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Dekordius

How much inf do you make per hour on the AH?

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Title. Whatever your chosen method of making money is, how time efficient is it?

 

To be transparent, I'm attempting to get a feel for whether or not there exist methods with significantly better time to inf ratios as compared to my current system.

 

EDIT: By my own rough estimates, I am making somewhere in the range of 300-500 million an hour.

Edited by Dekordius

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It's difficult to quantify it in an apples to apples basis with something like farming.  You can hop on at 1pm, farm until 2pm, and count your inf.  But you can't hop on at 1pm, spend 60 minutes in the AH, then profit.  

 

My experience though is that in terms of actual minutes spent, marketing blows everything else away.


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It's certainly harder to estimate, but depending on what you do, you can estimate it by gauging time spent on the AH in the last session to the money collected in this one (or a ballpark average of this over time).

 

This should roughly be possible even if you perform long-term sales, so long as you've been implementing your current system longer than it takes for your most long-term investment to sell.

 

That said, unless you're keeping spreadsheets, this amounts to a *very* rough estimate.

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If I play converter roulette with crafting enhancements and then converting, I’ll typically make about 100 million/hour.  

 

My one toon though has made a billion inf in the last month just logging in about 5 minutes a day.  She typically buys more expensive things in lower volume for just over half the going  price, and resells for the full price.  Some days she might buy and resell 8 or more things, other days none.  She gets more bites on weekends. But it’s literally log in, collect inf, relist anything she has bought, and logout. 

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I will go based on actual time spent on the market including crafting time, but not time spent waiting for item to sale.

 

My latest full turnaround session took less than 10 minutes crafting, converting, and placing on the market. I made a little over 135m after taking fees out when I picked up the inf on the sold items the next day. So that would equate to ~810m per hour.  Taking out original crafting costs drops that to about 400m per hour. 
 

That said, I only spend about 10-15 mins on the market 2-3 times a week. So I don’t actually earn all that much. If I actually spent hours on it I would have much more than I do. 

Edited by Saikochoro

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I think you need to distinguish between revenue (collecting sales) and profit (net of costs including materials, crafting fees, cost of converters).  For the most part, I don't record keep unless it's for a specific project -- it's too much like work!

 

For my 24-hour challenge, which was primarily rare roulette, I netted approximately 2mm in profit per IO after all costs.  Then it just comes down to how many transactions you can execute per minute.  Rare roulette is probably a lot slower in terms of transactions per minute than most niche marketing, and it might be less profitable as well.

 

There's also the aspect of actual time passing.  I tend towards markets (and pricing) that I can expect to have made most if not all of my sales by my next login for that alt.  If I'm going to do something, for example, with a lot of Hero Packs, then I know it's going to take me more than a few days to make my sales, so I price accordingly. 

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Who run Bartertown?

 

See this link for my giveaway!  FREEMoney!

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Thank you all for the replies; it is illuminating to both to see numbers and hear the general terms of how others perform their tasks.

 

I am referring to profit; my present system is converter roulette, but with specific parameters set to minimize time spent and maximize effective profit. For the most part, my efforts have been focused on reducing the number of decisions I need make during the process, which has *significantly* improved my rate of inf acquisition.

 

From this, it seems worthwhile to try to find a "market niche" to invest in for a while- though I have my doubts as to how well that approach lends itself to mass retail.

 

I appreciate the interest, and wish everyone good luck.

Edited by Dekordius
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how does converter roulette specifically work? I'm not very familiar with all the IO changing techniques. How does that make a profit?

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Say you start off with a common yellow IO; Springfoot: Endurance.   Not worth much by itself.

 

Convert Out of Set by Type to something that is rare (Orange), perhaps it converts to Celerity: Stealth.

 

That is worth a bit more.  Maybe you want to sell this one or try for something better.

 

Convert Out of Set by Rarity.  Maybe you get lucky and hit Luck of the Gambler: +7.5% Recharge Speed on the first roll.  Or perhaps you get another not so good IO.

 

I'll roll a few times to try to get into a category that I know sells; Health, Resists, Defense, etc.  

 

Once I get to the category I go back to Converting Out of Set Type and then maybe I will do a few In Set Conversions to get something that sells really well.

 

 

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On 10/19/2020 at 8:09 AM, Umagon 23 said:

how does converter roulette specifically work? I'm not very familiar with all the IO changing techniques. How does that make a profit?

Usually you buy a lower level yellow recipe to keep crafting costs low. I use level 31 as I like the rare options in that level range. I then convert by type to get to rare, and then by rarity until I get a rate that sells for 2m+. 
 

At level 31, there are good rares in melee, pbaoe, ranged, resists, defense, healing, end mod, and a few others. So you don’t often have to use a lot of conversions to get to a good one. I think it is generally a bad idea to chase specific IOs, especially chasing within a set as that can waste a lot of converters. Only time I’ll use some extra converters is to change a defense IO to LOTG, but I don’t chase the +rech one. 
 

This can be very profitable, and it can pretty much always be done because it isn’t a niche. It is diversified so you can do it even if everyone else is. It is just somewhat slower than niches because of the number of clicks involved. 

Edited by Saikochoro

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hmm okay that makes sense. i need to play with converters.  I'll also read over that quick and dirty threat that ura linked. I need to read up! thank you! this is all very interesting!

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12 hours ago, Dekordius said:

 

 

I am referring to profit; my present system is converter roulette, but with specific parameters set to minimize time spent and maximize effective profit. For the most part, my efforts have been focused on reducing the number of decisions I need make during the process, which has *significantly* improved my rate of inf acquisition.

 

Systems/assembly lines really work.  If you can put 100 IOs into the market in 1-2 minutes, you are cooking with gas.

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Who run Bartertown?

 

See this link for my giveaway!  FREEMoney!

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On 10/18/2020 at 8:34 PM, Yomo Kimyata said:

There's also the aspect of actual time passing.  I tend towards markets (and pricing) that I can expect to have made most if not all of my sales by my next login for that alt.  If I'm going to do something, for example, with a lot of Hero Packs, then I know it's going to take me more than a few days to make my sales, so I price accordingly. 

Right. An hour of farming pays off immediately, and hour of AH can take days or weeks to pay in full. Looking at time spent in game, I find AH to be far superior. (Then again, I don't AFK farm, so those returns might be crazy high if "in game" just means time at the keyboard). 

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