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gnew95

Brute Spines/Bio Build Critique! (I started CoH last week here on the server)

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Posted (edited)

Hello all! I have always loved superheroes and never got the chance to play city of heroes when it first came out. I liked the idea of making a kind of toxic poison beast kind of character so spines and Bio fit the bill! I am hoping the build can become a bit of a workhorse to just tackle a whole bunch of things. Tanking with friends, solo farming/bossing, questing etc. It does not need to be great at any of those things it just needs to be able to do em' to some extent! I have downloaded Mid's and did a good deal of reading around the forums. Here is the build I came up with. ( Thematically I like the idea of regenerating health quite fast! and I purposefully didn't include any of the Brute IOs as they are crazy expensive on the AH.) My character is level 4 atm lol but I always like to plan ahead in games like this so please critique away as I have litteraly no idea what I'm doing.

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Level 50 Mutation Brute
Primary Power Set: Spines
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
------------
Level 1:    Barb Swipe    
 (A) Kinetic Combat - Accuracy/Damage
 (3) Kinetic Combat - Damage/Recharge
 (3) Kinetic Combat - Damage/Endurance/Recharge
 (5) Kinetic Combat - Damage/Endurance
 (5) Crushing Impact - Damage/Endurance
 (7) Crushing Impact - Accuracy/Damage/Endurance


Level 1:    Hardened Carapace    
 (A) Aegis - Resistance
 (7) Aegis - Psionic/Status Resistance
 (9) Aegis - Resistance/Endurance
 (11) Aegis - Resistance/Recharge
 (11) Aegis - Resistance/Endurance/Recharge


Level 2:    Spine Burst    
 (A) Obliteration - Damage
 (13) Obliteration - Accuracy/Recharge
 (15) Obliteration - Damage/Recharge
 (15) Obliteration - Accuracy/Damage/Recharge
 (17) Obliteration - Accuracy/Damage/Endurance/Recharge
 (17) Obliteration - Chance for Smashing Damage


Level 4:    Inexhaustible    
 (A) Healing IO
 (25) Healing IO
 (27) Endurance Modification IO


Level 6:    Environmental Modification    
 (A) Red Fortune - Endurance


Level 8:    Lunge    
 (A) Kinetic Combat - Accuracy/Damage
 (9) Kinetic Combat - Damage/Endurance
 (46) Kinetic Combat - Damage/Recharge
 (46) Kinetic Combat - Damage/Endurance/Recharge
 (46) Crushing Impact - Accuracy/Damage/Endurance
 (50) Crushing Impact - Damage/Endurance/Recharge


Level 10:    Hasten    
 (A) Recharge Reduction IO
 (45) Recharge Reduction IO


Level 12:    Hover    
 (A) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 14:    Kick    
 (A) Kinetic Combat - Accuracy/Damage
 (13) Kinetic Combat - Damage/Endurance
 (19) Kinetic Combat - Damage/Recharge
 (23) Kinetic Combat - Damage/Endurance/Recharge


Level 16:    Ablative Carapace    
 (A) Doctored Wounds - Heal
 (21) Doctored Wounds - Heal/Recharge
 (21) Doctored Wounds - Recharge
 (23) Doctored Wounds - Endurance/Recharge
 (33) Doctored Wounds - Heal/Endurance/Recharge


Level 18:    Quills    
 (A) Obliteration - Damage
 (25) Obliteration - Accuracy/Damage/Endurance/Recharge
 (29) Obliteration - Accuracy/Recharge
 (31) Obliteration - Chance for Smashing Damage
 (31) Obliteration - Damage/Recharge
 (33) Obliteration - Accuracy/Damage/Recharge


Level 20:    Evolving Armor    
 (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (19) Unbreakable Guard - RechargeTime/Resistance
 (43) Unbreakable Guard - Resistance
 (43) Unbreakable Guard - +Max HP
 (45) Unbreakable Guard - Resistance/Endurance
 (50) Unbreakable Guard - Endurance/RechargeTime


Level 22:    Tough    
 (A) Unbreakable Guard - Resistance
 (27) Unbreakable Guard - Resistance/Endurance
 (29) Steadfast Protection - Resistance/+Def 3%
 (33) Gladiator's Armor - TP Protection +3% Def (All)
 (36) Unbreakable Guard - RechargeTime/Resistance
 (42) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 24:    Adaptation    
Level 26:    Taunt    
 (A) Mocking Beratement - Taunt
 (37) Mocking Beratement - Recharge
 (39) Mocking Beratement - Taunt/Recharge
 (39) Mocking Beratement - Taunt/Recharge/Range
 (39) Mocking Beratement - Accuracy/Recharge
 (40) Mocking Beratement - Taunt/Range


Level 28:    DNA Siphon    
 (A) Doctored Wounds - Heal/Recharge
 (34) Doctored Wounds - Heal/Endurance/Recharge
 (34) Doctored Wounds - Endurance/Recharge
 (34) Doctored Wounds - Recharge
 (36) Doctored Wounds - Heal


Level 30:    Fly    
 (A) Flight Speed IO


Level 32:    Weave    
 (A) Reactive Defenses - Scaling Resist Damage
 (45) Reactive Defenses - Defense/Endurance


Level 35:    Genetic Contamination    
 (A) Obliteration - Damage
 (36) Obliteration - Accuracy/Recharge
 (37) Obliteration - Damage/Recharge
 (40) Obliteration - Accuracy/Damage/Recharge
 (42) Obliteration - Accuracy/Damage/Endurance/Recharge
 (42) Obliteration - Chance for Smashing Damage


Level 38:    Parasitic Aura    
 (A) Preventive Medicine - Heal
 (40) Preventive Medicine - Chance for +Absorb
 (43) Preventive Medicine - Heal/RechargeTime/Endurance
 (48) Preventive Medicine - Heal/Endurance
 (48) Preventive Medicine - Endurance/RechargeTime
 (48) Preventive Medicine - Heal/RechargeTime


Level 41:    Maneuvers    
 (A) Gift of the Ancients - Defense/Endurance
 (50) Gift of the Ancients - Defense/Endurance/Recharge
 (31) Gift of the Ancients - Defense


Level 44:    Superior Conditioning    
 (A) Empty


Level 47:    Focused Accuracy    
 (A) Empty


Level 49:    Physical Perfection    
 (A) Regenerative Tissue - Endurance/Recharge


Level 1:    Brawl    
 (A) Empty
 (37) Empty


Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Fury    
Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Empty


Level 2:    Health    
 (A) Numina's Convalesence - +Regeneration/+Recovery


Level 2:    Hurdle    
 (A) Empty


Level 2:    Stamina    
 (A) Endurance Modification IO


Level 10:    Defensive Adaptation    
Level 10:    Efficient Adaptation    
Level 10:    Offensive Adaptation    
------------
------------
Set Bonus Totals:
9% DamageBuff(Smashing)
9% DamageBuff(Lethal)
9% DamageBuff(Fire)
9% DamageBuff(Cold)
9% DamageBuff(Energy)
9% DamageBuff(Negative)
9% DamageBuff(Toxic)
9% DamageBuff(Psionic)
28.5% Defense(Smashing)
28.5% Defense(Lethal)
13.81% Defense(Fire)
13.81% Defense(Cold)
6% Defense(Energy)
6% Defense(Negative)
6% Defense(Psionic)
30.38% Defense(Melee)
6% Defense(Ranged)
12.25% Defense(AoE)
1.8% Max End
8% Enhancement(Heal)
8.75% Enhancement(Max EnduranceDiscount)
41.25% Enhancement(RechargeTime)
27% Enhancement(Accuracy)
7.5% SpeedFlying
GrantPower Preventive Medicine (10% chance, if Scourge)
208 HP (13.88%) HitPoints
7.5% JumpHeight
7.5% SpeedJumping
MezResist(Confused) 80%
MezResist(Held) 80%
MezResist(Immobilized) 80%
MezResist(Sleep) 80%
MezResist(Stunned) 80%
MezResist(Terrorized) 80%
MezResist(Teleport) 100% (20% chance)
2% (0.03 End/sec) Recovery
29.75% Resistance(Smashing)
29.75% Resistance(Lethal)
26% Resistance(Fire)
26% Resistance(Cold)
12.5% Resistance(Energy)
12.5% Resistance(Negative)
11.75% Resistance(Toxic)
16.75% Resistance(Psionic)
7.5% SpeedRunning

------------
Set Bonuses:
Kinetic Combat
(Barb Swipe)
  1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  22.49 HP (1.5%) HitPoints
  3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Crushing Impact
(Barb Swipe)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%


Aegis
(Hardened Carapace)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  3% Resistance(Smashing,Lethal), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  5% Resistance(Psionic)


Obliteration
(Spine Burst)
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3% DamageBuff(All)
  9% Enhancement(Accuracy)
  5% Enhancement(RechargeTime)
  3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Kinetic Combat
(Lunge)
  1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  22.49 HP (1.5%) HitPoints
  3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Crushing Impact
(Lunge)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%


Shield Wall
(Hover)
  5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic)


Kinetic Combat
(Kick)
  1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  22.49 HP (1.5%) HitPoints
  3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Doctored Wounds
(Ablative Carapace)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  4% Enhancement(Heal)
  5% Enhancement(RechargeTime)


Obliteration
(Quills)
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3% DamageBuff(All)
  9% Enhancement(Accuracy)
  5% Enhancement(RechargeTime)
  3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Unbreakable Guard
(Evolving Armor)
  2.5% Enhancement(EnduranceDiscount)
  2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
  3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  5.25% Resistance(Fire,Cold), MezResist(Immobilized) 8.75%, MezResist(Held) 8.75%, MezResist(Stunned) 8.75%, MezResist(Sleep) 8.75%, MezResist(Terrorized) 8.75%, MezResist(Confused) 8.75%
  112.4 HP (7.5%) HitPoints


Unbreakable Guard
(Tough)
  2.5% Enhancement(EnduranceDiscount)
  2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


Steadfast Protection
(Tough)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Gladiator's Armor
(Tough)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance)


Mocking Beratement
(Taunt)
  1.8% Max End
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  7.5% Enhancement(RechargeTime)


Doctored Wounds
(DNA Siphon)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  4% Enhancement(Heal)
  5% Enhancement(RechargeTime)


Reactive Defenses
(Weave)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  3% Resistance(All)


Obliteration
(Genetic Contamination)
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3% DamageBuff(All)
  9% Enhancement(Accuracy)
  5% Enhancement(RechargeTime)
  3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Preventive Medicine
(Parasitic Aura)
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  28.11 HP (1.88%) HitPoints
  3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  3.75% Enhancement(EnduranceDiscount)
  8.75% Enhancement(RechargeTime)
  GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge)


Gift of the Ancients
(Maneuvers)
  2% (0.03 End/sec) Recovery
  2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%


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|7621FEFB|
|-------------------------------------------------------------------|

 

made some edits to increase res!*

Edited by gnew95

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I do not feel that you "ought" to need the Body pool as a /bio Brute.  It's got several endurance tools, and as a Spines brute, you'll be wanting more hard-hitting ST attacks unless you only care about AoE.  As a result, I took Soul Mastery for Gloom with my spines/bio.

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