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High damage builds


Gobbledigook

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20 minutes ago, Gobbledegook said:

Has anyone else tested them? 

Wow. Considering I was getting 1:45 on the em/bio SCRAPPER I put together, I'd kinda like to see what build you're running. I did watch another em/bio scrapper get around 1:14 but they were using PC in their chain with a damres debuff proc and melt armor.

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4 minutes ago, Bill Z Bubba said:

Wow. Considering I was getting 1:45 on the em/bio SCRAPPER I put together, I'd kinda like to see what build you're running. I did watch another em/bio scrapper get around 1:14 but they were using PC in their chain with a damres debuff proc and melt armor.

Scrapper - EM - Radiation Armor E27 beta.mxd

 

Scortch => Energy Punch (Mélée) LVL 1

Fire Sword => Barrage (Mélée) LVL 1

Cremate => Bone Smasher (Mélée)  LVL 2

Build up LVL 6

Breath of Fire => Power Crash (PBAOE) LVL 8

Confront LVL 12

Fire Sword Circle => Whirling Tickle (PBAOE) LVL 18

Incinerate => Total Focus (Mélée) LVL 26

Greater Fire Sword => Energy Transfer (Mélée) LVL 32

 

This is my test of this week end, this build can tank GM as Ghost of scrapyard (or solo a pylon and take hits of the dropship) and he s between 1m45ish and 2min on the pylon.

Edited by Tsuko

Just another French Player

So Excuse my old, bad and too french English !

 

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I used this. Its a messed up build but it was just for testing at 50. TF and ETs enhances should probably be swapped, and a recharge in build up would be better.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Energy Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(23)
Level 1: Barrage -- SprGntFis-Acc/Dmg/Rchg(A), SprGntFis-Rchg/+Absorb(3), SprGntFis-Acc/Dmg/EndRdx/Rchg(3), SprGntFis-Dmg/Rchg(15), SprGntFis-Acc/Dmg(15), SprGntFis-Dmg/EndRdx/Rchg(17)
Level 2: Inexhaustible -- Heal-I(A)
Level 4: Bone Smasher -- TchofDth-Acc/Dmg(A), TchofDth-Dam%(5), Mk'Bit-Dam%(5), Mk'Bit-Acc/Dmg(7), GldStr-%Dam(7), TchofDth-Dmg/EndRdx(34)
Level 6: Boxing -- Empty(A)
Level 8: Environmental Modification -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(9), ShlWal-Def/Rchg(9), ShlWal-ResDam/Re TP(11), ShlWal-Def(11)
Level 10: Adaptation 
Level 12: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(13), Prv-Heal/Rchg/EndRdx(25), Prv-Heal/Rchg(31), Prv-Absorb%(42)
Level 14: Evolving Armor -- TtnCtn-ResDam(A), StdPrt-ResDam/Def+(31)
Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 18: DNA Siphon -- ThfofEss-+End%(A), TchoftheN-%Dam(19), Erd-%Dam(19), Obl-%Dam(21), FuroftheG-ResDeb%(21), ScrDrv-Dam%(33)
Level 20: Super Jump -- WntGif-ResSlow(A)
Level 22: Tough -- UnbGrd-Max HP%(A), GldArm-3defTpProc(23), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(27)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(25)
Level 26: Whirling Hands -- Arm-Dmg(A), Arm-Dam%(29), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Erd-%Dam(37)
Level 28: Build Up -- GssSynFr--Build%(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Parasitic Aura -- Prv-Heal/Rchg(A), Pnc-Heal/Rchg(33), NmnCnv-Heal/Rchg(33)
Level 35: Genetic Contamination -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(36), SprMghoft-Dmg/EndRdx/Rchg(40), SprMghoft-Acc/Dmg(43), Erd-%Dam(45)
Level 38: Total Focus -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), TchofDth-Dam%(39), Mk'Bit-Dam%(39), GldStr-%Dam(40), TchofDth-Acc/Dmg(40)
Level 41: Gloom -- Apc-Dmg(A), Apc-Dam%(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(43), GldJvl-Dam%(48)
Level 44: Dark Obliteration -- Bmbdmt-+FireDmg(A), PstBls-Dam%(45), SprFrzBls-Acc/Dmg(45), SprFrzBls-Dmg/EndRdx(46), CldSns-%Dam(46), Ann-ResDeb%(46)
Level 47: Energy Transfer -- Hct-Dmg(A), Hct-Dmg/EndRdx(48), Hct-Acc/Dmg/Rchg(48), Hct-Acc/Rchg(50), Hct-Dam%(50), TchofDth-Dam%(50)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(29), Mrc-Rcvry+(34)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- SynSck-EndMod(A), SynSck-EndMod/Rech(36), SynSck-EndMod/+RunSpeed(36)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Assault Radial Embodiment 
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
Level 50: Barrier Core Epiphany 
Level 50: Musculature Radial Paragon 
------------

 

Edited by Gobbledegook
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13 minutes ago, Gobbledegook said:

I used this. Its a messed up build but it was just for testing at 50. TF and ETs enhances should probably be swapped, and a recharge in build up would be better.

 

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Energy Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(23)
Level 1: Barrage -- SprGntFis-Acc/Dmg/Rchg(A), SprGntFis-Rchg/+Absorb(3), SprGntFis-Acc/Dmg/EndRdx/Rchg(3), SprGntFis-Dmg/Rchg(15), SprGntFis-Acc/Dmg(15), SprGntFis-Dmg/EndRdx/Rchg(17)
Level 2: Inexhaustible -- Heal-I(A)
Level 4: Bone Smasher -- TchofDth-Acc/Dmg(A), TchofDth-Dam%(5), Mk'Bit-Dam%(5), Mk'Bit-Acc/Dmg(7), GldStr-%Dam(7), TchofDth-Dmg/EndRdx(34)
Level 6: Boxing -- Empty(A)
Level 8: Environmental Modification -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(9), ShlWal-Def/Rchg(9), ShlWal-ResDam/Re TP(11), ShlWal-Def(11)
Level 10: Adaptation 
Level 12: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(13), Prv-Heal/Rchg/EndRdx(25), Prv-Heal/Rchg(31), Prv-Absorb%(42)
Level 14: Evolving Armor -- TtnCtn-ResDam(A), StdPrt-ResDam/Def+(31)
Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 18: DNA Siphon -- ThfofEss-+End%(A), TchoftheN-%Dam(19), Erd-%Dam(19), Obl-%Dam(21), FuroftheG-ResDeb%(21), ScrDrv-Dam%(33)
Level 20: Super Jump -- WntGif-ResSlow(A)
Level 22: Tough -- UnbGrd-Max HP%(A), GldArm-3defTpProc(23), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(27)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(25)
Level 26: Whirling Hands -- Arm-Dmg(A), Arm-Dam%(29), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Erd-%Dam(37)
Level 28: Build Up -- GssSynFr--Build%(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Parasitic Aura -- Prv-Heal/Rchg(A), Pnc-Heal/Rchg(33), NmnCnv-Heal/Rchg(33)
Level 35: Genetic Contamination -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(36), SprMghoft-Dmg/EndRdx/Rchg(40), SprMghoft-Acc/Dmg(43), Erd-%Dam(45)
Level 38: Total Focus -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), TchofDth-Dam%(39), Mk'Bit-Dam%(39), GldStr-%Dam(40), TchofDth-Acc/Dmg(40)
Level 41: Gloom -- Apc-Dmg(A), Apc-Dam%(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(43), GldJvl-Dam%(48)
Level 44: Dark Obliteration -- Bmbdmt-+FireDmg(A), PstBls-Dam%(45), SprFrzBls-Acc/Dmg(45), SprFrzBls-Dmg/EndRdx(46), CldSns-%Dam(46), Ann-ResDeb%(46)
Level 47: Energy Transfer -- Hct-Dmg(A), Hct-Dmg/EndRdx(48), Hct-Acc/Dmg/Rchg(48), Hct-Acc/Rchg(50), Hct-Dam%(50), TchofDth-Dam%(50)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(29), Mrc-Rcvry+(34)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- SynSck-EndMod(A), SynSck-EndMod/Rech(36), SynSck-EndMod/+RunSpeed(36)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Assault Radial Embodiment 
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
Level 50: Barrier Core Epiphany 
Level 50: Musculature Radial Paragon 
------------

 

Was wondering if you had gloom in the mix. Really startin to head that way on a lot of my characters.

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14 minutes ago, Bill Z Bubba said:

What attack chain are you runnin? TF/ET/BS/Gloom/repeat?

Tf,ET,Gloom,BS,ET,TF,Gloom,ET,BS... something like that. Dark obliteration now and then. Use the ET even if not buffed, don't wait for TF. ET recharges fast enough that when you use TF and gloom ET will be ready again.

 

I switched the enhances in TF and ET with each other from that build also. Tf has the heca set etc now. Slot a recharge in BU if you can also.

 

You might want to drop a few toggles off also for testing.

 

GN.

Edited by Gobbledegook
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1 hour ago, Gobbledegook said:

Haha I know the rotations a mess and the builds a mess also but I only quickly put it together. 

 

It still downed the pylon in 98 seconds though on a tanker 😏 pretty impressive. A better build and rotation could well do even better.

WAIT WAit wait...

 

85 seconds WITH barrier T4 ?

 

So we can hope for a 2 min range with mélée, no ?

 

2108949777_tenor(28).gif.69c94db8fa4b567d8df51098df55bea2.gif

Edited by Tsuko
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Just another French Player

So Excuse my old, bad and too french English !

 

Join THE COSMIC COUNCIL !!!

https://discord.gg/DVksJ4N

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5 hours ago, Gobbledegook said:

Tf,ET,Gloom,BS,ET,TF,Gloom,ET,BS...

We can do better than that. Working on it.

 

Nope. Nevermind. I'm not beating the heavy proc builds. Did an em/bio brute. TF/ET/Gloom/BS/(either ablative carapace to survive or a long ET)/repeat. Still only sitting around 1:45.

 

 

Edited by Bill Z Bubba
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Cleaned up the build for pylon only and used a better rotation.

 

New EM/Bio Tanker  T4 Musc core, T4 Assault Radial, T4 Ageless Core, T4 Degenerative Core.

 

Best time without using Assaut is -- 1 minute 50 seconds.

 

best time with Assault is-- 1 minute 29 seconds. <<< 558 dps?

 

170% recharge. TF-ET-Gloom-BS-EP repeat.

-------------------------------------------------------------------------------------------------------------

 

New EM/Bio Scrapper  T4 Musc core, T4 Assault Radial, T4 Ageless Core, T4 Degenerative Core.

 

Best time without using Assault is -- 71 seconds

 

Best time with Assault is-- 55 seconds  <<< 825 dps?  / 36 seconds with BP lore pets out <<<< 1193 dps?

 

170% recharge. TF-ET-Moonbeam-EP-BS repeat.

Edited by Gobbledegook
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2 hours ago, Gobbledegook said:

New EM/Bio Scrapper  T4 Musc core, T4 Assault Radial, T4 Ageless Core, T4 Degenerative Core.

 

Best time without using Assault is -- 71 seconds

 

Best time with Assault is-- 55 seconds  <<< 825 dps?  / 36 seconds with BP lore pets out <<<< 1193 dps?

 

170% recharge. TF-ET-Moonbeam-EP-BS repeat.

i have one question 🙂 did you die when the dropship agro you ?

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Just another French Player

So Excuse my old, bad and too french English !

 

Join THE COSMIC COUNCIL !!!

https://discord.gg/DVksJ4N

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6 minutes ago, Tsuko said:

i have one question 🙂 did you die when the dropship agro you ?

Haha no. got hit a few times and watch my health drop to about 35% or so but it just regened up, didnt even bother using my Absorb shield. 2336 health on a scrapper helps.

 

is my math on the dps right also? lol

Edited by Gobbledegook
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22 minutes ago, Gobbledegook said:

Haha no. got hit a few times and watch my health drop to about 35% or so but it just regened up, didnt even bother using my Absorb shield. 2336 health on a scrapper helps.

nice 🙂 and that's interesting : i think a stalker will be in trouble here

 

22 minutes ago, Gobbledegook said:

is my math on the dps right also? lol

idk and tbh, who cares 🙂 time is a good value too

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Just another French Player

So Excuse my old, bad and too french English !

 

Join THE COSMIC COUNCIL !!!

https://discord.gg/DVksJ4N

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The AoE on Tiger Claw is pretty decent for Tankers now. 90 arc base means 135 on a Tanker with a 10 target cap.

 

Its basically Shadow Maul but only 7 range.

 

Was wondering why MA did so well in Galaxy Brains tests.

Edited by Maxzero
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1 hour ago, Maxzero said:

 

The AoE on Tiger Claw is pretty decent for Tankers now. 90 arc base means 135 on a Tanker with a 10 target cap.

 

Its basically Shadow Maul but only 7 range.

 

Was wondering why MA did so well in Galaxy Brains tests.

yeah addind a 135 cone with buffing ability on a tanker is prefect for MA

Just another French Player

So Excuse my old, bad and too french English !

 

Join THE COSMIC COUNCIL !!!

https://discord.gg/DVksJ4N

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46 minutes ago, Tsuko said:

Soul drain / Fiery embrace = carnage 😄

Especially when you toss in ToF. 😄 My rotation is SD, Burn, ToF, SM, Burn, ToF, rinse repeat until you need to refresh SD.

 

SD is fired after I either CT into a mob, or after a FS. SD is overslotted for accuracy I think, but that initial 10% tohit from CT really smashes a first run on SD.

 

Oh, so, slight alteration: FS - elecfences, paste in above 3 piece string.

 

Elec fences is kinda necessary given the insane gobs of inbound agro.

Edited by Hew
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21 hours ago, Tsuko said:

Soul drain / Fiery embrace = carnage 😄

Meh. Leveled one a while back. Nothing about it was impressive, neither AoE nor ST. Perhaps with the new ToF though. Fire/Rad was my favorite with a much beefier heal and the impressively good passive AoE. Irradiated Ground at 28 spoils it a bit, it should be 20, and then Gloom instead of Devastating(gly) (slow)Blow.

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On 10/28/2020 at 9:10 AM, Bill Z Bubba said:

Was wondering if you had gloom in the mix. Really startin to head that way on a lot of my characters.

 

Gloom's DPA is just too good. Especially if you use the no slotted recharge version with 3 procs.

 

It can fit into almost any rotation and that extra 1.32 second cast time is often enough to extend rotation enough so it can loop.

 

 

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