j3lly 4 Posted August 24, 2020 (edited) here's short question for pro PVPers: in lvl 50+ melee pvp, who has higher chances to win 1v1: scrapper or brute? considering best 1v1 melee pvp builds, enhancements and endgame stuff for this fight both for scrapper and brute side. Edited August 25, 2020 by j3lly Share this post Link to post Share on other sites
barrier 82 Posted August 29, 2020 neither should ever die if played without roleplaying rules. Share this post Link to post Share on other sites
Dan Petro 87 Posted August 30, 2020 If both players are using all the tools they have available to them, neither will die if played correctly. Share this post Link to post Share on other sites
j3lly 4 Posted September 1, 2020 (edited) On 8/30/2020 at 7:38 AM, Dan Petro said: If both players are using all the tools they have available to them, neither will die if played correctly. wow so they really can fight for eternity? I meant if none of them would be running away or anything just fighting in melee? I was told on Domitable server that scrapper would win bc of the double damage crits by some1 who seemed 2 know a lot about pvp Edited September 1, 2020 by j3lly Share this post Link to post Share on other sites
macskull 1414 Posted September 1, 2020 Moving around would fall under the "using all the tools they have available to them" and "if played without roleplaying rules" categories. If you're going to both just stand there and press buttons until one of you dies, then of course the AT with the higher damage is going to win. But that's pretty boring PvP. 1 @macskull/@Not Mac Proc information and chance calculator spreadsheet (last updated 25JUL20) Twitch | Youtube Share this post Link to post Share on other sites
Dan Petro 87 Posted September 5, 2020 You have to take a good bit away to actually die in melee 1 v 1's. Incarnates powers, inspirations, movement powers are a start. After that you have things like hiber and sometimes phase being able to hard reset encounters every ~120 seconds. And even if you ignore all that stuff, there are still plenty of builds, sets, etc that will end up in a draw if they just stand still fighting each other. Tanks get ~1100 points of absorb built into their attack chain every 15 ish seconds, powers like unrelenting and aid self can give any set massive amounts of sustain. Sets like Rad melee have a 20% heal you can fully enhance on a 10 second CD. For perspective, reconstruction from regen is a 25% heal on a 60 second CD. Share this post Link to post Share on other sites