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Posted

Its a tie between charge and heat, neither offer any protection whatsoever forcing you into power pools to make up for it, so it makes no difference if the other powers in those epic sets are the most awesome game destroying powers ever. And they aren't.

Posted

I’m surprised nobody went for field with the KB. I’ve heard that charge is effectively a worse version of other pools but I don’t think that alone makes it worse than others. Heat’s lack of armour has been a point whenever it’s brought up and that makes sense. I’m interested in the statement that fire would be top *but* it lacks armour. Is it really that heavy?

  • Like 1
Posted (edited)

Charge Mastery. Worse in every way compared to the superior Mu Mastery. Surge of Power is no replacement for an armor. EM Pulse, the other unique draw to Charge is often skipped even on Controllers who get it in Radiation. It has no Immob, which is important to MMs. 

 

Heat should have an armor, right now Bonfire saves the set due to its mitigation. But it still needs Flame Shield in replacement of Rise of the Phoenix. Self rez for masterminds makes no sense, as the set-up time to get back into battle is just too long before your immunity expires. 

 

Field Mastery is 'meh'. But not as terrible as Charge Mastery. You at least get a decent armor and an attack out of it, though unless its for theme, I don't usually recommend non-Primary attacks for MMs. I took the Ice Blast for my Bots/Cold, for example. 

 

There is an Epic Pool breakdown in this forum that was very well done. But in a nutshell, I'd rate them as follows, in my experience:

 

Tier A (offers at least two valuable things to MMs, one of which is a shield)

Soul 

Mace 

Mu

Leviathan

Chill

 

Tier B (offers at least one valuable thing to MMs)

Heat

Field

 

Tier C (offers nothing of real value)

Charge

 

Edited by Force Redux
  • Like 4

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

Posted

5 votes for Mace mastery (at the time of this posting) as the worst?!?! Um... crack is wack.

  • Like 2

The Splintered Soul Project: (Nyght****) 21 and counting (18 max). 

 

DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

Posted (edited)

Let the MM APPs stand as a reminder of what happens when a feature is rushed and not thoroughly thought out. Of all the player-facing features of Going Rogue and the side-switching system, the new MM APPs for Going Rogue seem like they received the least amount of consideration. It looks like more effort was put into coming up with names for the pools than making sure the pools were good. At launch the power icons didn't even have matching colors in most of them (in fact, I'm pretty sure the matching icons they have now are a SCoRE/Homecoming thing). And now all these lame duck powers are protected by the cottage rule. Magnificent.

Edited by Vanden
  • Like 4
Posted (edited)

i like bonfire as the fire is made of rubber than makes everybody fall and bounce.
*IO sold separately :)

Edited by UpandAtom
  • Like 1
  • Haha 3
Posted

I'm not voting Best or Worst here, just stating:

My Bots/EA uses Charge Mastery for the hold, thunderstrike, and ESD. The hold is most useful. Thunderstrike is of course weak sauce, but it fits theme. ESD recharge is excessive but I do use it.

I just found out that AmpUp doesn't buff my bots, so I might take Hasten to reduce the EMP recharge time.

My Beasts/Nature uses Field Mastery for the TI shield only. 

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  • 1 month later
Posted
On 10/11/2020 at 12:14 AM, kelika2 said:

Fire.  if it had fire shield it would be top tier but without it, its shit.

Doesn’t fire mastery have bonfire though that with the kb-> kd IO is pretty decent

Posted

I'm really not seeing why Leviathan is getting so much hate when it has a nice ranged hold (that turns off flying) and a resist shield.  Cold is very close but has a 'sleep' with its hold which is much worse. You don't need the heal with most MM sets as they include a very strong heal (if you are playing MM and can't heal yourself/pets...... I dunno what to say). Levi is also really fun thematically.

 

That being said charge is the big loser as its 'shield' is really not useful except for pvp. Cold too has a near copy of that power - which makes me question why more people don't hate it.

  • Like 1
  • 4 weeks later
  • 3 weeks later
Posted

Fire is fine, if your secondary is Trick Arrow. Char will ignite the Oil Slick (I don't believe Bonfire does?), and Rise of the Phoenix comes in handy if you faceplant. But I agree the set needs a shield.

 

I have a Mercs/TA with Fire, and I like to combo Glue Arrow or Oil Slick Arrow (or both) with Bonfire. 

 

I also have a Bots/Dark with Fire, but he really only uses Bonfire, and I may respec out if it down the road.

 

(Which sets have KD IO's?)

 

 

Posted
2 hours ago, BlackenBlue71 said:

(Which sets have KD IO's?)

 

Sudden Acceleration (a Knockback set)

Overwhelming Force (a Universal Damage set, but each piece is unique)

  • Like 1
  • 2 weeks later
Posted (edited)

The poll *does* say without enhancements. Bonfire's terrible without a kb to kd. Definitely down at the bottom with charge mastery. 

What's this about amp up not affecting pets?! Amp up's the set defining power of elec affinity! Where's the logic in that?!

Edited by Katharos
26 minutes ago, Katharos said:
29 minutes ago, Captain Powerhouse said:
On 3/16/2021 at 4:10 PM, Katharos said:

why isn't sentinel bioarmour's athletic regulation getting a look?

Oversight, it will be addressed in the next build.

Oh no. Oh god. What have I done? 

  • 2 weeks later
Posted
On 2/4/2021 at 8:29 PM, Katharos said:

The poll *does* say without enhancements. Bonfire's terrible without a kb to kd. Definitely down at the bottom with charge mastery. 

What's this about amp up not affecting pets?! Amp up's the set defining power of elec affinity! Where's the logic in that?!

Amp Up may be tier 9, but Faraday Cage is the defining power in Electric Affinity.

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