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oedipus_tex

What Would You Change About Dominators?

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7 hours ago, Ukase said:

Truth be told, I made my mind/psi after seeing you literally dominate in MoTPN. In fairness to the AT and the powersets, there are a number of non-dom AT's and powersets I've tried that had certain nuances that discourage my forward progress. 

Like in Super Reflexes, the status protection for my stalker was a click, not a toggle. Fine if you struggle with endurance, but with a perf shifter +end, Panacea +hp/recovery, Numina +hp/recovery, Miracle +end ...not to mention ageless and agility...was never a problem and would never be a problem. 
In Shield Defense, same thing with Active Defense.  Certainly a minor issue, but they tend to point me towards paths where I'm not so click happy. 

Dual Swords with that silly set of combo attacks - which would make sense if they did more damage and the next attack was always recharged and ready to go..

And Bio armor with having (or getting) to choose which armor to go with...some think that's fantastic..I don't want to think about that. I just want to mash a toggle and forget about it. Probably why I like invuln a bit more than rad armor and Will power. 

But these comments are a bit off-topic, just wanted to illustrate that it's not only the Dom AT and mind/psi that I found less than ideal for my style of play. 

To be fair, they overcompensated on End recovery due to the base toggles defensive sets use - which in a Performance Shifter world results in them having the best endurance management options in the entire game... which leads ATs like Dom and Corruptors in the hole >: (  Which just happen to also be two of my favorite ATs... with MMs being in there due to a stupid penalty that has no reason to exist 😛

 

 

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The reason Mind/Psi was popular for a while is that prior to incarnates it was one of the few combos that could solo the Lord Recluse SF. I forget the specifics, but I think it involved using Mass Hypnosis in combo with Confuse. The trick was to confuse the heroes into attacking each other while you stand around and wait. Then for the final hero remaining you'd perma confuse them while sapping their regen with Drain Psyche. For a while whenever anyone said "Buff Mind Control" the reply was "But Mind can solo the LRSF!" 

 

This was also before Dark Control existed, so at the time Mind was the only set with a Mag 6 (from Domination) Confuse that didn't alert enemies.

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16 minutes ago, Marshal_General said:

Ok, I didn't read everything, but what is it about redside that gives you a free refill of dom? What is this frenzy thing?

It’s the alignment power for being a villain after switching sides or reaffirming your alignment in morality missions.

 

https://hcwiki.cityofheroes.dev/wiki/Alignment_Powers#Frenzy

 


Red Tomax/Way Back: https://web.archive.org/web/20140625171903/http://tomax.cohtitan.com/data/powers/

 

DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

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17 minutes ago, Marshal_General said:

Ok, I didn't read everything, but what is it about redside that gives you a free refill of dom? What is this frenzy thing?

When you switch sides (which you can do freely now with Null) you get a Temporary power called a Countdown. When you switch to red, you'll get a Countdown to Frenzy. Once that countdown ends, you get a perma-power while on that side. For doms, that power happens to do a full refill of the Dom bar.

 

You have to play Red and stay Red to keep the power. 

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If changes to the archetype aren't possible, I'd like a look at this classes ATOs. IMO they miss the mark. Dominators are a Control/Assault hybrid with a powerset devoted to attacks, but their ATOs can only be slotted in Control powers. One or both of the ATOs would have been more useful if they could be slotted in attacks and if they provided some defensive value. The Defender ATO on Dominators would be amazing even if ported directly with no changes. Did you know Defenders can get +30 Recharge from their ATOs?

 

 

It might feel like I'm slamming this archetype, which is not what I intend to do. I think there's potential for a great AT. But I also don't feel like it's there yet. The performance of a few top sets doesn't cover for the archetype as a whole. As a minimum, I would settle for:

  • Fixes to powers that don't Dominate but should
  • Eliminating most DoTs in favor of one-hit powers that don't ruin Sleep
  • Normalizing damage and animation times of the Holds and Immobilizes
  • Deciding what to do with blast powers in Control sets (especially Propel)
  • A break somewhere with healing, defense, resistance or mezz protection. At a minimum, armor provided in the APPs should be as strong as what Controllers or Corruptors get.

 

This would hopefully be in addition to general changes to the powersets. Moving Terrify, Wormhole and Synaptic Overload from level 26 to level 8, 12, or 18 so all sets have a medium cooldown control by level 20 for example.

Edited by oedipus_tex

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8 hours ago, oedipus_tex said:

If changes to the archetype aren't possible, I'd like a look at this classes ATOs. IMO they miss the mark. Dominators are a Control/Assault hybrid with a powerset devoted to attacks, but their ATOs can only be slotted in Control powers. One or both of the ATOs would have been more useful if they could be slotted in attacks and if they provided some defensive value. The Defender ATO on Dominators would be amazing even if ported directly with no changes. Did you know Defenders can get +30 Recharge from their ATOs?

Defender ATOs are really good.

Strong bonuses and the procs are a massive boon to survival. 

 

On my poison, traps, and cold defenders (all of which have limited to no self healing ability) the procs provide a huge amount of survivability when you play aggressively.

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3 hours ago, Frosticus said:

Defender ATOs are really good.

Strong bonuses and the procs are a massive boon to survival. 

 

On my poison, traps, and cold defenders (all of which have limited to no self healing ability) the procs provide a huge amount of survivability when you play aggressively.

 

 

Yeah it makes me very jealous. Ascendancy of the Dominator isn't terrible, it gets you +10 Recharge and +5 Ranged Defense for 6 slots.

 

The other set though, Dominator's Grasp. We might as well use it to fill potholes haha. The only decent bonuses are +6% S/L resist at 4 slots and +2.5% Ranged defense for 6 slots. Absolutely NOT worth 6 slots when you can get better Ranged defense from Thunderstrike for 1/20th the price. It does provide +5 En/Neg Defense which is not useful on 99% of Dominator builds.

 

The Defender ATOs are super powerful because one of them has a +10 Recharge at the 3 slot mark, so you can split it up into 2 separate powers for a total of +30 recharge. Doms (and Controllers) can get a max of +10 Recharge.

 

Also, Ranged Defense. Not useless on a Dom, but it's very Controller-y. I think the OG developers didn't really understand what Dominators need.

 

 

Looking at the procs in the other ATs kinda fills me with jealousy to be honest. 😄Dominators make out slightly better than Controllers because their Ascendancy set provides a global +Damage buff, but that's not saying much. It's still contingent on being able to put this in a power you use often enough to get the bonus. I can do that with Electric, Mind, Dark. It's far harder to do it with sets like Gravity or Ice that have only 2 or 3 total "control" powers you can put the set in. All other ATs other than Dominator and Controller (and Mastermind) put their ATOs in their attacks. With Controller I can see why it has to be that way, because their secondaries are all over the map. But Dominators are just as much, or more so, a damage archetype as Defenders. 

Edited by oedipus_tex

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