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Roof access?


hurricane567

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There's a skyscraper in the SE corner of Atlas with a glass dome on the roof and a garden under that. To get in, there's a door at ground level, another near the roof, then another that allows access. Is there a list or map of buildings with doors like this? 

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That was one of those little gems of an RP local added with the revamp of Atlas. It makes one wonder what other great things the Devs had in store for us RPGers. There is another building identical to that in khalistis wharf.

 

Also I think at least a few of the buildings with the chopper zone transits have a roof access door on them.

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5 hours ago, Bentley Berkeley said:

It makes one wonder what other great things the Devs had in store for us RPGers.

It's possible that it was just someone playing with doors, to be honest. An "oh, that's cool" moment. Map designers are people too.

 

Sorry to rain on that parade (but at least you've got somewhere nice to sit if it does rain).

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Something many players never seemed to grasp or appreciate about the coh dev team and more specifically those that stayed on as Paragon after the split with cryptic, is every single one of those devs actively played the game often in their off hours for the exact same reasons we all like to play. CoH seems very unique in that, as you will see on just about every other forum for every other MMO, that if devs do play at all its only as basically an unpaid alpha tester for the game they make. The fanbois for those games will even defend such a disconnect between dev and game, saying things like can you blame them? Who would want to play a game they made?

 

Well I can tell you the Paragon Devs did, one and all. They loved this game, and a fair few of them had a personal account and had virtue as their main server because of its strong RP community. There is a reason coh has a mass of emotes, RP locals, and even the /e write your own text ability, and virtually no other MMO ever has had all of that to the same developed degree. Even some of the vaunted classics like SWG while it was one hell of a role players dream with being able to build in the open worlds creating entire player made cities, and having massive wars between them, and professions that for a time made spending time hanging out in hubs singing, dancing etc very worthwhile. But many of those things ended up being seens as flaws by the games own devs and altered or removed before it was shut down.

 

I can also share this tidbit, the reason why the Dev Infernal personally saw pvp as a failure in this game is because it wasnt embraced mainly by the RP community and mainly played by RP builds. The devs had a pretty low opinion of meta gamers as pretty much all game devs do from the interactions Ive had with some on other MMO forums over the years.

 

A good very recent high profile example is for the game Warframe. they are basically ending their old partners program for YT/twitch content makers and going to make every one of them re apply for the new system, and many content providers have already said they wont even bother, because they have been told a major reason for the shake up is the company is sick and tired of streamers mainly creating meta builds to break the game and keep sharing them with the community rather then work with the company to ID problematic balance breaking things and get them fixed before they spread in the community.

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