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Toughest Hurricaner


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So weird concept, I want the toughest hurricaner I can make.  A toon that just runs around with hurricane running and laughing at the chaos.

 

So is defender the best option simply to get the better numbers in hurricane and steam mist?  Then pair it with a blast set with a heal like dark blast or water?

 

Would a MM with storm and bodyguard mode be the tougher even with lower numbers?

Edited by Hammertime
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7 hours ago, Hammertime said:

So weird concept, I want the toughest hurricaner I can make.  A toon that just runs around with hurricane running and laughing at the chaos.

 

So is defender the best option simply to get the better numbers in hurricane and steam mist?  Then pair it with a blast set with a heal like dark blast or water?

 

Would a MM with storm and bodyguard mode be the tougher even with lower numbers?

This will have the FF proc at all times pretty much and it has softccapped def and great resists. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Water Blast
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: O2 Boost -- Prv-Absorb%(A)
Level 1: Aqua Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 2: Snow Storm -- EndRdx-I(A)
Level 4: Water Burst -- SprVglAss-Dmg/EndRdx/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(9), SprVglAss-Acc/Dmg/EndRdx/Rchg(42), FrcFdb-Rechg%(46)
Level 6: Steamy Mist -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(36), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-EndRdx/Rchg(37), UnbGrd-ResDam/EndRdx/Rchg(37)
Level 8: Freezing Rain -- RechRdx-I(A)
Level 10: Whirlpool -- Artl-Acc/Dam(A), Artl-Dam/End(11), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(34)
Level 12: Hurricane -- EndRdx-I(A), SuddAcc--KB/+KD(13), FrcFdb-Rechg%(13)
Level 14: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(15), ShlWal-ResDam/Re TP(40)
Level 16: Tidal Forces -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(17), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(19), GssSynFr--ToHit/EndRdx(19), GssSynFr--Build%(34)
Level 18: Boxing -- Empty(A)
Level 20: Dehydrate -- Apc-Dmg(A), Apc-Dmg/Rchg(21), Apc-Acc/Dmg/Rchg(21), Apc-Acc/Rchg(37), Apc-Dam%(40)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-EndRdx/Rchg(23), UnbGrd-ResDam/EndRdx/Rchg(25), GldArm-3defTpProc(33)
Level 24: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(25)
Level 26: Tornado -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(27), ExpRnf-Acc/Dmg/Rchg(27), ExpRnf-EndRdx/Dmg/Rchg(33), OvrFrc-Dam/KB(33), FrcFdb-Rechg%(42)
Level 28: Water Jet -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(29), SprDfnBst-Dmg/EndRdx/Rchg(29), SprDfnBst-Acc/Dmg/EndRdx(31), SprDfnBst-Acc/Dmg/EndRdx/Rchg(31), SprDfnBst-Rchg/Heal%(31)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Lightning Storm -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(42), SprVglAss-Rchg/+Absorb(43), Apc-Dmg/EndRdx(43), PrfShf-End%(43), FrcFdb-Rechg%(46)
Level 35: Super Speed -- BlsoftheZ-ResKB(A)
Level 38: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(40), FrcFdb-Rechg%(50)
Level 41: Dark Consumption -- Empty(A)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(46)
Level 47: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 50: Musculature Radial Paragon 
------------

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6 hours ago, Hew said:

I would say energy blast or water. Energy complements with more kb, water with kd and lots of othe rbits.

Storm/Water Defender is really good, and one day I might even toggle Hurricane on. It's slotted but might as well be a mule. The real joy of the build is dropping Freezing Rain, Whirlpool, and Tornado in succession on a mob with Lightning Storm as the icing on the cake. 

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So I made this build, not sure how fantastic it is, but everything should be REALLY slow (and falling over, hopefully).  ITs fairly tanky with 45+ m/r/aoe 37.6 psi defenses, and 75 S/L 65 Energy 55 fire and cold resists. 

 

http://www.cohplanner.com/mids/download.php?uc=1579&c=735&a=1470&f=HEX&dc=78DA8D944B4C136110C7BF7D14BAB44091B6B43C5B1E82056A17301E3C9820C520605012AF4D5396B249694929891C3D78F019F5E2055F3751E3415E7A3251A3276F6A3878F368441335217AA8D3FD0FB4492F6EDAFCBE6F66FE33B3B3DFEEE4F911E7D393178E0BA9E6442ABEB8181B31668DF48C91B54DC6936642D0A54DE732D9F9C058C2A8A45DCB5E406C786976366CF962D34BF3F399B4994EFAF7BD67E3E9A4311326556C9812E784632A934985475366722E578D75614922A7B59B30E20BB4A9DDDB5092C53973C1175D3013E168CA48E4B266C2CC2DC726299B915DF6513343F4BF240BBEF292F8A20AA1AB42BE285B7C59F4C922029F6F086C1C042F538CC47A294AAB6ED28F811ADDB16239F38AE291AC7875B73005A22A59ACB28357298F0DB1365B08B115AC71FE542CD68C83BE1D30E886FF1A692BD183AD5252AC7C4E1B5823832E050CAAA05E01BE22AD06ADD05671DFD7090EB6398E1248E3A002D56CABFE8CB8D7845AD8D4DA31D85C51F0C0287304749F0465CA53C779EA78CE6F08F5B029F547305777A3B0E8D5B1F70E800AE93D3C534F2BE6DC18049BDB9903988F4AB10D1CDBE0C2AC5AEB993CBB569EF10DEAC1CF3DF8F91C04DEA3BF00CF2AC033F452DE26E4959B581F5451BBC30ED6514C0BD76EE1DA9D1CD3C99A4E8EBD4965DAF8F9B56DA1F7839BCC67CC35B07B9DB901BE256D3B3F83F627E8BBE3217315EC7E04EA8FC177A4E9E27A5DEBB01DDA606E32B7C0D073E60B7085CAF670BD9E07ECBB0FF6DD03FBEF3257C03BA4E9E559F4FE2AF4AD89BEDFCC5DDC477F03DE83AF4E21C29C3FFC41B66C873F323F31B741FD0F9ECF154284CF54E418CE6BB3BAFFEED28F2E112AB344CA2C7A9965B0CC3254669928B568E8E974D1969F52F7BF11420AE05C6B2EFA36B0FF5B15F925F677C0FFBD6893A5206654710EE7C67E0AE766A754D703DD8F521DD7B2DF424F55B7C142D379BF9BD608CC6FD3DBA773336B25EB339E62CC78A87843FF7BFDF516F5FF00B6211478

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I'd go with Gravity Control/Storm so that you can hurl stuff into a corner and hurricane them from there. 

 

FYI you will absolutely need mezz protection to make this concept work. The Controller power Indomitable Will in the Psi pool is the best full time option for a squishy, other than the Destiny Clarion power.

Edited by oedipus_tex
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Here are two very old, heavily armored, non-proc builds.  (more modern proc builds will have more offense, but also likely less armor.  Not that you need /that/ much armor.)

The one was intended to be run with Amps, and possible dampeners and base buffs as well.   The other is stand-alone.

Storm Water Dark Defender - Druidess 2c - [i25].mxd Storm Water Scorpion - Alpha 1 - [i25].mxd

AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE.  Difficulty Varies: 801.0 Easy, ..., 801.2 Standard, ..., 801.5 Hard, ..., 801.8 Extreme, ..., 801.A Epic, ... 801.F Death.

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Thanks for the responses all😊I made up a Storm/Water defender and a Thug/Storm MM and am playing them up now. I do love controllers and one of my all time favorites was fire/storm but the much lower numbers and lack of a way to add a heal turned me off.  Remember this specific concept toon will revolve around the use of hurricane everything else is secondary, and while repositioning with wormhole is incredibly powerful its not quite the way I envision the character playing out.  But I am simple so my vision maybe too🤣!

 

The initial impression is defender is the way to go just a light brush from Hurricane and its a noticeable improvement over the MM or controller versions.  Thanks for the builds all.

 

 

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  • 2 months later

I'm very fond of my storm/ice. In TFs I wait for everyone to choose a direction and then I clear the opposite path. I do have tough and weave plus maneuvers but even at +3 with tough and weave off (this guy is a huge end hog) I rarely encounter issues. The three rain powers + tornado + hurricane keep things so chaotic they almost don't have time to target me. 

 

I'm not saying this is the best combo, just that it's my favorite. 

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On 2/14/2021 at 3:13 PM, Troyusrex said:

(this guy is a huge end hog)

Victory Rush and Conserve Power will completely eradicate your end problems 

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On 11/15/2020 at 10:06 PM, Darkir said:

This will have the FF proc at all times pretty much and it has softccapped def and great resists. 

Doesn't the proc have a 10-second cooldown and 5-second duration?  Isn't  50% the theoretical upper limit on uptime?

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In general, I don't feel the need for defense on a dedicated Hurricaner.  Mine got 17% ranged defense by accident, but running Hurricane most of the time is better than being soft-capped.  My main Stormy (who has only one Stormy?)

is a Storm/Dark Defender.

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2 hours ago, Sailboat said:

Doesn't the proc have a 10-second cooldown and 5-second duration?  Isn't  50% the theoretical upper limit on uptime?

 

No, FF has no cooldown. It's a 5 second duration and the duration will stack.

My Illusion/Storm usually stacks Tornado/LS, each with FF, and with a 90% proc rate, 81% of the time that I use them back to back, I get a 10 second +100% Recharge boost. It's the secret to perma-PA on an Illusion/Storm.

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3 hours ago, Sailboat said:

Doesn't the proc have a 10-second cooldown and 5-second duration?  Isn't  50% the theoretical upper limit on uptime?

Coyote covered the tl;dr, but I wanted to add this from a standpoint on practical uptime:

 

While the practical net "up time" will probably be ~50% for a average-to-higher FF slotted build, this isn't due to a proc restriction, and a restriction like that would likely be coded to result in a lower up time (30%). As Coyote pointed out, it is stackable but very difficult to get more than two, there aren't many powers in the game that can assure a triple stack, and the tactics needed to get consistent up time are pretty rigorous. My Storm/Energy has between 50-75% up time depending on combat speed, but my Rad/SS Tanker can get closer to 90% because the proc is slotted in very specific attacks on a cycle that results in lots of proc chances, and a lot of (double) stacking with minimum blips between that results in a long effective use period; in both cases these builds have to be constantly engaged with enemies to sustain that trigger making it awesome, but taxing.

 

For most casual players that drop one in their build are typically going to see what amounts to ~16-30% global value add. It takes an aggressive use of the proc in multiple powers to really break it into the 50+ percentile.

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  • 2 weeks later
On 2/18/2021 at 9:24 PM, Sir Myshkin said:

My Storm/Energy has between 50-75% up time depending on combat speed, but my Rad/SS Tanker can get closer to 90% because the proc is slotted in very specific attacks on a cycle that results in lots of proc chances, and a lot of (double) stacking with minimum blips between that results in a long effective use period; in both cases these builds have to be constantly engaged with enemies to sustain that trigger making it awesome, but taxing.

You can achieve something similar to this on a DP/Time or a storm/water with either a defender or a corruptor, but as you said, you need to to be constantly engaged with mobs (groups of them). (Of course, you know this, just letting others know that there are some other possibilities than tank/brute for hard stacking FF procs)

Edited by Darkir
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On 2/14/2021 at 3:13 PM, Troyusrex said:

I'm very fond of my storm/ice. In TFs I wait for everyone to choose a direction and then I clear the opposite path. I do have tough and weave plus maneuvers but even at +3 with tough and weave off (this guy is a huge end hog) I rarely encounter issues. The three rain powers + tornado + hurricane keep things so chaotic they almost don't have time to target me. 

 

I'm not saying this is the best combo, just that it's my favorite. 

Next time on the ITF, go the same way the team does, and pull down the towers on them.  That's my idea of a rockin' good time on my Storm/Energy Def.

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