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Dark Melee / Radiation Feedback Request


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It seems to always happen.  I think of a name and then decide to see if it's available.  Once it is available I need to to decide what power sets I'll use that fit the name and concept.  Then I need to create the character to reserve the name.  Once I create the character I am in the game.  Might as well play it a bit to see if I like it.  Next thing you know I have spent hours playing and creating builds...


Enter KnightProwler...


I decided to go DM because the name seems like a character that will operate in darkness.  I went with Radiation because I was thinking I should get a secondary that has AoE attacks to pair with Shadow Maul and I can always RP it as Dark powers.  I have not played either set, so it would be a new experience.  I looked at the March stats to see how popular this combo was and there were only 5 DM/Rad stalkers.  This tells me there is probably something I am missing, but I decide to go for it anyway.


I'm only 26, but it seems like it will be a fun combo.  I generally prefer defense sets, but it looks like there is a ton of mitigation between these 2 sets with multiple heals, defense through -ToHit in the attacks, recovery through Gamma Boost.  I am trying to cap resistances where possible, get high recharge to have Shadow Meld, Radiation Therapy, and Ground Zero recharge quickly, and build enough defense that Shadow Meld soft-caps defense. 


All of this being said I need some help:


  • I'm not sure how to slot Siphon Life, Radiation Therapy, and Ground Zero
  • I'm not sure what attack chain to use
  • I'm not sure which powers are skippable


Any help is appreciated.




Villain Plan by Mids' Reborn : Hero Designer

Click this DataLink to open the build!

KnightProwler: Level 50 Mutation Stalker
Primary Power Set: Dark Melee
Secondary Power Set: Radiation Armor
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Force of Will
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Shadow Punch -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(9), SprAssMar-Dmg/EndRdx/Rchg(15), SprAssMar-Acc/Dmg/EndRdx/Rchg(17), SprAssMar-Rchg/Rchg Build Up(17)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(29), Rct-ResDam%(31)
Level 2: Smite -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(27)
Level 4: Shadow Maul -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(5), SprAvl-Acc/Dmg/EndRdx(5), SprAvl-Acc/Dmg/Rchg(13), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Rchg/KDProc(27)
Level 6: Assassin's Eclipse -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(11), SprStlGl-Acc/Dmg/EndRdx/Rchg(11), SprStlGl-Rchg/Hide%(13)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Fallout Shelter -- StdPrt-ResDam/Def+(A)
Level 12: Gamma Boost -- PrfShf-End%(A), PrfShf-EndMod(25), PwrTrns-+Heal(46), Heal-I(46)
Level 14: Alpha Barrier -- Ags-ResDam/EndRdx(A), Ags-ResDam(37), Ags-ResDam/Rchg(48), Ags-Psi/Status(48)
Level 16: Proton Armor -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(34), Ags-ResDam/EndRdx(37), Ags-ResDam/Rchg(40)
Level 18: Siphon Life -- Hct-Dmg(A), CrsImp-Acc/Dmg/EndRdx(19), CrsImp-Acc/Dmg(19), TchoftheN-Heal(21), TchoftheN-%Dam(21), ThfofEss-+End%(29)
Level 20: Radiation Therapy -- Obl-Dmg(A), ScrDrv-Dmg/EndRdx(25), ThfofEss-+End%(34), TchoftheN-%Dam(40), TchoftheN-Heal/HP/Regen/Rchg(50)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 24: Fly -- Empty(A)
Level 26: Boxing -- Empty(A)
Level 28: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(48)
Level 30: Particle Shielding -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(31), Prv-Heal/Rchg(31), Prv-Absorb%(45)
Level 32: Midnight Grasp -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33), Hct-Dam%(34)
Level 35: Ground Zero -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(46), Arm-Dam%(50)
Level 38: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40)
Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/Rchg(42)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
Level 47: Weaken Resolve -- AchHee-ResDeb%(A)
Level 49: Meltdown -- GldArm-3defTpProc(A)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Blessing of Tielekku -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(36)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(37), SynSck-EndMod/+RunSpeed(43), SynSck-EndMod(43)
Level 50: Void Core Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Carnival Radial Superior Ally
Level 50: Barrier Core Epiphany
Level 50: Melee Core Embodiment
Level 50: Musculature Radial Paragon


| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |




In the build you will see Level 1: Blessing of Tielekku -- Empty(A).  I have customized my version of Mids to replace a prestige Sprint with this Temp power because I always get this when I do Incarnates and it adds over 2% defense.  I'm not sure whether it messes up imports or not.


Note 2:


The costume effects for Radiation are pretty bed.  I am curious if this is why this combo is not played much.


Edited by Lockpick
Added Level 1: Blessing of Tielekku -- Empty(A) Note and added a 2nd Note.
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