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Putting Right What Once Went Wrong


dtjunkie

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As I was running some missions with a buddy last night I mentioned in Discord that I never do a certain contact's story arc because it ends with that contact's death, and as a hero, it really bums me out that I can't save them. In reply my buddy replies, "But you CAN save them", and then proceeds to tell me to run the story arc again in Ouroboros.

 

So I run the first mission in the arc, and ZOMG! there's a new glowie in the mission that ... well.. I don't want to spoil it. But wow! It was really cool finding something like this, and it really showcases what can be done with the Ouroboros concept!

 

Are there other story arcs that can play out differently if you run them again in Ouroboros? Is there an in-game way to find out that you can actually save this contact other than stumbling into it or being told by someone? I was a huge fan of Quantum Leap and I really like to idea of being able to put right what once went wrong.

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This sounds like an amazing concept. I generally don't run my characters through Ouroboros, but now I just might.

 

It also has the benefit of mainly using existing content, which hopefully means less workload for the Homecoming team (and therefore more chance of it happening?). I suppose it depends on whether there are enough existing arcs that could benefit from a different ending.

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On 12/6/2020 at 10:39 AM, nihilii said:

If I'm not mistaken, I think this is the only story arc that does it (and it is so cool).

Yeah, this was introduced as a Homecoming (or rather, pre-HC, as a SCoRE) thing.  Apparently old leadership disliked the original ending.

 

There are a couple other tweaks to original arcs I've noticed that I'm pretty sure weren't part of the game's original development cycle, but that definitely feels like the most drastic (and the most interesting).

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I would love to see various missions handled like this in Ouroboros where the final mission in an arc will give you a choice in how the mission will conclude (either same as standard or an alternative, better for heroes and worse for villains or whatever).

 

 

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On 12/6/2020 at 1:36 PM, CrudeVileTerror said:

And immediately knee-jerking on the contact dialog. 'Petty Officer' Laura Lockhart addressing your character as 'sir' and telling you that Colonel Taggart has declared that any hero presenting to her is to be accorded the rank of Sergeant. First, petty officers outrank sergeants, so she wouldn't address the hero as her superior, and second, sergeants are NCOs and not addressed as 'sir'.

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On 12/6/2020 at 4:36 PM, dtjunkie said:

As I was running some missions with a buddy last night I mentioned in Discord that I never do a certain contact's story arc because it ends with that contact's death, and as a hero, it really bums me out that I can't save them. In reply my buddy replies, "But you CAN save them", and then proceeds to tell me to run the story arc again in Ouroboros.

 

So I run the first mission in the arc, and ZOMG! there's a new glowie in the mission that ... well.. I don't want to spoil it. But wow! It was really cool finding something like this, and it really showcases what can be done with the Ouroboros concept!

 

Are there other story arcs that can play out differently if you run them again in Ouroboros? Is there an in-game way to find out that you can actually save this contact other than stumbling into it or being told by someone? I was a huge fan of Quantum Leap and I really like to idea of being able to put right what once went wrong.

What a nice idea!

 

As a Goldsider Main (Responsibility) there's a mission where you have the choice of pushing on to finish the job OR leaving to save your Powers Division comrades who are under heavy fire elsewhere, and I NEVER choose to go on, I always go back for the team. So in things like that throwing a hidden extra or two in would spice things up a bit.

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On 12/7/2020 at 9:59 PM, Techwright said:

Using Ouro to actually do what the Menders keep talking about.  Cool concept.

It was stated though (during the Ouroboros initiation arc by Twilight's Son) that nearly every attempt to actually alter the time stream through Ouroboros has failed to have any meaningful effects (though based on Dream Doctor's comments during the 5th chapter of Dark Astoria, Twilight's Son may not be truthful as he's actually responsible for the very event he wants you to prevent in that part of the initiation). For reasons unknown, Laura is the only known exception to this little bit of lore.  Time travel seems to work in strange ways in the CoX verse.

 

Edited by ZorkNemesis

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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10 hours ago, ZorkNemesis said:

It was stated though (during the Ouroboros initiation arc by Twilight's Son) that nearly every attempt to actually alter the time stream through Ouroboros has failed to have any meaningful effects

Or, it may simply mean that the Many Worlds hypothesis is correct, and when someone is sent back to the past to change a historical event and they succeed, the future they return to is the one affected by the change, not the one they were sent from -- the only ones that return to their original future are the ones that fail for one reason or another.

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19 hours ago, Ejlertson said:

Whats the trick to saing her life?
I just went through it again via Orouboros but could not see anything differnet and she still died.
Any hints please 🙂

@dtjunkie

When doing it through Ouroboros, there is a glowie crate in the first mission. Inside is a message to speak to Mender Iforgethername.

 

Speak with her and she'll give you some kind of time gizmo to save Laura.

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Just now, TraumaTrain said:

When doing it through Ouroboros, there is a glowie crate in the first mission. Inside is a message to speak to Mender Iforgethername.

 

Speak with her and she'll give you some kind of time gizmo to save Laura.

Thank you. I´ll have to do it again and find the glowie this time 🙂

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1 minute ago, Ejlertson said:

Thank you. I´ll have to do it again and find the glowie this time 🙂

Word.

 

It's been in the same location every time I've done the mission. Once you enter the base, take the path to the right. A round the corner in the first room you should spot the crate.

 

Have fun!

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