Saikochoro Posted May 24, 2019 Posted May 24, 2019 I hate to miss my attacks when I hit NPCs so I have been 3 slotting level 25 common accuracy IOS on all of my attacks. If I end up 6 slotting attacks my plan was to budget 2 for damage and 1 for either end reduction or recharge depending. This question is for leveling and for use while working towards IO sets after level 50, not as an end goal. Also note, I don’t want to have to use yellow insp in general. My question is: in general, do I need to 3 slot accuracy or is 2 sufficient?
Tankshock Posted May 24, 2019 Posted May 24, 2019 Two is plenty while levelling. What are your sets? I'd consider IO's at lvl22. Cheaper and easier.
Saikochoro Posted May 24, 2019 Author Posted May 24, 2019 Two is plenty while levelling. What are your sets? I'd consider IO's at lvl22. Cheaper and easier. I’m using level 25 common IOs since they about equivalent to SOs. I have several combos of scrappers, stalkers, and brutes. Have a couple blasters and will be starting a dom soon. So it was really just a super general question on accuracy. I didn’t want to cut out one IO worth of damage for accuracy if I didn’t need to. If I need to though I’m perfectly fine doing it (already am 3 slotting accuracy).
Charistoph Posted May 24, 2019 Posted May 24, 2019 It really depends on what you face a lot of. If you're facing a lot of Dark Attack or Force Field mobs, then it's enough, but to be honest, I've just been using one 15 IO Acc, and aside from a couple of strings misses, I've been doing fine with Stone Melee. And I hate missing, too. Back in the NCS days, usually more than 2 Acc SOs were considered a waste. Are you a Wolf, a Sheep, or a Hound? Quote They called me crazy? They called me insane? THEY CALLED ME LOONEY!! and boy, were they right.
HelenCarnate Posted May 24, 2019 Posted May 24, 2019 1 or 2 is generally fine for most things. Even with high accuracy when you encounter stuff with high defense and -to hit debuffs having more accuracy will not help that much because of how the mechanics of the game work. You can hit more often by dipping into the leadership pool for tactics or the kismit set has a +6 to hit or you may be stuck having to carry around yellows for when you are fighting stuff with dark attacks or with high defense. This article explains how stuff works better than I could https://cityofheroes.fandom.com/wiki/Attack_Mechanics
Saikochoro Posted May 24, 2019 Author Posted May 24, 2019 Well I guess I’ve been over slotting accuracy haha. Should have asked before I started making all the accuracy IOs. Guess I have some to send to alts now. What are some examples of factions (CoT, freakshow, etc) that have high defense/to hit Debuffs? So I know when to carry a few yellows.
HelenCarnate Posted May 24, 2019 Posted May 24, 2019 CoT are the big ones. Most groups have some mobs that have either high defense or to hit debuffs. Pretty much carry around a couple yellows all the time. Also build up and aim have plus to hit as well so those are good to use against those targets to take down in a hurry as well.
Pixie_Knight Posted May 24, 2019 Posted May 24, 2019 If you're playing an arachnos soldier, you don't even need to slot accuracy into your attacks. Just slap some enhancements into your passive that improves hit rate. That'll be good enough most of the time. As for slotting two generic IO acc enhancements because that's equal to an SO... What level are you? You might be better served putting in one level 25 (or higher) generic acc SO and three level 25 generic damage IO. Now granted, there are some attacks with kind of low accuracy by default. These will ideally take a couple acc enhancements or a set with plenty of +acc. But remember that generally speaking, a single SO's worth of acc will put you at or around the soft cap. You'll still miss, but not very often unless fighting specific types of enemies.
Without_Pause Posted May 24, 2019 Posted May 24, 2019 1 SO for single target attacks. 2 for AoE. 3 damage. 1 end redux. 0-1 recharge. Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever."
Adeon Hawkwood Posted May 24, 2019 Posted May 24, 2019 I tend to just put 1 accuracy in most attacks and take Tactics to give me some To Hit buffs. Having both To Hit and Accuracy is better than just having one or the other. Defender Smash!
blayzemaster Posted May 24, 2019 Posted May 24, 2019 Also to say, however much you slot accuracy, you always have a 5% chance to miss.
subbacultchas Posted May 24, 2019 Posted May 24, 2019 A single accuracy should do ya, especially at the SO level. Maybe two if you fight a lot at +2-4 level.
Tankshock Posted May 24, 2019 Posted May 24, 2019 Why more ACC for AoE? I like to have something more than +33%, unless you aren't fighting anything above your level. But there are a lot of ways to pick up that something extra other than a 2nd yellow, depending on the toon. Two yellows is probably inefficient.
_NOPE_ Posted May 24, 2019 Posted May 24, 2019 I don't know about you, but the AoEs I usually use already have a 1.3 modifier on them vs. the 1 or 1.1 modifier of my other powers. I tend to slot only for accuracy up to three slots until I can get SOs or level 25+ IOs, then I slot it down to 2 ACC in each power. But until then? Oh, yeah, totally add the extra slots for accuracy until it's maxed out. I HATE whiffing. I'm out.
Pixie_Knight Posted May 25, 2019 Posted May 25, 2019 My standard slotting for attack powers is generally 1 accuaracy and 3 damage. I'll then consider adding a 5th slot for recharge or endurance redux if it's a slow charging attack or high endurance cost attack. 6 slots to get both if needed. Or if I'm planning on putting a 6 piece IO set in the power. Arachnos Soldiers and Nova form kelds can get away without slotting accuracy, which can be good. Especially for a keld since they have so many different powers that need slots, far more then any other AT does.
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