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The_Warpact

Most Unstoppable Tank

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1 hour ago, The_Warpact said:

No reason to apologize, in all those responses I did garner nuggets of knowledge that formulated the info I needed.

I consider this thread a win for me, us, and other newbs just learning the ropes who might have the same questions. 

 

So thank you.

@Ignatz the Insane As penance, you must now make a regen tank!

 

*Waits* 😂

Edited by SwitchFade
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7 hours ago, The_Warpact said:

No reason to apologize, in all those responses I did garner nuggets of knowledge that formulated the info I needed.

I consider this thread a win for me, us, and other newbs just learning the ropes who might have the same questions. 

 

So thank you.


Basically there's lots of ways to skin a cat...

<Cat> HEY!  *SCRATCH*

TANK!

<Cat> SCRATCH
JEEZE!

<Cat> Adamantium BEEYOTCH!

Anyhow, there's LOTS of ways to accomplish lots of things in the game.

Now, if you'll excuse me.  I need to go find a hot poker to cauterize this bleeding...

Edited by Hyperstrike

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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2 hours ago, Hyperstrike said:


Basically there's lots of ways to skin a cat...

<Cat> HEY!  *SCRATCH*

TANK!

<Cat> SCRATCH
JEEZE!

<Cat> Adamantium BEEYOTCH!

Anyhow, there's LOTS of ways to accomplish lots of things in the game.

Now, if you'll excuse me.  I need to go find a hot poker to cauterize this bleeding...

Its ok.  I got this.  **Activates Tough** "RAWR"

1991562913_tenor(23).gif.b559bf86da823fd47d2c96904e033651.gif

 

Done

 

Edited by Infinitum

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Don't know if we are still posting 'unstoppable' tanker build in this thread or we've moved on, but here's my stone/em completed build.  I sacrificed a few slots on granite QoL (run speed uniques) and ended up faster than base run speed in granite.  With that and the glory that is combat teleport + fold space, the movement drawbacks of granite are easily compensated for.  Honestly, a simple combat teleport to target bind is easy and might be more fun than running/flying around.  I have no ranged attacks, because I am the ranged attack (also i have no slots for it lol.  the ranged dmg purple set has psi defense instead of psi resist which is useless for this guy so gloom/mu/etc are out.  Char with the purple hold set works for the set bonuses but then isn't a very good actual attack).

 

The new energy melee is pretty great too, I'm amazed how hard total focus -> energy transfer hits for a tanker with this much survivability.  Plus energy transfer's -hp means more resist (scaling resist proc) and a chance to trigger the preventative medicine absorb proc

 

Here's the numbers, with one stack of the tanker +res proc (the proc is in mud pots and every real fight has more than one stack, 2 stacks will cap psi resist)

 

image.png.4b0c6f50978284b7f365a41c18031f19.png

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 3.0.0.0
https://github.com/Reborn-Team/Hero-Designer

Click this DataLink to open the build!

Daddy Doogs: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Energy Melee
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Rock Armor -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(3), Rct-ResDam%(3)
Level 1: Barrage -- SprMghoft-Acc/Dmg/Rchg(A), SprMghoft-Dmg/EndRdx/Rchg(5), SprMghoft-Acc/Dmg(5), SprMghoft-Dmg/Rchg(7), SprMghoft-Acc/Dmg/EndRdx/Rchg(7)
Level 2: Earth's Embrace -- UnbGrd-ResDam(A), ImpArm-ResPsi(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(11), UnbGrd-Rchg/ResDam(11), UnbGrd-Max HP%(13)
Level 4: Stone Skin -- UnbGrd-ResDam(A), ImpArm-ResPsi(17), UnbGrd-ResDam/EndRdx(19), UnbGrd-EndRdx/Rchg(19), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(21)
Level 6: Combat Teleport -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(23)
Level 8: Mud Pots -- PcnoftheT-Acc/EndRdx(A), SprGntFis-Dmg/EndRdx/Rchg(23), PcnoftheT-Dmg/Slow(25), SprGntFis-Rchg/+Absorb(25), SprMghoft-Rchg/Res%(27)
Level 10: Rooted -- Prv-Absorb%(A), Prv-Heal(27)
Level 12: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt/Rng(29)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 16: Whirling Hands -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg(31), Obl-%Dam(31), FuroftheG-ResDeb%(31), ScrDrv-Dam%(33), Erd-%Dam(33)
Level 18: Bone Smasher -- Hct-Dmg(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(34), Hct-Dam%(36)
Level 20: Brimstone Armor -- Ags-Psi/Status(A), ImpArm-ResPsi(36), GldArm-3defTpProc(36), GldArm-ResDam(37), GldArm-End/Res(37), GldArm-RechRes(37)
Level 22: Total Focus -- SprGntFis-Acc/Dmg(A), Mk'Bit-Dam%(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), TchofDth-Dam%(40), GldStr-%Dam(40)
Level 24: Boxing -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(40)
Level 26: Tough -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(42)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), GifoftheA-Run+(42)
Level 30: Teleport -- WntGif-ResSlow(A)
Level 32: Granite Armor -- ShlWal-Def(A), ShlWal-Def/EndRdx(43), ShlWal-Def/Rchg(43), ShlWal-Def/EndRdx/Rchg(43), ImpArm-ResPsi(45), GldArm-ResDam(45)
Level 35: Power Crash -- Arm-Dmg(A), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(46), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(46), Arm-Dam%(47)
Level 38: Energy Transfer -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(47), SprBlsCol-Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/Rchg(48), SprBlsCol-Dmg/EndRdx/Acc/Rchg(49)
Level 41: Fold Space -- RechRdx-I(A)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 47: Crystal Armor -- LucoftheG-Def/Rchg+(A)
Level 49: Minerals -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Jump-I(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), SynSck-EndMod/+RunSpeed(15), SynSck-EndMod(17)
Level 1: Energy Focus 
Level 50: Musculature Core Paragon 
Level 50: The Atlas Medallion 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Mighty Radial Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Banished Pantheon Core Superior Ally 
Level 50: Ageless Total Radial Invocation 
Level 50: Assault Radial Embodiment 
------------

 

My T4 incarnate choices are mainly focused on offense, but I do have T3 melee hybrid (the defense + taunt) to swap in if i need (never have) and T3 Longbow for the -regen 

 

EDIT: no stealth powers 😇

Edited by mcdoogss
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7 minutes ago, NerdStomper said:

Screw all you nerds.  I play a Dark Armor tanker and I don't Tank or Stealth.


You play a Tanker that doesn't Tank?

Uh.  Isn't that akin to a petless mastermind?

Or a toon that simply takes as many ancillary power pool powers and ignores primary and secondary pics?


If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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4 minutes ago, Hyperstrike said:


You play a Tanker that doesn't Tank?

Uh.  Isn't that akin to a petless mastermind?

Or a toon that simply takes as many ancillary power pool powers and ignores primary and secondary pics?

I was just teasing you guys.  That said, I have found myself rolling tankers primarily because they are the only AT where the cone attacks don't suck. 

Edited by NerdStomper

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4 hours ago, NerdStomper said:

Screw all you nerds.  I play a Dark Armor tanker and I don't Tank or Stealth.

lol, I just rolled a Dark Armor tank to TANK lol.  But I built him that way.  My "main" is a dark/dark brute, that is tanky, but teams may not believe he is tanking...at all.  No taunt, semi-steralthed.  loves to range a half hallway further than the team for fresh spawns...

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