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A Picky DP/MC Build?


Cheapshot

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Has anyone out there cornered a solid Dual Pistols/Martial Combat build? I'm level 45 right now and I mostly solo.

 

I'm being picky here, but I have managed to not take any of the melee powers – favoring all of the ranged attacks from DP except suppressive fire. From Martial I have taken only Ki Push, Reach for the Limit, Reaction Time, and Inner Will.

 

I have found that Reaction Time a must-have power. Running many defensive toggles for survivability such as Tough, Weave, Combat Jumping, Acrobatics, and all the Leadership toggles. With Reaction Time (slotted up with End Mods), I get all the endurance I could want.

 

I also took Munitions Mastery to pick up Body Armor. No travel power desired, as this is a themed natural toon. And I'm sure stealth is a go-to, but I like seeing my awesome costume! (told you I was being picky)

 

I'm happy with how things are going so far running at +0/x5or6, but I'm looking for an end game build with set bonuses that will help push my character forward in the same direction. Any help is GREATLY appreciated.

Edited by Cheapshot
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It's not exactly what you wanted, but here's the end-game DP/MC build I scrounged off the boards at one point and may end up making (my guy's 49 and not set-IO'd out yet). 

You don't have to use the melee attacks, but their slotting helps hit the soft-caps to S/L def.  Suppressive Fire is taken as a proc-attack, which is why I put it late.  Mids (and Board comments) suggest it will do surprisingly high damage when proc'd out. 

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Technology Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Martial Combat
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Pistols -- SprWntBit-Acc/Dmg/Rchg(A), SprWntBit-Acc/Dmg(3), SprWntBit-Dmg/EndRdx/Acc/Rchg(3), SprWntBit-Dmg/Rchg(5), SprWntBit-Acc/Dmg/EndRdx(5), AchHee-ResDeb%(7)
Level 1: Ki Push -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(50)
Level 2: Dual Wield -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(11)
Level 4: Storm Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(13), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(15), Hct-Dam%(31), FrcFdb-Rechg%(34)
Level 6: Reach for the Limit 
Level 8: Swap Ammo 
Level 10: Bullet Rain -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), PstBls-Dam%(36), Bmbdmt-Dam(37), Ann-ResDeb%(37), FrcFdb-Rechg%(40)
Level 12: Burst of Speed -- SprBlsWrt-Dmg/Rchg(A), SprBlsWrt-Acc/Dmg/Rchg(42), Erd-%Dam(42), Erd-Dmg(43), Erd-Dmg/Rchg(43), FuroftheG-ResDeb%(43)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Dragon's Tail -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Acc/Dmg/EndRdx(17), Erd-%Dam(17), Erd-Dmg(19), Erd-Acc/Dmg/EndRdx/Rchg(19), FrcFdb-Rechg%(21)
Level 18: Executioner's Shot -- Apc-Dmg(A), Apc-Dam%(21), Apc-Dmg/EndRdx(23), ShlBrk-%Dam(29), TchofLadG-%Dam(31), GldJvl-Dam%(31)
Level 20: Boxing -- Acc-I(A)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), RctArm-ResDam(42), RctArm-ResDam/EndRdx(48), RctArm-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(48)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(25), ShlWal-ResDam/Re TP(25), Rct-ResDam%(27)
Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(27)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(29), RedFrt-Def/EndRdx(50)
Level 30: Inner Will -- Prv-Absorb%(A)
Level 32: Hail of Bullets -- Erd-%Dam(A), Arm-Dam%(33), Arm-Dmg(33), Arm-Dmg/EndRdx(33), Arm-Acc/Dmg/Rchg(34), Arm-Dmg/Rchg(34)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(36), RedFrt-Def/EndRdx(36)
Level 38: Eagles Claw -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(39), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), TchofDth-Dam%(40)
Level 41: Reaction Time -- ThfofEss-+End%(A)
Level 44: Suppressive Fire -- UnbCns-Acc/Rchg(A), GldJvl-Dam%(45), UnbCns-Dam%(45), GhsWdwEmb-Dam%(45), NrnSht-Dam%(46), GldNet-Dam%(50)
Level 47: Super Speed -- BlsoftheZ-ResKB(A)
Level 49: Super Jump -- WntGif-ResSlow(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Clr-Stlth(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A)
Level 8: Chemical Ammunition 
Level 8: Cryo Ammunition 
Level 8: Incendiary Ammunition 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 50: Musculature Core Paragon 
Level 50: Barrier Core Epiphany 
Level 50: Melee Core Embodiment 
Level 50: Degenerative Core Flawless Interface 
Level 50: Mighty Radial Final Judgement 
------------

 

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Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Gunfucius: Level 50 Natural Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Martial Combat
Power Pool: Force of Will
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Pistols 
*  (A) Thunderstrike - Accuracy/Damage
*  (3) Thunderstrike - Accuracy/Damage/Endurance
*  (7) Thunderstrike - Damage/Recharge
*  (7) Thunderstrike - Accuracy/Damage/Recharge
*  (9) Thunderstrike - Damage/Endurance/Recharge
*  (48) Thunderstrike - Damage/Endurance


Level 1: Ki Push 
*  (A) Force Feedback - Chance for +Recharge


Level 2: Dual Wield 
*  (A) Thunderstrike - Accuracy/Damage
*  (3) Thunderstrike - Damage/Endurance
*  (9) Thunderstrike - Damage/Recharge
*  (11) Thunderstrike - Accuracy/Damage/Recharge
*  (11) Thunderstrike - Damage/Endurance/Recharge
*  (27) Thunderstrike - Accuracy/Damage/Endurance


Level 4: Reach for the Limit 
Level 6: Empty Clips 
*  (A) Artillery - Endurance/Recharge/Range
*  (13) Artillery - Accuracy/Recharge/Range
*  (13) Artillery - Accuracy/Damage/Recharge
*  (15) Artillery - Damage/Recharge
*  (37) Artillery - Damage/Endurance
*  (43) Artillery - Accuracy/Damage


Level 8: Bullet Rain 
*  (A) Force Feedback - Chance for +Recharge
*  (15) Overwhelming Force - Accuracy/Damage
*  (17) Overwhelming Force - Endurance/Recharge
*  (17) Overwhelming Force - Accuracy/Damage/Endurance
*  (34) Overwhelming Force - Damage/Endurance/Recharge
*  (42) Overwhelming Force - Accuracy/Damage/Endurance/Recharge


Level 10: Burst of Speed 
*  (A) Superior Blaster's Wrath - Accuracy/Damage
*  (19) Superior Blaster's Wrath - Damage/Recharge
*  (19) Superior Blaster's Wrath - Accuracy/Damage/Recharge
*  (45) Superior Blaster's Wrath - Accuracy/Damage/Endurance
*  (45) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
*  (46) Superior Blaster's Wrath - Recharge/Chance for Fire Damage


Level 12: Swap Ammo 
Level 14: Storm Kick 
*  (A) Mako's Bite - Chance of Damage(Lethal)
*  (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge
*  (33) Mako's Bite - Accuracy/Endurance/Recharge
*  (34) Mako's Bite - Damage/Recharge
*  (34) Mako's Bite - Damage/Endurance
*  (37) Mako's Bite - Accuracy/Damage


Level 16: Dragon's Tail 
*  (A) Force Feedback - Chance for +Recharge
*  (21) Fury of the Gladiator - Chance for Res Debuff
*  (39) Fury of the Gladiator - Accuracy/Damage
*  (39) Fury of the Gladiator - Damage/Recharge
*  (50) Obliteration - Chance for Smashing Damage


Level 18: Executioner's Shot 
*  (A) Thunderstrike - Accuracy/Damage
*  (23) Thunderstrike - Damage/Endurance/Recharge
*  (23) Thunderstrike - Accuracy/Damage/Recharge
*  (25) Thunderstrike - Accuracy/Damage/Endurance
*  (37) Thunderstrike - Damage/Endurance
*  (40) Thunderstrike - Damage/Recharge


Level 20: Reaction Time 
*  (A) Performance Shifter - Chance for +End
*  (21) Performance Shifter - EndMod


Level 22: Mighty Leap 
*  (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 24: Combat Jumping 
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
*  (25) Luck of the Gambler - Defense
*  (42) Unbounded Leap - +Stealth


Level 26: Piercing Rounds 
*  (A) Artillery - Accuracy/Damage
*  (36) Artillery - Damage/Endurance
*  (39) Artillery - Damage/Recharge
*  (40) Artillery - Accuracy/Damage/Recharge
*  (40) Artillery - Accuracy/Recharge/Range
*  (43) Artillery - Endurance/Recharge/Range


Level 28: Inner Will 
*  (A) Numina's Convalesence - +Regeneration/+Recovery
*  (29) Numina's Convalesence - Heal
*  (29) Numina's Convalesence - Heal/Endurance/Recharge
*  (31) Numina's Convalesence - Heal/Recharge
*  (31) Numina's Convalesence - Endurance/Recharge
*  (31) Numina's Convalesence - Heal/Endurance


Level 30: Weaken Resolve 
*  (A) Accuracy IO


Level 32: Hail of Bullets 
*  (A) Superior Defiant Barrage - RechargeTime/+Status
*  (33) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
*  (33) Superior Defiant Barrage - Accuracy/Damage/Endurance
*  (36) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
*  (36) Superior Defiant Barrage - Damage/RechargeTime
*  (45) Superior Defiant Barrage - Accuracy/Damage


Level 35: Personal Force Field 
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 38: Eagles Claw 
*  (A) Mako's Bite - Chance of Damage(Lethal)
*  (42) Mako's Bite - Accuracy/Damage
*  (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
*  (46) Mako's Bite - Accuracy/Endurance/Recharge
*  (46) Mako's Bite - Damage/Recharge
*  (48) Mako's Bite - Damage/Endurance


Level 41: Unleash Potential 
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 44: Temp Invulnerability 
*  (A) Gladiator's Armor - TP Protection +3% Def (All)
*  (48) Gladiator's Armor - Resistance
*  (50) Gladiator's Armor - End/Resist
*  (50) Gladiator's Armor - Recharge/Resist


Level 47: Hasten 
*  (A) Recharge Reduction IO


Level 49: Force of Nature 
*  (A) Steadfast Protection - Resistance/+Def 3%


Level 1: Brawl 
*  (A) Empty


Level 1: Defiance 
Level 1: Prestige Power Dash 
*  (A) Empty


Level 1: Prestige Power Slide 
*  (A) Empty


Level 1: Prestige Power Quick 
*  (A) Empty


Level 1: Prestige Power Rush 
*  (A) Empty


Level 1: Prestige Power Surge 
*  (A) Empty


Level 1: Sprint 
*  (A) Jumping IO


Level 2: Rest 
*  (A) Empty


Level 4: Ninja Run 
Level 2: Swift 
*  (A) Run Speed IO


Level 2: Health 
*  (A) Miracle - +Recovery
*  (5) Regenerative Tissue - +Regeneration


Level 2: Hurdle 
*  (A) Jumping IO


Level 2: Stamina 
*  (A) Performance Shifter - Chance for +End
*  (5) Performance Shifter - EndMod


Level 12: Chemical Ammunition 
Level 12: Cryo Ammunition 
Level 12: Incendiary Ammunition 
Level 50: Musculature Core Boost 
Level 50: Barrier Core Epiphany 
Level 1: Quick Form 
------------

 This is my current take, perhaps it will help your thought process.

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