Ejlertson Posted September 27, 2020 Posted September 27, 2020 Hi Back in the live servers I used to have a Archery/EN blaster which I really enjoyed. Ive been thinking about trying to recreat it it, but goinfg for the thematic full Bow set. I´d like some selling points on TA to replace the EN though, so please: Give me your Elavator pitch for /TA 🙂 Thanks Before you post or reply to anything online allways remember Wheaton´s Law!
OrionX Posted September 27, 2020 Posted September 27, 2020 IMO for a hoverblaster/ranged blaster it is the best game in the set. Lots of utility, personally I take all of the non-arrow powers because they add to speed/regen/revcovery and the holds. Eagle eye, upshot, agility and gumnastics can be appl;ied effectively to any primary. Upshot: gives you a full 100% damage buff Eagle Eye: More accuracy (great for AOEs) + regen and recovery good enough to let you take Barrier instead of ageless Agility: A nice plus recharge that frees up slots for other things. + a niuce speed buff Gymnastics: + Def all making it easier to hit caps and status effect resistance which is all important for a low hit point toon. The actual arrow powers are diverse so you have a good selection for IO mules to round out your build characteristics. /Temporal is also very good but my /TA builds seem to come out better. I think the best selling point would be to go over my water/TA build and see how I use it and look over the totals. http://www.cohplanner.com/mids/download.php?uc=1446&c=662&a=1324&f=HEX&dc=78DA6594DB4E13511486F7B453B02D154A0B0539152A147A185A0E7AA9A2E885342160BCAD633B94492A6D4A897AE92B18230A22A278BAF11934EA4BF80E1EA20F5057E7FF214D3AE9F4DBFDF75A7BAFBDE69FE61E5CEBFA74E3D125A505AE96CDEDEDFC927CD7AD9A276796EC826A5E9D720F52CEAF995B25AB682C59E6BDFC9ABD51B6464F66D677AAD54AAD6EDC320B75BB6096F3576AB5CA7DE55BAD54CAC67AD5B28ADDCE70C5328B566D7BD3AEFA9DDFD7CB7669B31EC0B839B4B74A91E5AA5D304E56CEEDE473CEE8E180943229F79DB0E2D5F0A803415657AE97E421D8F10A3C7344BE0697FD2DB94F3547EBDD259F81D1E7607C0FCCEE83A6ECAB315753BAA3E91EB04B235DE05937A98313D247B793DCD0DC49D4A2934199F360CEE5E9C35E1D61D0D70316C2781412A33AF75D4A85747538A59497F5788F5D887F07F6BC273F80FD6FC98FA05F16F3733DFF0F685ED102A843055887265A37E3BA1B72294B2A0942D18329640EA449033C374B66C023A934C4138676A1851F934F40B7ECD4871877DF9CDBD1466744880B23C211E122AAD22536C2D8082B8DFE43CEF84D30FB17DC907A07D9A5C139EC353C4F2E82E30BE445307601BC3CA3D4103B3214C3D32ACA7A235C6F84EE8BD25D31BA2F46D74DD19571BAB124B963CC1DDB437DE75F90FBE4819BB9E421D86CFA04CF3C91C0996793649A34C037D2EF49C4EA939FE1C0F83730F1154C7D07D35FC063C999468E679AAE9B0992BD64084CD09D09F6FEAE9C2BC97325D99314CF9E624FD2EC419ABDC9B267AA5F29830E33B85E4C9E6F865A86EE1CD64FDF5CF9349D38DE54507123D1369B6953B26DCA7C9BB2D0A6ACB42A5ED4B2AA9FFE1328CD89F2F6C8FB0DA5F1D327B3748D46D7FC6ED56EC3D5BF5AB569C4FDF1B5AC1C85F61F0F4AD781 Good luck!
Uun Posted September 27, 2020 Posted September 27, 2020 Very good set, but no melee attacks whatsoever. Agree with the comments above on the non-arrow powers. Other than Upshot, the non-arrow powers don't need more than the base slot. As far as the arrow powers: Electrified Net Arrow: Decent damage for a tier 1 immobilize, plus -fly. Glue Arrow: Kinda meh on a blaster. Skippable, but doesn't need more than base slot. Ice Arrow: Mag 3 hold with minor DOT. Nothing to stack it with if Archery is your primary, so either skip this or Stunning Arrow. Flash Arrow: In addition to the -perception (handy if spawns are close together), I really like this for the -tohit, which is autohit (for critters) and unresistable. ESD Arrow: AOE Mag 3 hold with damage to robots. IMO skippable due to acc penalty and short duration. Uuniverse
OrionX Posted October 4, 2020 Posted October 4, 2020 +1 on best secondary for hover blasting. If your blapping, its hard to beat the /fire AOEs.
Ejlertson Posted October 4, 2020 Author Posted October 4, 2020 Thanks for the input. I actually like it so far and find Gluearrow fun. Mobs really don't like to stick in it Before you post or reply to anything online allways remember Wheaton´s Law!
brasilgringo Posted October 7, 2020 Posted October 7, 2020 On 9/27/2020 at 1:00 PM, Uun said: Very good set, but no melee attacks whatsoever. Agree with the comments above on the non-arrow powers. Other than Upshot, the non-arrow powers don't need more than the base slot. As far as the arrow powers: Electrified Net Arrow: Decent damage for a tier 1 immobilize, plus -fly. Glue Arrow: Kinda meh on a blaster. Skippable, but doesn't need more than base slot. Ice Arrow: Mag 3 hold with minor DOT. Nothing to stack it with if Archery is your primary, so either skip this or Stunning Arrow. Flash Arrow: In addition to the -perception (handy if spawns are close together), I really like this for the -tohit, which is autohit (for critters) and unresistable. ESD Arrow: AOE Mag 3 hold with damage to robots. IMO skippable due to acc penalty and short duration. Wouldn't you try to proc out Ice Arrow for damage (damage procs)?
Uun Posted October 7, 2020 Posted October 7, 2020 1 hour ago, brasilgringo said: Wouldn't you try to proc out Ice Arrow for damage (damage procs)? Definitely an option. Depends on whether you want more damage or set bonuses. Uuniverse
VV Posted October 7, 2020 Posted October 7, 2020 I have a Beam/TA blaster because I wanted something that was all ranged. I will definitely 3rd or 4th this as a great secondary for a hover blaster. The self-buffs from TA are super helpful.
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