Capitancopyright Posted October 11, 2020 Posted October 11, 2020 Same rules. No enhancements, “worst” can mean whatever you like, multiple selections allowed.
kelika2 Posted October 11, 2020 Posted October 11, 2020 Fire. if it had fire shield it would be top tier but without it, its shit.
ranagrande Posted October 11, 2020 Posted October 11, 2020 Charge Mastery. Mu is basically the same thing, but better.
Meknomancer Posted October 11, 2020 Posted October 11, 2020 Its a tie between charge and heat, neither offer any protection whatsoever forcing you into power pools to make up for it, so it makes no difference if the other powers in those epic sets are the most awesome game destroying powers ever. And they aren't.
Capitancopyright Posted October 11, 2020 Author Posted October 11, 2020 I’m surprised nobody went for field with the KB. I’ve heard that charge is effectively a worse version of other pools but I don’t think that alone makes it worse than others. Heat’s lack of armour has been a point whenever it’s brought up and that makes sense. I’m interested in the statement that fire would be top *but* it lacks armour. Is it really that heavy? 1
Force Redux Posted October 11, 2020 Posted October 11, 2020 (edited) Charge Mastery. Worse in every way compared to the superior Mu Mastery. Surge of Power is no replacement for an armor. EM Pulse, the other unique draw to Charge is often skipped even on Controllers who get it in Radiation. It has no Immob, which is important to MMs. Heat should have an armor, right now Bonfire saves the set due to its mitigation. But it still needs Flame Shield in replacement of Rise of the Phoenix. Self rez for masterminds makes no sense, as the set-up time to get back into battle is just too long before your immunity expires. Field Mastery is 'meh'. But not as terrible as Charge Mastery. You at least get a decent armor and an attack out of it, though unless its for theme, I don't usually recommend non-Primary attacks for MMs. I took the Ice Blast for my Bots/Cold, for example. There is an Epic Pool breakdown in this forum that was very well done. But in a nutshell, I'd rate them as follows, in my experience: Tier A (offers at least two valuable things to MMs, one of which is a shield) Soul Mace Mu Leviathan Chill Tier B (offers at least one valuable thing to MMs) Heat Field Tier C (offers nothing of real value) Charge Edited October 11, 2020 by Force Redux 4 @Force Redux on Everlasting ----- (read my guide) ----- Gather the Shadows: A Dark Miasma Primer for Masterminds
Nyghtmaire Posted October 11, 2020 Posted October 11, 2020 5 votes for Mace mastery (at the time of this posting) as the worst?!?! Um... crack is wack. 2 The Splintered Soul Project: (Nyght****) 21 and counting (18 max). DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.
Vanden Posted October 11, 2020 Posted October 11, 2020 (edited) Let the MM APPs stand as a reminder of what happens when a feature is rushed and not thoroughly thought out. Of all the player-facing features of Going Rogue and the side-switching system, the new MM APPs for Going Rogue seem like they received the least amount of consideration. It looks like more effort was put into coming up with names for the pools than making sure the pools were good. At launch the power icons didn't even have matching colors in most of them (in fact, I'm pretty sure the matching icons they have now are a SCoRE/Homecoming thing). And now all these lame duck powers are protected by the cottage rule. Magnificent. Edited October 11, 2020 by Vanden 4 A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Force Redux Posted October 11, 2020 Posted October 11, 2020 45 minutes ago, Nyghtmaire said: 5 votes for Mace mastery (at the time of this posting) as the worst?!?! Um... crack is wack. Yeah, I don't get that. But to each their own. I'm also fond of Leviathan. Both on MMs and Controllers. @Force Redux on Everlasting ----- (read my guide) ----- Gather the Shadows: A Dark Miasma Primer for Masterminds
TheSpiritFox Posted October 12, 2020 Posted October 12, 2020 20 hours ago, kelika2 said: Fire. if it had fire shield it would be top tier but without it, its shit. You've never tried bonfire with a sudden acceleration in it out have you? 2
UpandAtom Posted October 12, 2020 Posted October 12, 2020 (edited) i like bonfire as the fire is made of rubber than makes everybody fall and bounce. *IO sold separately :) Edited October 12, 2020 by UpandAtom 1 3
KC4800 Posted October 13, 2020 Posted October 13, 2020 I'm not voting Best or Worst here, just stating: My Bots/EA uses Charge Mastery for the hold, thunderstrike, and ESD. The hold is most useful. Thunderstrike is of course weak sauce, but it fits theme. ESD recharge is excessive but I do use it. I just found out that AmpUp doesn't buff my bots, so I might take Hasten to reduce the EMP recharge time. My Beasts/Nature uses Field Mastery for the TI shield only. Victory: reserved for future use Indom: Schtick, Pummel Pete, Plymouth, Pilkington Reunion: Ghost Legacy, 7s7e7v7e7n7, Mind Funk, Bluto Excelsior: Phrendon Largo, Fred Bumbler, John van der Waals,Allamedia Jones, Tzapt, Sn1pe Torchbearer: Phrendon Largo, Kenny Letter, Bewm, La Merle, Enflambe', Rock Largo, Bulk of the Weather, Retired Phrendon Everlasting: Phrendon Largo, Krown, Buzz Words, Bicycle Repairman, Dee Fender, Carmela Soprano, Radmental Boy, Beet Salad, Sporanghi,Sue Ahn Cuddy, Fukushima Technician, Snow Globe Girl, Thug Therapist, Apple Brown Betty
Force Redux Posted October 13, 2020 Posted October 13, 2020 Nice thing about COH, folks find a lot of uses for things you might otherwise overlook. 🙂 @Force Redux on Everlasting ----- (read my guide) ----- Gather the Shadows: A Dark Miasma Primer for Masterminds
Vanden Posted October 16, 2020 Posted October 16, 2020 And another thing about the MM Epics! They gave an electric APP to an AT that already had access to a perfectly good electric-themed epic in Mu Mastery, and didn't have a single primary or secondary that matched the electric theme! 1 A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
mcdoogss Posted December 14, 2020 Posted December 14, 2020 On 10/11/2020 at 12:14 AM, kelika2 said: Fire. if it had fire shield it would be top tier but without it, its shit. Doesn’t fire mastery have bonfire though that with the kb-> kd IO is pretty decent
Force Redux Posted December 14, 2020 Posted December 14, 2020 3 hours ago, mcdoogss said: Doesn’t fire mastery have bonfire though that with the kb-> kd IO is pretty decent Yes. I've used it as well as other epics. While it doesn't have a shield, bonfire provides significant mitigation and damage. But it does require a KD IO for this performance. @Force Redux on Everlasting ----- (read my guide) ----- Gather the Shadows: A Dark Miasma Primer for Masterminds
Verix Posted December 15, 2020 Posted December 15, 2020 I'm really not seeing why Leviathan is getting so much hate when it has a nice ranged hold (that turns off flying) and a resist shield. Cold is very close but has a 'sleep' with its hold which is much worse. You don't need the heal with most MM sets as they include a very strong heal (if you are playing MM and can't heal yourself/pets...... I dunno what to say). Levi is also really fun thematically. That being said charge is the big loser as its 'shield' is really not useful except for pvp. Cold too has a near copy of that power - which makes me question why more people don't hate it. 1
Quindorrian Posted January 9, 2021 Posted January 9, 2021 Definitely not Field. You want to Farm? Field may get you there like it did, me.
BlackenBlue71 Posted January 24, 2021 Posted January 24, 2021 Fire is fine, if your secondary is Trick Arrow. Char will ignite the Oil Slick (I don't believe Bonfire does?), and Rise of the Phoenix comes in handy if you faceplant. But I agree the set needs a shield. I have a Mercs/TA with Fire, and I like to combo Glue Arrow or Oil Slick Arrow (or both) with Bonfire. I also have a Bots/Dark with Fire, but he really only uses Bonfire, and I may respec out if it down the road. (Which sets have KD IO's?)
tidge Posted January 25, 2021 Posted January 25, 2021 2 hours ago, BlackenBlue71 said: (Which sets have KD IO's?) Sudden Acceleration (a Knockback set) Overwhelming Force (a Universal Damage set, but each piece is unique) 1
Katharos Posted February 5, 2021 Posted February 5, 2021 (edited) The poll *does* say without enhancements. Bonfire's terrible without a kb to kd. Definitely down at the bottom with charge mastery. What's this about amp up not affecting pets?! Amp up's the set defining power of elec affinity! Where's the logic in that?! Edited February 5, 2021 by Katharos 26 minutes ago, Katharos said: 29 minutes ago, Captain Powerhouse said: On 3/16/2021 at 4:10 PM, Katharos said: why isn't sentinel bioarmour's athletic regulation getting a look? Oversight, it will be addressed in the next build. Oh no. Oh god. What have I done?
Psylenz0511 Posted February 14, 2021 Posted February 14, 2021 On 2/4/2021 at 8:29 PM, Katharos said: The poll *does* say without enhancements. Bonfire's terrible without a kb to kd. Definitely down at the bottom with charge mastery. What's this about amp up not affecting pets?! Amp up's the set defining power of elec affinity! Where's the logic in that?! Amp Up may be tier 9, but Faraday Cage is the defining power in Electric Affinity.
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