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Posted (edited)

This is not a super damage build, I'll say that right off the bat.

 

Think of it like a Dark/Dark Defender with less utility powers but more damage and offensive pets.

 

I started messing about with the PBAoEs and two melee attacks, and while they up DPA a lot it feels like half the fight you're running around wasting time to line up cones, run into melee, run back out to reapply Fearsome Stare...  It just got tedious.  Travel time also cuts into your DPS, meaning you're not getting as much as it would seem just by adding the numbers up on paper.

 

Dark also has a lot harder time than other Dom Primaries in that it's perma-Stun is again this odd mix of melee and ranged.  For example, Fire Control slaps things with Flashfire and Fire Cages; game over.  Dark's Stun and Immob combo just doesn't feel good to use, personally.

 

So!  My choice was either to try and go melee OR ranged and still have the damage to solo well.  Remembering how fun it is to rot entire groups with the cone AoEs, I wound up going ranged.

 

Yeah, yeah, I know; I skipped Hasten.

 

I loathe Hasten.  I hate its sound, I hate it's VFX, I hate how it breaks your stance if you don't have a weapon to draw, but most of all I hate being FORCED to take Hasten.

 

I managed this build around using Ageless to hit perma-Dom instead.  Ageless Radial is also very nice in that it gives you the Debuff Resistance you have none of otherwise.  I knew I was going to have to take Hasten or Ageless, and Ageless seemed more useful in the added effects it brings.  You could drop Concealment and take Hasten in place of Shadow Field, I guess, but you lose the full stealth Invisibility+Sprint give.  Perma-Dom's most useful for me in endgame, which means I've already got Ageless available.  For lower level stuff it's the debuffs and your Defense that do the real work.

 

Also don't forget the 20% +recharge SG base buff you can get.

 

Homecoming honestly needs to revisit Dominators; it's not a well-designed AT if they're so utterly dependent on a near-mandatory Pool Power or Incarnate to play competitively endgame.  /rant

 

My attacks wound up as:

Dark Grasp (nearly mandatory ST Hold)

Life Drain (damage and sustain)

Moonbeam (best DPA in set)

Living Shadows (shackle and debuff)

Nightfall (AoE damage and debuff)

Fearsome Stare (mez and main debuff)

***For leveling, I use Dark Blast until I have Life Drain, and Gloom until I have Moonbeam.  Blast and Gloom are good to have for exemping, but both are outclassed later on.***

 

Haunt is set up to do reliable damage, and is easily perma once you've got Ageless T4.  I've got Umbra Beast with the two most relevant procs to further increase its damage.  Proccing pets is something I learned the effectiveness of on Masterminds; it works the same here for Dom.  Some people prefer all Dom damage to be from the player only, but I really enjoy the pets too much to skip them.

 

Defense is about 39% to S/L, 36% to E, and 29% to Ranged.  This means you can hit softcap to S/L/E (which are the most common damage types) with a single Fearsome Stare for 15 seconds.  By that time you'll have your Living/Nightfall combo going to maintain softcap.  Ranged will be more variable, but you will be close to softcap against focused targets there too.  At level 50 you're healing for 163HP with every Life Drain.

 

Cheers!

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Dark Assault
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Dark Grasp -- Apc-Acc/Dmg/Rchg:50(A), Apc-Acc/Rchg:50(5), Apc-Dmg/Rchg:50(5), Apc-Dmg/EndRdx:50(7), Apc-Dam%:50(7)
Level 1: Dark Blast -- HO:Nucle(A)
Level 2: Living Shadows -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(9), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(11), SprAscoft-EndRdx/Rchg:50(11), SprAscoft-Rchg/+Dmg%:50(13)
Level 4: Gloom -- HO:Nucle(A)
Level 6: Hover -- HO:Micro(A), Ksm-ToHit+:30(50)
Level 8: Fearsome Stare -- CldSns-Acc/EndRdx/Rchg:30(A), CldSns-Acc/Rchg:30(17), CldSns-Acc/ToHitDeb:30(19), CldSns-ToHitDeb/EndRdx/Rchg:30(19), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(21), SprDmnGrs-Rchg/Fiery Orb:50(21)
Level 10: Night Fall -- Rgn-Acc/Dmg/Rchg:50(A), Rgn-Acc/Rchg:50(15), Rgn-Dmg/Rchg:50(17), Rgn-Dmg/EndRdx:50(23), Rgn-Knock%:50(23), DmpSpr-ToHitDeb/EndRdx:50(25)
Level 12: Fly -- Flight-I:50(A)
Level 14: Afterburner -- Flight-I:50(A)
Level 16: Gather Shadows -- RechRdx-I:50(A), RechRdx-I:50(25)
Level 18: Haunt -- ExpRnf-Acc/Dmg/Rchg:50(A), ExpRnf-Acc/Rchg:50(33), ExpRnf-Acc/Dmg:50(33), ExpRnf-EndRdx/Dmg/Rchg:50(33), SlbAll-Acc/Dmg/Rchg:50(34)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- GldArm-End/Res:50(A), GldArm-ResDam:50(27), GldArm-3defTpProc:50(27), StdPrt-ResDam/Def+:30(50), UnbGrd-Max HP%:50(50)
Level 24: Weave -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(29), RedFrt-Def:50(29), RedFrt-EndRdx:50(31), RedFrt-EndRdx/Rchg:50(31), LucoftheG-Def/Rchg+:50(31)
Level 26: Shadow Field -- UnbCns-Acc/Hold/Rchg:50(A), UnbCns-Acc/Rchg:50(34), UnbCns-Hold/Rchg:50(34), UnbCns-EndRdx/Hold:50(36), UnbCns-Dam%:50(36), CldSns-%Dam:30(36)
Level 28: Life Drain -- TchoftheN-Acc/Heal:50(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(37), TchoftheN-Acc/EndRdx/Rchg:50(37), TchoftheN-Heal:50(37), Dmg-I:50(39), Dmg-I:50(39)
Level 30: Maneuvers -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(39), RedFrt-Def:50(40), RedFrt-EndRdx:50(40), RedFrt-EndRdx/Rchg:50(40), LucoftheG-Def/Rchg+:50(42)
Level 32: Umbra Beast -- HO:Nucle(A), HO:Nucle(42), SlbAll-Dmg/EndRdx:50(42), SlbAll-Build%:50(43), CldSns-%Dam:30(43)
Level 35: Moon Beam -- StnoftheM-Dmg/EndRdx/Rchg:50(A), StnoftheM-Acc/Dmg:50(43), StnoftheM-Dmg/EndRdx:50(45), StnoftheM-Dmg/ActRdx/Rchg:50(45), StnoftheM-Dam%:50(45), Dvs-Acc/Dmg/EndRdx/Rchg:50(46)
Level 38: Scorpion Shield -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(46), RedFrt-Def:50(46), RedFrt-EndRdx:50(48), RedFrt-EndRdx/Rchg:50(48), LucoftheG-Def/Rchg+:50(48)
Level 41: Grant Invisibility -- ShlWal-ResDam/Re TP:50(A)
Level 44: Invisibility -- LucoftheG-Def/Rchg+:50(A)
Level 47: Tactics -- RctRtc-Pcptn:20(A)
Level 49: Vengeance -- Rct-ResDam%:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(3), Pnc-Heal/+End:50(13)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(3), EndMod-I:50(15)
Level 50: Intuition Radial Paragon 
Level 50: Void Radial Final Judgement 
Level 50: Spectral Radial Flawless Interface 
Level 50: Talons of Vengeance Radial Superior Ally 
Level 50: Ageless Radial Epiphany 
Level 50: Support Radial Embodiment 
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
------------

Edited by SableShrike

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