ScarySai Posted September 27, 2020 Posted September 27, 2020 I kinda miss shadow cysts and would like the option to let them spawn again. >.> 10 2 1 1
FoulVileTerror Posted September 27, 2020 Posted September 27, 2020 More options is good options. Even if it's the option to slam your face against a brick wall. I'm not one to judge!
Uun Posted September 27, 2020 Posted September 27, 2020 I have no problem with this. This game needs more challenges. I do seem to recall however that back on live one of the devs stated that shadow cyst crystals spawning in missions was a bug. Uuniverse
FrauleinMental Posted September 27, 2020 Posted September 27, 2020 They do spawn...in the Kheldian arcs, Cimeroran missions, and in ITF. Seriously, though, I remember saving quite a few teams from wiping on Live because I kept my head on a swivel, and I kinda miss that. On the other hand, on Live the spawning of Cysts made a lot of groups not want to team with Khelds. Void/Quantum mobs are one thing, since they only have special effect on the Khelds responsible for their spawning. But Cysts tended to blend pretty well especially with cave terrain and could cause team wipes if you weren't paying attention. Back in Live, people understood that Khelds were supposed to be more challenging and all of this built into it. But now, people see "epic" AT and think it's supposed to be easy mode. 3
ScarySai Posted September 27, 2020 Author Posted September 27, 2020 I for one, enjoyed being the last man standing against a mob that was designed to kill me. They were one of the truly difficult things to encounter in the wild, kept things unpredictable.
Dragon Crush Posted September 27, 2020 Posted September 27, 2020 If they only appeared above certain difficulties (ie not at +1/3, but maybe at +2/5 or whatever) and if they could work around the whole "you teamed with a kheld 4 hours ago and you're still spawning kheld mobs" thing, then I'd have no problem with it. Maybe another setting where you can choose if they spawn along with bosses and AVs.
FoulVileTerror Posted September 27, 2020 Posted September 27, 2020 I like the idea of adding them to this feature: https://forums.homecomingservers.com/topic/11876-new-difficulty-mechanic-advanced-enemies/
Coyotedancer Posted September 27, 2020 Posted September 27, 2020 No thanks. I prefer being allowed to join a team with my Peacebringer when I want to, instead of being treated like the character has the plague. <_< 2 Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things. Kai's Diary: The Scrapbook of a Sorcerer's Apprentice
Greycat Posted September 27, 2020 Posted September 27, 2020 Yeah, I miss them too, but I doubt we'll see them again. I kind of miss having a nice high "quantum/void/cyst" kill tally list on my Khelds. Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
Haijinx Posted September 28, 2020 Posted September 28, 2020 6 hours ago, Coyotedancer said: No thanks. I prefer being allowed to join a team with my Peacebringer when I want to, instead of being treated like the character has the plague. <_< just make them spawn for everyone not just Khelds?
golstat2003 Posted September 28, 2020 Posted September 28, 2020 1 hour ago, Haijinx said: just make them spawn for everyone not just Khelds? As mentioned as a difficulty option to add them back, this would be interesting. I'd prefer they stay out of the base game.
Solarverse Posted September 28, 2020 Posted September 28, 2020 10 hours ago, ScarySai said: I kinda miss shadow cysts and would like the option to let them spawn again. >.> Funny, I was just talking about this in Frostfire today. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
Lines Posted September 28, 2020 Posted September 28, 2020 (edited) I wonder if they could be included with the 'diablo style random boss encounter' idea that has come up a few times. I'd like to see them back in some capacity, for sure. Edited September 28, 2020 by Lines 2
Greycat Posted September 28, 2020 Posted September 28, 2020 16 hours ago, Haijinx said: just make them spawn for everyone not just Khelds? Part of the issue with that (aside from people I think misremembering how "difficult" they actually are) is that they're very much tied to the Kheldian backstory. It would be like saying "well, just give everyone Kryptonite bullets." Great when one of the Superpeople show up, but otherwise not much use. Qs and Voids are there with specific anti-Kheld weaponry that doesn't do much to non-Khelds. (And yes, I'd like to see the Nictus damage show back up, not just more NE.) Though... what might be interesting as a tie-in somewhere... we *know* the Council arms buyers with Quantum weapons. Have the occasional "stop weapons deal" (red or blueside bank mission,) or missions where you're finding weapons (like the early Hollows one) have a chance to also find Quantum weapons. Find enough, get sent on a mission chain, eventually getting to find and break up a Void Hunter training camp or something. Getting these wouldn't matter if you were a Kheld or not, and it would make the whole Kheldian war saga not wholly invisible outside of Moonfire. 2 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
tidge Posted September 29, 2020 Posted September 29, 2020 I'm in favor of seeing the cysts return. I remember the painful days of Frostfire missions which included Cyst spawns. It would be nice to team with Kheldians and have the mission difficulties edged up a notch because of the Cysts. 1
FoulVileTerror Posted September 29, 2020 Posted September 29, 2020 In addition to @Greycat's idea; a Redside story arc about procuring Quantum Weapons slated for destruction in a PPD armoury/evidence locker, and then redistributing them. 1
Doomguide2005 Posted September 29, 2020 Posted September 29, 2020 1 hour ago, tidge said: I'm in favor of seeing the cysts return. I remember the painful days of Frostfire missions which included Cyst spawns. It would be nice to team with Kheldians and have the mission difficulties edged up a notch because of the Cysts. Painful and even broken at one point when their spawning level was bugged as I recall. I had to drop my exemplar (a whole 24th lvl, Emp/Dark at that point) to help the team in FF after we triggered a cyst well over our setting and kept getting stomped. But hey those memories if vague have survived for some 15 years or so 😂
Greycat Posted September 29, 2020 Posted September 29, 2020 (edited) 2 hours ago, FoulVileTerror said: In addition to @Greycat's idea; a Redside story arc about procuring Quantum Weapons slated for destruction in a PPD armoury/evidence locker, and then redistributing them. Would probably work with what I'd put forward (see my "making the kheldian war more visible" post.) Edited September 29, 2020 by Greycat Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
Doomrider Posted September 29, 2020 Posted September 29, 2020 I'd like to see them make a comeback in some form. Maybe let the spawn by default on L50 council missions? 😂 But seriously, adding them to the ouro difficulty options seems like a no-brainer. Then they're entirely elective which should keep the complaining to a minimum. That being said, I did like them when they were a random encounter...
ScarySai Posted September 29, 2020 Author Posted September 29, 2020 (edited) On 9/28/2020 at 11:12 AM, Greycat said: Though... what might be interesting as a tie-in somewhere... we *know* the Council arms buyers with Quantum weapons. Have the occasional "stop weapons deal" (red or blueside bank mission,) or missions where you're finding weapons (like the early Hollows one) have a chance to also find Quantum weapons. Find enough, get sent on a mission chain, eventually getting to find and break up a Void Hunter training camp or something. Getting these wouldn't matter if you were a Kheld or not, and it would make the whole Kheldian war saga not wholly invisible outside of Moonfire. They gave Family some pretty crazy weapons, though they got tied to lower levels, like most unique mechanics, sadly. Personally, I'd love to see council get some of their low level mechanics back, like shapeshifting and the occasional swarm of robots and robotic mech bosses. There are so many interesting villain groups, yet you never encounter them past a certain level. You stop encountering drones like blasters and disruptors for Arachnos, Council stop shifting, Crey lose their scientists debuffs/buffs for swarms of power armor lead by paragon protectors, circle of thorns lose most of their variety and only have death mages, archers and demons, PSI PPD stop showing up in favor of peacebringers, the list goes on. Might have to make a thread just for that, really. I feel like it would add a lot of flavor to the post-50 game if we could run paper missions with an old enemy group of our choice. Edited September 29, 2020 by ScarySai
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