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Posted

As I started a new topic in the blaster section, asking for advice, Bopper suggested me to explain the matter here

 

I tested 2 endurance procs, power transfer and performance shitfer ones, in the blaster's secondaries toggles Fire and Ice and never saw them showing off. They work perfectly in Stamina.

I tested both on live and beta server.

I assume it's the same story for all blaster's secondaries toggle, well the ones that accept endurance modification IOs, but I didn't try all of them.

 

PS: sorry for my poor english ^^

 

 

Posted
6 minutes ago, macskull said:

They do work, they just have an abysmal proc rate because they are using the AreaFactor of the aura power for calculating proc chances.

Good to know. I wasn't sure (from OOP, original originator post) if it never fired or it used Area Factor. This is a case where AreaFactor should be set to 1 since the effect can only hit self. *however*, what happens if another effect (outside of the Activation Effect Group) can use the same proc on targets (Dynamo, perhaps?...does that do endurance drain?). So it could become a slippery slope as I dont know if procs can distinguish between the two


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Posted

So what does it mean, if i stand alone like I did for my testing, nothing happens? It should trigger if I am closed to enemies? Im a little lost :p

Posted

Not sure. @Number Sixmight know


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Posted
6 hours ago, Vanden said:

From my testing with Frigid Protection, the Performance Shifter proc will only fire when the aura is affecting enemies - and the weird part is, when it does fire, the effect is six times as powerful as normal, regardless of how many enemies are being affected.

That is VERY odd. Can you provide a screenshot?


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Posted
2 hours ago, Bopper said:

That is VERY odd. Can you provide a screenshot?

Yeah, but it's gonna cost me another enhancement unslotter to get the proc out of Stamina so the FP one is the only one I have... gosh-darnit...

 

p8Rzul3.jpg

 

As you can see, it hit me for 68.16 endurance off this one Hellion. My maximum endurance is 113.6, so that's six times the 11.36 endurance it should be giving me. Looking at this now, having slept, it's obvious to me that this is because the effect is scaling off the level of the enemy affected, which I verified by trying it on some level 54s and seeing it give me 7.38 endurance.

 

I also found another bug getting this screenshot: while Ice Patch is up, you'll get that "You freeze the ground underneath you into an Ice Patch!" every time your character lands on the ground, whether from a jump or from falling off of something. Probably related to this other bug I reported regarding Ice Patch.

  • Like 1
Posted
9 hours ago, Vanden said:

From my testing with Frigid Protection, the Performance Shifter proc will only fire when the aura is affecting enemies - and the weird part is, when it does fire, the effect is six times as powerful as normal, regardless of how many enemies are being affected.

So that's why the procs never fired as I was waiting alone without moving for 10-15min. Thanks for the explanation.

Now for "the weird part of it" and that AreaFactor thing, we need some checking and answer from homecoming team.

o/ 

Posted (edited)

Edit: I did something really stupid and left procs in health/stamina without thinking, so that wasn't procing on cauterizing. I unslotted them from health and I'm actually not seeing procs on cauterizing while idle. The strange thing is I am like 99% sure this was not true in the past, because I remember testing proc rates of these things while idling in my base. I am certain these were going off in cauterizing because I was specifically noting theft of the essence proc rates, which cannot go in health. Whereas now I am not getting a single theft of the essence proc. I will test later while hitting enemies to see if that makes the difference. Regardless, this now is looking to me like something unexpectedly changed since a few months back.

 

The image doesn't convey anything useful, but I don't know if it's possible to remove it.

 

 

image.png

Edited by Elmyder
  • Like 1
Posted (edited)

Update: Some testing and data from pre i27. It does indeed appear that procs in cauterizing aura have changed, perhaps unintentionally.

 

First, here is a chatlog from 8/28/2020 proving that cauterizing aura used to proc without hitting mobs. I was hitting no mobs here, or else the log would report hit rolls and damage. This is an ice/fire blaster, so theft of essence can only be slotted in cauterizing aura. Note line 33 where it procs.

 

unknown.png?width=972&height=506

 

Now here I demonstrate that cauterizing aura is procing when it is hitting enemies. In this screenshot, cauterizing is slotted with theft of essence and the blaster ATO that gives status protection, but nothing else. Note that both of them have gone off while I sat in these mobs.

 

image.thumb.png.cd43aaaadb2533810d6ab6ced1ed12e8.png

 

In the time it took me to write this post, I've been idling outside of mobs and neither of these procs have fired.

Edited by Elmyder
  • Like 1
Posted (edited)

Can confirm this bug.

Through some testing i've come to the following conclusions:

 

Performance shift +end scales to levels of the mob it affects similar to that when the Power Transfer proc was introduced.

 

Panacea doesn't work regardless of it hitting mobs or not. I've not seen it fire off once.
Theft of the essence proc is substantially more effective than the performance shift proc.
Theft of the essence proc will fire off multiple times in one game tick if there are more mobs.
Performance shift chances to proc will be increased if there are more mobs present (a bit inconclusive here soz).

Procs will only fire off when the aura is affecting mobs.

 

Here are the results of the testing for 2 mins (small sample - but i'd say conclusive)
I was using Cauterizing Aura with Theft of the essence proc, Performance shift proc and Panacea proc all mobs stayed aggro for the entire time, no deaths etc.

Quote

image.png.d181366d1f6d1c7a9c614089b369e546.png

 

Edit:
Added some Frigid testing - 30 ft radius affects proc chances. Performance Shift stays the same, theft of essence does not.

Quote

image.png.42524e36e1bea245889f36e31612d8b4.png

 

Edited by Vea
  • Like 1

@Vea/@Vae/@Vew - You can call me V.

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