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Posted (edited)

Back in the day on Live I managed to get a Grav/TA to level 50. I even ended up writing a guide for it (according to the Web Archive apparently while I had a 1 month old baby. That baby is now a teenager who eats all my food). 

 

Now that Grav was buffed and Trick Arrow is about to be I thought it'd be a good time to resurrect and replay this character. So, with an eye on the incoming changes and having had a breeze around PI on Beta I came up with this and was wondering if anyone has any changes they'd recommend. 

 

I know I don't have a Fire/NRG Epic but on beta I found my procced up Acid Arrow was pretty good at setting things aflame with Oil Slick so stuck with defensive shields (Def & -ToHit work together a bit better than resistance & -Damage). 

 

This follows my usual "No Winters and no / few Purples" cheapo ethos. 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Quantum Arrow: Level 50 Technology Controller
Primary Power Set: Gravity Control
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Lift -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(46)
Level 1: Entangling Arrow -- Acc-I(A)
Level 2: Gravity Distortion -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(7), BslGaz-Rchg/Hold(7), BslGaz-Acc/EndRdx/Rchg/Hold(9), GhsWdwEmb-Acc/Hold/Rchg(9)
Level 4: Flash Arrow -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(11), DarWtcDsp-ToHitdeb/Rchg/EndRdx(11), DarWtcDsp-Rchg/EndRdx(13)
Level 6: Propel -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(15), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(43)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 10: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(19), BslGaz-Rchg/Hold(19), BslGaz-Acc/EndRdx/Rchg/Hold(21)
Level 12: Dimension Shift -- RechRdx-I(A)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 16: Poison Gas Arrow -- RechRdx-I(A)
Level 18: Gravity Distortion Field -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(21), BslGaz-Acc/EndRdx/Rchg/Hold(23), BslGaz-Acc/Rchg(23), GhsWdwEmb-Acc/Hold/Rchg(48)
Level 20: Acid Arrow -- TchofLadG-%Dam(A), PstBls-Dam%(25), AchHee-ResDeb%(25), Bmbdmt-+FireDmg(42), JvlVll-Dam%(42), ShlBrk-%Dam(42)
Level 22: Fly -- Flight-I(A)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), DefBuff-I(43)
Level 26: Wormhole -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(27), Stp-Acc/EndRdx(29), Stp-Stun/Rng(29), Stp-Acc/Stun/Rchg(31), SuddAcc--KB/+KD(31)
Level 28: Disruption Arrow -- RechRdx-I(A), RechRdx-I(31)
Level 30: Tactics -- GssSynFr--Build%(A)
Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), SuddAcc--KB/+KD(34)
Level 35: Oil Slick Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(37)
Level 38: EMP Arrow -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(39), SprWiloft-EndRdx/Rchg(39), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(39), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(40), SprWiloft-Rchg/Dmg%(40)
Level 41: Hibernate -- RechRdx-I(A)
Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), DefBuff-I(45), StdPrt-ResDam/Def+(27), GldArm-3defTpProc(45), Ksm-ToHit+(46)
Level 47: Ice Storm -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(50), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34), EndMod-I(37)
------------

 

Edited by Carnifax
Posted
5 hours ago, Uun said:

The Technology (or Magic) origin power can ignite the oil slick. 

Yup, I used to have a bind for it (checks old thread...)

 

/bind numpad0 "target_custom_next Oil Slick$$powexec_name Taser Dart"
 

Although me-13-years-later is thinking I have the two commands the wrong way around. 

Posted
19 hours ago, Carnifax said:

Although me-13-years-later is thinking I have the two commands the wrong way around. 

That's the way I have it and it works for me.

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