Monos King Posted December 4, 2020 Posted December 4, 2020 Right? The Mastermind Enthusiast City of Heroes Lore Discord MM Global Changes | The MM Wishlist Temporary Powers | Omnibus' Alchemist Archetype Is The Game Too Easy (2021)
Hyperstrike Posted December 4, 2020 Posted December 4, 2020 3 minutes ago, aethereal said: Hasten: clearly in need of a buff. Yep. Buff the base recharge boost by at least 270%. If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
Monos King Posted December 4, 2020 Author Posted December 4, 2020 lmao. It's to buff the speed pool itself. Someone brought up that it is silly that powers like Speed o' Sound and Mighty Leap are entirely superior to the main counterparts. That made sense when they were paid travels (somewhat) but that isn't the case anymore. I figure this is a smooth way to ensure the pool can be the prime speed pool, similar to what afterburner does. 1 The Mastermind Enthusiast City of Heroes Lore Discord MM Global Changes | The MM Wishlist Temporary Powers | Omnibus' Alchemist Archetype Is The Game Too Easy (2021)
BrandX Posted December 4, 2020 Posted December 4, 2020 I don't know. It's not like people aren't taking Hasten. I try to avoid it whenever I feel possible. Maining Regen now...so I don't feel I can skip it >_>
Monos King Posted December 4, 2020 Author Posted December 4, 2020 Although Super Speed itself could just get amped so...in hindsight back to the drawing board. The Mastermind Enthusiast City of Heroes Lore Discord MM Global Changes | The MM Wishlist Temporary Powers | Omnibus' Alchemist Archetype Is The Game Too Easy (2021)
Dragon Crush Posted December 4, 2020 Posted December 4, 2020 Afterburner requires 2 other flight powers, hasten can be first pick, so the obvious solution is to make it so you have boosted max runspeed only while whirlwinding /nod
Monos King Posted December 4, 2020 Author Posted December 4, 2020 10 minutes ago, Dragon Crush said: Afterburner requires 2 other flight powers, hasten can be first pick, so the obvious solution is to make it so you have boosted max runspeed only while whirlwinding /nod hmm... The Mastermind Enthusiast City of Heroes Lore Discord MM Global Changes | The MM Wishlist Temporary Powers | Omnibus' Alchemist Archetype Is The Game Too Easy (2021)
Vanden Posted December 4, 2020 Posted December 4, 2020 Buffing Whirlwind is the obvious route to improve the Speed pool. Of course, Speed of Sound isn't strictly better than Super Speed, since the former doesn't give you stealth. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Monos King Posted December 4, 2020 Author Posted December 4, 2020 (edited) That is true. In terms of just transportation though, it certainly is...which is troublesome when the inferior pool is called "Speed". Also the stealth is undermined by just putting celerity + Unbound Leap, but that doesn't change that Super Speed has that going for it...though it's kind of useless with those IOs accessibility. Slightly unrelated, Mighty Leap is just entirely superior to Super Jump, and how the the actual speed factor of these two pools is revisited might be similar. Not that huge a concern though, just an idea. I'd love to see whirlwind get some kind of buff too, but my ideas with that end with "let me turn off the spin". Edited December 4, 2020 by Monos King The Mastermind Enthusiast City of Heroes Lore Discord MM Global Changes | The MM Wishlist Temporary Powers | Omnibus' Alchemist Archetype Is The Game Too Easy (2021)
EmperorSteele Posted December 4, 2020 Posted December 4, 2020 Why stop there? Let's get totally silly: speeds up all animations for the duration! /... I was gonna put an S here but now I kinda want that...
Dragon Crush Posted December 4, 2020 Posted December 4, 2020 Well, speed boost in whirlwind was 80% joking, but I'd say changing the KB to knockup and minor smashing damage after a slight delay (to simulate slamming into the ground after getting tossed) could be a couple things. And maybe slight increase in runspeed cap for each power from the speed pool instead, can do similar for jump speed/height and leaping pool. 2
Outrider_01 Posted December 4, 2020 Posted December 4, 2020 Naw Add -speed and endurance recovery. Cause running around like you had 7 redbulls, 5 Monsters, couple of Rockstars, topped off with a Bang and some cuban coffee before hitting the streets is going to takes its toll even on Superman. "Farming is just more fun in my opinion, beating up hordes of angry cosplayers...." - Coyotedancer
chi1701 Posted December 4, 2020 Posted December 4, 2020 12 hours ago, Hyperstrike said: Yep. Buff the base recharge boost by at least 270%. Thats lame, just make it so every ability has a base cd of 0 seconds for 2 minutes, sounds about fair and balanced
Monos King Posted December 4, 2020 Author Posted December 4, 2020 (edited) I'm not too concerned with what would go down if hasten received a "buff" like this; the reasons we get hasten now have nothing to do with travel, and you'd be lying if you said you get flurry over it. If not in hasten, super speed should get something like a Max Speed Increase somewhere else regardless. It would be great for the theme of the powerset, and allow you to be more swifty even without running super speed as an additional element. I chose hasten because it would start adding a travel increase element similar to hover and combat jumping right out the gate, so that precedent is there, but I'm all ears for other ideas too. Edit: The implication was whichever power ended up with the +Max Run Speed would also be like Jump Pack and give a minute power boost to run speed as well. Edited December 4, 2020 by Monos King The Mastermind Enthusiast City of Heroes Lore Discord MM Global Changes | The MM Wishlist Temporary Powers | Omnibus' Alchemist Archetype Is The Game Too Easy (2021)
Hyperstrike Posted December 4, 2020 Posted December 4, 2020 1 hour ago, chi1701 said: Thats lame, just make it so every ability has a base cd of 0 seconds for 2 minutes, sounds about fair and balanced 1 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
Monos King Posted December 4, 2020 Author Posted December 4, 2020 (edited) 13 hours ago, Dragon Crush said: And maybe slight increase in runspeed cap for each power from the speed pool instead, can do similar for jump speed/height and leaping pool. That's actually an awesome idea. The only issue is the lack of toggles in the pools. Maybe as a passive effect for owning the powers. Edited December 4, 2020 by Monos King The Mastermind Enthusiast City of Heroes Lore Discord MM Global Changes | The MM Wishlist Temporary Powers | Omnibus' Alchemist Archetype Is The Game Too Easy (2021)
Bill Z Bubba Posted December 4, 2020 Posted December 4, 2020 I'm all for it. Also make hasten a passive +20% recharge instead of a click +70%. /clicks elude and runs away 1
Herotu Posted December 4, 2020 Posted December 4, 2020 5 minutes ago, Bill Z Bubba said: I'm all for it. Also make hasten a passive +20% recharge instead of a click +70%. /clicks elude and runs away ^This ..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it.
chi1701 Posted December 4, 2020 Posted December 4, 2020 17 minutes ago, Herotu said: ^This Im not keen on nerfing hasten, getting perma hasten requires a lot of resources and a certain build
Riverdusk Posted December 4, 2020 Posted December 4, 2020 (edited) 16 hours ago, Monos King said: Also the stealth is undermined by just putting celerity + Unbound Leap, but that doesn't change that Super Speed has that going for it...though it's kind of useless with those IOs accessibility. Not sure what you mean by that. The stealth IO's like celerity synergize with super speed, they aren't undermined by them. They stack. Super speed or a stealth IO alone means you still get seen by most mobs when you get close. If you have both you pretty much have full invisibility to everything except the usual suspects that see through it (like rikti drones). Unless you mean using both IO's, last I checked (and the wiki agrees) you can only slot one stealth IO, unless something has changed. The only time I don't find super speed's stealth of use is if I'm playing a character that already has a stealth power in their primary/secondary. 1 hour ago, Bill Z Bubba said: I'm all for it. Also make hasten a passive +20% recharge instead of a click +70%. /clicks elude and runs away I was going to say not unless they fix dominator's at the same time, but then I thought I'd actually like this even on them. Would have to build for a slightly higher total +recharge from other sources, but at least I wouldn't have to deal with domination dropping every time I went afk anymore. I'm all for it. My illusion controller probably be the only other one that would hurt more seriously, but I'd manage. Edited December 4, 2020 by Riverdusk
Monos King Posted December 4, 2020 Author Posted December 4, 2020 (edited) 29 minutes ago, Riverdusk said: Not sure what you mean by that. Super Speeds additional element of stealth is overshadowed by just using Speed O Sound/Jaunt, which is already superior, with the two IOs. We were talking about how Jaunt is superior to the Super Speed. So the only advantage SS has over SOS is easily undermined by the IOs. Edited December 4, 2020 by Monos King The Mastermind Enthusiast City of Heroes Lore Discord MM Global Changes | The MM Wishlist Temporary Powers | Omnibus' Alchemist Archetype Is The Game Too Easy (2021)
Vanden Posted December 4, 2020 Posted December 4, 2020 You can't use both stealth IOs at once, it won't let you slot more than one Stealth IO from any set. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Riverdusk Posted December 5, 2020 Posted December 5, 2020 2 hours ago, Monos King said: Super Speeds additional element of stealth is overshadowed by just using Speed O Sound/Jaunt, which is already superior, with the two IOs. We were talking about how Jaunt is superior to the Super Speed. So the only advantage SS has over SOS is easily undermined by the IOs. 2 hours ago, Riverdusk said: Unless you mean using both IO's, last I checked (and the wiki agrees) you can only slot one stealth IO, unless something has changed. As I already mentioned, you can't use two stealth IO's on a character. I just double checked again on test server to make absolutely sure and no, it would not let me slot both a celerity stealth and an unbounded leap stealth on the same character. Super speed's stealth is very useful and not undermined by IO's. 1 hour ago, Vanden said: You can't use both stealth IOs at once, it won't let you slot more than one Stealth IO from any set. Exactly. 1
Riverdusk Posted December 5, 2020 Posted December 5, 2020 Regardless, I'm not totally against your idea though, I kind of like this version of it 18 hours ago, Dragon Crush said: And maybe slight increase in runspeed cap for each power from the speed pool instead, can do similar for jump speed/height and leaping pool. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now