34), RedFrt-EndRdx(34)
Level 4: Slash -- SprCrtStr-Dmg/Rchg(A), SprCrtStr-Acc/Dmg/Rchg(5), SprCrtStr-Dmg/EndRdx/Rchg(5), SprCrtStr-Acc/Dmg/EndRdx/Rchg(7), SprCrtStr-Rchg/+50% Crit(7), AchHee-ResDeb%(9)
Level 6: Agile -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(43)
Level 8: Spin -- Obl-Dmg(A), Obl-Acc/Rchg(9), Obl-Dmg/Rchg(15), Obl-Acc/Dmg/Rchg(17), Obl-Acc/Dmg/EndRdx/Rchg(17), Obl-%Dam(19)
Level 10: Follow Up -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(11), Hct-Acc/Rchg(11), Hct-Dam%(13), Hct-Dmg(13), GssSynFr--Build%(15)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Practiced Brawler -- RechRdx-I(A)
Level 18: Dodge -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(43), ShlWal-ResDam/Re TP(46)
Level 20: Quickness -- Run-I(A)
Level 22: Focus -- SprWntBit-Acc/Dmg(A), SprWntBit-Rchg/SlowProc(23), SprWntBit-Dmg/Rchg(23), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Dmg/EndRdx/Acc/Rchg(25), SprWntBit-Acc/Dmg/Rchg(27)
Level 24: Kick -- KBDist-I(A)
Level 26: Tough -- UnbGrd-EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Max HP%(29), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(31)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(43), LucoftheG-Def(45)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 32: Eviscerate -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(42)
Level 35: Lucky -- GifoftheA-Run+(A), LucoftheG-Def/Rchg+(46)
Level 38: Evasion -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(39), RedFrt-EndRdx/Rchg(39), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(40), RedFrt-EndRdx(40)
Level 41: Conserve Power -- EndRdx-I(A)
Level 44: Physical Perfection -- RgnTss-Regen+(A)
Level 47: Shockwave -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(48), Ann-Acc/Dmg/Rchg(48), Ann-Acc/Dmg/EndRdx(48), Ann-Acc/Dmg/EndRdx/Rchg(50), Ann-ResDeb%(50)
Level 49: Maneuvers -- GifoftheA-Run+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(36), NmnCnv-Heal/Rchg(36), NmnCnv-Heal/EndRdx/Rchg(36), NmnCnv-Heal(37), NmnCnv-Regen/Rcvry+(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod/Rchg(A), PrfShf-EndMod(45), PrfShf-EndMod/Acc(45), PrfShf-End%(46)
Level 50: Musculature Core Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Assault Core Embodiment
------------

 


Still keeping to the Incarnate softcap means my regen and end use is not as robust/efficient as it could be but I feel it is still smooth nonetheless.

Just wanted to say, coming from someone who ran BillZ's build for some time....

 

This is an outstanding build.  Really shines!

  • 5 weeks later
Posted

My first Live toon was Siderous Claws/SR day one of CoH.  Played until I left right before free to play.  Came back the last month before server shut down on free to play and found him not able to use the purple sets that I had.  (Same with my Dark Dark Defender, the only other toon I played, Dark Convoker)  Loved Sid.

 

I have made a few of Siderous toons on HC but not as Claws/SR.  Just wanted to try something else.  I even planned on trying Claws/Bio for the next patch, but decided to just go back to SR.  So I made my Orginal Siderous again.  Though this time I will be teleporting around instead of super jumping.

 

I had a good idea after reading a bunch of Bill's posts on what I wanted to do, but after looking at this last build I used some of its ideas to refine what I wanted, leaving some room adjustments for the teleport changes coming.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Siderous: Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(3), SprCrtStr-Acc/Dmg/Rchg(3), SprCrtStr-Dmg/EndRdx/Rchg(5), SprCrtStr-Acc/Dmg/EndRdx/Rchg(5), SprCrtStr-Rchg/+50% Crit(7)
Level 1: Focused Fighting -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(7), RedFrt-EndRdx/Rchg(9), RedFrt-Def/EndRdx/Rchg(9), RedFrt-Def(11), RedFrt-EndRdx(11)
Level 2: Slash -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(13), Hct-Acc/Rchg(13), Hct-Dmg/EndRdx(15), Hct-Dam%(15), AchHee-ResDeb%(17)
Level 4: Focused Senses -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(19), RedFrt-EndRdx/Rchg(21), RedFrt-Def/EndRdx/Rchg(21), RedFrt-Def(23), RedFrt-EndRdx(23)
Level 6: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def(25), LucoftheG-Def/Rchg(27)
Level 8: Follow Up -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), GssSynFr--Build%(31)
Level 10: Spin -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), FuroftheG-ResDeb%(34)
Level 12: Practiced Brawler -- RechRdx-I(A)
Level 14: Teleport Foe -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(48), BlsoftheZ-Travel/EndRdx(50)
Level 16: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def(34), LucoftheG-Def/Rchg(36)
Level 18: Focus -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(36), SprScrStr-Dmg/EndRdx/Rchg(36), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Rchg/+Crit(37)
Level 20: Kick -- Empty(A)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37)
Level 24: Quickness -- Run-I(A)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def(39)
Level 28: Lucky -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def(40), LucoftheG-Def/Rchg(40), Ksm-ToHit+(40)
Level 30: Teleport -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(42), BlsoftheZ-ResKB(42)
Level 32: Shockwave -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(43), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(43), SuddAcc--KB/+KD(45)
Level 35: Evasion -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(45), RedFrt-EndRdx/Rchg(45), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(46), RedFrt-EndRdx(46)
Level 38: Conserve Power -- RechRdx-I(A)
Level 41: Physical Perfection -- RgnTss-Regen+(A), PrfShf-End%(48)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 47: Long Range Teleport -- Empty(A)
Level 49: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19)
Level 50: Musculature Radial Paragon 
Level 50: Degenerative Core Flawless Interface 
Level 50: Assault Core Embodiment 
------------

  

  • 3 weeks later
Posted (edited)

rule of thumb for stealth options->configuration->effects and math mark attacked should show the correct number like that though it is really just the same as CJ from what i have seen not sure how AT dependant that is i dont play toons with no lowbie mez protection so skip quite a bunch

Edited by PainX
Posted (edited)

Not 100% sure what your goals are but would say getting that high defense cap other than making DA arcs easier when solo. Like if you were to crank the difficulty volume up. In which case trying to hit the stationary posts up by the Mother Ship maybe isn't so much of a priority. Plus they don't hit back enough. Here's this... not without it's drawbacks like how Shockwave's kb can get real annoying so it is intended to make solo more survivable... only. Hitting the 45% soft cap and building good resist (Edit* resist > regen for me any day of the week with SR) would be the best advice. Then you could hit harder and whatnot. 

 

Anyway here's this. Hope it may give a different set of ideas.. *ideals.. idk. Good luck. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- Empty(A)
Level 1: Focused Fighting -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(3), LucoftheG-Def/Rchg+(3)
Level 2: Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7), AchHee-ResDeb%(9)
Level 4: Focused Senses -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/Rchg(15), GifoftheA-EndRdx/Rchg(17), GifoftheA-Def/EndRdx/Rchg(17), GifoftheA-Def(19), GifoftheA-Run+(19)
Level 6: Spin -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Rchg/KDProc(25)
Level 8: Follow Up -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(25), SprCrtStr-Acc/Dmg/Rchg(27), SprCrtStr-Dmg/EndRdx/Rchg(27), SprCrtStr-Acc/Dmg/EndRdx/Rchg(29), SprCrtStr-Rchg/+50% Crit(29)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(31), BlsoftheZ-Travel/EndRdx(50)
Level 14: Agile -- LucoftheG-Def/Rchg(A), LucoftheG-Def(31), LucoftheG-Def/Rchg+(31)
Level 16: Dodge -- LucoftheG-Def/Rchg+(A)
Level 18: Focus -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg/EndRdx/Rchg(34), SprScrStr-Rchg/+Crit(34)
Level 20: Quickness -- Run-I(A)
Level 22: Mystic Flight -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(34)
Level 24: Spirit Ward -- Prv-Absorb%(A)
Level 26: Rune of Protection -- GldArm-3defTpProc(A), UnbGrd-ResDam(36), UnbGrd-EndRdx/Rchg(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Max HP%(37)
Level 28: Lucky -- LucoftheG-Def/Rchg+(A)
Level 30: Kick -- KntCmb-Knock%(A)
Level 32: Shockwave -- Artl-Acc/Dam(A), Artl-Dam/End(37), Artl-Dam/Rech(39), Artl-Acc/Dam/Rech(39), Artl-Acc/Rech/Rng(39), Artl-End/Rech/Rng(40)
Level 35: Evasion -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(40), ShlWal-Def/EndRdx/Rchg(40), ShlWal-Def(42)
Level 38: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx(42), Ags-EndRdx/Rchg(42), Ags-ResDam/EndRdx/Rchg(43), Ags-ResDam(43), Ags-Psi/Status(43)
Level 41: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(45), ShlWal-Def(45), ShlWal-ResDam/Re TP(45)
Level 44: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(46), Rct-EndRdx/Rchg(46), Rct-Def/Rchg(46), Rct-Def/EndRdx/Rchg(48), Rct-ResDam%(48)
Level 47: Focused Accuracy -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-EndRdx/Rchg(48), AdjTrg-ToHit/EndRdx(50)
Level 49: Physical Perfection -- Pnc-Heal/+End(A), Mrc-Rcvry+(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- UnbLea-Stlth(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(9), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(11), NmnCnv-Heal(13), NmnCnv-Regen/Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15)
Level 50: Musculature Radial Paragon 
Level 50: Ageless Radial Epiphany 
Level 50: Void Radial Final Judgement 
Level 50: Melee Core Embodiment 
Level 0: The Atlas Medallion 
Level 0: Task Force Commander 
Level 0: Portal Jockey 
Level 0: Freedom Phalanx Reserve 
Level 50: Degenerative Core Flawless Interface 
------------

 

 

Edited by East Slide
got dyslexia with resistance vs. regen
Posted

Well actually... there is another way. If you want the lot... all the stuff. Like if you wana get Stooopid. 

 

Add p2w boosters to this... I've heard the term "godlike" ... no clue what that means but this is alright if you were to dump all the time getting accolades, incarnates to t4, and a ton of money to build/play. 

 

Take it ez.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Easy Slider-P2W: Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- Empty(A)
Level 1: Focused Fighting -- Rct-Def(A), Rct-Def/EndRdx(3), Rct-Def/EndRdx/Rchg(3), Rct-ResDam%(5)
Level 2: Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), AchHee-ResDeb%(9)
Level 4: Focused Senses -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/EndRdx/Rchg(17), GifoftheA-Def(17), GifoftheA-Run+(19)
Level 6: Spin -- Arm-Dmg(A), Arm-Dmg/Rchg(19), Arm-Acc/Dmg/Rchg(21), Arm-Acc/Rchg(21), Arm-Dmg/EndRdx(23), Arm-Dam%(23)
Level 8: Follow Up -- SprCrtStr-Acc/Dmg(A), GssSynFr--Build%(25), SprCrtStr-Acc/Dmg/Rchg(25), SprCrtStr-Dmg/EndRdx/Rchg(27), SprCrtStr-Acc/Dmg/EndRdx/Rchg(27), SprCrtStr-Rchg/+50% Crit(29)
Level 10: Agile -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(29), ShlWal-Def(31), ShlWal-ResDam/Re TP(31)
Level 12: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31)
Level 14: Practiced Brawler -- RechRdx-I(A)
Level 16: Dodge -- LucoftheG-Def/Rchg+(A)
Level 18: Focus -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg/EndRdx/Rchg(34), SprScrStr-Rchg/+Crit(34)
Level 20: Quickness -- Run-I(A)
Level 22: Mystic Flight -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(34)
Level 24: Kick -- KntCmb-Knock%(A)
Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), ImpSki-Status(36), Ags-ResDam/EndRdx(36), Ags-ResDam(37), Ags-Psi/Status(37)
Level 28: Lucky -- LucoftheG-Def/Rchg+(A)
Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-EndRdx/Rchg(37), ShlWal-Def/EndRdx/Rchg(39), ShlWal-Def(39), LucoftheG-Def/Rchg+(39)
Level 32: Shockwave -- Ann-Dmg/Rchg(A), Ann-Acc/Dmg/Rchg(40), Ann-Acc/Dmg/EndRdx/Rchg(40), Ann-ResDeb%(40), OvrFrc-Acc/Dmg/End/Rech(42), OvrFrc-Dam/KB(42)
Level 35: Evasion -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/Rchg(42), GifoftheA-EndRdx/Rchg(43), GifoftheA-Def/EndRdx/Rchg(43), GifoftheA-Def(43), GifoftheA-Run+(45)
Level 38: Spirit Ward -- Prv-Absorb%(A)
Level 41: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(46)
Level 44: Focused Accuracy -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-EndRdx/Rchg(48), AdjTrg-ToHit/EndRdx(48)
Level 47: Physical Perfection -- Pnc-Heal/+End(A), Mrc-Rcvry+(48)
Level 49: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-EndRdx/Rchg(50), ShlWal-Def/EndRdx/Rchg(50), ShlWal-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- UnbLea-Stlth(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(11), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal(13), NmnCnv-Regen/Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(15)
Level 50: Musculature Radial Paragon 
Level 50: Ageless Radial Epiphany 
Level 50: Void Radial Final Judgement 
Level 50: Melee Core Embodiment 
Level 0: The Atlas Medallion 
Level 0: Task Force Commander 
Level 0: Portal Jockey 
Level 0: Freedom Phalanx Reserve 
Level 50: Degenerative Core Flawless Interface 
------------

Posted

For gits and shiggles.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Strike -- SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/Rchg:50(3), SprScrStr-Acc/Dmg/Rchg:50(3), SprScrStr-Dmg/EndRdx/Rchg:50(5), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(5), SprScrStr-Rchg/+Crit:50(7)
Level 1: Focused Fighting -- Rct-Def:50(A), Rct-Def/EndRdx:50(7), Rct-Def/Rchg:50(9), Rct-Def/EndRdx/Rchg:50(9)
Level 2: Slash -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(11), SprBlsCol-Acc/Dmg/EndRdx:50(11), SprBlsCol-Acc/Dmg/Rchg:50(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(13), SprBlsCol-Rchg/HoldProc:50(15)
Level 4: Focused Senses -- Rct-Def:50(A), Rct-Def/EndRdx:50(21), Rct-Def/Rchg:50(23), Rct-Def/EndRdx/Rchg:50(23)
Level 6: Spin -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(25), SprAvl-Acc/Dmg/EndRdx:50(25), SprAvl-Acc/Dmg/Rchg:50(27), SprAvl-Acc/Dmg/EndRdx/Rchg:50(27), SprAvl-Rchg/KDProc:50(29)
Level 8: Agile -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(29), ShlWal-ResDam/Re TP:50(31), Rct-ResDam%:50(31)
Level 10: Follow Up -- SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(31), SprCrtStr-Acc/Dmg/Rchg:50(33), SprCrtStr-Dmg/EndRdx/Rchg:50(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(33), SprCrtStr-Rchg/+50% Crit:50(34)
Level 12: Practiced Brawler -- RechRdx-I:50(A)
Level 14: Kick -- FrcFdb-Rechg%:50(A)
Level 16: Dodge -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(34)
Level 18: Focus -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(34), SprWntBit-Acc/Dmg/EndRdx:50(36), SprWntBit-Acc/Dmg/Rchg:50(36), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(36), SprWntBit-Rchg/SlowProc:50(37)
Level 20: Quickness -- Run-I:50(A)
Level 22: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(37)
Level 24: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(37), Rct-Def/Rchg:50(39), Rct-Def/EndRdx/Rchg:50(39)
Level 26: Eviscerate -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(39), Arm-Acc/Rchg:50(40), Arm-Dmg/EndRdx:50(40), Arm-Dam%:50(40)
Level 28: Lucky -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(42)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(42)
Level 32: Shockwave -- Rgn-Acc/Dmg/Rchg:50(A), Rgn-Dmg/Rchg:50(42), Rgn-Acc/Rchg:50(43), Rgn-Dmg/EndRdx:50(43), Rgn-Knock%:50(43)
Level 35: Evasion -- Rct-Def:50(A), Rct-Def/EndRdx:50(45), Rct-Def/Rchg:50(45), Rct-Def/EndRdx/Rchg:50(45)
Level 38: Elude -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/Rchg:50(46), RedFrt-Def/Rchg:50(46), ShlWal-Def/Rchg:50(46), Rct-Def/Rchg:50(48)
Level 41: Char -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(48), SprEnt-End/Rchg:50(48), SprEnt-Acc/Hold/End:50(50), SprEnt-Acc/Hold/End/Rchg:50(50)
Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 47: Super Jump -- WntGif-ResSlow:50(A)
Level 49: Fly -- Frb-Stlth:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(17), Prv-Absorb%:50(17), RgnTss-Regen+:30(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19), PwrTrns-+Heal:50(21)
Level 50: Agility Core Paragon
------------

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

  • 5 months later
Posted

Sorry for bumping this old thread..are the builds still available with i27 patch? Is /SR a good secondary for claws for endgame content or is there something better out there?

Thanks

Posted
41 minutes ago, Elia87 said:

Sorry for bumping this old thread..are the builds still available with i27 patch? Is /SR a good secondary for claws for endgame content or is there something better out there?

Thanks

 

Not much has changed for either set so the above builds should be fine.

 

I know you've been asking for several days trying to pick a secondary for your claws character 😃 They are all going to do great with claws. Every set has its strengths and weaknesses, most can be plugged with IO sets or worked around. If you already had an SR character, don't feel forced to do another one, but also don't feel like you shouldn't if you enjoyed it. I think at this point you've received a recommendation for nearly every armor set under the sun to go with claws! 

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The Alphabet Bunnies
Currently Building: Dark/Fire Tanker, Merc/Time MM


50 Bunnies: Alpha Bunny (Il/Rad Controller) Beta-Bunny (FF/BR Defender) Gamma-Bunny (Seismic/Stone Sent) Epsilon Bunny (Spines/Invul Scrapper) Theta Bunny (Willpower/Axe Tanker) Zeta Bunny (DB/EnA Stalker) Lambda Bunny (Bio/SvgM Tanker) Xi Bunny (Stone/Stone Stalker) Sigma Bunny (SR/KM Tanker) Upsilon Bunny (Shield/DM Tanker) Chi Bunny (Fire Farmer Brute) Omega Bunny (Claws/Ninja Scrapper) F - araday Bunny (Elec/Elec Defender)
50 Non-Bunnies: Darboux (Crab Spider) Invisible Icicle (Ice/Bio Stalker) Cooling-Tower (Rad/Ice Tanker) Ferrouscious Feline (Invul/WM Tanker) Bill the Yeti (SavM/Ice Stalker) Sally Salamander (Fire/MA Tanker) Blade Azure (Kat/EnA Scrapper) 

 

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