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StoneKarma

Fire/Kin Critique

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I was looking for a fire/kin build that was relatively durable, good control and decent damage.

 

I've managed to hit S/L DEF soft-cap at 48% and Resist at 44.5%.

 

Perma-Hasten and with Siphon Speed, it gets even better. 

 

Fire Imps have a proc for KD, and have a quick enough recharge that replacing them shouldn't be a problem. More KD comes from Sudden Acceleration.

 

Hibernate provides a good "Oh $%!t" button.

 

It has a few ways to generate Holds and for more control,

 

Comments about the Frozen Epic Pool? I can also go Mace Master with almost no changed.

 

See any other tweaks? What about Mace vs Ice Mastery?

 

 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Technology Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Char

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Recharge/Hold
  • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

Level 1: Transfusion

  • (A) Touch of the Nictus - Accuracy/Healing/Absorb
  • (5) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
  • (7) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (7) Touch of the Nictus - Chance for Negative Energy Damage

Level 2: Fire Cages

  • (A) Superior Overpowering Presence - Accuracy/Control Duration
  • (9) Superior Overpowering Presence - Control Duration/RechargeTime
  • (9) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime
  • (11) Superior Overpowering Presence - RechargeTime/Energy Font
  • (11) Annihilation - Chance for Res Debuff
  • (13) Gravitational Anchor - Chance for Hold

Level 4: Siphon Power

  • (A) Accuracy IO

Level 6: Fly

  • (A) Endurance Reduction IO

Level 8: Combat Jumping

  • (A) Luck of the Gambler - Defense/Endurance
  • (13) Luck of the Gambler - Defense/Recharge
  • (15) Luck of the Gambler - Endurance/Recharge
  • (15) Luck of the Gambler - Defense/Endurance/Recharge
  • (17) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (17) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 10: Siphon Speed

  • (A) Accuracy IO
  • (19) Accuracy IO

Level 12: Flashfire

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (19) Superior Frozen Blast - Damage/Endurance
  • (21) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (21) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (23) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (23) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 14: Hot Feet

  • (A) Superior Avalanche - Damage/Endurance
  • (25) Superior Avalanche - Accuracy/Damage/Endurance
  • (25) Superior Avalanche - Accuracy/Damage/Recharge
  • (27) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (27) Superior Avalanche - Recharge/Chance for Knockdown

Level 16: Hover

  • (A) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (31) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 18: Cinders

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (33) Basilisk's Gaze - Accuracy/Recharge
  • (33) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (33) Basilisk's Gaze - Chance for Recharge Slow

Level 20: Speed Boost

  • (A) Performance Shifter - Chance for +End

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO

Level 24: Kick

  • (A) Kinetic Combat - Accuracy/Damage
  • (50) Kinetic Combat - Damage/Endurance
  • (50) Kinetic Combat - Damage/Recharge
  • (50) Kinetic Combat - Knockdown Bonus

Level 26: Bonfire

  • (A) Bombardment - Accuracy/Recharge/Endurance
  • (34) Bombardment - Damage/Recharge
  • (34) Bombardment - Accuracy/Damage/Recharge
  • (36) Bombardment - Chance for Fire Damage
  • (36) Force Feedback - Chance for +Recharge
  • (36) Sudden Acceleration - Knockback to Knockdown

Level 28: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (37) Steadfast Protection - Knockback Protection
  • (37) Gladiator's Armor - TP Protection +3% Def (All)
  • (37) Aegis - Psionic/Status Resistance

Level 30: Weave

  • (A) Reactive Defenses - Defense
  • (39) Reactive Defenses - Defense/Endurance
  • (39) Reactive Defenses - Endurance/RechargeTime
  • (39) Reactive Defenses - Defense/RechargeTime
  • (40) Reactive Defenses - Defense/Endurance/RechargeTime
  • (40) Reactive Defenses - Scaling Resist Damage

Level 32: Fire Imps

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (40) Expedient Reinforcement - Accuracy/Damage
  • (42) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (42) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (42) Overwhelming Force - Accuracy/Damage
  • (43) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 35: Hibernate

  • (A) Preventive Medicine - Heal/RechargeTime
  • (43) Preventive Medicine - Heal/RechargeTime/Endurance

Level 38: Transference

  • (A) Performance Shifter - EndMod/Accuracy/Recharge
  • (43) Performance Shifter - Accuracy/Recharge
  • (45) Performance Shifter - EndMod/Accuracy
  • (45) Performance Shifter - Chance for +End

Level 41: Frozen Armor

  • (A) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Recharge
  • (46) Luck of the Gambler - Endurance/Recharge
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
  • (46) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 44: Fulcrum Shift

  • (A) Accuracy IO
  • (48) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 47: Super Speed

  • (A) Winter's Gift - Slow Resistance (20%)

Level 49: Afterburner

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Containment 


Level 1: Prestige Power Dash

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|-------------------------------------------------------------------|

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I played around with this a bit and made some suggestions. I know you went with Ice armor, but I feel like this is a case where you can have your cake and eat it too if you finagle it. You skipped Ice Storm in Ice which makes me assume you aren't after a huge damage Fire/Kin anyway. Based on that I'd recommend Fire/Kin/Psi. This will cover your mezz protection and give you a boat load of Psi defense while still providing a resistance armor. This then frees you to take Barrier Destiny as your Destiny power, which in turn means the Defense cap you need to hit is lower than it would be.

 

The build below is likely to be controversial. It is meant to be paired with Destiny Barrier, which at its lowest ebb provides +5 defense +5 resist to all.

 

The build below would effectively cap you to Melee, Range, and Psi, with capped S/L resist and mezz protection, with around 40 defense to S/L. The only attacks you'd really have to worry about are Cold/Fire/Energy AoEs.

 

I said its controversial because to cap Melee, I didn't slot fire cages with damage procs. (In fairness, you didn't slot many either). So, this would be a tankier version of Fire/Kin than many. I would normally never skip damage slotting in a power like this, but Fulcrum Shift takes the place of damage slotting in AoEs.

 

FYI this build has very poor single target performance.

 

 

image.png.3af185c4429bc96c630838c7127c966c.png

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Technology Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5)
Level 1: Transfusion -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(5), TchoftheN-Heal(7)
Level 2: Fire Cages -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(9), EnfOpr-Acc/EndRdx(9), EnfOpr-Acc/Immob/Rchg(11), EnfOpr-Immob/Rng(11), EnfOpr-Acc/Immob(13)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Combat Jumping -- LucoftheG-Def/EndRdx(A), ShlWal-ResDam/Re TP(13)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Flashfire -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SprWiloft-EndRdx/Rchg(17), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(17), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(19), SprWiloft-Rchg/Dmg%(19)
Level 14: Hot Feet -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Rchg/KDProc(23)
Level 16: Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27)
Level 18: Cinders -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(29), BslGaz-Acc/EndRdx/Rchg/Hold(29), BslGaz-Slow%(31)
Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 22: Speed Boost -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(43)
Level 24: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-EndRdx/Rchg(33), UnbGrd-ResDam/EndRdx(33)
Level 26: Bonfire -- OvrFrc-Dam/KB(A), FrcFdb-Rechg%(33)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34), Ksm-ToHit+(34), Rct-ResDam%(36)
Level 30: Increase Density -- GldArm-3defTpProc(A), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-EndRdx/Rchg(37), UnbGrd-ResDam/EndRdx/Rchg(37)
Level 32: Fire Imps -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(37), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-+Res(Pets)(39), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-Dmg/EndRdx(40)
Level 35: Transference -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(40), PreOptmz-EndMod/Rech(40), PreOptmz-EndMod/Acc/End(42), PreOptmz-EndMod/Acc/Rech(42), PreOptmz-EndMod/End/Rech(42)
Level 38: Fulcrum Shift -- Acc-I(A)
Level 41: Indomitable Will -- LucoftheG-Def/Rchg+(A), RechRdx-I(43), RechRdx-I(43)
Level 44: World of Confusion -- CrcPrs-Conf/EndRdx(A), CrcPrs-Conf%(45), CrcPrs-Conf(45), CrcPrs-Conf/Rchg(45), CrcPrs-Acc/Conf/Rchg(46), CrcPrs-Acc/Rchg(46)
Level 47: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(48)
Level 49: Psionic Tornado -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(50), PstBls-Dmg/Rng(50), PstBls-Dmg/EndRdx(50), PstBls-Acc/Dmg(51), FrcFdb-Rechg%(51)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
------------
------------
Set Bonus Totals:

  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 22.25% Defense(Smashing)
  • 22.25% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 20.06% Defense(Energy)
  • 20.06% Defense(Negative)
  • 6% Defense(Psionic)
  • 27.25% Defense(Melee)
  • 26.63% Defense(Ranged)
  • 6% Defense(AoE)
  • 1.8% Max End
  • 7.5% Enhancement(Max EnduranceDiscount)
  • 4% Enhancement(Stunned)
  • 4% Enhancement(Held)
  • 4.4% Enhancement(Terrorized)
  • 8% Enhancement(Confused)
  • 8% Enhancement(Sleep)
  • 33% Enhancement(Accuracy)
  • 11% Enhancement(Immobilized)
  • 77.5% Enhancement(RechargeTime)
  • 122.1 HP (12%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 46.25%
  • MezResist(Held) 46.25%
  • MezResist(Immobilized) 46.25%
  • MezResist(Sleep) 46.25%
  • MezResist(Stunned) 46.25%
  • MezResist(Terrorized) 46.25%
  • MezResist(Teleport) 100% (20% chance)
  • 18.5% (0.31 End/sec) Recovery
  • 20% (0.85 HP/sec) Regeneration
  • 30% ResEffect(SpeedFlying)
  • 30% ResEffect(RechargeTime)
  • 30% ResEffect(SpeedRunning)
  • 18% Resistance(Smashing)
  • 32.25% Resistance(Fire)
  • 32.25% Resistance(Cold)
  • 28.5% Resistance(Energy)
  • 28.5% Resistance(Negative)
  • 21% Resistance(Toxic)
  • 21% Resistance(Psionic)
  • 18% Resistance(Lethal)
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Edited by oedipus_tex

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Unless things have changed (and I cannot check ingame or in Mids currently):

 

Damage cap is 400%

The base damage of a power is100%.  So you can add 300% prior to hitting the cap.

About 100% more is added by enhancements slotted in the power.  These count as part of of the buffs towards the cap.  So how much on average do you get in buffs from FS and SP.  Every % over 200 or so is how much less you need to slot in damage enhancement in powers (specifically looking at Hot Feet, but it appliesfor all powers potentially).  For example, if you can reliably hit 260% damage buff you only need 40% damage enhancement in Hot Feet to hit the damage cap.  Procs, containment, criticals, scourge can all boost actual damage as can resistance debuffs.

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