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KaizenSoze

Pure Mace Bane Build

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Inspired by this topic:

 

Here is my best current attempt at making a all mace bane. No gun, that means no venom grenade

 

Pros:

Capped m/r/aoe def. Really good def in most types by accident.

High damage mace attack chain, decent crit rate with placate

Decent s/l/psi resists

Good debuffing with surveillance and shatter armor

End stable w/o ageless

 

Cons:

Very expensive, purples and winters

Low aoe, especially pbaoe

Cannot solo 4x8 arachnos or carnies

 

 

Notes:

Single target attack chain: Surveillance->Shatter(crit)->Shatter Armor->Pulverize->Placate->BU->Shatter(crit)

AOE: BU->Crowd Control->Disruptor Blaster->Single till CC is up->Placate->CC

Great team character

Crowd Control is a monster if you get the mobs grouped up properly, but that is the biggest problem.

 

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Wasteland Shadow: Level 50 Magic Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Bash -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(7), SprSpdBit-Acc/Dmg/Rchg(7), SprSpdBit-Dmg/EndRdx/Rchg(9), SprSpdBit-Acc/Dmg/EndRdx/Rchg(13), SprSpdBit-Rchg/Global Toxic(13)
Level 1: Bane Spider Armor Upgrade -- GldArm-ResDam(A), GldArm-End/Res(5), GldArm-RechRes(5), GldArm-3defTpProc(37), StdPrt-ResDam/Def+(39), StdPrt-ResKB(39)
Level 2: Wolf Spider Armor -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(3), UnbGrd-Max HP%(3), ImpArm-ResPsi(39)
Level 4: Combat Training: Defensive -- ShlWal-Def(A), ShlWal-ResDam/Re TP(19), ShlWal-Def/EndRdx(21), ShlWal-Def/Rchg(43)
Level 6: Build Up -- RechRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Tactical Training: Maneuvers -- RedFrt-Def(A), RedFrt-Def/EndRdx(11), RedFrt-EndRdx(11)
Level 12: Pulverize -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(15), SprDmnofA-Acc/Dmg/Rchg(15), SprDmnofA-Dmg/EndRdx/Rchg(17), SprDmnofA-Acc/Dmg/EndRdx/Rchg(17), SprDmnofA-Rchg/DmgFear%(19)
Level 14: Combat Jumping -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(36)
Level 16: Boxing -- Acc-I(A)
Level 18: Shatter -- Hct-Dmg(A), Hct-Dmg/Rchg(23), Hct-Acc/Dmg/Rchg(23), Hct-Acc/Rchg(25), Hct-Dmg/EndRdx(25), Hct-Dam%(27)
Level 20: Tactical Training: Leadership -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(21), GssSynFr--ToHit(36), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(37)
Level 22: Mental Training -- Run-I(A)
Level 24: Cloaking Device -- DefBuff-I(A)
Level 26: Placate -- RechRdx-I(A), RechRdx-I(50)
Level 28: Tough -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(29), TtnCtn-ResDam/EndRdx/Rchg(29), Ags-Psi/Status(40)
Level 30: Surveillance -- Acc-I(A)
Level 32: Crowd Control -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dam%(34)
Level 35: Web Cocoon -- GldNet-Dam%(A), GhsWdwEmb-Dam%(40), Lck-%Hold(40), NrnSht-Dam%(46), UnbCns-Dam%(48)
Level 38: Web Envelope -- Immob-I(A)
Level 41: Shatter Armor -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), SprBlsCol-Acc/Dmg(42), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43)
Level 44: Disruptor Blast -- OvrFrc-Dam/KB(A), SprFrzBls-Acc/Dmg(45), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(46), SprFrzBls-Rchg/ImmobProc(46)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 49: Maneuvers -- RedFrt-Def(A), RedFrt-Def/EndRdx(50), RedFrt-EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(27), NmnCnv-Regen/Rcvry+(31), Mrc-Rcvry+(31)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A), SynSck-EndMod(31), PrfShf-End%(34)
Level 50: Barrier Core Epiphany
------------
------------

 

 

 

Edited by KaizenSoze

Night Pixie on Excelsior

Tactical Pixie on Excelsior

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So, I have been tinkering. I made some improvements that allow me to solo 4x4 Arachnos and several other groups 4x8.

 

IMO Bane lack AOE, has has been pointed out. To fix that, I dropped the Mace epic and slotted up Mace Blast and Volley.

 

It's makes a significant difference in damage mitigation and getting rid of minions and lts.

 

The knockdown is helpful in group for crowd control. I am learning the, Bane Boogle. AOE, two steps back, cone, two steps forward, crowd control.

 

Putting assault back in had the nice side effect of limited the bane spider placate duration.

 

Current build, not a leveling build as I swapped the mace attacks directly out for the Mace Epic. I can come up with a leveling build if someone wants it.

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Wasteland Shadow: Level 50 Magic Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership

Villain Profile:
Level 1: Bash -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(7), SprSpdBit-Acc/Dmg/Rchg(7), SprSpdBit-Dmg/EndRdx/Rchg(9), SprSpdBit-Acc/Dmg/EndRdx/Rchg(13), SprSpdBit-Rchg/Global Toxic(13)
Level 1: Bane Spider Armor Upgrade -- GldArm-ResDam(A), GldArm-End/Res(5), GldArm-RechRes(5), GldArm-3defTpProc(37), StdPrt-ResDam/Def+(39), StdPrt-ResKB(39)
Level 2: Wolf Spider Armor -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(3), UnbGrd-Max HP%(3), ImpArm-ResPsi(39)
Level 4: Combat Training: Defensive -- ShlWal-Def(A), ShlWal-ResDam/Re TP(19), ShlWal-Def/EndRdx(21), ShlWal-Def/Rchg(43)
Level 6: Build Up -- RechRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Tactical Training: Maneuvers -- RedFrt-Def(A), RedFrt-Def/EndRdx(11), RedFrt-EndRdx(11)
Level 12: Pulverize -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(15), SprDmnofA-Acc/Dmg/Rchg(15), SprDmnofA-Dmg/EndRdx/Rchg(17), SprDmnofA-Acc/Dmg/EndRdx/Rchg(17), SprDmnofA-Rchg/DmgFear%(19)
Level 14: Combat Jumping -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(36)
Level 16: Boxing -- Acc-I(A)
Level 18: Shatter -- Hct-Dmg(A), Hct-Dmg/Rchg(23), Hct-Acc/Dmg/Rchg(23), Hct-Acc/Rchg(25), Hct-Dmg/EndRdx(25), Hct-Dam%(27)
Level 20: Tactical Training: Leadership -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(21), GssSynFr--ToHit(36), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(37)
Level 22: Mental Training -- Run-I(A)
Level 24: Cloaking Device -- LucoftheG-Def/Rchg+(A)
Level 26: Placate -- RechRdx-I(A), RechRdx-I(50)
Level 28: Tough -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(29), TtnCtn-ResDam/EndRdx/Rchg(29), Ags-Psi/Status(40)
Level 30: Surveillance -- Acc-I(A)
Level 32: Crowd Control -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dam%(34)
Level 35: Web Cocoon -- Lck-%Hold(A), GldNet-Dam%(40), NrnSht-Dam%(40), GhsWdwEmb-Dam%(46), UnbCns-Dam%(48)
Level 38: Tactical Training: Assault -- EndRdx-I(A)
Level 41: Mace Beam Blast -- OvrFrc-Dam/KB(A), SprFrzBls-Acc/Dmg(42), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43)
Level 44: Mace Beam Volley -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(45), Ann-ResDeb%(45), PstBls-Dam%(45), ExpStr-Dam%(46), Bmbdmt-+FireDmg(46)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 49: Maneuvers -- RedFrt-Def(A), RedFrt-Def/EndRdx(50), RedFrt-EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(27), NmnCnv-Regen/Rcvry+(31), Mrc-Rcvry+(31)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A), SynSck-EndMod(31), PrfShf-End%(34)
Level 50: Barrier Core Epiphany
------------
------------

 

 

 

Edited by KaizenSoze
grammer

Night Pixie on Excelsior

Tactical Pixie on Excelsior

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Looks like a pretty decent setup for a Mace themed build, but I would definitely make room for the Disruptors and Blaster bots.  

 

Do you find Web Cocoon useful?  When I was last tinkering with a Mace Bane build, I tried to make it useful, proccing it out, but in the end it just felt like a gimped blast where I would do better taking a different Mace attack.  

 

Also, I'd be hesitant to skip Shatter Armor.  It's got better DPA than everything but Pulverize, is a good proc location (30 base recharge, perma hasten levels of global recharge, with a bit on top can get you 7.5s recharge with 90% proc damage chance) and gives -Res.  It would be your best single target attack if you proc it out.

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I liked that you went pure mace, the redraws are terribly annoying on soldiers.

 

These do make decent Stalker/Tanks on paper.

Capped positional defenses and/or capped resists or high regeneration are not terribly difficult to achieve.

In practice, Banes are susceptible to debuffs and feel more like a strong mastermind-ish with up to 6? pets available. Incarnates can help.

 

Spoiler

image.png.a463a7115e75d4bece7e039097bbe442.png

 

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1 hour ago, Troo said:

I liked that you went pure mace, the redraws are terribly annoying on soldiers.

 

These do make decent Stalker/Tanks on paper.

Capped positional defenses and/or capped resists or high regeneration are not terribly difficult to achieve.

In practice, Banes are susceptible to debuffs and feel more like a strong mastermind-ish with up to 6? pets available. Incarnates can help.

 

Banes get 2 Disruptors, 1 PPP pet and the Lore pets.  Crabs are the ones that get 6 (2 Disruptors, 1 PPP, 3 Spiderlings + Lore).

 

Still though, the Disruptors can be really nasty and if you're building in enough recharge for perma Disruptors, they have the same duration and recharge as the PPP pets, so you might as well take that too.  

 

You're not wrong in that Soldiers make good MMs, minus the commands.  I'm still looking for the old live thread where someone did the damage comparison and showed that a Crab's 6 beat a Merc MM's 6 pet DPS. Yes Merc is the worst MM set, but still. 

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19 hours ago, Omega-202 said:

Looks like a pretty decent setup for a Mace themed build, but I would definitely make room for the Disruptors and Blaster bots.  

 

Do you find Web Cocoon useful?  When I was last tinkering with a Mace Bane build, I tried to make it useful, proccing it out, but in the end it just felt like a gimped blast where I would do better taking a different Mace attack.  

 

Also, I'd be hesitant to skip Shatter Armor.  It's got better DPA than everything but Pulverize, is a good proc location (30 base recharge, perma hasten levels of global recharge, with a bit on top can get you 7.5s recharge with 90% proc damage chance) and gives -Res.  It would be your best single target attack if you proc it out.

I will look into putting the pets in, maybe that the extra I need to handle arachnos. This is the joy of the beta server.

 

Web cocoon is useful for tagging runners and psi damage, but I am not in love with it.

 

It was a tough choice to drop it, but I have proc'ed out my mace volley to provide some -resist. If I put pets in, then shatter will come back.

Edited by KaizenSoze

Night Pixie on Excelsior

Tactical Pixie on Excelsior

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I think I finally did it. 

 

First what didn't work. I tried a pet bane aka Spider-Bane. The pets were useful, but they are so dumb that every other fight they would aggro another group chasing runners.

 

I tried provoke to stop the runners, didn't work well enough. Being stealthy and having uncontrollable pets didn't work for me. The build is posted at the bottom just in case anyone was curious.

 

So, I was pondering kiramon's Night Widow build and though. How high can I get my defense.

 

With T4 Agility Core Paragon and some slot tweaking I was able to 55+% positional def and everything else 45+%.

 

That is enough to carefully handle 4x8 arachnos. In fights did I have to use barrier, pop a few insps. But my defense didn't collapse like a wet bag.

 

The Tarantula Mistress, not the queens, are the dangerous non-obvious mob. They have a -33% def debuff with high accuracy. I would target them first, so they couldn't keep the debuff up.

 

Crab slicers have a -12.5 def debuff.

 

My closest fight was 2 Mu Guardian bosses and a mistress, damn Mu must have high accuracy. That required barrier and some insps.

 

I might try and work Shatter Armor back in, if I can keep my defense.

 

Pros:

55+% positional def

45+% everything else

+20% def to everyone in range

+30% damage to everyone in range

End stable, doesn't required ageless even in long fights

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Wasteland Shadow: Level 50 Magic Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership

Villain Profile:
Level 1: Bash -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(7), SprSpdBit-Acc/Dmg/Rchg(7), SprSpdBit-Dmg/EndRdx/Rchg(9), SprSpdBit-Acc/Dmg/EndRdx/Rchg(13), SprSpdBit-Rchg/Global Toxic(13)
Level 1: Bane Spider Armor Upgrade -- GldArm-ResDam(A), GldArm-End/Res(5), GldArm-RechRes(5), GldArm-3defTpProc(37), StdPrt-ResDam/Def+(39), StdPrt-ResKB(39)
Level 2: Wolf Spider Armor -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(3), UnbGrd-Max HP%(3), ImpArm-ResPsi(39), Ags-Psi/Status(40)
Level 4: Combat Training: Defensive -- ShlWal-Def(A), ShlWal-ResDam/Re TP(19), ShlWal-Def/EndRdx(21), ShlWal-Def/EndRdx/Rchg(40)
Level 6: Build Up -- RechRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Tactical Training: Maneuvers -- RedFrt-Def(A), RedFrt-Def/EndRdx(11), RedFrt-EndRdx(11), RedFrt-Def/Rchg(43)
Level 12: Pulverize -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(15), SprDmnofA-Acc/Dmg/Rchg(15), SprDmnofA-Dmg/EndRdx/Rchg(17), SprDmnofA-Acc/Dmg/EndRdx/Rchg(17), SprDmnofA-Rchg/DmgFear%(19)
Level 14: Combat Jumping -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(36), BlsoftheZ-Travel/EndRdx(50)
Level 16: Boxing -- Acc-I(A)
Level 18: Shatter -- Hct-Dmg(A), Hct-Dmg/Rchg(23), Hct-Acc/Dmg/Rchg(23), Hct-Acc/Rchg(25), Hct-Dmg/EndRdx(25), Hct-Dam%(27)
Level 20: Tactical Training: Leadership -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(21), GssSynFr--ToHit(36), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(37)
Level 22: Mental Training -- Run-I(A)
Level 24: Cloaking Device -- LucoftheG-Def/Rchg+(A)
Level 26: Placate -- RechRdx-I(A)
Level 28: Tough -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(29), TtnCtn-ResDam/EndRdx/Rchg(29), TtnCtn-EndRdx(40), TtnCtn-ResDam/Rchg(46), TtnCtn-EndRdx/Rchg(48)
Level 30: Surveillance -- Acc-I(A)
Level 32: Crowd Control -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dam%(34)
Level 35: Assault -- EndRdx-I(A)
Level 38: Tactical Training: Assault -- EndRdx-I(A)
Level 41: Mace Beam Blast -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(42), ExpStr-Dam%(42), Ann-ResDeb%(42), PstBls-Dam%(43), Bmbdmt-+FireDmg(43)
Level 44: Mace Beam Volley -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg(45), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), OvrFrc-Dam/KB(46)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 49: Maneuvers -- RedFrt-Def(A), RedFrt-Def/EndRdx(50), RedFrt-EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(27), NmnCnv-Regen/Rcvry+(31), Mrc-Rcvry+(31)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A), SynSck-EndMod(31), PrfShf-End%(34)
Level 50: Barrier Core Epiphany
Level 50: Agility Core Paragon
------------
------------

 

 

 

 

Here is the pet-bane aka Spider Bane build:

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Wasteland Shadow: Level 50 Magic Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Speed
Power Pool: Presence
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Bash -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(7), SprSpdBit-Acc/Dmg/Rchg(7), SprSpdBit-Dmg/EndRdx/Rchg(9), SprSpdBit-Acc/Dmg/EndRdx/Rchg(13), SprSpdBit-Rchg/Global Toxic(13)
Level 1: Bane Spider Armor Upgrade -- GldArm-ResDam(A), GldArm-End/Res(5), GldArm-RechRes(5), GldArm-3defTpProc(37), StdPrt-ResDam/Def+(39), StdPrt-ResKB(39)
Level 2: Wolf Spider Armor -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(3), UnbGrd-Max HP%(3), ImpArm-ResPsi(39)
Level 4: Combat Training: Defensive -- ShlWal-Def(A), ShlWal-ResDam/Re TP(19), ShlWal-Def/EndRdx(21), ShlWal-Def/Rchg(43)
Level 6: Build Up -- RechRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Tactical Training: Maneuvers -- RedFrt-Def(A), RedFrt-Def/EndRdx(11), RedFrt-EndRdx(11)
Level 12: Pulverize -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(15), SprDmnofA-Acc/Dmg/Rchg(15), SprDmnofA-Dmg/EndRdx/Rchg(17), SprDmnofA-Acc/Dmg/EndRdx/Rchg(17), SprDmnofA-Rchg/DmgFear%(19)
Level 14: Provoke -- PrfZng-Dam%(A), PrfZng-Taunt/Rchg/Rng(36)
Level 16: Boxing -- Acc-I(A)
Level 18: Shatter -- Hct-Dmg(A), Hct-Dmg/Rchg(23), Hct-Acc/Dmg/Rchg(23), Hct-Acc/Rchg(25), Hct-Dmg/EndRdx(25), Hct-Dam%(27)
Level 20: Tactical Training: Leadership -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(21), GssSynFr--ToHit(36), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(37)
Level 22: Mental Training -- Run-I(A)
Level 24: Cloaking Device -- LucoftheG-Def/Rchg+(A)
Level 26: Tactical Training: Assault -- EndRdx(A)
Level 28: Tough -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(29), TtnCtn-ResDam/EndRdx/Rchg(29), Ags-Psi/Status(40)
Level 30: Surveillance -- Acc-I(A)
Level 32: Crowd Control -- Arm-Dmg(A), FrcFdb-Rechg%(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dam%(34)
Level 35: Mace Blast -- KBDist-I(A)
Level 38: Call Reinforcements -- CaltoArm-+Def(Pets)(A), CaltoArm-Acc/Dmg/Rchg(40), CaltoArm-Dmg/EndRdx(40), CaltoArm-EndRdx/Dmg/Rchg(43), CaltoArm-Acc/Dmg(46), CaltoArm-Acc/Rchg(48)
Level 41: Shatter Armor -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), SprBlsCol-Acc/Dmg(42), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(50)
Level 44: Summon Blaster -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(45), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(46), ExpRnf-+Res(Pets)(46)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 49: Maneuvers -- RedFrt-Def(A), RedFrt-Def/EndRdx(50), RedFrt-EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(27), NmnCnv-Regen/Rcvry+(31), Mrc-Rcvry+(31)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A), SynSck-EndMod(31), PrfShf-End%(34)
Level 50: Barrier Core Epiphany
------------
------------

 

 

 


Night Pixie on Excelsior

Tactical Pixie on Excelsior

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I've been thinking about going down the Bane Path on my Arachnos Soldier. I took a slightly different approach and went mostly pure melee, weaponized Surveillance, and took Soul Mastery for a bit of added range and AoE. I went completely petless and went without Hasten as well. This build is a hover build, so if you want to drop the three powers I took from Flight, you can replace them with basically any other power you want without major considerations.

Aeryk Nyd (Bane).mxd


Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

The Great Archetype Concept Battle: Final Round

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

Archetype Proposal Amalgamation

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Funnily enough, was playing around with a Bane build tonight.

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Pseudo-Huntsman: Level 50 Mutation Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership

Villain Profile:
Level 1: Bash -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(3), SprBlsCol-Acc/Dmg/EndRdx:50(3), SprBlsCol-Acc/Dmg/Rchg:50(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(5), SprBlsCol-Rchg/HoldProc:50(7)
Level 1: Wolf Spider Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-Rchg/ResDam:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(9), StdPrt-ResDam/Def+:30(11), ImpArm-ResPsi:40(11)
Level 2: Combat Training: Defensive -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(13)
Level 4: Bane Spider Armor Upgrade -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(17), UnbGrd-Rchg/ResDam:50(19), UnbGrd-ResDam/EndRdx/Rchg:50(19), GldArm-3defTpProc:50(21), ImpArm-ResPsi:40(21)
Level 6: Pummel -- SprDmnofA-Acc/Dmg:50(A), SprDmnofA-Dmg/Rchg:50(23), SprDmnofA-Acc/Dmg/Rchg:50(23), SprDmnofA-Dmg/EndRdx/Rchg:50(25), SprDmnofA-Acc/Dmg/EndRdx/Rchg:50(25), SprDmnofA-Rchg/DmgFear%:50(27)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27)
Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(29)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(29)
Level 14: Pulverize -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(31), Hct-Acc/Dmg/Rchg:50(31), Hct-Acc/Rchg:50(31), Hct-Dmg/EndRdx:50(33), Hct-Dam%:50(33)
Level 16: Tactical Training: Assault -- EndRdx-I:50(A)
Level 18: Kick -- Empty(A)
Level 20: Shatter -- SprSpdBit-Acc/Dmg:50(A), SprSpdBit-Dmg/Rchg:50(33), SprSpdBit-Acc/Dmg/Rchg:50(34), SprSpdBit-Dmg/EndRdx/Rchg:50(34), SprSpdBit-Acc/Dmg/EndRdx/Rchg:50(34), SprSpdBit-Rchg/Global Toxic:50(36)
Level 22: Mental Training -- Flight-I:50(A)
Level 24: Cloaking Device -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(36), ShlWal-Def/Rchg:50(36), ShlWal-Def/EndRdx/Rchg:50(37)
Level 26: Placate -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 28: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(37), UnbGrd-Rchg/ResDam:50(39), UnbGrd-ResDam/EndRdx/Rchg:50(39), ImpArm-ResPsi:40(39), UnbGrd-Max HP%:50(40)
Level 30: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(40)
Level 32: Maneuvers -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(40), ShlWal-Def/Rchg:50(42), ShlWal-Def/EndRdx/Rchg:50(42)
Level 35: Assault -- EndRdx-I:50(A)
Level 38: Mace Beam Volley -- Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(42), Rgn-Acc/Dmg/Rchg:50(43), Rgn-Acc/Rchg:50(43), Rgn-Dmg/EndRdx:50(43), Rgn-Knock%:50(45)
Level 41: Tactical Training: Leadership -- EndRdx-I:50(A)
Level 44: Poisonous Ray -- Apc-Dmg:50(A), Apc-Dmg/Rchg:50(45), Apc-Acc/Dmg/Rchg:50(45), Apc-Acc/Rchg:50(46), Apc-Dmg/EndRdx:50(46), Apc-Dam%:50(46)
Level 47: Crowd Control -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(48), SprAvl-Acc/Dmg/EndRdx:50(48), SprAvl-Acc/Dmg/Rchg:50(48), SprAvl-Acc/Dmg/EndRdx/Rchg:50(50), SprAvl-Rchg/KDProc:50(50)
Level 49: Tactics -- HO:Cyto(A), HO:Cyto(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(13), Mrc-Rcvry+:40(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(15), PwrTrns-+Heal:50(17)
Level 50: Cardiac Core Paragon
------------
------------

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|5AA14D92459D7F004865FC11|
|-------------------------------------------------------------------|

 


If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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On 9/22/2020 at 11:51 PM, Hyperstrike said:

Funnily enough, was playing around with a Bane build tonight.

 

  Reveal hidden contents

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Pseudo-Huntsman: Level 50 Mutation Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership

Villain Profile:
Level 1: Bash -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(3), SprBlsCol-Acc/Dmg/EndRdx:50(3), SprBlsCol-Acc/Dmg/Rchg:50(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(5), SprBlsCol-Rchg/HoldProc:50(7)
Level 1: Wolf Spider Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-Rchg/ResDam:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(9), StdPrt-ResDam/Def+:30(11), ImpArm-ResPsi:40(11)
Level 2: Combat Training: Defensive -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(13)
Level 4: Bane Spider Armor Upgrade -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(17), UnbGrd-Rchg/ResDam:50(19), UnbGrd-ResDam/EndRdx/Rchg:50(19), GldArm-3defTpProc:50(21), ImpArm-ResPsi:40(21)
Level 6: Pummel -- SprDmnofA-Acc/Dmg:50(A), SprDmnofA-Dmg/Rchg:50(23), SprDmnofA-Acc/Dmg/Rchg:50(23), SprDmnofA-Dmg/EndRdx/Rchg:50(25), SprDmnofA-Acc/Dmg/EndRdx/Rchg:50(25), SprDmnofA-Rchg/DmgFear%:50(27)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27)
Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(29)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(29)
Level 14: Pulverize -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(31), Hct-Acc/Dmg/Rchg:50(31), Hct-Acc/Rchg:50(31), Hct-Dmg/EndRdx:50(33), Hct-Dam%:50(33)
Level 16: Tactical Training: Assault -- EndRdx-I:50(A)
Level 18: Kick -- Empty(A)
Level 20: Shatter -- SprSpdBit-Acc/Dmg:50(A), SprSpdBit-Dmg/Rchg:50(33), SprSpdBit-Acc/Dmg/Rchg:50(34), SprSpdBit-Dmg/EndRdx/Rchg:50(34), SprSpdBit-Acc/Dmg/EndRdx/Rchg:50(34), SprSpdBit-Rchg/Global Toxic:50(36)
Level 22: Mental Training -- Flight-I:50(A)
Level 24: Cloaking Device -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(36), ShlWal-Def/Rchg:50(36), ShlWal-Def/EndRdx/Rchg:50(37)
Level 26: Placate -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 28: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(37), UnbGrd-Rchg/ResDam:50(39), UnbGrd-ResDam/EndRdx/Rchg:50(39), ImpArm-ResPsi:40(39), UnbGrd-Max HP%:50(40)
Level 30: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(40)
Level 32: Maneuvers -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(40), ShlWal-Def/Rchg:50(42), ShlWal-Def/EndRdx/Rchg:50(42)
Level 35: Assault -- EndRdx-I:50(A)
Level 38: Mace Beam Volley -- Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(42), Rgn-Acc/Dmg/Rchg:50(43), Rgn-Acc/Rchg:50(43), Rgn-Dmg/EndRdx:50(43), Rgn-Knock%:50(45)
Level 41: Tactical Training: Leadership -- EndRdx-I:50(A)
Level 44: Poisonous Ray -- Apc-Dmg:50(A), Apc-Dmg/Rchg:50(45), Apc-Acc/Dmg/Rchg:50(45), Apc-Acc/Rchg:50(46), Apc-Dmg/EndRdx:50(46), Apc-Dam%:50(46)
Level 47: Crowd Control -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(48), SprAvl-Acc/Dmg/EndRdx:50(48), SprAvl-Acc/Dmg/Rchg:50(48), SprAvl-Acc/Dmg/EndRdx/Rchg:50(50), SprAvl-Rchg/KDProc:50(50)
Level 49: Tactics -- HO:Cyto(A), HO:Cyto(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(13), Mrc-Rcvry+:40(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(15), PwrTrns-+Heal:50(17)
Level 50: Cardiac Core Paragon
------------
------------

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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IMO of course.

 

Good job on defs and resists.

 

You should take Crowd Control ASAP. You'll need it when you do lower missions or TFs.

 

I prefer Mace Beam Blast over Volley. Blast is an AOE, Volley is a cone. In melee, the AOE is more practical.

 

Build up is awesome for stealth strikes. I would drop either leadership or tactics, you have too much accuracy IMO.

 

Gaussian for Leadership/Tactics is pretty common for the random free build up. Two slots or six.

 

Pummel is a nice power but redraw costs time. I would drop it, move the slots to leadership, the power slot for surveillance.

 

Just my 2 cents.

 


Night Pixie on Excelsior

Tactical Pixie on Excelsior

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On 9/22/2020 at 10:59 PM, Zepp said:

I've been thinking about going down the Bane Path on my Arachnos Soldier. I took a slightly different approach and went mostly pure melee, weaponized Surveillance, and took Soul Mastery for a bit of added range and AoE. I went completely petless and went without Hasten as well. This build is a hover build, so if you want to drop the three powers I took from Flight, you can replace them with basically any other power you want without major considerations.

Aeryk Nyd (Bane).mxd 5.26 kB · 0 downloads

Good resists, but I would have more buffer in the positional def. If you're going to solo at high diff.

 

AOEs will chew you up if you get debuffed. Arachnos will drop -7.5 and -33 def on you. Not sure about the ITF debuffs.

 

Weaponized surveillance is intriguing.


Night Pixie on Excelsior

Tactical Pixie on Excelsior

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9 hours ago, KaizenSoze said:

Build up is awesome for stealth strikes. I would drop either leadership or tactics, you have too much accuracy IMO.


:classic_blink:

 

DOES NOT COMPUTE!

:classic_wink:


If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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9 hours ago, Hyperstrike said:


:classic_blink:

 

DOES NOT COMPUTE!

:classic_wink:

Not sure if you're being sarcastic, but taking both TTL and Tactics is overkill.  You really shouldn't need both.  

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1 hour ago, Omega-202 said:

Not sure if you're being sarcastic, but taking both TTL and Tactics is overkill.  You really shouldn't need both.  


Serious?  ME?  NEVER!!!

What "need"?

And there is no such thing as "overkill".
There is only "kill" with ever-greater confidence levels!

:classic_laugh:


If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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1 hour ago, Hyperstrike said:


Serious?  ME?  NEVER!!!

What "need"?

And there is no such thing as "overkill".
There is only "kill" with ever-greater confidence levels!

:classic_laugh:

Right attitude, just apply it to defense. 🙂


Night Pixie on Excelsior

Tactical Pixie on Excelsior

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5 hours ago, KaizenSoze said:

Right attitude, just apply it to defense. 🙂



Blaster: Can you help us kill this guy?
FF Defender: I AM!
Blaster: You haven't fired a shot!
FF Defender: Shot?  I'm the Defense person!
Blaster: Everyone in the group was Incarnate soft-capped BEFORE you came on.
FF Defender: But now you're at Defense HARD CAP!
Controller: Don't argue with him.  You're NEVER going to win this one...
Blaster: *Sigh*
FF Defender: ??
Controller: Never mind!  Just...;bubble on!
FF Defender: I MAKE YOU...AWESOME!

  • Haha 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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