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Beam/Energy


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Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Technology Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Energy Manipulation
Power Pool: Concealment
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Charged Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(11), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(13)
Level 1: Power Thrust -- Empty(A)
Level 2: Cutting Beam -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(15), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(17), Artl-End/Rech/Rng(31)
Level 4: Stealth -- RedFrt-Def/EndRdx(A), RedFrt-Def(17), LucoftheG-Def/Rchg+(19), ShlWal-ResDam/Re TP(21)
Level 6: Disintegrate -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/EndRdx(25), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Rchg/Dmg%(48)
Level 8: Hover -- RedFrt-Def/EndRdx(A), RedFrt-Def(19), LucoftheG-Def/Rchg+(27)
Level 10: Fly -- WntGif-ResSlow(A)
Level 12: Lancer Shot -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(27), SprWntBit-Acc/Dmg/Rchg(29), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), SprWntBit-Rchg/SlowProc(31)
Level 14: Kick -- Empty(A)
Level 16: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(36)
Level 18: Penetrating Ray -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(33), Apc-Acc/Rchg(33), Apc-Dmg/EndRdx(34), Apc-Dam%(37), FrcFdb-Rechg%(37)
Level 20: Tough -- GldArm-End/Res(A), GldArm-Res/Rech/End(21), GldArm-ResDam(29), GldArm-3defTpProc(39), ImpArm-ResPsi(50)
Level 22: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(40), LucoftheG-Def/Rchg+(42)
Level 24: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(42), LucoftheG-Def/Rchg+(42)
Level 26: Piercing Beam -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(39), Artl-Acc/Rech/Rng(39), Artl-End/Rech/Rng(48)
Level 28: Tactics -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-EndRdx/Rchg(43), AdjTrg-ToHit/EndRdx(43)
Level 30: Assault -- EndRdx-I(A)
Level 32: Overcharge -- Artl-Acc/Dam(A), Artl-Dam/End(40), Artl-Dam/Rech(40), Artl-Acc/Dam/Rech(45), Artl-Acc/Rech/Rng(46), Artl-End/Rech/Rng(46)
Level 35: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 38: Total Focus -- Empty(A)
Level 41: Temp Invulnerability -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(43), Ags-ResDam(45), Ags-Psi/Status(45), StdPrt-ResDam/Def+(46)
Level 44: Aim -- GssSynFr--Rchg/EndRdx(A), GssSynFr--Build%(48)
Level 47: Build Up -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(50), AdjTrg-EndRdx/Rchg(50)
Level 49: Afterburner -- Rct-ResDam%(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-EndRdx(A), Clr-Stlth(7)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(5), Pnc-Heal/+End(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-EndMod(3), PwrTrns-+Heal(5)
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This is what I have so far.  Some of this is a bit concept based, but I can make changes to this (like Concealment).  Ranged I got Softcapped.  S/L Resist I got up there.

 

Not sure if there's ways to improve the build, so looking for thoughts on the build.

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