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Ejlertson

explain everything I need to know about Grav/Time like Im 5 years old

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I´ve never played a controller before so tell me what i need to know, but use small words 😉


Before you post or reply to anything online allways remember Wheaton´s Law!

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46 minutes ago, Ejlertson said:

I´ve never played a controller before so tell me what i need to know, but use small words 😉

You can think of the Grav/Time pair like a wizard or a Magneto knock off. You protect and heal friendlies, you weaken enemies, and you warp gravity to attack your foes. On a team you will basically buff up your teammates (Farsight and Chrono, Temp Select if you took it) before and during battle. Debuff your enemies (Slow. Resp and Dist. Field), Control (Wormhole to reposition enemies, Grav Dist Field, Crushing Field, Time Crawl and Time Stop for single targets if you took them), and Attack (Lift, Grav Dist, Propel). HoTs (your heals) work over time, you can use them in battle but they take time to reach full effect. More details provided below.

 

Gravity/ is sort of a cross between a single target Blaster-lite and a Controller. Early on you get a few powers you can cycle together to form a complete attack chain with knock back and knock up weaved in together. Gravity/ is unique in that it has Wormhole, an enemy group teleport power that can move large mobs to another location which stuns them and knocks them back. You'll want to use this power against corners until you can slot a KB to KD converter IO. Everything else about the set is straight forward and standard to most controllers. Also Gravity/ secondary effect is Slow (Snare which is -Speed). As you use more powers on an enemy they will move slower if they are not locked down by the control itself.  This effect pairs well with /Time

 

/Time is a defensive secondary which revolves around several effects but mainly around -ToHit (makes it harder for enemies to hit you), Slow (makes enemies move slow, Heals over Time (HoT), +Recovery and +Regen (the first increases how much Endurance you recover over time the second affects how many hitpoints your recover over time). It has some controls mixed in with these debuffs. You buff teammates(make them stronger) and debuff enemies (make them weaker). The two big /Time buff powers are Farsight and Chrono Shift. Farsight, which can be Powerboosted for great results, is a +ToHit and +DEF power that improves your teammates chances of hitting and protects them in the process. Chrono Shift reduces cooldowns of powers, and provides a HoT, +Regen, and +Recovery. Time's Juncture, Distortion Field and Slowed Response are the main debuffs of /Time. ,  /Time also has a gimmick where some powers boost the effects of the follow on powers; so Time Crawl boosts the effects of you debuffs and Temporal Selection boosts the effects of your buffs.

 

Keep in mind Controllers tend to be a low damage AT so it may feel weaker than other ATs, your role is more of a force multiplier.

 

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-Main Controllers-

Dark/Time/Primal   Earth/Thermal/Ice   Electric/Poison/Mu   Fire/Dark/Fire   Gravity/Kin/Mace   Ice/Rad/Ice   Illusion/Traps/Mace   Mind/TA/Psionic   Plant/Storm/Ice


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2 hours ago, 5099y_74c05 said:

 

 

Keep in mind Controllers tend to be a low damage AT so it may feel weaker than other ATs, your role is more of a force multiplier.

 

Damn, that hit teh nail on the head on why I likely never tried them. I mostly play solo. Having a dedicated team charachter is not something I´ll love playing.

Thank you for taking time to write the reply out to me anyway 🙂

Edited by Ejlertson

Before you post or reply to anything online allways remember Wheaton´s Law!

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14 minutes ago, Ejlertson said:

Damn, that hit teh nail on the head on why I likely never tried them. I mostly play solo. Having a dedicated team charachter is not something I´ll love playing.

Thank you for taking time to write the reply out to me anyway 🙂

No worries, its understandable. Dominators may be a better fit for you.

 

If you stick to Controllers: Grav/, Mind/ and Fire/ are are your best options for single target damage, Plant/ and Fire/ are best for AoE damage. Illusion/(Perma PA) and Earth/(with certain pairs) can take on AVs. You can check this recent thread for Controller options too: Solo Controller options

 

Edited by 5099y_74c05
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-Main Controllers-

Dark/Time/Primal   Earth/Thermal/Ice   Electric/Poison/Mu   Fire/Dark/Fire   Gravity/Kin/Mace   Ice/Rad/Ice   Illusion/Traps/Mace   Mind/TA/Psionic   Plant/Storm/Ice


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Gravity/Time will basically play like a Time Defender that has a mass Stun + Teleport power and a pet instead of AoE blasts and a nuke. There's a bit more to it than that, but that's the big picture. 

Edited by oedipus_tex

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So so so gravity is like VWOOSH! And time is like ZZIMMMM, WOW! And you just pick things up and smash 'em together or just smush them in place and hey, wanna ride bikes?

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4 hours ago, EmperorSteele said:

So so so gravity is like VWOOSH! And time is like ZZIMMMM, WOW! And you just pick things up and smash 'em together or just smush them in place and hey, wanna ride bikes?

Seriously. This answer just gave me a great, booming full out belly laugh and wins the internet for the day 🙂 Thank you for sucha wonderfull start to my day.
And yes I´ll ride bikes with you 😄

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Before you post or reply to anything online allways remember Wheaton´s Law!

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I play a grav/ dom and the grav powers are not so benign. crush, lift and propel can be slotted to become quite strong attacks, and further enhanced when your enemies are under the effects of gravity distortion. grav distortion and grav distortion fields are also strong enough to hold down AVs. I haven't played around with dimensional shift too much to give advise, but wormhole is fun. the pet is kinda meh, but comes in useful sometimes.

I don't have a /time controller, but I think it's similar to a time/ defender, which is broken in a good way. you can carry the entire team with it. So you can pretty much focus on team support, which comes easy with /time's set of powers, and still not be busy enough to sneak in a few damaging attacks in.

The problem I usually encounter with doms, defenders and controllers is that they have so many great powers that I have trouble choosing with the limited power picks we are given. On one dom, I sacrificed def/res and getting mezzed just to take most of the primary and secondary powers. And she's still quite tough... more than survivable, especially on a team. Solo is a bit slower and harder (requires a bit of strategic thinking--like don't go Leroy Jenkins on a mob), but still able to hold her own on +2x4.

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Im not saying I just made a Grav/Time Controller called Prof. Timestein.


Im also not saying I just level her to lvl 7.
But IF I had, I would talk about how amusing it is to use Lift and Propel while running around with Speed of sound and Jaunt.
At least Im imagineing it would be because I did definately not do it...

Edited by Ejlertson
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Before you post or reply to anything online allways remember Wheaton´s Law!

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16 hours ago, Ejlertson said:

Damn, that hit teh nail on the head on why I likely never tried them. I mostly play solo. Having a dedicated team charachter is not something I´ll love playing.

Thank you for taking time to write the reply out to me anyway 🙂

Grav/Time can solo very easily, but it doesn't pick up speed until 27 or so, when you have Wormhole on a decent recharge. 

 

Once Wormhole is fully armed and operational, you pretty much stop taking damage while soloing; besides just repositioning mobs, WH is also an AoE stun.  Drop the mob where you want them, hit them with Crushing Field to keep them from wandering, and proceed to beat the poo out of them.  Any bosses disagree with you, you have two ST holds to keep them buttoned down.

 

Aside from the standard ST/AoE Immobilize and Holds that most primaries get, Grav also has Lift and Propel, extra ST damage powers what benefit from Containment and a mechanic called Impact where extra damage is applied to critters that have been mezzed. 

 

Time gives you extra holds, heals and buffs that affect yourself, and some decent debuffs on top of that.

 

Stick it out past 26, then proc out Crushing Field, and use the KB:KD enhancement in Wormhole, and you'll be soloing like a crazy person.  For extra melting fun, go Stone Mastery for the epic, where you can get two proc bombs in Fissure and Seismic Smash.  With your -Res from Time, Seismic Smash will routinely hit orange cons for 1300 every 8s. It's amazing.

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Indom 50s: Burner Account (Fire/FF Ctrl) | Dr. Unconventional (Ill/Dark Ctrl) | Lawn Boy (Plant/Nat Ctrl) | Magma Lad (Fire/Kin Ctrl) | Metcalf (Grav/Kin Ctrl) | IcyBM (Ice/Trap Ctrl) | Jim With The Weather (Ice/Storm Ctrl) | Dr. Jonas (Mind/Poison Ctrl) | Coldwire (Elec/Cold Ctrl) | Pyrotoxin (Fire/Poison Ctrl) | Flatgrass (Earth/Poison Ctrl) | Voltswagen (Dark/EA Ctrl) | Time Vampire (Grav/Time Ctrl) | Tootboy (Fire/FF Ctrl) | Polarrhoid (Ice/TA Ctrl) | LoLEnEn (En/En Blast) | Draw (Rad/Rad Def) | Destroyo (Bots/Trap MM) | Con Carne (Rad/Bio Brute) | Senor Smoke (Rad/Fire Brute) | Something Else (TW/Bio Scrap) | Thermador (Rad/Fire Brute) | Electrovox (EA/Son Def) Danzigawatt (Demons/EA MM) | Costumed Adventurer (Fire/EA Ctrl) | Obscured Face Guy (Dark/Storm Ctrl) | Ohm Gott (EA/Dark Def) | Full Recharge (Fire/Storm Ctrl) Spacegrass (Fire/Nat Ctrl) Embarrassing Wetness (Water/EA Corr) Weather Permitting (Ill/Storm Ctrl) Herr Fryer (Fire/Traps Ctrl) Rainiac (Grav/Storm Ctrl) Stokes (Fire/TA Ctrl) Dismembrandt (DB/Bio Scrap) Multidudes (Ill/Traps Ctrl) Meshuggenaut (Inv/RM tank) Miss October (Grav/Dark Ctrl) Spastic Colonial (Elec/Dark Ctrl) Heroic Pyromaniac (Fire/En Blast) Gigantic Robot (TW/Fire Brutermore in the pipe... 

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On 10/16/2020 at 6:24 AM, Ejlertson said:

Im not saying I just made a Grav/Time Controller called Prof. Timestein.


Im also not saying I just level her to lvl 7.
But IF I had, I would talk about how amusing it is to use Lift and Propel while running around with Speed of sound and Jaunt.
At least Im imagineing it would be because I did definately not do it...

While leveling I recommend trying every power (at least on Test server) to see if you get utility out of them. You can always respec out of powers later. Grav/ Dimension Shift is usually skipped and can be disruptive if teammates don't understand they need to step into the bubble to engage the enemies within; its still useful even if its misunderstood. /Time is a little trickier and a much tighter build. It will depend on your playstyle and what role you wish to fulfill on teams. I've seen Time's Juncture (requires close range combat PBAoE Debuff), Temporal Selection (good boost to allies), and Distortion Field (TAoE debuff and control) skipped on a several builds posted around here. Time Stop is another where stacking holds isn't as valuable to some players; you can take out bosses with this power and it makes a great PROC power. You'll have to determine if these powers have utility for you and fit into your build goals.

 

If you end up liking the toon make sure you check out the "PROC Monster" Threads if you haven't seen them already. It may inspire you with ideas to boost your damage output. Generally speaking Controllers build for high global recharge and PROC out a few key powers. Its worth noting that /Time/Primal gets big benefit from stacking PowerBoost + Farsight. This adds a significant additional layer of passive protection to what is already provided by your mainstay active controls and debuffs and can allow you to softcap if desired.

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-Main Controllers-

Dark/Time/Primal   Earth/Thermal/Ice   Electric/Poison/Mu   Fire/Dark/Fire   Gravity/Kin/Mace   Ice/Rad/Ice   Illusion/Traps/Mace   Mind/TA/Psionic   Plant/Storm/Ice


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On 10/16/2020 at 6:23 AM, roleki said:

Aside from the standard ST/AoE Immobilize and Holds that most primaries get, Grav also has Lift and Propel

Bonus fun is Propel does AoE knockdown. So you sneak up to a spawn, throw a rusty Chevy at them and half the spawn falls down while then the half looks on in horror and you cackle like a maniac.

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On 10/15/2020 at 9:46 AM, Ejlertson said:

I 've never played a controller before so tell me what i need to know, but use small words

Attack bad guy once, do normal damage. Attack twice, do double damage.

Controllers get containment for their inherent power, so anything that has a control applied you do double damage on the next attack.

So I throw out the mass Immob then the single target attacks and those do double damage, defeating dummies decisively. As long as you keep a control on the enemies you keep doing double damage.

 

 

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