Tankshock Posted October 9, 2020 Posted October 9, 2020 I see a huge disparity between Mids numbers and in-game ones. Dehydrate for a Corrupter for one, but most seem to be significantly different. Is Mids more reliable than in-game?
Tankshock Posted October 9, 2020 Author Posted October 9, 2020 Dehydrate is 63 base in Mids, 141 in Power Details. Aqua Bolt is 23 in Mids, 70 in Details.
csr Posted October 13, 2020 Posted October 13, 2020 (edited) On 10/9/2020 at 10:36 AM, Tankshock said: I see a huge disparity between Mids numbers and in-game ones. Dehydrate for a Corrupter for one, but most seem to be significantly different. Is Mids more reliable than in-game? No. In game data is highly reliable. I can't think of a case where the numbers are actually wrong. Though there can be info that is missing. For example, that one of the damage components only occurs in certain situations might not be clearly noted in the "Detailed Info". Mids on the other hand currently has issues with AT multipliers that result in some of the numbers being off for the entire AT, not just specific powers. Edited October 13, 2020 by csr 1
carroto Posted October 19, 2020 Posted October 19, 2020 On 10/9/2020 at 12:36 PM, Tankshock said: I see a huge disparity between Mids numbers and in-game ones. I saw someone mention recently that the numbers for Corruptors are off in Mids'. I'm not sure about other specific powers or ATs. You can check in-game or if you don't want to have to log in to check you could use the tool in my signature. It's not really for that, but if you select a power it should give you accurate stats most of the time. The only areas I'm aware of where it's not accurate are Stalker Assassin Strikes and any powers that use pseudo-pets. It should be good for most regular powers. Make your own proc chance charts
WanderingAries Posted October 19, 2020 Posted October 19, 2020 Keep in mind that Mids is in No Way tied to the game itself and is (actively?) managed by enthusiasts who rely on observation and the player base to report inaccuracies as they happen (or change in an update). The best thing to do is use the existing Mids troubleshooting/error reporting threads to see what's known or report your issue. Additionally, you can actually adjust the numbers yourself I believe. OG Server: Pinnacle <||> Current Primary Server: Torchbearer || Also found on the others if desired <||> Generally Inactive Installing CoX: Windows || MacOS || MacOS for M1 <||> Migrating Data from an Older Installation Clubs: Mid's Hero Designer || PC Builders || HC Wiki || Jerk Hackers Old Forums <||> Titan Network <||> Heroica! (by @Shenanigunner)
NemzZz Posted October 23, 2020 Posted October 23, 2020 Hey there, Same issue as well. I just finished my Elec/Storm build and I noticed a difference in "Steamy Mist". With the exact same slotting, Mids gives this power a 6.82% Defense Buff to all, whereas in-game info gives it a 5.91% Defense buff. Minor difference I know, but enough to prevent me from reaching my softcaps 😭 Is it a known issue ? I can provide build infos and screen shots if needed.
Gulbasaur Posted November 8, 2020 Posted November 8, 2020 Several Peacebringer primary attacks are way off. The T1 attack is about listed at 26.69 in mids vs 44.36 (from memory) in-game. Doctor Fortune Soulwright Mother Blight Brightwarden Storm Lantern King Solar Corona Borealis Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Peacebringer Dark/Dark Tanker The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas
Recommended Posts