Carnifax Posted November 10, 2020 Posted November 10, 2020 (edited) Back in the day on Live I managed to get a Grav/TA to level 50. I even ended up writing a guide for it (according to the Web Archive apparently while I had a 1 month old baby. That baby is now a teenager who eats all my food). Now that Grav was buffed and Trick Arrow is about to be I thought it'd be a good time to resurrect and replay this character. So, with an eye on the incoming changes and having had a breeze around PI on Beta I came up with this and was wondering if anyone has any changes they'd recommend. I know I don't have a Fire/NRG Epic but on beta I found my procced up Acid Arrow was pretty good at setting things aflame with Oil Slick so stuck with defensive shields (Def & -ToHit work together a bit better than resistance & -Damage). This follows my usual "No Winters and no / few Purples" cheapo ethos. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Quantum Arrow: Level 50 Technology ControllerPrimary Power Set: Gravity ControlSecondary Power Set: Trick ArrowPower Pool: SpeedPower Pool: FlightPower Pool: LeadershipAncillary Pool: Ice Mastery Hero Profile:Level 1: Lift -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(46)Level 1: Entangling Arrow -- Acc-I(A)Level 2: Gravity Distortion -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(7), BslGaz-Rchg/Hold(7), BslGaz-Acc/EndRdx/Rchg/Hold(9), GhsWdwEmb-Acc/Hold/Rchg(9)Level 4: Flash Arrow -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(11), DarWtcDsp-ToHitdeb/Rchg/EndRdx(11), DarWtcDsp-Rchg/EndRdx(13)Level 6: Propel -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(15), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(43)Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17)Level 10: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(19), BslGaz-Rchg/Hold(19), BslGaz-Acc/EndRdx/Rchg/Hold(21)Level 12: Dimension Shift -- RechRdx-I(A)Level 14: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)Level 16: Poison Gas Arrow -- RechRdx-I(A)Level 18: Gravity Distortion Field -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(21), BslGaz-Acc/EndRdx/Rchg/Hold(23), BslGaz-Acc/Rchg(23), GhsWdwEmb-Acc/Hold/Rchg(48)Level 20: Acid Arrow -- TchofLadG-%Dam(A), PstBls-Dam%(25), AchHee-ResDeb%(25), Bmbdmt-+FireDmg(42), JvlVll-Dam%(42), ShlBrk-%Dam(42)Level 22: Fly -- Flight-I(A)Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), DefBuff-I(43)Level 26: Wormhole -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(27), Stp-Acc/EndRdx(29), Stp-Stun/Rng(29), Stp-Acc/Stun/Rchg(31), SuddAcc--KB/+KD(31)Level 28: Disruption Arrow -- RechRdx-I(A), RechRdx-I(31)Level 30: Tactics -- GssSynFr--Build%(A)Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), SuddAcc--KB/+KD(34)Level 35: Oil Slick Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(37)Level 38: EMP Arrow -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(39), SprWiloft-EndRdx/Rchg(39), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(39), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(40), SprWiloft-Rchg/Dmg%(40)Level 41: Hibernate -- RechRdx-I(A)Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), DefBuff-I(45), StdPrt-ResDam/Def+(27), GldArm-3defTpProc(45), Ksm-ToHit+(46)Level 47: Ice Storm -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(50), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Containment Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(40)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34), EndMod-I(37)------------ Edited November 10, 2020 by Carnifax My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
Uun Posted November 10, 2020 Posted November 10, 2020 The Technology (or Magic) origin power can ignite the oil slick. Uuniverse
Carnifax Posted November 10, 2020 Author Posted November 10, 2020 5 hours ago, Uun said: The Technology (or Magic) origin power can ignite the oil slick. Yup, I used to have a bind for it (checks old thread...) /bind numpad0 "target_custom_next Oil Slick$$powexec_name Taser Dart" Although me-13-years-later is thinking I have the two commands the wrong way around. My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
Uun Posted November 11, 2020 Posted November 11, 2020 19 hours ago, Carnifax said: Although me-13-years-later is thinking I have the two commands the wrong way around. That's the way I have it and it works for me. Uuniverse
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