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Posted

Hey all,

 

I'm kind of new to sentinels, but was hoping for some feedback here. High-cost build here. With agility, I've softcapped melee, ranged, energy/neg defense and good resists. thanks to psi pool for link minds. I'm not sure about steam spray- I usually skip it on other ATs, but it seems okay here. I'm not sure what I'm missing, but it seems pretty solid overall. Any feedback is welcome and appreciated!

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

WaterElec: Level 50 Magic Sentinel
Primary Power Set: Water Blast
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
------------
Level 1:    Aqua Bolt    
 (A) Thunderstrike - Accuracy/Damage
 (5) Thunderstrike - Damage/Endurance
 (9) Thunderstrike - Damage/Recharge
 (15) Thunderstrike - Accuracy/Damage/Recharge
 (15) Thunderstrike - Accuracy/Damage/Endurance
 (17) Thunderstrike - Damage/Endurance/Recharge


Level 1:    Charged Armor    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (3) Unbreakable Guard - RechargeTime/Resistance
 (3) Unbreakable Guard - Resistance
 (5) Unbreakable Guard - Resistance/Endurance
 (46) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 2:    Hydro Blast    
 (A) Thunderstrike - Accuracy/Damage
 (17) Thunderstrike - Damage/Endurance
 (23) Thunderstrike - Damage/Recharge
 (31) Thunderstrike - Accuracy/Damage/Recharge
 (34) Thunderstrike - Accuracy/Damage/Endurance
 (37) Thunderstrike - Damage/Endurance/Recharge


Level 4:    Water Burst    
 (A) Superior Opportunity Strikes - Accuracy/Damage
 (37) Superior Opportunity Strikes - Damage/RechargeTime
 (39) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
 (39) Superior Opportunity Strikes - Accuracy/Damage/Endurance
 (40) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
 (40) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity


Level 6:    Conductive Shield    
 (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (7) Unbreakable Guard - Resistance
 (7) Unbreakable Guard - Resistance/Endurance
 (9) Unbreakable Guard - RechargeTime/Resistance


Level 8:    Charged Shield    
 (A) Preventive Medicine - Chance for +Absorb


Level 10:    Energize    
 (A) Numina's Convalesence - Heal
 (11) Numina's Convalesence - Heal/Endurance
 (11) Numina's Convalesence - Endurance/Recharge
 (13) Numina's Convalesence - +Regeneration/+Recovery
 (13) Numina's Convalesence - Heal/Endurance/Recharge
 (48) Numina's Convalesence - Heal/Recharge


Level 12:    Tidal Forces    
 (A) Gaussian's Synchronized Fire-Control - To Hit Buff
 (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
 (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
 (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
 (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
 (37) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 14:    Boxing    
 (A) Empty


Level 16:    Static Shield    
 (A) Reactive Armor - Resistance/Endurance
 (40) Reactive Armor - Resistance
 (42) Reactive Armor - Resistance/Recharge


Level 18:    Water Jet    
 (A) Thunderstrike - Accuracy/Damage
 (19) Thunderstrike - Damage/Endurance
 (19) Thunderstrike - Damage/Recharge
 (21) Thunderstrike - Accuracy/Damage/Recharge
 (21) Thunderstrike - Accuracy/Damage/Endurance
 (23) Thunderstrike - Damage/Endurance/Recharge


Level 20:    Grounded    
 (A) Steadfast Protection - Resistance/+Def 3%


Level 22:    Tough    
 (A) Unbreakable Guard - Resistance
 (42) Unbreakable Guard - +Max HP
 (43) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (43) Unbreakable Guard - Resistance/Endurance


Level 24:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (25) Reactive Defenses - Defense
 (27) Reactive Defenses - Defense/Endurance


Level 26:    Steam Spray    
 (A) Superior Sentinel's Ward - Accuracy/Damage
 (27) Superior Sentinel's Ward - Damage/RechargeTime
 (29) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
 (29) Superior Sentinel's Ward - Accuracy/Damage/Endurance
 (31) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
 (50) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb


Level 28:    Lightning Reflexes    
 (A) Run Speed IO


Level 30:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (31) Defense Buff IO


Level 32:    Geyser    
 (A) Force Feedback - Chance for +Recharge
 (33) Ragnarok - Damage
 (33) Ragnarok - Damage/Recharge
 (33) Ragnarok - Accuracy/Damage/Recharge
 (34) Ragnarok - Accuracy/Recharge
 (34) Ragnarok - Damage/Endurance


Level 35:    Mass Hypnosis    
 (A) Call of the Sandman - Chance of Heal Self


Level 38:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (39) Shield Wall - Defense
 (48) Shield Wall - +Res (Teleportation), +5% Res (All)
 (48) Shield Wall - Defense/Endurance


Level 41:    Psychic Shockwave    
 (A) Obliteration - Damage
 (42) Obliteration - Accuracy/Recharge
 (43) Obliteration - Damage/Recharge
 (46) Obliteration - Accuracy/Damage/Recharge
 (46) Obliteration - Accuracy/Damage/Endurance/Recharge
 (50) Obliteration - Chance for Smashing Damage


Level 44:    Link Minds    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (45) Luck of the Gambler - Defense/Recharge
 (45) Red Fortune - Defense/Recharge
 (45) Reactive Defenses - Defense/RechargeTime


Level 47:    Power Sink    
 (A) Efficacy Adaptor - Accuracy/Recharge


Level 49:    Hasten    
 (A) Recharge Reduction IO
 (50) Recharge Reduction IO


Level 1:    Brawl    
 (A) Empty


Level 1:    Opportunity    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Empty


Level 2:    Health    
 (A) Panacea - +Hit Points/Endurance


Level 2:    Hurdle    
 (A) Empty


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End


Level 50:    Agility Core Paragon    
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Posted

TL;DR: You don't really need to change anything, but I'm going to point out some thoughts for you to think over. 

I'll let you in on a secret....  You don't need to be that tanky.  I have a Water Blast/Dark Armor build with *very* similar loadouts.  I hit 32% positional defenses and my resistances are very similar to yours.  I survive just fine.  Of course Dark Armor has some innate +defense from Cloak of Shadows, but still... I have less than soft-cap.  I still survive.   I have the exact same epic powers.  

 

Energize is a far stronger direct heal than Obscure Sustenance could ever dream to be.  I still survive with sub-hardcap resist and less than soft-cap defense.  Take all of that for whatever value it is to you.  

Somethings to think about: 

 

Dehydrate on Sentinels can be a good attack and especially so with procs.  Also, you don't need both Aqua Bolt and Hydro Blast.  You don't need access to both Offensive and Defensive Opportunity unless that is some kind of character goal or a fetish (😜).  You could just take Aqua Bolt and flex another power in if you wanted. 

I personally like Whirlpool but I get that it isn't for everyone.  You're right in that Steam Spray is a good choice on Sentinels.  It bypasses the cone target restriction unlike others of its kind in the AT.  It is a trait shared with Sonic Blast on Sentinels.  

 

I'm not fond of Agility on Sentinels but with the build as it is you should do you.  I prefer Musculature on Sentinels to help raise their damage which is a place where they can struggle sometimes.  Still, what you have works.  So I am not sure I'd worry too much about that choice unless you're interested in a full rebuild into a very different direction.  

Posted

Thanks for the feedback!

 

Re: Tankiness- oh,  for sure. I originally had like 30-35% defenses and then I decided to push it a bit and here we are. 

 

Re: Bolt and Blast: I usually take both bolt and blast on other ATs for tidal power building, as Bolt-Blast-Bolt- Payoff was usually a good attack chain but with Steam Spray to help build you make a good point. Dehydrate does most of the same stuff as hydro blast and heals on top of that- I may swap them in the final build.

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