robobl4de Posted November 9, 2020 Posted November 9, 2020 (edited) It seems like it has a programmed follow action whenever it starts attacking the target so when it's powers are on cooldown it will just rush straight to the target exactly like a follow command. It makes it much less useful at lvl 50 since it's in constant danger. For a t9 power it really sucks when it gets into melee range and gets two shot. EDIT: According to someone on reddit from a year ago (It would be nice if this can be fixed in Issue 27): It's a general pet bug introduced around Issue 18-19 where ranged pets would run into melee if their attacks were on cooldown. Though curiously, this isn't an issue for Gravity's Singularity, which stays at range (maybe because its Kinetic-like Repel is an always-on toggle that prevents the bug). Anyway, it is a known bug and was on the table to be fixed on Live, but then the shutdown happened. Hopefully we'll see a fix on Homecoming. Edited November 9, 2020 by robobl4de
Force Redux Posted November 11, 2020 Posted November 11, 2020 I'd like to see this power reviewed too. Phantasm is derpy and gets killed frequently. @Force Redux on Everlasting ----- (read my guide) ----- Gather the Shadows: A Dark Miasma Primer for Masterminds
Ura Hero Posted November 11, 2020 Posted November 11, 2020 I have requested this repeatedly. Little shadow man is too squishy and has too long of a cooldown to try to be a tank in every fight.
CaptainSuper Posted November 13, 2020 Posted November 13, 2020 (edited) I got to to perma Phantom Army and respecced out of phantasm. He just dies every mob now anyway and he's not helping me at all. Not needed after perma phantom army is achieved. Edited November 13, 2020 by CaptainSuper
Force Redux Posted November 13, 2020 Posted November 13, 2020 6 minutes ago, CaptainSuper said: I got to to perma Phantom Army and respecced out of phantasm. He just dies every mob now anyway and he's not helping me at all. Not needed after perma phantom army is achieved. Only semi true. He's a T9 power and should be useful, just like other pets. Likewise, when solo or exemping down, the extra damage and aggro distraction are helpful. I'd like for both of us to find reasons to keep him... Rather than give up on the power 😔😔 @Force Redux on Everlasting ----- (read my guide) ----- Gather the Shadows: A Dark Miasma Primer for Masterminds
ScarySai Posted November 13, 2020 Posted November 13, 2020 Extend whatever fix this gets to any given ranged pet such as gun drone or Warshade essences and I'll be a happy guy. 1
CaptainSuper Posted November 17, 2020 Posted November 17, 2020 On 11/13/2020 at 9:34 AM, Force Redux said: Only semi true. He's a T9 power and should be useful, just like other pets. Likewise, when solo or exemping down, the extra damage and aggro distraction are helpful. I'd like for both of us to find reasons to keep him... Rather than give up on the power 😔😔 I love Phantasm for leveling, but now at 50, with a solid build, all my incarnate powers and buffs, perma Phantom Army, and Oil slick arrow as my big damage dealer, Phantasm is just a chore now to keep respawning. Don't have time for him. I have enough to click with TA. lol. On teams, or solo (at 54x8), he just dies every mob nearly, and I don't have a heal. Oil slick arrow and Phantom army keep me steamrolling. Really the Phantasm for me isn't much of a difference maker, with or without him. Except more to click. Now that is me, with my build and with Trick Arrows.... if I were Illusion/Rad, or maybe dark...sure... Phantasm may be far more useful and sturdy. No doubt!
Force Redux Posted November 17, 2020 Posted November 17, 2020 Trust me, 53 Ill/Rad here, he still needs to get himself killed. 😞 @Force Redux on Everlasting ----- (read my guide) ----- Gather the Shadows: A Dark Miasma Primer for Masterminds
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