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Posted

So I have Electric Shackles for my Ice/Kin Corruptor and I do like the power but I noticed it comes up a little short, even up against the hold in my primary. Let's take a look at the (un enhanced) numbers of some holds available to corruptors:

POWER SET HOLD DURATION/RECHARGE SECONDARY EFFECTS
FREEZE RAY ICE BLAST 9.54 seconds/10 seconds (9.5/10) = .95 moderate cold damage
TESLA CAGE ELECTRIC BLAST 8 seconds/10 seconds (8/10) = .8 minor energy damage, -end
PETRIFYING GAZE DARK MIASMAS 9.54 seconds (9.5/16) = .59 none
TIME STOP TIME MANIPULATION 9.54 seconds (9.5/16) = .59 -regen, -heal
SPIRIT SHARK JAWS LEVIATHAN MASTERY 11.92 seconds (11.92/32) = .3725 moderate lethal damage, -fly
WEB COCOON MACE MASTERY 11.92 seconds (11.92/32) = .3725 -fly, -jump, slow
SOUL STORM SOUL MASTERY 11.92 seconds (11.92/32) = .3725 moderate negative damage
ELECTRIC SHACKLES MU MASTERY 8 seconds (8/32) = .25 minor energy damage, -end

 

Now to be fair not all holds and not all sets are created equal. Certainly. But even with relatively comparable holds Electric Shackles seems to be a little overbalanced. I think at the very least it could use an extra second or two of hold time.

  • Like 2

Global Handle: @Future Force Warrior

Level 50s: Operative Grantz (Pure Bane/Mace Mastery), Dr. Eisenfield (Gravity/Time/Mu), Air Liquide (Ice/Kin/Soul), Vantablack Stare (Illusion/Traps/Ice), Medic 2004 (Empathy/Energy/Soul), Type 90 (Kinetic/SR/Body), Illegalist (Fire/Thermal/Soul), Bonus Beats (Sonic/Pain Domination/Psionic), Lycosella (Arachnos Widow Fortunata), Power Vamp (Electric/Electric/Mu Mastery)

All on Everlasting

  • 1 month later
Posted

I always took a pass on this power cause its so lackluster. 8 second hold with a 32 second recharge and to top it off minor damage? yeah this power needs some love.

Its easy to criticize a suggestion but can you suggest an alternative?

Posted

Oh wow this topic finally got some attention! I ended up swapping into Soul Mastery for my Ice/Kin but my point definitely still stands.

7 hours ago, Generator said:

I could see it coming up to that same 0.3725 ratio the other APPs are up to (those are this power's comparables, not Tesla Cage or Freeze Ray), but that's it.

True. I think that'd be a fair buff.

Global Handle: @Future Force Warrior

Level 50s: Operative Grantz (Pure Bane/Mace Mastery), Dr. Eisenfield (Gravity/Time/Mu), Air Liquide (Ice/Kin/Soul), Vantablack Stare (Illusion/Traps/Ice), Medic 2004 (Empathy/Energy/Soul), Type 90 (Kinetic/SR/Body), Illegalist (Fire/Thermal/Soul), Bonus Beats (Sonic/Pain Domination/Psionic), Lycosella (Arachnos Widow Fortunata), Power Vamp (Electric/Electric/Mu Mastery)

All on Everlasting

Posted
2 minutes ago, Shadowsleuth said:

A bump up to 0.3725 same as the other APP's & a increase to moderate energy damage (instead of minor), the -end secondary effect on the power is negligible.

especially when compared to getting -jump or -fly

  • Like 1

Global Handle: @Future Force Warrior

Level 50s: Operative Grantz (Pure Bane/Mace Mastery), Dr. Eisenfield (Gravity/Time/Mu), Air Liquide (Ice/Kin/Soul), Vantablack Stare (Illusion/Traps/Ice), Medic 2004 (Empathy/Energy/Soul), Type 90 (Kinetic/SR/Body), Illegalist (Fire/Thermal/Soul), Bonus Beats (Sonic/Pain Domination/Psionic), Lycosella (Arachnos Widow Fortunata), Power Vamp (Electric/Electric/Mu Mastery)

All on Everlasting

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