UnrealHorizon Posted November 17, 2020 Posted November 17, 2020 (edited) Good day heroes and villains! I've been meaning to send this bug report in but was hesitant and just didn't bother as I thought that this may just be overlooked. When huge body type characters has any cape or back detail hang off the back, and uses any travel enhancing power, the cape seems to freeze solid while running. Aka ninja run, all fine till you jump and the cape freezes in the last frame it was before hitting the ground, just tried it with sprint and it does the same. It's not a big issue, I guess it's just more my minor OCD issues with the cape not moving with the character, instead looking like a cardboard cutout. **PS: Ok i just found out something interesting! When there's another window open in front of CoH, the cape returns to normal. i tested this while auto run was on and as soon as I alt-tabbed a smaller window in front of the game window, the cape 'relaxed' and acted normal! - only while there's a window open and game is running in the background, is the cape acting normal** Edited November 17, 2020 by UnrealHorizon
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