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Posted
27 minutes ago, damnimgood said:

I have a rad/fire I want to make into a farmer. Can someone help with the build? (SJ has to be the travel power)

Question, is your farmer going to be strictly a farmer?

The reason being is that your asking for a travel power, on all my farmers i don't take one. It frees up a space/slots for other things.

 

Although here is the guide with builds.

 

 

https://www.twitch.tv/boomie373

The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.

Posted (edited)

Ahhh.. I didn't think about the travel power thing. But what if I have to go to a different AE other than the popular Atlas one? I'd have to run the whole way. I think one slot and one power would be alright, right? But thanks for the info,I'll check it out  immediately. I've got the Inf. for whatever is necessary... 

 

Update:Hmm I didnt like that Rad/Fire. While they did take SJ, they also took some electricity,which wouldn't work with my character. I think I need a customized build...

Edited by damnimgood
Posted
23 minutes ago, damnimgood said:

Ahhh.. I didn't think about the travel power thing. But what if I have to go to a different AE other than the popular Atlas one? I'd have to run the whole way. I think one slot and one power would be alright, right? But thanks for the info,I'll check it out  immediately. I've got the Inf. for whatever is necessary... 

 

Update:Hmm I didnt like that Rad/Fire. While they did take SJ, they also took some electricity,which wouldn't work with my character. I think I need a customized build...

I used Ghost Widows pool i took Dark Obliteration and Gloom, so yeah I didn't follow the Mu's either.

https://www.twitch.tv/boomie373

The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.

Posted
33 minutes ago, damnimgood said:

Ahhh.. I didn't think about the travel power thing. But what if I have to go to a different AE other than the popular Atlas one? I'd have to run the whole way. I think one slot and one power would be alright, right? But thanks for the info,I'll check it out  immediately. I've got the Inf. for whatever is necessary... 

 

Update:Hmm I didnt like that Rad/Fire. While they did take SJ, they also took some electricity,which wouldn't work with my character. I think I need a customized build...

With a run IO in swift and sprint, plus a jump IO in the default hurdle slot, alongside using one of Ninja/beast/athletic run they are actually pretty quick for getting around, especially if it is only going to be an occasional thing, if it saves a power pick.

Bopper: "resistance resists resistible resistance debuffs"

Posted

 

if you are just traveling generally the flight temp from p2w for 5k per half hour is very doable.  not stylish, not uber, just a commuter jet pack for the working farmer

  • Like 1
Posted
4 hours ago, CaptainLupis said:

With a run IO in swift and sprint, plus a jump IO in the default hurdle slot, alongside using one of Ninja/beast/athletic run they are actually pretty quick for getting around, especially if it is only going to be an occasional thing, if it saves a power pick.

 

1 hour ago, Snarky said:

 

if you are just traveling generally the flight temp from p2w for 5k per half hour is very doable.  not stylish, not uber, just a commuter jet pack for the working farmer

 

True True. I love this community.  🙂

So,can someone give me a plan for a rad/fire with no travel power (and no electricity)? 

Posted

People recommend Mu Patron because you can get 2 AoE attacks without taking a single target power.  And Electric Fences has a fairly quick recharge so you can cast it often.  

 

Here's something similar to what I started with on my Spines/Fire that's fairly cheap.  Get you to 45% Fire Defense and 90% Fire Resistance. I slotted more for set bonuses than enhancing the powers. You may want to use different pieces of the attack sets.  The LotG sets are mostly for the recharge bonus, get them as you can afford and use plain IOs until then. The 2 Unique +Def IOs are great to get. And any Endurance improvements you get from slotting Health and Stamina are nice to have.

 

The rest is just picking as much AoE as possible and using sets with Fire defense. Once you are making money you can swap to a more expensive/efficient build and add in more recharge. The Slots I left blank you can fill in with Procs or what ever stats you prefer. Other than that it is very basic.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Cheapish Rad-Fire: Level 50 Magic Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Radioactive Smash -- Empty(A), Empty(40), Empty(40), Empty(43), Empty(46), Empty(50)
Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(9), Ags-ResDam/EndRdx/Rchg(17)
Level 2: Blazing Aura -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(3), ScrDrv-Acc/Rchg(3), ScrDrv-Acc/Dmg/EndRdx(5), ScrDrv-Dam%(5), Empty(9)
Level 4: Healing Flames -- Ags-ResDam/Rchg(A), Ags-EndRdx/Rchg(7), Ags-ResDam/EndRdx/Rchg(7), DctWnd-Heal/EndRdx/Rchg(40), DctWnd-Heal/Rchg(42), DctWnd-Rchg(43)
Level 6: Fusion -- GssSynFr--Build%(A), RechRdx-I(39)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 10: Temperature Protection -- GldArm-3defTpProc(A)
Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(13), MckBrt-Taunt/Rchg/Rng(13), MckBrt-Acc/Rchg(15), MckBrt-Taunt/Rng(15), MckBrt-Rchg(17)
Level 14: Boxing -- Empty(A)
Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(39), Ags-ResDam/EndRdx/Rchg(39)
Level 18: Irradiated Ground -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(19), ScrDrv-Acc/Rchg(19), ScrDrv-Acc/Dmg/EndRdx(21), ScrDrv-Dam%(21), Empty(23)
Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(23), MckBrt-Taunt/Rchg/Rng(25), MckBrt-Acc/Rchg(25), MckBrt-Taunt/Rng(27), MckBrt-Rchg(27)
Level 22: Tough -- StdPrt-ResDam/Def+(A)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(43)
Level 28: Burn -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/Rchg(31), ScrDrv-Acc/Dmg/EndRdx(31), ScrDrv-Acc/Rchg(33), ScrDrv-Dam%(33), Empty(33)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34)
Level 32: Atom Smasher -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(34), ScrDrv-Dmg/Rchg(36), ScrDrv-Acc/Rchg(36), ScrDrv-Acc/Dmg/EndRdx(36), Empty(37)
Level 35: Ring of Fire -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(37), MlsFur-Dmg/Rchg(37)
Level 38: Fiery Embrace -- RechRdx-I(A)
Level 41: Melt Armor -- AchHee-ResDeb%(A)
Level 44: Fire Ball -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(45), Ann-Acc/Dmg/Rchg(45), Ann-Acc/Dmg/EndRdx(45), Ann-Acc/Dmg/EndRdx/Rchg(46), Ann-ResDeb%(46)
Level 47: Proton Sweep -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(48), ScrDrv-Dmg/Rchg(48), ScrDrv-Acc/Rchg(48), ScrDrv-Acc/Dmg/EndRdx(50), Empty(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11), NmnCnv-Regen/Rcvry+(42)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11), PrfShf-EndMod/Acc(42)
------------

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Posted

You can use most of what any of the fire farm builds linked in other topics. There are a few fairly high up in the Brute form currently. 

 

But it's basically add in Winter sets where you can to improve Fire Defense, then replace other sets with sets that give Recharge bonuses. Fill in with damage or -resist procs. 

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