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Posted

I am playing around with an origin story and the closest I can come in CoX to the character is Inv/EM Tank.

 

I have been toying with the idea for a while but just solidified my decision. 

 

I will start with one of Hyperstrikes templates for INV and try to throw something together,

 

I usually build Brutes, and am....well, decent.  Not great lol.

 

My question (finally!) is about how to build towards Tankyness more than anything else.  What tips and tricks can you offer up to guide me towards this?  Again, I am a moderately proficient builder but usually build damage oriented Brutes.  So, what breakpoints beyond softcap should I look at?  Also, what is the incarnate softcap again lol?

 

Thanks for any tips.

Posted
53 minutes ago, Snarky said:

I am playing around with an origin story and the closest I can come in CoX to the character is Inv/EM Tank.

 

I have been toying with the idea for a while but just solidified my decision. 

 

I will start with one of Hyperstrikes templates for INV and try to throw something together,

 

I usually build Brutes, and am....well, decent.  Not great lol.

 

My question (finally!) is about how to build towards Tankyness more than anything else.  What tips and tricks can you offer up to guide me towards this?  Again, I am a moderately proficient builder but usually build damage oriented Brutes.  So, what breakpoints beyond softcap should I look at?  Also, what is the incarnate softcap again lol?

 

Thanks for any tips.

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Nova Infinitum: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-EndRdx/Rchg(7), UnbGrd-Rchg/ResDam(27), ImpArm-ResPsi(43)
Level 1: Barrage -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(13), SprGntFis-Dmg/EndRdx/Rchg(33), SprGntFis-Acc/Dmg/EndRdx/Rchg(34), SprGntFis-Acc/Dmg/Rchg(50), SprGntFis-Rchg/+Absorb(50)
Level 2: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(5), Prv-Absorb%(40), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(46)
Level 4: Fly -- BlsoftheZ-ResKB(A)
Level 6: Energy Punch -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(7), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Dmg/EndRdx/Rchg(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(15), SprMghoft-Rchg/Res%(42)
Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(11), UnbGrd-Max HP%(11), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 10: Combat Jumping -- Rct-ResDam%(A)
Level 12: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(29), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(39), ImpArm-ResPsi(40)
Level 14: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(39), ImpArm-ResPsi(42)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Invincibility -- GssSynFr--Build%(A), ShlWal-Def(19), ShlWal-Def/EndRdx(19), ShlWal-Def/EndRdx/Rchg(25), ShlWal-Def/Rchg(48)
Level 20: Total Focus -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(36)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(34), UnbGrd-EndRdx/Rchg(34), ImpArm-ResPsi(45)
Level 26: Resist Physical Damage -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(27), ImpArm-ResPsi(29)
Level 28: Build Up -- GssSynFr--ToHit/Rchg(A)
Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(31), ShlWal-Def(40), ShlWal-ResDam/Re TP(45)
Level 32: Tough Hide -- LucoftheG-Def/Rchg+(A)
Level 35: Whirling Hands -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50)
Level 38: Energy Transfer -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(39), TchofDth-Dmg/Rchg(42), TchofDth-Acc/Dmg/EndRdx(43), TchofDth-Dmg/EndRdx/Rchg(45), TchofDth-Dam%(48)
Level 41: Focused Accuracy -- GssSynFr--ToHit/EndRdx(A)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Hover -- LucoftheG-Def/Rchg+(A)
Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(33), NmnCnv-Regen/Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Mighty Radial Final Judgement 
Level 50: Ageless Radial Epiphany 
Level 50: Melee Core Embodiment 
Level 50: Degenerative Core Flawless Interface 
Level 50: Agility Core Paragon 

Posted

Try that, its based on beta and I edited mids to make the powers work, so it likely won't open but its a solid build with good damage, you could swap a few things to add power crash if you wanted.

 

It's pretty much unkillable unless you faint for about an hour or two and you still have a betyer than average shot to still be standing then. :-)

  • Thanks 1
Posted
19 hours ago, Infinitum said:

Try that, its based on beta and I edited mids to make the powers work, so it likely won't open but its a solid build with good damage, you could swap a few things to add power crash if you wanted.

 

It's pretty much unkillable unless you faint for about an hour or two and you still have a betyer than average shot to still be standing then. 🙂

There's...no taunt?

 

Interesting.

Posted
50 minutes ago, FiveDiamondJack said:

There's...no taunt?

 

Interesting.

You can swap a few things around if you like, but you really dont need it.  I dont ever take it anymore.  Its not wrong if you do or dont, just my personal preference.

Posted (edited)

I would probably swap the touch of death set with a Hecatomb set and a Winters gift slow resistance into fly. Being slowed isn't fun and the KB of invuln is pretty good especially with good defence.

 

3 set SAvalanche and 3 set Eradication into Whirling hands.

 

You could always drop afterburner to pick up taunt if you wished. Or take super jump, taunt and maneuvers instead of fly, hover and afterburner.

 

Either way it will be a very strong tanker.

Edited by Gobbledegook
Posted
19 minutes ago, Infinitum said:

You can swap a few things around if you like, but you really dont need it.  I dont ever take it anymore.  Its not wrong if you do or dont, just my personal preference.

I don't think I'm actually quite good enough to tank without Taunt, but admittedly, I've never tried to.

Posted (edited)
1 hour ago, Infinitum said:

You can swap a few things around if you like, but you really dont need it.  I dont ever take it anymore.  Its not wrong if you do or dont, just my personal preference.

I made a few small changes in your build @Infinitum. What do you think? You can just slot your flight powers back in if you wished.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Nova Infinitum: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-EndRdx/Rchg(7), UnbGrd-Rchg/ResDam(27), ImpArm-ResPsi(43)
Level 1: Barrage -- SprGntFis-Acc/Dmg(A), SprGntFis-Rchg/+Absorb(7), SprGntFis-Dmg/Rchg(13), TchofDth-Dam%(33), TchofDth-Acc/Dmg/EndRdx(34)
Level 2: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(40), Prv-Heal/Rchg(46)
Level 4: Super Jump -- WntGif-ResSlow(A)
Level 6: Energy Punch -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Dmg/EndRdx/Rchg(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(15), SprMghoft-Dmg/Rchg(34), SprMghoft-Rchg/Res%(42)
Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(11), UnbGrd-Max HP%(11)
Level 10: Combat Jumping -- Rct-ResDam%(A)
Level 12: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(29), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(39), ImpArm-ResPsi(40)
Level 14: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(39), ImpArm-ResPsi(42)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Invincibility -- GssSynFr--Build%(A), ShlWal-Def(19), ShlWal-Def/EndRdx(19), ShlWal-Def/EndRdx/Rchg(25), ShlWal-Def/Rchg(48)
Level 20: Total Focus -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(36)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), ImpArm-ResPsi(45)
Level 26: Resist Physical Damage -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(27), ImpArm-ResPsi(29)
Level 28: Build Up -- GssSynFr--ToHit/Rchg(A)
Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(31), ShlWal-Def(40), ShlWal-ResDam/Re TP(45)
Level 32: Tough Hide -- LucoftheG-Def/Rchg+(A)
Level 35: Whirling Hands -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(37), SprGntFis-Dmg/EndRdx/Rchg(48), SprGntFis-Acc/Dmg/Rchg(50)
Level 38: Energy Transfer -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(42), Hct-Dmg/EndRdx(43), Hct-Acc/Rchg(45), Hct-Dam%(48)
Level 41: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(50), SprWntBit-Dmg/EndRdx/Acc/Rchg(50)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 47: Tactics -- GssSynFr--ToHit/EndRdx(A)
Level 49: Taunt -- Taunt-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(33), NmnCnv-Regen/Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Mighty Radial Final Judgement 
Level 50: Ageless Radial Epiphany 
Level 50: Degenerative Core Flawless Interface 
Level 50: Agility Core Paragon 
Level 50: Assault Radial Embodiment 
------------

 

Or closer to your build.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Nova Infinitum: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-EndRdx/Rchg(7), UnbGrd-Rchg/ResDam(27), ImpArm-ResPsi(43)
Level 1: Barrage -- SprGntFis-Acc/Dmg(A), SprGntFis-Rchg/+Absorb(7), SprGntFis-Dmg/Rchg(13), TchofDth-Dam%(33), TchofDth-Acc/Dmg/EndRdx(34)
Level 2: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(40), Prv-Heal/Rchg(46)
Level 4: Fly -- WntGif-ResSlow(A)
Level 6: Energy Punch -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Dmg/EndRdx/Rchg(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(15), SprMghoft-Dmg/Rchg(34), SprMghoft-Rchg/Res%(42)
Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(11), UnbGrd-Max HP%(11), UnbGrd-ResDam/EndRdx/Rchg(50)
Level 10: Combat Jumping -- Rct-ResDam%(A)
Level 12: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(29), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(39), ImpArm-ResPsi(40)
Level 14: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(39), ImpArm-ResPsi(42)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Invincibility -- GssSynFr--Build%(A), ShlWal-Def(19), ShlWal-Def/EndRdx(19), ShlWal-Def/EndRdx/Rchg(25), ShlWal-Def/Rchg(48)
Level 20: Total Focus -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(36)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), ImpArm-ResPsi(45), Ags-Psi/Status(50)
Level 26: Resist Physical Damage -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(27), ImpArm-ResPsi(29)
Level 28: Build Up -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(46)
Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(31), ShlWal-Def(40), ShlWal-ResDam/Re TP(45)
Level 32: Tough Hide -- LucoftheG-Def/Rchg+(A)
Level 35: Whirling Hands -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(37), SprGntFis-Dmg/EndRdx/Rchg(48), SprGntFis-Acc/Dmg/Rchg(50)
Level 38: Energy Transfer -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(42), Hct-Dmg/EndRdx(43), Hct-Acc/Rchg(45), Hct-Dam%(48)
Level 41: Focused Accuracy -- EndRdx-I(A)
Level 44: Hover -- LucoftheG-Def/Rchg+(A)
Level 47: Physical Perfection -- PrfShf-End%(A)
Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(33), NmnCnv-Regen/Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(46)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Mighty Radial Final Judgement 
Level 50: Ageless Radial Epiphany 
Level 50: Degenerative Core Flawless Interface 
Level 50: Agility Core Paragon 
Level 50: Assault Radial Embodiment 
------------

 

Edited by Gobbledegook
Posted (edited)
5 hours ago, Infinitum said:

You can swap a few things around if you like, but you really dont need it.  I dont ever take it anymore.  Its not wrong if you do or dont, just my personal preference.



Here's a slightly different take.
 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Invuln Framework: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(3), RctArm-ResDam/Rchg:40(3), RctArm-ResDam/EndRdx/Rchg:40(5), StdPrt-ResDam/Def+:30(5), GldArm-3defTpProc:50(7)
Level 1: Barrage -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(7), SprGntFis-Acc/Dmg/Rchg:50(9), SprGntFis-Dmg/EndRdx/Rchg:50(9), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(11), SprGntFis-Rchg/+Absorb:50(11)
Level 2: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(13), UnbGrd-Rchg/ResDam:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(15), ImpArm-ResPsi:40(15)
Level 4: Energy Punch -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(19), SprMghoft-Acc/Dmg/Rchg:50(21), SprMghoft-Dmg/EndRdx/Rchg:50(21), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(23), SprMghoft-Rchg/Res%:50(23)
Level 6: Dull Pain -- DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(25)
Level 8: Resist Elements -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(25), RctArm-ResDam/Rchg:40(27), RctArm-ResDam/EndRdx/Rchg:40(27), ImpArm-ResPsi:40(29)
Level 10: Taunt -- PrfZng-Dam%:50(A)
Level 12: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(29), UnbGrd-Rchg/ResDam:50(31), UnbGrd-ResDam/EndRdx/Rchg:50(31), ImpArm-ResPsi:40(31)
Level 14: Resist Energies -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(33), RctArm-ResDam/Rchg:40(33), RctArm-ResDam/EndRdx/Rchg:40(33), Ags-Psi/Status:50(34)
Level 16: Kick -- FrcFdb-Rechg%:50(A)
Level 18: Invincibility -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(34), ShlWal-ResDam/Re TP:50(34), Rct-ResDam%:50(36)
Level 20: Total Focus -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(36), SprBlsCol-Acc/Dmg/EndRdx:50(36), SprBlsCol-Acc/Dmg/Rchg:50(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(37), SprBlsCol-Rchg/HoldProc:50(37)
Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(39), UnbGrd-Rchg/ResDam:50(39), UnbGrd-ResDam/EndRdx/Rchg:50(39)
Level 24: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(40)
Level 26: Tough Hide -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(40)
Level 28: Build Up -- GssSynFr--ToHit/Rchg:50(A)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(40)
Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 35: Whirling Hands -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(42), SprAvl-Acc/Dmg/EndRdx:50(42), SprAvl-Acc/Dmg/Rchg:50(43), SprAvl-Acc/Dmg/EndRdx/Rchg:50(43), SprAvl-Rchg/KDProc:50(43)
Level 38: Energy Transfer -- TchofDth-Acc/Dmg/EndRdx:40(A), TchofDth-Dmg/EndRdx/Rchg:40(45), Mk'Bit-Acc/EndRdx/Rchg:50(45), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(45), Hct-Acc/Dmg/Rchg:50(46)
Level 41: Char -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(46), SprEnt-End/Rchg:50(46), SprEnt-Acc/Hold/End:50(48), SprEnt-Acc/Hold/End/Rchg:50(48)
Level 44: Fire Blast -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(48), SprWntBit-Acc/Dmg/EndRdx:50(50), SprWntBit-Acc/Dmg/Rchg:50(50), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(50)
Level 47: Hover -- LucoftheG-Def/Rchg+:50(A)
Level 49: [Empty]
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(17), Mrc-Rcvry+:40(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19)
Level 50: Cardiac Core Paragon
------------



| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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And YES, I took Taunt.
A Tauntless Tank is an abomination in the eyes of the Tank Gods.
You may as well play a Flabby Little Girlie Brute or a Scrapper who thinks they can PAHMP themselves AHP!

Edited by Hyperstrike
  • Thanks 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted (edited)
On 11/12/2020 at 3:44 AM, Snarky said:

My question (finally!) is about how to build towards Tankyness more than anything else. What tips and tricks can you offer up to guide me towards this?

The tanker ATOs are a good place to start. ATO sets vary wildly in usefulness, but the tanker ones are both good, no-frills sets. Tankers also get very high modifiers in some Power Pools. Invulnerability is very good out of the box and doesn't need much building, other than the psi hole and the slightly middling energy/negative. Invulnerability also gets good early - something that can't be said for all sets. 

 

Also: don't get hung-up on the soft cap. It's easy to get a bit myopic and forget that you're likely to have teammates topping you up by at least 5-10% defence because so many people pick Maneuvers. Tankers, simply by having a ton of hit points, can weather things that other archetypes would not survive. I've seen people try to sacrifice 5% resists for 1% defence before in builds, which is foolish. Inspirations exist, and so do teammates. Include both concepts in your build planning. 

 

Also also: the taunt is worth taking for the -range debuff alone. Bring everyone into hugging distance, partly because Invincibility benefits from enemies being near to you. 

Edited by Gulbasaur
  • Like 1
Doctor Fortune  Soulwright Mother Blight Brightwarden Storm Lantern King Solar Corona Borealis
Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Peacebringer Dark/Dark Tanker
The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet 
The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas
Posted
12 hours ago, Hyperstrike said:

A Tauntless Tank is an abomination in the eyes of the Tank Gods.

All gods eventually die to more powerful gods.

 

Thats basically me.  :-)   YMMV  and its fine if it doses.

Posted (edited)
17 hours ago, Gobbledegook said:

I made a few small changes in your build @Infinitum. What do you think? You can just slot your flight powers back in if you wished.

 

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Nova Infinitum: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-EndRdx/Rchg(7), UnbGrd-Rchg/ResDam(27), ImpArm-ResPsi(43)
Level 1: Barrage -- SprGntFis-Acc/Dmg(A), SprGntFis-Rchg/+Absorb(7), SprGntFis-Dmg/Rchg(13), TchofDth-Dam%(33), TchofDth-Acc/Dmg/EndRdx(34)
Level 2: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(40), Prv-Heal/Rchg(46)
Level 4: Super Jump -- WntGif-ResSlow(A)
Level 6: Energy Punch -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Dmg/EndRdx/Rchg(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(15), SprMghoft-Dmg/Rchg(34), SprMghoft-Rchg/Res%(42)
Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(11), UnbGrd-Max HP%(11)
Level 10: Combat Jumping -- Rct-ResDam%(A)
Level 12: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(29), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(39), ImpArm-ResPsi(40)
Level 14: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(39), ImpArm-ResPsi(42)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Invincibility -- GssSynFr--Build%(A), ShlWal-Def(19), ShlWal-Def/EndRdx(19), ShlWal-Def/EndRdx/Rchg(25), ShlWal-Def/Rchg(48)
Level 20: Total Focus -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(36)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), ImpArm-ResPsi(45)
Level 26: Resist Physical Damage -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(27), ImpArm-ResPsi(29)
Level 28: Build Up -- GssSynFr--ToHit/Rchg(A)
Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(31), ShlWal-Def(40), ShlWal-ResDam/Re TP(45)
Level 32: Tough Hide -- LucoftheG-Def/Rchg+(A)
Level 35: Whirling Hands -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(37), SprGntFis-Dmg/EndRdx/Rchg(48), SprGntFis-Acc/Dmg/Rchg(50)
Level 38: Energy Transfer -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(42), Hct-Dmg/EndRdx(43), Hct-Acc/Rchg(45), Hct-Dam%(48)
Level 41: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(50), SprWntBit-Dmg/EndRdx/Acc/Rchg(50)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 47: Tactics -- GssSynFr--ToHit/EndRdx(A)
Level 49: Taunt -- Taunt-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(33), NmnCnv-Regen/Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Mighty Radial Final Judgement 
Level 50: Ageless Radial Epiphany 
Level 50: Degenerative Core Flawless Interface 
Level 50: Agility Core Paragon 
Level 50: Assault Radial Embodiment 
------------

 

Or closer to your build.

 

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Nova Infinitum: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-EndRdx/Rchg(7), UnbGrd-Rchg/ResDam(27), ImpArm-ResPsi(43)
Level 1: Barrage -- SprGntFis-Acc/Dmg(A), SprGntFis-Rchg/+Absorb(7), SprGntFis-Dmg/Rchg(13), TchofDth-Dam%(33), TchofDth-Acc/Dmg/EndRdx(34)
Level 2: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(40), Prv-Heal/Rchg(46)
Level 4: Fly -- WntGif-ResSlow(A)
Level 6: Energy Punch -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Dmg/EndRdx/Rchg(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(15), SprMghoft-Dmg/Rchg(34), SprMghoft-Rchg/Res%(42)
Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(11), UnbGrd-Max HP%(11), UnbGrd-ResDam/EndRdx/Rchg(50)
Level 10: Combat Jumping -- Rct-ResDam%(A)
Level 12: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(29), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(39), ImpArm-ResPsi(40)
Level 14: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(39), ImpArm-ResPsi(42)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Invincibility -- GssSynFr--Build%(A), ShlWal-Def(19), ShlWal-Def/EndRdx(19), ShlWal-Def/EndRdx/Rchg(25), ShlWal-Def/Rchg(48)
Level 20: Total Focus -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(36)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), ImpArm-ResPsi(45), Ags-Psi/Status(50)
Level 26: Resist Physical Damage -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(27), ImpArm-ResPsi(29)
Level 28: Build Up -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(46)
Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(31), ShlWal-Def(40), ShlWal-ResDam/Re TP(45)
Level 32: Tough Hide -- LucoftheG-Def/Rchg+(A)
Level 35: Whirling Hands -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(37), SprGntFis-Dmg/EndRdx/Rchg(48), SprGntFis-Acc/Dmg/Rchg(50)
Level 38: Energy Transfer -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(42), Hct-Dmg/EndRdx(43), Hct-Acc/Rchg(45), Hct-Dam%(48)
Level 41: Focused Accuracy -- EndRdx-I(A)
Level 44: Hover -- LucoftheG-Def/Rchg+(A)
Level 47: Physical Perfection -- PrfShf-End%(A)
Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(33), NmnCnv-Regen/Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(46)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Mighty Radial Final Judgement 
Level 50: Ageless Radial Epiphany 
Level 50: Degenerative Core Flawless Interface 
Level 50: Agility Core Paragon 
Level 50: Assault Radial Embodiment 
------------

 

Yeah either one of those looks really good, i just prefer fly - thats simply personal preference - maneuvers/leadership is a good one to add in its place though- and thats probably what i would do if i dropped fly.  Only thing that may be of concern is end management - but you can test that out - if you have any issues you can always slot back energy mastery.

 

I cant pull your build up cause i modified my mids to incorporate the Beta EM stuff, but rule of thumb for me is make sure S/L is at 90% and all the rest at or above 70%  with one stack of MotT.  Get Melee Defense to 45-50 as close to 50 as you can get.  All that combined with Saturated invincibility will make you unkillable unless its exotic stuff - but even then i can sit in the BM blue sword patches indefinitely at the beginning and its not noticeable.

 

They look good though!

Edited by Infinitum
  • Like 2
Posted
14 hours ago, Hyperstrike said:



Here's a slightly different take.
 

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Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Invuln Framework: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(3), RctArm-ResDam/Rchg:40(3), RctArm-ResDam/EndRdx/Rchg:40(5), StdPrt-ResDam/Def+:30(5), GldArm-3defTpProc:50(7)
Level 1: Barrage -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(7), SprGntFis-Acc/Dmg/Rchg:50(9), SprGntFis-Dmg/EndRdx/Rchg:50(9), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(11), SprGntFis-Rchg/+Absorb:50(11)
Level 2: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(13), UnbGrd-Rchg/ResDam:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(15), ImpArm-ResPsi:40(15)
Level 4: Energy Punch -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(19), SprMghoft-Acc/Dmg/Rchg:50(21), SprMghoft-Dmg/EndRdx/Rchg:50(21), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(23), SprMghoft-Rchg/Res%:50(23)
Level 6: Dull Pain -- DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(25)
Level 8: Resist Elements -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(25), RctArm-ResDam/Rchg:40(27), RctArm-ResDam/EndRdx/Rchg:40(27), ImpArm-ResPsi:40(29)
Level 10: Taunt -- PrfZng-Dam%:50(A)
Level 12: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(29), UnbGrd-Rchg/ResDam:50(31), UnbGrd-ResDam/EndRdx/Rchg:50(31), ImpArm-ResPsi:40(31)
Level 14: Resist Energies -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(33), RctArm-ResDam/Rchg:40(33), RctArm-ResDam/EndRdx/Rchg:40(33), Ags-Psi/Status:50(34)
Level 16: Kick -- FrcFdb-Rechg%:50(A)
Level 18: Invincibility -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(34), ShlWal-ResDam/Re TP:50(34), Rct-ResDam%:50(36)
Level 20: Total Focus -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(36), SprBlsCol-Acc/Dmg/EndRdx:50(36), SprBlsCol-Acc/Dmg/Rchg:50(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(37), SprBlsCol-Rchg/HoldProc:50(37)
Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(39), UnbGrd-Rchg/ResDam:50(39), UnbGrd-ResDam/EndRdx/Rchg:50(39)
Level 24: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(40)
Level 26: Tough Hide -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(40)
Level 28: Build Up -- GssSynFr--ToHit/Rchg:50(A)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(40)
Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 35: Whirling Hands -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(42), SprAvl-Acc/Dmg/EndRdx:50(42), SprAvl-Acc/Dmg/Rchg:50(43), SprAvl-Acc/Dmg/EndRdx/Rchg:50(43), SprAvl-Rchg/KDProc:50(43)
Level 38: Energy Transfer -- TchofDth-Acc/Dmg/EndRdx:40(A), TchofDth-Dmg/EndRdx/Rchg:40(45), Mk'Bit-Acc/EndRdx/Rchg:50(45), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(45), Hct-Acc/Dmg/Rchg:50(46)
Level 41: Char -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(46), SprEnt-End/Rchg:50(46), SprEnt-Acc/Hold/End:50(48), SprEnt-Acc/Hold/End/Rchg:50(48)
Level 44: Fire Blast -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(48), SprWntBit-Acc/Dmg/EndRdx:50(50), SprWntBit-Acc/Dmg/Rchg:50(50), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(50)
Level 47: Hover -- LucoftheG-Def/Rchg+:50(A)
Level 49: [Empty]
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(17), Mrc-Rcvry+:40(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19)
Level 50: Cardiac Core Paragon
------------



| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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And YES, I took Taunt.
A Tauntless Tank is an abomination in the eyes of the Tank Gods.
You may as well play a Flabby Little Girlie Brute or a Scrapper who thinks they can PAHMP themselves AHP!

THank you Hyperstrike!  You are my hero builder lol.  You and the guy back from live (can't remember handle) who showed what a high recharge DM/Invul Brute could do.  Good times.

 

I am having problems opening the build both from copy paste and link.  It loads 99% but says the last attack power is placed illeghally and leaves lvl 49 power blank....?

Posted
3 hours ago, Infinitum said:

Yeah either one of those looks really good, i just prefer fly - thats simply personal preference - maneuvers/leadership is a good one to add in its place though- and thats probably what i would do if i dropped fly.  Only thing that may be of concern is end management - but you can test that out - if you have any issues you can always slot back energy mastery.

 

I cant pull your build up cause i modified my mids to incorporate the Beta EM stuff, but rule of thumb for me is make sure S/L is at 90% and all the rest at or above 70%  with one stack of MotT.  Get Melee Defense to 45-50 as close to 50 as you can get.  All that combined with Saturated invincibility will make you unkillable unless its exotic stuff - but even then i can sit in the BM blue sword patches indefinitely at the beginning and its not noticeable.

 

They look good though!



I prefer Fly.

JEEEEETPAAAAAACK!

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

I did leave the last power blank.
And yes, i moved the powers around like Infinitum did to basically mimic the EM Beta stuff.

  • Thanks 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
5 hours ago, Snarky said:

THank you Hyperstrike!  You are my hero builder lol.  You and the guy back from live (can't remember handle) who showed what a high recharge DM/Invul Brute could do.  Good times.

 

I am having problems opening the build both from copy paste and link.  It loads 99% but says the last attack power is placed illeghally and leaves lvl 49 power blank....?

One thing to note, I fully think Power Crash is worth taking for tankers, if you can make room for it without sacrificing QoL or Strength.  Im still on the fence if i want to do it or not.  But it is a good power that they are adding in Beta.

  • Thanks 1
Posted
On 11/11/2020 at 11:41 PM, Infinitum said:

Try that, its based on beta and I edited mids to make the powers work, so it likely won't open but its a solid build with good damage, you could swap a few things to add power crash if you wanted.

 

It's pretty much unkillable unless you faint for about an hour or two and you still have a betyer than average shot to still be standing then. 🙂

How's the damage on this? I do have an Invul Claw Tank that I like for AOE...will the new EM patch make the damage comparable/better do you think?

Posted
10 hours ago, FiveDiamondJack said:

How's the damage on this? I do have an Invul Claw Tank that I like for AOE...will the new EM patch make the damage comparable/better do you think?

With WH getting buffed and adding PC which hits more under Focus AOE is decent, but the big hitter is EM under focus, TF buffed, and EP buffed.

 

Its a ST monster with decent AOE potential.

Posted
2 minutes ago, Infinitum said:

With WH getting buffed and adding PC which hits more under Focus AOE is decent, but the big hitter is EM under focus, TF buffed, and EP buffed.

 

Its a ST monster with decent AOE potential.

Thanks! I'm quite excited!

  • Thanks 1
Posted
11 hours ago, Infinitum said:

One thing to note, I fully think Power Crash is worth taking for tankers, if you can make room for it without sacrificing QoL or Strength.  Im still on the fence if i want to do it or not.  But it is a good power that they are adding in Beta.

It is certainly better than the new Touch of Fear they are proposing.

Posted
7 hours ago, Gobbledegook said:

It is certainly better than the new Touch of Fear they are proposing.

Well, ToF isnt bad IMO the thing that makes it not sit well is an illusion because ToF works well, improves performance - but losing the shadow maul cap is what makes it seem kinda meh.

 

If you hadn't had shadow maul buffed then got the update thats coming - it would feel pretty good I think from testing it objectively.

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