Purrfekshawn Posted May 27, 2019 Share Posted May 27, 2019 l noticed one day, that Tankers have powers tagged as AoE's. And then my attention was attracted by Crane Kick (Martial Arts) power, which was tagged as having 5 targets max, but at same time being Single Target attack. l thought it's something wrong, thus looked into "powers.bin" file and found a reason: File: "powers.bin" - responsible is one, that's on server in "C:\COH\data\server\bin" directory Position: 0x1DA3BC4 - SCORE version. or 0x1DA3E3C - homecoming version. 12 bytes are responsible for the attack splash radius 00 00 00 00 05 00 00 00 00 00 10 41 need to replace 1-st byte to 0x02 02 00 00 00 05 00 00 00 00 00 10 41 While testing results l also found, that despite the attack is AoE (initially l thought kinda - yah, Tanker has most AoE attacks, shud be so kewl, sorta mass destruction and all...), but actually these attack dealt Single Target damage, so my guess now - these attacks are tagged as AoE's because they apply Threat (or if you prefer other term - Aggro, Hate, etc...) to enemies in a sphere around primary target, which makes easier to get attention of enemies from Teammates for Tanking. But for some reason there's certain Tanker powersets, those don't have that additional Threat generation (it is Claws and Savage Melee) and thus it might be harder for them (as well (maybe) as Crane Kick, until it gets fixed (it is fixed now on My Private Server. There's no Teammates there, so keep attention from Mastermind's pets purchased through command "/mmm". Pretty fun-to-play My lnvention it is - hybrids mastermind/blaster, mastermind/tanker etc XDDD. Don't need Teammates thousand of years n.n)). To keep this game safe, We have to give it to the world. Here you can download your own Private Server and other files. No moneybags're gonna put this genie back in a bottle! Arc ID #13097 - Archvillain Beatdown, try it out! Arc ID #21066 - Archvillain Beatdown - Past Edition! Make Energy Aura available for Tankers plz, Munitions Mastery (Epic) for Masterminds, Temporal Manipulation (attacks) for Dominators, buff somehow underperforming Lore pets (Robotic Drones, Demons, Seers). Link to comment Share on other sites More sharing options...
Redlynne Posted May 28, 2019 Share Posted May 28, 2019 You fail at understanding Punch-voke. The specific thing you have cited is called Gauntlet, and it modifies all Tanker single target attacks to have an AoE Taunt radius. The damage is single target, but the Taunt effect is AoE. The radius is different for different powers, but they'll all have this radius on them because of Punch-voke. So do Brutes by the way. It's not a BUG ... it's a FEATURE. An INTENDED FEATURE ... Verbogeny is one of many pleasurettes afforded a creatific thinkerizer. Link to comment Share on other sites More sharing options...
Purrfekshawn Posted June 4, 2019 Author Share Posted June 4, 2019 l understand a way the Gauntlet works, but... There seems to be something specific about "Crane Kick" Martial Arts power for Tankers. Tooltip notes that it's a single target attack, but also it says that it has max target number of 5. l found out that it happens because of entry "0" where it (maybe) should be "2" (at least there is "2" for other Tanker attack powers). l tested it on Private Server and replaced 0 with 2. This resulted in: Before: After: As a result of that - it might be that Crane Kick doesn't produce Aggro in AoE area around the target, as intended. And thus it may hurt Tanker thematic characters, those want to keep aggro with kick-themed powers. l want to get a straight answer about this, as l may make aforementioned thematic character someday, but l need to be sure it's not bugged in either way. To keep this game safe, We have to give it to the world. Here you can download your own Private Server and other files. No moneybags're gonna put this genie back in a bottle! Arc ID #13097 - Archvillain Beatdown, try it out! Arc ID #21066 - Archvillain Beatdown - Past Edition! Make Energy Aura available for Tankers plz, Munitions Mastery (Epic) for Masterminds, Temporal Manipulation (attacks) for Dominators, buff somehow underperforming Lore pets (Robotic Drones, Demons, Seers). Link to comment Share on other sites More sharing options...
Purrfekshawn Posted August 24, 2019 Author Share Posted August 24, 2019 Speaking of - for Scrappers another Martial Arts power - Crippling Axe Kick doesn't take any Defense Debuff (Defense Debuff IO, Defense Debuff Sets, Accurate Defense Debuff Sets). Otherwise it might have been pretty good power to put Achilles' Heel at... l think it's improper tagging, since melee powers that debuff defense usually take these sets as well. To keep this game safe, We have to give it to the world. Here you can download your own Private Server and other files. No moneybags're gonna put this genie back in a bottle! Arc ID #13097 - Archvillain Beatdown, try it out! Arc ID #21066 - Archvillain Beatdown - Past Edition! Make Energy Aura available for Tankers plz, Munitions Mastery (Epic) for Masterminds, Temporal Manipulation (attacks) for Dominators, buff somehow underperforming Lore pets (Robotic Drones, Demons, Seers). Link to comment Share on other sites More sharing options...
Trickshooter Posted August 24, 2019 Share Posted August 24, 2019 Can verify for the OP that yes, Crane Kick is bugged in this sense. The effect area is limited to a single target instead of a sphere like other Tanker single target attacks with Gauntlet. Buff Trick Arrows! | Buff Poison! | Powerset Suggestions: Circus Performers | Old Powerset Suggestions: Probability Distortion | Magnetism | Hyper-Intellect Some day, the prophecy will be fulfilled; Trick Arrows will be buffed and I will finally be allowed to die. https://twitter.com/trickshootah The Strange Relationship between Damage Buffs and Damage Resistance OR "Why doesn't Power Boost work on Cold Shields!?" Link to comment Share on other sites More sharing options...
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