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What is Your Favorite Tanker Ever?!


Mythcreatio

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On 12/27/2020 at 3:03 PM, Saikochoro said:

A couple weeks ago I would have said my shield/EM tanker was my favorite. However, having recently started leveling up a bio/claws tank, I’m not so sure anymore. 
 

Both claws and bio provide a smoother leveling experience that EM and shield, IMO. My end game build for bio is not as sturdy as the shield build, but will be sturdy enough. Both have a nice boost to damage. Claws looks like it will definitely clear missions faster than EM due to having a lot better AoE. The single target doesn’t look like it will be too shabby either. Sure, I won’t have those nice ET numbers, but should still do fine. 
 

I will have to wait until I have the bio/claws up to level 50, fully slotted, and incarnated to know for sure. But so far, it looks like it may take the crown. 
 

I still have an shield/ma, katana/SR, TBD/war mace, and TBD/stone melee tank on the horizon. Also, if tankers ever get energy aura or Regen, then I will have to make some of those also. Energy aura is already my favorite on scrappers, brutes, and stalkers. I’m sure it would be amazing on tankers.  
So not sure who will end up being my favorite tanker. 

 

Edit: Forgot to include my plans for a dual blades tanker. Haven’t decided the primary yet. 

Kind of interested in how this Bio/Claws turned out! Seems like a cool combo.

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9 hours ago, StriderIV said:

Kind of interested in how this Bio/Claws turned out! Seems like a cool combo.

I have it sitting in the high 30s at the moment. I haven’t really had time to play the game in the last month. I do intend on getting it to 50 and fully built out sometime in the hopefully near future though. 

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7 hours ago, Saikochoro said:

I have it sitting in the high 30s at the moment. I haven’t really had time to play the game in the last month. I do intend on getting it to 50 and fully built out sometime in the hopefully near future though. 

How do you feel Bio pairs with it on a tanker? I could see being able to run in offensive mode and just be a whirling beast. Prob would be a tanker that could take down AV’s pretty well.

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41 minutes ago, StriderIV said:

How do you feel Bio pairs with it on a tanker? I could see being able to run in offensive mode and just be a whirling beast. Prob would be a tanker that could take down AV’s pretty well.

I think bio does perfectly well on tankers. May not be quite as tough as some other sets, but is plenty tough for pretty much any content. 
 

I don’t build bio armor characters to be in any adaptation other than offensive and I lean into its strengths. Bio does a good job of enhancing the damage of the attack set. Add the bonus damage from bio armor and 2 stacks of follow up and claws does some impressive damage (especially AoE damage). I have no doubts that it could take out AVs. 

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1 hour ago, Saikochoro said:

I think bio does perfectly well on tankers. May not be quite as tough as some other sets, but is plenty tough for pretty much any content. 
 

I don’t build bio armor characters to be in any adaptation other than offensive and I lean into its strengths. Bio does a good job of enhancing the damage of the attack set. Add the bonus damage from bio armor and 2 stacks of follow up and claws does some impressive damage (especially AoE damage). I have no doubts that it could take out AVs. 

Thanks man!

 

I’m fairly interested in claws on a tanker. I feel like the AOE buffs (on tankers) could be really nice for it.

 

Bio looks like a good fit. Any others you’d recommend? I feel like Dark Armor or Rad would pair well.

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2 hours ago, StriderIV said:

Thanks man!

 

I’m fairly interested in claws on a tanker. I feel like the AOE buffs (on tankers) could be really nice for it.

 

Bio looks like a good fit. Any others you’d recommend? I feel like Dark Armor or Rad would pair well.

I’m not really a claws expert, but I feel like it is an attack set that fits in well with just about any armor set, except shield since that isn’t allowed. I wish shield didn’t have restrictions like that, but that’s another topic. 
 

I like pairing it with bio as they stack nicely for more damage. Plus, claws are generally quick animations so you won’t be animation locked when you need to use one of your defensive clicks so that’s another bonus for bio armor pairing as it is a pretty busy armor set. 
 

I think rad would also be a good pairing as it also has a few clicks and is an AoE powerhouse anyway so adding claws to it will be even more AoE!

Edited by Saikochoro
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19 minutes ago, Saikochoro said:

I’m not really a claws expert, but I feel like it is an attack set that fits in well with just about any armor set, except shield since that isn’t allowed. I wish shield didn’t have restrictions like that, but that’s another topic. 
 

I like pairing it with bio as they stack nicely for more damage. Plus, claws are generally quick animations so you won’t be animation locked when you need to use one of your defensive clicks so that’s another bonus for bio armor pairing as it is a pretty busy armor set. 
 

I think rad would also be a good pairing as it also has a few clicks and is an AoE powerhouse anyway so adding claws to it will be even more AoE!

Haha I’ll have to give both a try. Haven’t done Rad yet, so maybe I’ll go that route. Now, to decide on which archetype 😂

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47 minutes ago, kelika2 said:

fire/dark

fire/staff

 

having all that AoE that early just makes it fun.  posi/synapes especially

Staff is fun as heck for a secondary on a tanker, right? I could totally see the synergy with Fire as well. You get some defense with Guarded spin, and I bet you’re an AOE MACHINE.

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On 2/23/2021 at 2:42 PM, Drgnfligrl said:

do you have a build for the Bio/Rad? I am currently looking at this toon and would like to see.

 

Sorry for the late response.

 

https://www.midsreborn.com/builds/download.php?uc=1519&c=727&a=1454&f=HEX&dc=78DA65944B4F135114C7EF74A6F22AD0D29602A5425BB00FA05075A11B8DCA4BA41128BA6D26702D13B16DA62C6469627C7C02976E8D0B121F5FC3ADA22E5C6B04096F50339ECEF95B48DA64FABBF73FE7DC7B1EF74EE6E1A86B6DE2D155A1B86E2CEBE5726E5E2FDC97A633A3E78D0551F9D5D1D3CB6A6E54DE9385B24C5D378AB9DB665E2F180BB96BE683A2D90D838C5C963235A72F1AFA8A512CF05C34CF148BCBA97123BFB46214F2ADF66C5AEA8BD22C2F19A5467B9E2D49B9E8FAFFAA4476DEB192B1901A2B4833BF9ACBE8E51569AE76503083F46C47E94FA98467A9E2481522AD09C72E53DB030F986B31819FE51433848826DA2689214DC466799ECC32876FB29E9EE3F90EEDA3F03E4EE5AE62AF77E60EB8A5D9ACDF67B665594FCF3277C957458CAA9FB5461FE865BADCCC3DB275B2AD7544E33A1E6B7558B31E7BBAE6992D97143BCE96CBCCF7946303E7281ACA0E217C9A38A6759AECE02DB509B5F1A1363ED4A6FD10B5A32E37C3BFB94BD89A4A5A2BC7E1683DCF76EE10EFE70E307FD31E1EDE43F320D6B09F6D138835817A0CB7A32FB4AE17F979C711C714B3E31633B9C31C46DD3CE4E3472C7E681DA865176AF8866A10E01CD400FADC87FEF6A19F43E8F31F8ABB137DED7CCEFDEB7ACCEC7D066E3AEC1C7B9FF23CFC84B91D172208DF206CBA7F803F996737C0EFE007EE4984F208B1AF121AE03A87C1BF14530FD7D2D9835A4651C3286A189D24C6289F0966728EF5B7947B04673C1273D8DA60124C8071E6D0149FF1219CF577E4DB8F7CFA3F72DDCF7D02BF80EBCCD867F02BFA46F9C4914F1C7D49A02F2FC96400676A0039BEA64396827DEA0A9FA134EE4F80D61A81FD4890D7EFD6AA77B772352C4B24B4EACDB792356F476A94748D72E1640528176B6CA66B94190D4EA428B6D2E0A6FBCD8AB5D158FD4EE0EDAFD34A98B3D9ACB1DA3A5114E505F7C7817A1C9CFA26EC57C6D8EBF0D4F815353D8DF1BA97C6B03F6E3FD1BF05AAB958FF001D4EFF7E

 

 Let me know if that doesn't pull up

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On 2/23/2021 at 2:42 PM, Drgnfligrl said:

do you have a build for the Bio/Rad? I am currently looking at this toon and would like to see.

 

Maybe this will help?

 

In OFFENSIVE MODE, I have the following stats:

RESISTANCE:

Smashing/Lethal  68.02

Fire/Cold  10.77

Energy/N. Energy  12.39

Psi  7.55

Toxic  49.79

 

DEFENSE

Smashing/Lethal  34.88

Fire/Cold  45.78

Energy/N. Energy  48.91

Psi  33.77

Melee  36.78

AoE  21.76

Ranged  23.32

 

 I regenerate 2.05% (57.47 HP/Sec). This is my base.

 

There's been times when I've used Ablative ,Parasitic, and DNA Siphon and hit regenerating 200+ HP/Sec. My Bio/Rad may not be soft capped to everything, but it's damn hard to kill something when you regenerate that much HP every second. That's what I like so much about Bio...it's got some resistance, some defense, and a LOT of regeneration. It *can* be "clicky", but I find it fun. Obviously when you switch to DEFENSIVE stance, your resists and defenses will increase (along with your max HP, which in turn will help you regenerate more HP/sec).

 

  I found this toon to be fun and pretty rock solid. I have SEVERAL tanks, and I enjoy them all. Each one has its own strengths/weaknesses (for example, Bio has no Defense Debuff Resistance, and if you get hit with Regeneration Debuffs/Max HP debuffs, they hurt). 

 

Hope you get something out of this. Like I said, I have several tanks, so feel free to post/message if there's any questions you may have or need help.

Capture.JPG

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5 hours ago, StriderIV said:

Staff is fun as heck for a secondary on a tanker, right? I could totally see the synergy with Fire as well. You get some defense with Guarded spin, and I bet you’re an AOE MACHINE.

Yup, thanks to that one tanker patch that reworked tanker secondaries you get two staff AoEs at like 4 and 20, burn at 18.  Guarded Spin providing melee def and then slotting mako's bite and eradication for ranged def.  The blue colored staff stance pretty much eliminates end issues as well.  running low level TFs is damn fun since its just stacking DoTs.

 

same thing with touch of fear and burn.  also maul if you can get in a good cone.

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12 minutes ago, kelika2 said:

Yup, thanks to that one tanker patch that reworked tanker secondaries you get two staff AoEs at like 4 and 20, burn at 18.  Guarded Spin providing melee def and then slotting mako's bite and eradication for ranged def.  The blue colored staff stance pretty much eliminates end issues as well.  running low level TFs is damn fun since its just stacking DoTs.

 

same thing with touch of fear and burn.  also maul if you can get in a good cone.

I bet. Fire is also kind of covering everyone’s main gripe with DM, which is the AOE. The -to hit kind of works as a defense as well!

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At this point anything SR/.

 

I like SR so much now since it has such a small IO footprint. It just does not take a lot of slots to get viable defensive measures. Those slots can be used for more punching power. The free recharge and early game strength help a lot too.

 

Whenever I try to convert a SR/ to a SD/ build I always run out of slots and have to start skimping somewhere.

Edited by Maxzero
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On 2/26/2021 at 6:34 PM, StriderIV said:

Thanks man!

 

I’m fairly interested in claws on a tanker. I feel like the AOE buffs (on tankers) could be really nice for it.

 

Bio looks like a good fit. Any others you’d recommend? I feel like Dark Armor or Rad would pair well.

Since you were interested in claws tanker I will share with you my bio/claws tanker build.  I don't have a build for rad or dark armor though.

 

So far this build has been a blast.  For some reason, offensive adapation is toggled off when I export it even though I have it toggled on in my build.  Just be sure to toggle that on.

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Claws
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed

Hero Profile:
Level 1: Hardened Carapace -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(11), GldArm-3defTpProc(13)
Level 1: Swipe -- Empty(A)
Level 2: Inexhaustible -- PrfShf-End%(A)
Level 4: Slash -- Hct-Dmg(A), Hct-Dmg/EndRdx(5), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(9), Hct-Dam%(9), AchHee-ResDeb%(11)
Level 6: Environmental Modification -- LucoftheG-Def/Rchg+(A), RedFrt-Def(7), RedFrt-Def/EndRdx(7)
Level 8: Adaptation 
Level 10: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(37)
Level 12: Evolving Armor -- Ags-ResDam(A), Ags-ResDam/EndRdx(13), Ags-ResDam/Rchg(15), Ags-ResDam/EndRdx/Rchg(15)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48), Rct-ResDam%(48)
Level 16: Spin -- Arm-Dmg(A), Arm-Dmg/EndRdx(17), Arm-Acc/Dmg/Rchg(17), Arm-Acc/Rchg(19), Arm-Dam%(19), FuroftheG-ResDeb%(21)
Level 18: DNA Siphon -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(43), DctWnd-Rchg(45), DctWnd-Heal/Rchg(45), DctWnd-Heal/EndRdx/Rchg(50), PrfShf-EndMod(50)
Level 20: Follow Up -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(21), SprMghoft-Acc/Dmg/Rchg(23), SprMghoft-Dmg/EndRdx/Rchg(23), SprMghoft-Rchg/Res%(34), GssSynFr--Build%(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(25), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(33), StdPrt-ResDam/Def+(34)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27)
Level 28: Focus -- Apc-Dmg(A), Apc-Dmg/EndRdx(29), Apc-Acc/Dmg/Rchg(29), Apc-Acc/Rchg(31), Apc-Dam%(33), GldJvl-Dam%(33)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(31), RedFrt-Def/EndRdx(31)
Level 32: Parasitic Aura -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(42), DctWnd-EndRdx/Rchg(42), DctWnd-Heal/Rchg(43), DctWnd-Heal/EndRdx/Rchg(47)
Level 35: Eviscerate -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(45), SprGntFis-Dmg/EndRdx/Rchg(46), SprGntFis-Acc/Dmg/Rchg(46), SprGntFis-Acc/Dmg/EndRdx/Rchg(46), SprGntFis-Rchg/+Absorb(48)
Level 38: Shockwave -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(40), SuddAcc--KB/+KD(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 44: Assault -- EndRdx-I(A)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Super Jump -- Empty(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(40), Pnc-Heal/+End(42)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(37)
Level 50: Musculature Core Paragon 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Assault Radial Embodiment 
Level 8: Defensive Adaptation 
Level 8: Efficient Adaptation 
Level 8: Offensive Adaptation 
------------

 

Edited by Saikochoro
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15 minutes ago, Saikochoro said:

Since you were interested in claws tanker I will share with you my bio/claws tanker build.  I don't have a build for rad or dark armor though.

 

So far this build has been a blast.

  Hide contents

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Claws
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed

Hero Profile:
Level 1: Hardened Carapace -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(11), GldArm-3defTpProc(13)
Level 1: Swipe -- Empty(A)
Level 2: Inexhaustible -- PrfShf-End%(A)
Level 4: Slash -- Hct-Dmg(A), Hct-Dmg/EndRdx(5), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(9), Hct-Dam%(9), AchHee-ResDeb%(11)
Level 6: Environmental Modification -- LucoftheG-Def/Rchg+(A), RedFrt-Def(7), RedFrt-Def/EndRdx(7)
Level 8: Adaptation 
Level 10: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(37)
Level 12: Evolving Armor -- Ags-ResDam(A), Ags-ResDam/EndRdx(13), Ags-ResDam/Rchg(15), Ags-ResDam/EndRdx/Rchg(15)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48), Rct-ResDam%(48)
Level 16: Spin -- Arm-Dmg(A), Arm-Dmg/EndRdx(17), Arm-Acc/Dmg/Rchg(17), Arm-Acc/Rchg(19), Arm-Dam%(19), FuroftheG-ResDeb%(21)
Level 18: DNA Siphon -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(43), DctWnd-Rchg(45), DctWnd-Heal/Rchg(45), DctWnd-Heal/EndRdx/Rchg(50), PrfShf-EndMod(50)
Level 20: Follow Up -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(21), SprMghoft-Acc/Dmg/Rchg(23), SprMghoft-Dmg/EndRdx/Rchg(23), SprMghoft-Rchg/Res%(34), GssSynFr--ToHit(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(25), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(33), StdPrt-ResDam/Def+(34)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27)
Level 28: Focus -- Apc-Dmg(A), Apc-Dmg/EndRdx(29), Apc-Acc/Dmg/Rchg(29), Apc-Acc/Rchg(31), Apc-Dam%(33), GldJvl-Dam%(33)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(31), RedFrt-Def/EndRdx(31)
Level 32: Parasitic Aura -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(42), DctWnd-EndRdx/Rchg(42), DctWnd-Heal/Rchg(43), DctWnd-Heal/EndRdx/Rchg(47)
Level 35: Eviscerate -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(45), SprGntFis-Dmg/EndRdx/Rchg(46), SprGntFis-Acc/Dmg/Rchg(46), SprGntFis-Acc/Dmg/EndRdx/Rchg(46), SprGntFis-Rchg/+Absorb(48)
Level 38: Shockwave -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(40), SuddAcc--KB/+KD(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 44: Assault -- EndRdx-I(A)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Super Jump -- Empty(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(40), Pnc-Heal/+End(42)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(37)
Level 50: Musculature Core Paragon 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Assault Radial Embodiment 
Level 8: Defensive Adaptation 
Level 8: Efficient Adaptation 
Level 8: Offensive Adaptation 
------------

 

Appreciate this dude! Would you say you run in offensive mode pretty much the whole time?

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18 minutes ago, StriderIV said:

Appreciate this dude! Would you say you run in offensive mode pretty much the whole time?

Yep. I always run offensive. I don’t think defensive is worth the severe hit to damage and endurance management is already good enough to not need efficient. 

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On 2/27/2021 at 12:42 PM, Xandyr said:

Maybe this will help?

 

In OFFENSIVE MODE, I have the following stats:

RESISTANCE:

Smashing/Lethal  68.02

Fire/Cold  10.77

Energy/N. Energy  12.39

Psi  7.55

Toxic  49.79

 

DEFENSE

Smashing/Lethal  34.88

Fire/Cold  45.78

Energy/N. Energy  48.91

Psi  33.77

Melee  36.78

AoE  21.76

Ranged  23.32

 

 I regenerate 2.05% (57.47 HP/Sec). This is my base.

 

There's been times when I've used Ablative ,Parasitic, and DNA Siphon and hit regenerating 200+ HP/Sec. My Bio/Rad may not be soft capped to everything, but it's damn hard to kill something when you regenerate that much HP every second. That's what I like so much about Bio...it's got some resistance, some defense, and a LOT of regeneration. It *can* be "clicky", but I find it fun. Obviously when you switch to DEFENSIVE stance, your resists and defenses will increase (along with your max HP, which in turn will help you regenerate more HP/sec).

 

  I found this toon to be fun and pretty rock solid. I have SEVERAL tanks, and I enjoy them all. Each one has its own strengths/weaknesses (for example, Bio has no Defense Debuff Resistance, and if you get hit with Regeneration Debuffs/Max HP debuffs, they hurt). 

 

Hope you get something out of this. Like I said, I have several tanks, so feel free to post/message if there's any questions you may have or need help.

Capture.JPG

Thanks so much! Appreciate it!

 

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