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Outrider_01

Grav/Psi/Mace

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Looking for feed back, this is a simple build. 

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Mindlass: Level 50 Technology Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Psionic Assault
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Lift -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Acc/Dmg/Rchg(5), Range-I(7)
Level 1: Psionic Dart -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(7), Dcm-Dmg/Rchg(9), Dcm-Acc/Dmg/Rchg(9), Dcm-Build%(11)
Level 2: Gravity Distortion -- GhsWdwEmb-Acc/Hold/Rchg(A), NrnSht-Dam%(11), GhsWdwEmb-Dam%(13), UnbCns-Dam%(13), GldNet-Dam%(15), Range-I(15)
Level 4: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(17)
Level 6: Propel -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(17), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(19), Apc-Dam%(21), Range-I(21)
Level 8: Telekinetic Thrust -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/Rchg(25), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25)
Level 10: Crushing Field -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(27), Bmbdmt-Acc/Dam/Rech(27), Bmbdmt-Acc/Dam/Rech/End(29), Bmbdmt-+FireDmg(29), Range-I(31)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 14: Spirit Ward -- DctWnd-Heal/Rchg(A)
Level 16: Boxing -- Empty(A)
Level 18: Dimension Shift -- EnfOpr-Acc/Rchg(A), EnfOpr-Acc/EndRdx(31), EnfOpr-Immob/Rng(33), EnfOpr-Acc/Immob/Rchg(33), EnfOpr-Acc/Immob(33), EnfOpr-EndRdx/Immob(34)
Level 20: Drain Psyche -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(34), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(36), Acc-I(36)
Level 22: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(37)
Level 24: Tactics -- EndRdx-I(A)
Level 26: Wormhole -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(37), AbsAmz-Acc/Stun/Rchg(37), AbsAmz-Acc/Rchg(39), AbsAmz-EndRdx/Stun(39), SuddAcc--KB/+KD(39)
Level 28: Tough -- GldArm-End/Res(A), GldArm-ResDam(40), GldArm-3defTpProc(40), StdPrt-ResDam/Def+(40)
Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(42), LucoftheG-Def/Rchg+(42)
Level 32: Singularity -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-+Res(Pets)(43), SuddAcc--KB/+KD(43), SvrRgh-PetResDam(45)
Level 35: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Def/Rchg+(45)
Level 38: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(46), StnoftheM-Acc/ActRdx/Rng(46), StnoftheM-Dmg/ActRdx/Rchg(46), StnoftheM-Dmg/EndRdx/Rchg(48)
Level 41: Rune of Protection -- RechRdx-I(A), RechRdx-I(50)
Level 44: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 47: Psychic Shockwave -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(48), Arm-Dmg/EndRdx(50), Arm-Dam%(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Barrier Core Epiphany 
Level 50: Degenerative Core Flawless Interface 
Level 50: Ion Core Final Judgement 
Level 50: Assault Core Embodiment 
Level 50: Agility Radial Paragon 
------------


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Soft cap lethal/smash, perma hasten/domination, built to pretend to be a flying blaster.  Propel, Lift, Crushing Field, and Gravity Distortion (damage proc) up to 100 range just as much as the Psi Dart with Psi Lance as a heavy hitter.  Dunno, I find it hard to play a control AT with melee even if they don't move, can throw the kitchen sink and the ground at them (or them at the ground) well as face plant them for fun  while changing around the controls as needed.  Incarnates still undecided, was playing with them and forgot to put something useful.

 

Only iffy on the Spirit Ward and Rune of Protection in Sorcery, not sure if I should get something like Assault and or swap out the Ward/Rune for Enkindle, which I think is a pseudo damage aura or low damage pet like Voltaic Sentinel ?

 

Have another extreme one but its a click fest with the Psionic Mastery perma Link Minds/Mind Over Body, Hasten, Domination, and Incarnate to cap out resist/defense/status protection which I don't know is even a good idea.

Edited by Outrider_01
spoiler tag kept breaking, and I hate full posts of builds without it as it makes the thread longer unless you click it

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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1: Psy Scream is a good ranged cone with 60' range that does good damage and -Recharge, while Crushing Field does very little damage. I would take the former first for damage, since you don't have damage patches that need mobs to prevented from running out of them, so you don't really need an Immobilize.

 

2: I'm not sure if it's a good concept to pair a long-ranged hover blasting plan with Drain Psyche, which is by far the reason to go with Psy Assault.Granted, you could start a fight with Wormhole, use DP and Shockwave, then back up to shooting range before the Stun effect fades.

 

On my Fire/Psy Dominator I went with Mind Link to cap Ranged/AoE defenses. Mobs near me should be mezzed.

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Its a first draft, to get a better feel for the set.  Another build would be more refined, but the way I do things its about as refined as a brick to the face.

 

Crushing field is to hold the mob after worm hole stuns them, hell after I found how hard they cornholed the strongest holds with 4 minute timers I prefer a good fast recharge stun, then nail them with the AoE immob.  Long recharge holds can get down to 60 seconds for 16 targets, can get the average 90 second recharge stun down to 25 or just under; hit 2x as many targets in the same time span.  The damage IO sets is to just to get some damage in; as domination pretty much enhances it.

 

The  Drain Psyche is to just keep the endurance and health topped off if stuck in an office building when things get close.  Eventually I want to rework another build, but for now I am going to go with range; maybe a solo version for melee.  I do like the animation speed of the melee attacks which would make DP shine, but it has only 2 and kinda meh single target; if it had an PBAoE melee I would probably go for it.  I look at Pscyhic Shockwave as more like a mini nuke, it comes so late in the set I don't see a reason to look at the other melee.

 

Biggest reason for enhancing the range of the the first couple of powers in Gravity, throwing a fork lift over you tank's shoulder before he starts the fight.


"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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