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Posted

This build is inspired by this thread.

 

Also, by the desired to have a defender who can patch holes in teams. Especially, lower level teams.

 

Lack of defense: Farsight and Time's Juncture

Lack of control: Time's Juncture, Distortion Field, Time Crawl, Ice Storm, Blizzard, multiple holds with lots of slow and -recharge

Healing, check

End, only 27+

Mez protection, sorry cannot have it all

 

I was in a 2 blaster, 2 defender (time, kinetics) Summer Blockbuster Event. Went well, the AVs and EB were so slow and attacked so little that the lack of taunt was not a issue. Only one death, me, at the start of the arena stage, before I could get oriented to the mobs.

 

Here is my tentative build. I have never had a time defender before, so there is probably lots of room for improvement.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Siberian Pixie: Level 50 Magic Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Ice Blast
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Time Crawl -- ImpSwf-Dam%(A), ImpSwf-Rng/Slow(3), ImpSwf-EndRdx/Rchg/Slow(3)
Level 1: Ice Bolt -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(5), SprDfnBst-Dmg/EndRdx/Rchg(5), SprDfnBst-Acc/Dmg/EndRdx(7), SprDfnBst-Acc/Dmg/EndRdx/Rchg(7), SprDfnBst-Rchg/Heal%(9)
Level 2: Temporal Mending -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(9), DctWnd-Heal/Rchg(11), DctWnd-Heal/EndRdx/Rchg(11), DctWnd-Heal(13), DctWnd-Rchg(50)
Level 4: Time's Juncture -- DarWtcDsp-ToHitdeb/Rchg/EndRdx(A), DarWtcDsp-ToHitDeb(13), DarWtcDsp-ToHitDeb/EndRdx(15), DarWtcDsp-Rchg/EndRdx(15)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 8: Distortion Field -- NrnSht-Dam%(A), BslGaz-Slow%(17), GhsWdwEmb-Dam%(17), GldNet-Dam%(19), Lck-%Hold(19), ImpSwf-Dam%(21)
Level 10: Aim -- RechRdx-I(A)
Level 12: Time Stop -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(23), Lck-%Hold(23), GldNet-Dam%(25), BslGaz-Slow%(25)
Level 14: Boxing -- Acc-I(A)
Level 16: Freeze Ray -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(27), Lck-%Hold(27), UnbCns-Dam%(29), GldNet-Dam%(29), Dvs-Hold%(31)
Level 18: Farsight -- DefBuff-I(A), DefBuff-I(42), DefBuff-I(43)
Level 20: Ice Storm -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(37), SprVglAss-Dmg/EndRdx/Rchg(37), SprVglAss-Acc/Dmg/EndRdx(40), SprVglAss-Acc/Dmg/EndRdx/Rchg(42), SprVglAss-Rchg/+Absorb(42)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48), StdPrt-ResKB(48), StdPrt-ResDam/EndRdx(48), UnbGrd-Max HP%(50)
Level 24: Weave -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(36), RedFrt-EndRdx(36)
Level 26: Slowed Response -- RechRdx(A)
Level 28: Bitter Ice Blast -- ImpSwf-Dam%(A), DarWtcDsp-Slow%(31), CldSns-%Dam(31), Dvs-Hold%(33), Dcm-Build%(33), Apc-Dam%(33)
Level 30: Maneuvers -- GifoftheA-Run+(A), Ksm-ToHit+(36), LucoftheG-Def/Rchg+(37)
Level 32: Chrono Shift -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(45), PreOptmz-EndMod/Rech(45), PreOptmz-EndMod/Acc/End(45), PreOptmz-EndMod/Acc/Rech(46), PreOptmz-EndMod/End/Rech(46)
Level 35: Power Build Up -- RechRdx-I(A)
Level 38: Blizzard -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(40), Rgn-Knock%(40)
Level 41: Temp Invulnerability -- Ags-Psi/Status(A), Ags-ResDam(43), Ags-ResDam/EndRdx(43)
Level 44: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--Build%(46)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Force of Nature -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(34), NmnCnv-Regen/Rcvry+(34)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A), SynSck-EndMod(34), PrfShf-End%(50)
------------

 

 

 

Posted

I had a Time/Ice as one of my primary chars back near the end of live.

 

2 procs in time's juncture will make you feel like a proper tank. You will hold aggro pretty well unless there is a tank with taunt there (or maybe ice tank too, not sure).

 

I remember when I found out I was sturdier than expected when was on an 8 man escort mish. The others except me and a Scrapper went to take the person to the exit and we had an ambush. We got cocky and took em on and there kept being more and more ambushes. Eventually the scrapper went down and the others came to back me up and went down too. I survived while they all went to hosp and ran back to the mission. That was mid 20s and only on SOs.

 

 

BTW, I could perform almost as well with a TA/Ice (took the tank role on a tf with that char cuz tank rage quit early on).

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