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Posted (edited)

I've been trying to come up with a blapper I might like, and as I already have a Fire/Time corr, I was looking at sets other than fire.  It occurred to me that Elec / Ninja could give a Sith vibe with the lightning and using the lightsaber-style katana model with Solaverse's Lightsaber sound mod.  Also I heard Ninja got buffs in i27 -- but admittedly I don't know much about the set, I don't have the manual mids update, so it's a bit of a shot in the dark for me.  [I think my biggest win was proccing (Force) Choking Powder to do more damage than Zapp :)]

 

First I tried building for soft-cap positionals but that didn't work, so I went back to pushing for soft-cap S/L and Ranged.  I figured S/L/R at 45% or better would be a win for blapping (and avoiding some mez) better than just S/L soft-cap. I got there, but unfortunately I feel I gave up a decent amount on recharge, procs (dmg / -res / FF +rech).  I think I radically underslotted/mis-slotted the sustain power (Kuji-In Toh), for example.  And I had to slot complete sets in a lot of powers, including Artillery in 2 which seems like a waste.  Anyway, here it is if the board-gurus can take a whack at making it better.

 

Also, what are the impressions of Ninja in i27 so far?  I heard it gives 20% crit chance (for 80% crits) now with Shinobi, not sure what else changed.  Does that make up for the lack of build-up?

 

I may have to go back to a different blapper for more satisfying punch but this seemed like a cool concept.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Sith Acolyte: Level 50 Mutation Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Ninja Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Lightning Bolt -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(3), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), GldJvl-Dam/End/Rech(7)
Level 1: Immobilizing Dart -- GrvAnc-Acc/Immob/Rchg(A)
Level 2: Ball Lightning -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(7), Artl-Dam/End(9), Artl-Acc/Dam(9), Artl-Acc/Dam/Rech(11), Artl-Dam/Rech(11)
Level 4: Sting of the Wasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25)
Level 6: Choking Powder -- HO:Nucle(A), NrnSht-Dam%(15), GhsWdwEmb-Dam%(15), UnbCns-Dam%(37), Apc-Dam%(37), GldJvl-Dam/End/Rech(39)
Level 8: Aim -- GssSynFr--Build%(A)
Level 10: Shinobi -- LucoftheG-Def/Rchg+(A)
Level 12: Zapp -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(17), StnoftheM-Dmg/EndRdx(17), Thn-Acc/Dmg/Rchg(19), Thn-Acc/Dmg/EndRdx(19), Thn-Acc/Dmg(21)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 16: The Lotus Drops -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/Rchg(25), SprAvl-Acc/Dmg(27), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/EndRdx(29), FuroftheG-ResDeb%(29)
Level 18: Tesla Cage -- Lck-%Hold(A), Lck-Acc/EndRdx/Rchg/Hold(31), Lck-Acc/Hold(31), Lck-Rchg/Hold(31), Lck-Acc/Rchg(33), Lck-EndRdx/Rchg/Hold(33)
Level 20: Kuji-In Toh -- GldArm-3defTpProc(A), Prv-Absorb%(33), EndMod-I(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), RctArm-EndRdx(34), RctArm-ResDam/EndRdx(34), RctArm-ResDam(36), RctArm-ResDam/EndRdx/Rchg(36)
Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(36), Rct-ResDam%(37)
Level 28: Short Circuit -- PreOptmz-EndMod/End/Rech(A), PreOptmz-EndMod/Acc/Rech(39), PreOptmz-EndMod/End(39), PreOptmz-Acc/Rech(40), PreOptmz-EndMod/Rech(40), PreOptmz-EndMod/Acc/End(40)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(42), Rct-Def/EndRdx(42)
Level 32: Thunderous Blast -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(42), Artl-Acc/Dam(43), Artl-Dam/End(43), Artl-Dam/Rech(43), Artl-Acc/Dam/Rech(45)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(45), Rct-Def/EndRdx(45)
Level 38: Golden Dragonfly -- Obl-%Dam(A), Obl-Dmg(46), Obl-Acc/Rchg(46), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(48)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(48), Rct-Def/EndRdx(50)
Level 44: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(50)
Level 47: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(50)
Level 49: Blinding Powder -- HO:Lyso(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
------------

 

 

Edited by brasilgringo
  • Like 1
Posted (edited)

OK in the fresh light of day, here's an alternative update inspired by the work @IronJuke did in his thread about DP/Elec. 

He worked in the new teleport pool, which I can't tell would be worth it or not (vs. Superspeeding into mobs).  

 

I still am unsure about all of the slottings and where I could squeeze out more damage while keeping S/L/R all 45%+.  This build is actually soft-capped to S/L/R/E/N with other defs as 24%.  Resistance is weakish at 30% S/L and ~20%ish on some others.  I was able to work in some better purple slotting and proc slotting.

 

Key questions:

1) What's the verdict on Short Circut?  The 3 second long cast time put me off, plus I'm not sure if Blasters (with their AT mods) can use it to sap effectively (when you might be better off doing more damage in that time). 

2) I kept Blinding Powder really as another tool kit for large mobs / defense and a purple mule for the set bonuses.  Enhancing its to-hit-debuff doesn't seem to do much. 

3) Still not sure how to slot Kuji In-Toh - are the 3 end-slots enough?  Should it be at all slotted for heal/regen?  

4) I threw in Tactics for the +Perception and +resist to Confuse more than the To-Hit, but the To-Hit is probably helpful.

5) Vengeance with the LotG was able to get Hasten down to nearly perma-hasten.

6) Damage proc in Golden Dragonfly vs FF recharge proc -- which is better?

7) End recovery - only 1 slot in stamina, would it be better with the Perf Shifter proc?  Mids seems to suggest the end recovery is good as is, plus I think Elec attacks give you back some end?

8 ) Snipe (Zapp) - I worked in the build-up proc and tried not to slot the power for recharge.  Will it have decent proc chances?

9) Switch the slotting between Lotus Drops and Ball Lightning?  So ball has the -RES and Armageddons?  I kept the +status proc in Ball this version as I thought it might be easier to trigger given Ball also has range if needed.

10) Tesla Cage kept for set bonuses and if need to stack holds (with (Force) Choking Powder) on bosses.

 

Anyone have updates on how Ninja is playing in i27 with the changes and crit chance?  I imagine if Thunderous Blast crits for an additional 80% I'll wet my pants.

Curious for board-guru feedback on Ninja these days and being a blapper.  And on the build overall. Thanks folks. 

------------

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Sith Warrior: Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Ninja Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Lightning Bolt -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Acc/Dmg(3), Thn-Dmg/Rchg(5), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7)
Level 1: Immobilizing Dart -- TraoftheH-Immob/Acc(A)
Level 2: Ball Lightning -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Dmg/Rchg(11), SprDfnBrr-Acc/Dmg(11)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 6: Choking Powder -- HO:Nucle(A), GldJvl-Dam/End/Rech(13), Apc-Dam%(15), UnbCns-Dam%(15), GhsWdwEmb-Dam%(17), NrnSht-Dam%(17)
Level 8: Sting of the Wasp -- Mk'Bit-Dam%(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Acc/Dmg(19), Mk'Bit-Dmg/Rchg(21), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(23)
Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), LucoftheG-Def(25)
Level 12: Zapp -- Dcm-Build%(A), GldJvl-Dam%(25), StnoftheM-Dam%(27), StnoftheM-Acc/Dmg(27), StnoftheM-Dmg/EndRdx(29), Apc-Dmg(29)
Level 14: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(31)
Level 16: The Lotus Drops -- Arm-Dam%(A), Arm-Dmg/EndRdx(36), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), FuroftheG-ResDeb%(37)
Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Rct-ResDam%(31)
Level 20: Kuji-In Toh -- SynSck-EndMod(A), SynSck-EndMod/+RunSpeed(33), SynSck-EndMod/Rech(33)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33), RctArm-ResDam/EndRdx(34), RctArm-ResDam(34), RctArm-ResDam/EndRdx/Rchg(34), RctArm-ResDam/Rchg(36)
Level 26: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(40)
Level 28: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(39), BslGaz-Acc/EndRdx/Rchg/Hold(39), BslGaz-Acc/Rchg(39)
Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(40), LucoftheG-Def(40)
Level 32: Thunderous Blast -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Acc/Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/EndRdx(42), SprBlsWrt-Acc/Dmg(43), SprBlsWrt-Dmg/Rchg(43)
Level 35: Blinding Powder -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(43), CrcPrs-Conf(45), CrcPrs-Conf/Rchg(45), CrcPrs-Acc/Conf/Rchg(45), CrcPrs-Acc/Rchg(46)
Level 38: Golden Dragonfly -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Rchg/KDProc(46), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg(48), SprAvl-Acc/Dmg/Rchg(48), Erd-%Dam(48)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Prv-Absorb%(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Quick Form 
Level 50: Agility Core Paragon 
------------

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Elec Ninja Blaster v6 in progress.mxd

 

 

Here's an alternate build that swaps in Speed of Sound to get jaunt for fast "combat" teleports. Taking that pool also gives a way to slot another heal proc I think (can move absorb proc there and put Panacea in health).  Have to mess around with other slotting to keep ~45% ranged and lose a little damage on Zapp.  Could swap the last pick for Corrosive Vial which seems to slot -RES from Achilles' Heel and potential gives an aoe -RES (given the lack of recharge, probably would proc alot?) - never used this power, not sure if worth it for one-slot vs. slotting the increased perception IO (since I lost Tactics).

Spoiler

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Edited by brasilgringo
Posted

It's my next blaster and it has a lot of potential. I just finished a sonic/ninja and while I loved the character concept I hated how clunky it played. Cones + slow AF animations mixed with the need to constantly reposition made me a sad panda.

 

I don't have to deal with the tiresome positioning with electric blast, and ninja is really good now and feels smooth. I've been on a KO blow kick lately but for this one I think I'll go back to Scorpion Shield. I'd put the PvP -res proc in golden dragonfly, which also gets a FF proc. You are more likely to use GD on hard targets than any of the other attacks that takes pbaoe sets. Regarding crits, shinobi allows everything to crit including pool powers and I've gotten KO blow crits before.

 

I'm not as enamored with lotus drops because the radius is so tiny. The only reason I take pbaoe attacks like that on blasters is for avalanche. I care more about radius than damage on AoE attacks, and have fiddled with a few variations on the build without the lotus drops. The result - I gain a bit more recharge by replacing lotus with tesla cage, but I lose proc potential on a few powers.

 

This is what I'm settling on. As always powers picked to give maximum exemplar effectiveness.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Lin Kuei Panda: Level 50 Technology Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Ninja Training
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Lightning Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Rchg/SlowProc(11)
Level 1: Immobilizing Dart -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(23), Thn-Acc/Dmg/Rchg(31)
Level 2: Ball Lightning -- Artl-Acc/Dam(A), Artl-Dam/End(17), Artl-Acc/Dam/Rech(19), Ann-ResDeb%(19), Ann-Acc/Dmg/EndRdx(21)
Level 4: Choking Powder -- Apc-Dam%(A), UnbCns-Dam%(5), NrnSht-Dam%(5), GldNet-Dam%(7), GldJvl-Dam%(7), HO:Nucle(9)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(9), BlsoftheZ-Travel/EndRdx(21), BlsoftheZ-ResKB(42), WntGif-ResSlow(46)
Level 8: Aim -- GssSynFr--Build%(A), RctRtc-ToHit(37), RctRtc-ToHit/Rchg(48)
Level 10: Shinobi -- LucoftheG-Def/Rchg+(A)
Level 12: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(13), StnoftheM-Acc/ActRdx/Rng(13), StnoftheM-Dmg/EndRdx/Rchg(15), StnoftheM-Dam%(15)
Level 14: Short Circuit -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(17), SprDfnBrr-Acc/Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/EndRdx(36), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(36), SprDfnBrr-Rchg/+Status Protect(43)
Level 16: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(37)
Level 18: Sting of the Wasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25), SprBlsCol-Rchg/HoldProc(27)
Level 20: Kuji-In Toh -- EndMod-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(29), ShlWal-Def(29), ShlWal-ResDam/Re TP(31)
Level 30: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(36), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(43), RedFrt-EndRdx(43)
Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(40)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(37), Rct-Def(42), Rct-Def/EndRdx(48)
Level 38: Golden Dragonfly -- FrcFdb-Rechg%(A), FuroftheG-ResDeb%(39), Erd-Dmg(39), Erd-Acc/Dmg/Rchg(39), Erd-Acc/Dmg/EndRdx/Rchg(40), Mlt-Acc/Dmg/EndRdx(40)
Level 41: Tactics -- HO:Cyto(A)
Level 44: Blinding Powder -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(45), CrcPrs-Acc/Conf/Rchg(45), CrcPrs-Acc/Rchg(45), CrcPrs-Conf/EndRdx(46), CrcPrs-Conf%(46)
Level 47: The Lotus Drops -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(50), SprAvl-Acc/Dmg/EndRdx/Rchg(50), SprAvl-Rchg/KDProc(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
Level 50: Clarion Radial Epiphany
------------

 

 

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted (edited)

Thanks @Nemu

 

I did a rebuild inspired by yours, see below.

 

Couple more questions:

1) Why did you go for Short Circuit?  The animation seems long (e.g., get you killed long) and the damage is low ... is it a viable sapping tool for keeping mobs out of the fight? Or do you just like the radius?  If you actually plan to use it, is it your first jump-into-the-mobs power? 

2) I see a lot of hate for Tesla Cage but the anim really doesn't seem that bad and it seems like a good place to mule 4-slot Basilik's Gaze for the tasty bonuses, not to mention have a 2nd hold to stack with Choking Powder on bosses.  I kept it in the build below, even though I managed to squeeze in Short Circuit (presuming you tell me it is worth using given the concerns above).

3) I take your concerns about radius for Lotus Drops - I had seen that and I was like, awwww only 8 ... Still I figure it must have some uses for tightly packed groups.

4) Sting of the Wasp also ends up looking like a low-damage set mule, sadly.  I wonder about swapping it with Aim so it would be around at level 8 for low-level TFs like Posi 1 whereas I'm not sure if at 18 it will count.

5) Zapp:  what do you think about Decimation build-up in Zapp?  Even without it, by 2-procing Zapp and including the Armageddon Damage IO (not proc) my Zapp is showing like 470 dmg (quick form) in MIDS vs Golden Dragonfly at ~355.  I'm toying with maybe putting the Overwhelming Force dmg/KD proc in place of the Armagadden - lose a little dmg for for a KD chance?  Seems like Zapp should be a big part of any rotation?  Only proc'd (Force) Choking Powder seems close for ST damage and it's got a dot component.

 

Thanks again!  I still wonder if the crits will make up for missing build-up.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Sith Warrior: Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Ninja Training
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Lightning Bolt -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Acc/Dmg(3), Thn-Dmg/Rchg(5), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7)
Level 1: Immobilizing Dart -- TraoftheH-Immob/Acc(A)
Level 2: Ball Lightning -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Acc/Dam/Rech(9), Ann-Acc/Dmg/EndRdx(9), Ann-ResDeb%(11)
Level 4: Choking Powder -- HO:Nucle(A), GldJvl-Dam%(11), Apc-Dam%(13), UnbCns-Dam%(13), GhsWdwEmb-Dam%(15), NrnSht-Dam%(15)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(17), BlsoftheZ-Travel/EndRdx(17), WntGif-ResSlow(19), Ksm-ToHit+(19)
Level 8: Aim -- GssSynFr--Build%(A), RctRtc-ToHit(21), RctRtc-ToHit/Rchg(21)
Level 10: Shinobi -- LucoftheG-Def/Rchg+(A)
Level 12: Zapp -- Dcm-Build%(A), GldJvl-Dam%(23), StnoftheM-Dam%(23), StnoftheM-Acc/Dmg(25), StnoftheM-Dmg/EndRdx(25), Apc-Dmg(27)
Level 14: Short Circuit -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/Rchg(29), SprDfnBrr-Acc/Dmg/EndRdx(29), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(31), SprDfnBrr-Rchg/+Status Protect(31)
Level 16: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(31)
Level 18: Sting of the Wasp -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(33), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(34)
Level 20: Kuji-In Toh -- EndMod-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34)
Level 28: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(36), BslGaz-Acc/EndRdx/Rchg/Hold(36), BslGaz-Acc/Rchg(36)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(37), ShlWal-Def/EndRdx(37), ShlWal-ResDam/Re TP(37)
Level 32: Thunderous Blast -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/EndRdx(39), SprBlsWrt-Acc/Dmg(40), SprBlsWrt-Dmg/Rchg(40)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(40), Rct-Def(42), Rct-ResDam%(42)
Level 38: Golden Dragonfly -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(42), Erd-Acc/Dmg/EndRdx/Rchg(43), Mlt-Acc/Dmg/EndRdx(43), FuroftheG-ResDeb%(43), FrcFdb-Rechg%(45)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45)
Level 44: The Lotus Drops -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg(46), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(48)
Level 47: Blinding Powder -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(48), CrcPrs-Conf(48), CrcPrs-Conf/Rchg(50), CrcPrs-Acc/Conf/Rchg(50), CrcPrs-Acc/Rchg(50)
Level 49: Tactics -- HO:Cyto(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Prv-Absorb%(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Quick Form
Level 50: Agility Core Paragon
------------

 


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Edited by brasilgringo
Posted

Agility counts as having recharge enhancements in your powers and will affect your proc chances if I remember correctly, which is why I went muscular.

 

1 - I like short circuit because it has a large radius. The animation doesn't bother me. Inferno has a long animation too. If you think you are going to be stuck in a bad situation during the animation then joust it. Ball Lightning and Short Circuit both trigger the shock animation on mobs where they stand and writhe for a moment after getting hit (until they get hit again), that's also pseudo mitigation. Third, Short Circuit drains a lot of end and is useful for harder targets (not singular, plural) on prolonged fights. Radius and long term mitigation potential, that's why I like SC.

 

2 - Tesla is an optional pick, I toyed with a build that had it and also with the one that I posted, The one with Tesla cage has slightly less ranged def but the build will work fine.

 

5 - Zapp is going to be a staple of your ST attack chain along with lightning bolt and chocking powder. The decimation proc won't be reliable in it especially if you stick with Agility. If I had slots for procs I'd stick an apocalypse proc in there but slots are precious and I had priorities elsewhere. The dot portion of chocking powder doesn't matter, it's the upfront proc damage that will tear chunks out of the HP bar.

 

Regarding build up, think of it this way: you don't have to worry about clicking it and having that eat into your attack chain.

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted
2 hours ago, Nemu said:

Agility counts as having recharge enhancements in your powers and will affect your proc chances if I remember correctly, which is why I went muscular.

 

1 - I like short circuit because it has a large radius. The animation doesn't bother me. Inferno has a long animation too. If you think you are going to be stuck in a bad situation during the animation then joust it. Ball Lightning and Short Circuit both trigger the shock animation on mobs where they stand and writhe for a moment after getting hit (until they get hit again), that's also pseudo mitigation. Third, Short Circuit drains a lot of end and is useful for harder targets (not singular, plural) on prolonged fights. Radius and long term mitigation potential, that's why I like SC.

 

2 - Tesla is an optional pick, I toyed with a build that had it and also with the one that I posted, The one with Tesla cage has slightly less ranged def but the build will work fine.

 

5 - Zapp is going to be a staple of your ST attack chain along with lightning bolt and chocking powder. The decimation proc won't be reliable in it especially if you stick with Agility. If I had slots for procs I'd stick an apocalypse proc in there but slots are precious and I had priorities elsewhere. The dot portion of chocking powder doesn't matter, it's the upfront proc damage that will tear chunks out of the HP bar.

 

Regarding build up, think of it this way: you don't have to worry about clicking it and having that eat into your attack chain.

 

I didn't realize I had Agility selected /facepalm ... back to the editing board.

 

Posted (edited)

Woah, I got a mention for inspiring your build!  I am honored and happy to be of service.  I do like all of the builds posted thusfar.  

 

I haven't played Electric Blast in a good while.  Since DP is so melee heavy I tried to work a bit of Melee defense in there.  In game it's showing around 41% which is a lot lower than the build.  Still working on my Incarnates.  The End use was so heavy I have Cardio to start.  

 

I like the Sith angle you got going for ya. That works! 

Edited by IronJuke
  • Like 1
Posted

I just swapped out DP for Electric on my build and came up with this.. 

Nutshell I think you can get more defenses out of it.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Ninja Training
Power Pool: Speed
Power Pool: Experimentation
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Charged Bolts -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Rchg/SlowProc(11)
Level 1: Immobilizing Dart -- Dvs-Hold%(A)
Level 2: Lightning Bolt -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(21)
Level 4: Ball Lightning -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(7), Ann-Acc/Dmg/Rchg(13), Ann-Acc/Dmg/EndRdx(13), Ann-Acc/Dmg/EndRdx/Rchg(15), Ann-ResDeb%(17)
Level 6: Short Circuit -- Empty(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def(19)
Level 12: Toxic Dart -- Apc-Dam%(A), GldJvl-Dam%(43)
Level 14: Boxing -- KntCmb-Acc/Dmg(A)
Level 16: The Lotus Drops -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg(29)
Level 18: Speed of Sound -- BlsoftheZ-ResKB(A)
Level 20: Kuji-In Toh -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(21)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(25)
Level 26: Corrosive Vial -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/Rchg(31), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Rchg/ImmobProc(42)
Level 28: Smoke Flash -- RechRdx-I(A)
Level 30: Voltaic Sentinel -- Empty(A), Empty(33), Empty(36), Empty(36), Empty(42), Empty(46)
Level 32: Thunderous Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx(34), SprDfnBrr-Rchg/+Status Protect(43)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(37)
Level 38: Golden Dragonfly -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(39), ClvBlo-Dmg/Rchg(39), Erd-%Dam(39), Erd-Dmg(40), Erd-Acc/Rchg(43)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42)
Level 44: Sting of the Wasp -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg(46), SprBlsCol-Dmg/EndRdx(45)
Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
Level 49: Adrenal Booster -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Agility Radial Paragon 
Level 1: Quick Form 
------------

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Posted (edited)

I've been testing out this build after leveling it up, and I have to say I'm pretty underwhelmed the Shinobi criticals (among a few other things).  Also end is an issue as is hp regen - maybe issues with having 1-slotted Kuhi-in Toh (though I did +5 the End Mod IO).

 

Here are some examples of crits.  Does anyone know the formula?  The crits in hardest-hitting ST powers are maybe ~50-60 pts of dmg.  This is all lvl 54 Council (when I'm level-shifted 51).  It hardly seems to make up for the on-demand burst of Build Up.  And in AOE powers they seem to trigger for much less.  In the first example below, the crit was 15.8% of the primary attack damage (w/o considering the procs or Degen dmg).  Why it's a higher-damage crit on Choking Powder vs. Zapp, I have no idea.  On Lightning Bolt, a lower damage power, the crit was 26.7% of the primary attack damage.

 

  • You hit Equinox Parasite with your Zapp for 307.88 points of Energy damage [SNIPER SHOT].
  • You hit Equinox Parasite with your Zapp for 7.19 points of their endurance.
  • You hit Equinox Parasite with your Gladiator's Javelin: Chance for Toxic Damage for 34.43 points of Toxic damage.
  • You hit Equinox Parasite with your Sting of the Manticore: Chance for Toxic Damage for 34.43 points of Toxic damage.
  • You hit Equinox Parasite with your Degenerative Interface for 5.13 points of Toxic damage over time.
  • You hit Equinox Parasite with your Shinobi Skills for 48.68 points of Lethal damage [CRITICAL].

 

  • You hit Galaxy with your Choking Powder for 14.33 points of Toxic damage over time.
  • You hit Galaxy with your Unbreakable Constraint: Chance for Smashing Damage for 51.39 points of Smashing damage.
  • You hit Galaxy with your Apocalypse: Chance for Negative Energy Damage for 51.39 points of Negative Energy damage.
  • You hit Galaxy with your Ghost Widow's Embrace: Chance for Psionic Damage for 34.43 points of Psionic damage.
  • You hit Galaxy with your Neuronic Shutdown: Chance for Psionic Damage for 34.43 points of Psionic damage.
  • You hit Galaxy with your Gladiator's Javelin: Chance for Toxic Damage for 34.43 points of Toxic damage.
  • You hit Galaxy with your Shinobi Skills for 62.34 points of Lethal damage [CRITICAL].

 

  • You hit Vortex Cor Leonis Adjutant with your Lightning Bolt for 130.86 points of Energy damage.
  • You hit Vortex Cor Leonis Adjutant with your Lightning Bolt for 6.7 points of their endurance.
  • You hit Vortex Cor Leonis Adjutant with your Degenerative Interface for 5.13 points of Toxic damage over time.
  • You hit Vortex Cor Leonis Adjutant with your Shinobi Skills for 35.01 points of Lethal damage [CRITICAL].

 

And in AOEs, much less -- see below. The crit is <4% of the smash & energy damage from Thunderous Blast, and lower than the crit damage was in any single-target power.

 

  • You hit Darkwolf with your Thunderous Blast for 65.22 points of Smashing damage.
  • You hit Darkwolf with your Thunderous Blast for 225.77 points of Energy damage.
  • You hit Darkwolf with your Thunderous Blast for 26.39 points of their endurance.
  • You hit Darkwolf with your Superior Blaster's Wrath: Recharge/Chance for Fire Damage for 40.86 points of Fire damage.
  • You hit Darkwolf with your Shinobi Skills for 11.02 points of Lethal damage [CRITICAL].

 

  • You hit Vortex Cor Leonis Fire with your Thunderous Blast for 94.66 points of Smashing damage.
  • You hit Vortex Cor Leonis Fire with your Thunderous Blast for 283.99 points of Energy damage.
  • You hit Vortex Cor Leonis Fire with your Thunderous Blast for 26.39 points of their endurance.
  • You hit Vortex Cor Leonis Fire with your Thunderous Blast for 11.99 points of their endurance.
  • You hit Vortex Cor Leonis Fire with your Thunderous Blast for 11.99 points of their endurance.
  • You hit Vortex Cor Leonis Fire with your Superior Blaster's Wrath: Recharge/Chance for Fire Damage for 51.39 points of Fire damage.
  • You hit Vortex Cor Leonis Fire with your Shinobi Skills for 15.99 points of Lethal damage [CRITICAL].

 

  • You hit Galaxy with your Ball Lightning for 68.82 points of Energy damage.
  • You hit Galaxy with your Ball Lightning for 3.43 points of Energy damage over time.
  • You hit Galaxy with your Ball Lightning for 3.35 points of their endurance.
  • You hit Galaxy with your Shinobi Skills for 19.18 points of Lethal damage [CRITICAL].

 

The one good thing as you can see is proc'd-out Choking Powder is doing a lot of damage, here's another example:

 

  • You Hold Vortex Cor Leonis Grenade with your Choking Powder.
  • You hit Vortex Cor Leonis Grenade with your Choking Powder for 14.73 points of Toxic damage over time.
  • You hit Vortex Cor Leonis Grenade with your Unbreakable Constraint: Chance for Smashing Damage for 51.39 points of Smashing damage.
  • You hit Vortex Cor Leonis Grenade with your Apocalypse: Chance for Negative Energy Damage for 51.39 points of Negative Energy damage.
  • You hit Vortex Cor Leonis Grenade with your Ghost Widow's Embrace: Chance for Psionic Damage for 34.43 points of Psionic damage.
  • You hit Vortex Cor Leonis Grenade with your Neuronic Shutdown: Chance for Psionic Damage for 34.43 points of Psionic damage.
  • You hit Vortex Cor Leonis Grenade with your Gladiator's Javelin: Chance for Toxic Damage for 34.43 points of Toxic damage.

 

If anyone has any insight into the Shinobi crit mechanics, it would be great to better understand what's going on.  I'm going to call for @Bopper since he seemed to have a good understanding of it in the beta test threads -- there were some posts about how it is like up to 80% of *base* damage but affected by whether the power has <20 seconds recharge and small area factor (

This makes it a lot less interesting than I hoped for.  Heck even on the Single-Target attacks it's nothing like Scrapper crits.  It's like maybe having an extra damage proc.  Doesn't really seem to compensate the loss of Build-Up.

 

Other initial reactions from the toon:

 

1) Lacks the mitigation of /Electric secondary which has 2 reliable KDs (Force of Thunder, Thunderstrike) -- making it more dangerous to PBAOE, esp with the longer animations of Short Circuit and T-Blast.

2) Golden Dragonfly doesn't seem to hit as hard as I thought it would. Especially on lethal-resistant mobs (like Warwolves/Nightwolves, from what I can tell):

  • You hit Vortex Cor Leonis Grenade with your Golden Dragonfly for 258.28 points of Lethal damage.
  • You reduce your targets damage resistance temporarily
  • You hit Eclipse Nightwolf Champion with your Golden Dragonfly for 156.04 points of Lethal damage.
  • You reduce your targets damage resistance temporarily

3) Is it true if you have the -RES procs in the right-most slot of the power they affect the damage from that power?  Doesn't seem to be the case.

4) Agree with Nemu that the small radius on Lotus Drops is not great, especially as it has a KD proc and you want to use it for mitigation.

5) I can't tell what's up with Short Circuit ...the way I have it slotted for damage, it's not sapping mobs to zero, and the damage is not great.

6) Blinding Powder seems like a pretty decent confuse in a cone / arc, and I need to remember to use it more upfront for mitigation before starting to (PB)AOE.

7) Lack of a damage aura like /Elec means a lot of mobs run with a sliver of health. Not great.

Edited by brasilgringo
Posted

I rejiggered the slotting to put the Superior Avalance set into Short Circuit, swapping with Lotus Drops (which becomes even more of a set mule).

The reason was to get the mitigation of the KD proc into the large radius Short Circuit.  It's working better, with always a few of the mobs on their butts -- and if you fire it off while they are starting to run, it'll still KD'em when the anim finishes.

 

Playing a bit better with the slightly upped mitigation from the KD. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Sith Warrior: Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Ninja Training
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Lightning Bolt -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Acc/Dmg(3), Thn-Dmg/Rchg(5), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7)
Level 1: Immobilizing Dart -- TraoftheH-Immob/Acc(A)
Level 2: Ball Lightning -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Acc/Dam/Rech(9), Ann-Acc/Dmg/EndRdx(9), Ann-ResDeb%(11)
Level 4: Choking Powder -- HO:Nucle(A), GldJvl-Dam%(11), Apc-Dam%(13), UnbCns-Dam%(13), GhsWdwEmb-Dam%(15), NrnSht-Dam%(15)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(17), BlsoftheZ-Travel/EndRdx(17), WntGif-ResSlow(19), Ksm-ToHit+(19)
Level 8: Sting of the Wasp -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(21), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/Rchg(23)
Level 10: Shinobi -- LucoftheG-Def/Rchg+(A)
Level 12: Zapp -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(25), StnoftheM-Dmg/EndRdx/Rchg(25), StnoftheM-Dmg/EndRdx(27), StnoftheM-Acc/ActRdx/Rng(27), GldJvl-Dam%(29)
Level 14: Short Circuit -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Rchg/KDProc(31)
Level 16: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(33)
Level 18: Aim -- GssSynFr--Build%(A), RctRtc-ToHit(33), RctRtc-ToHit/Rchg(33)
Level 20: Kuji-In Toh -- EndMod-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(34), ShlWal-Def/EndRdx(36), ShlWal-ResDam/Re TP(36)
Level 30: Maneuvers -- RedFrt-EndRdx/Rchg(A), RedFrt-Def/EndRdx(36), RedFrt-Def/Rchg(37), RedFrt-Def(37), RedFrt-Def/EndRdx/Rchg(37), RedFrt-EndRdx(39)
Level 32: Thunderous Blast -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg(40), SprBlsWrt-Dmg/Rchg(40)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(42), Rct-Def(42), Rct-ResDam%(42)
Level 38: Golden Dragonfly -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(43), Erd-Acc/Dmg/EndRdx/Rchg(43), Mlt-Acc/Dmg/EndRdx(43), FrcFdb-Rechg%(45), FuroftheG-ResDeb%(45)
Level 41: The Lotus Drops -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(45), SprDfnBrr-Acc/Dmg/Rchg(46), SprDfnBrr-Acc/Dmg/EndRdx(46), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(46), SprDfnBrr-Rchg/+Status Protect(48)
Level 44: Blinding Powder -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(48), CrcPrs-Conf(48), CrcPrs-Conf/Rchg(50), CrcPrs-Acc/Conf/Rchg(50), CrcPrs-Acc/Rchg(50)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Prv-Absorb%(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Quick Form 
Level 50: Musculature Radial Paragon 
------------

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Posted

This is the one I planned, currently at lvl 23 or so:

 

Hero Plan by Mids' Reborn : Hero Designer 3.0.1.9
https://github.com/Reborn-Team/Hero-Designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Ninja Training
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Lightning Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/EndRdx(37), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(40), SprDfnBrr-Rchg/+Status Protect(46)
Level 1: Immobilizing Dart -- Empty(A)
Level 2: Ball Lightning -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(37)
Level 4: Sting of the Wasp -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Acc/Dmg(5), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(7), TchofDth-Dam%(43)
Level 6: Short Circuit -- Obl-%Dam(A), FuroftheG-ResDeb%(17), Obl-Acc/Dmg/EndRdx/Rchg(42), Erd-%Dam(42), ScrDrv-Dam%(43)
Level 8: Choking Powder -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(9), BslGaz-Acc/Rchg(9), BslGaz-EndRdx/Rchg/Hold(31), GldJvl-Dam%(34), NrnSht-Dam%(50)
Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(11)
Level 12: Combat Jumping -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(13), Rct-ResDam%(13)
Level 14: Super Jump -- BlsoftheZ-ResKB(A)
Level 16: The Lotus Drops -- Erd-%Dam(A), Obl-%Dam(17), ShlBrk-%Dam(45), Obl-Acc/Dmg/EndRdx/Rchg(46), Avl-Rchg/KDProc(46)
Level 18: Zapp -- GldJvl-Dam%(A), StnoftheM-Dam%(19), StnoftheM-Dmg/EndRdx/Rchg(19), StnoftheM-Acc/Dmg(25), StnoftheM-Dmg/EndRdx(45), StnoftheM-Dmg/ActRdx/Rchg(45)
Level 20: Kuji-In Toh -- StdPrt-ResDam/Def+(A), RechRdx-I(21)
Level 22: Tesla Cage -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(23), BslGaz-Acc/Rchg(23), BslGaz-EndRdx/Rchg/Hold(25), GldJvl-Dam%(48), NrnSht-Dam%(50)
Level 24: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(27), GssSynFr--Build%(29), RechRdx-I(50)
Level 26: Boxing -- Empty(A)
Level 28: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(29), GldArm-End/Res(48)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 32: Thunderous Blast -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(33), PstBls-Acc/Dmg(33), PstBls-Dmg/EndRdx(33), PstBls-Dmg/Rchg(34), Bmbdmt-+FireDmg(34)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)
Level 38: Golden Dragonfly -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Dmg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(40), FrcFdb-Rechg%(40)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(43)
Level 44: Tactics -- AdjTrg-ToHit/EndRdx(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 50: Musculature Core Paragon 
Level 1: Momentum 
------------

Being chased by a wasp is the most complete sport practice!

Posted
7 hours ago, Nightmarer said:

This is the one I planned, currently at lvl 23 or so:

 

Hero Plan by Mids' Reborn : Hero Designer 3.0.1.9
https://github.com/Reborn-Team/Hero-Designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Ninja Training
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Lightning Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/EndRdx(37), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(40), SprDfnBrr-Rchg/+Status Protect(46)
Level 1: Immobilizing Dart -- Empty(A)
Level 2: Ball Lightning -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(37)
Level 4: Sting of the Wasp -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Acc/Dmg(5), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(7), TchofDth-Dam%(43)
Level 6: Short Circuit -- Obl-%Dam(A), FuroftheG-ResDeb%(17), Obl-Acc/Dmg/EndRdx/Rchg(42), Erd-%Dam(42), ScrDrv-Dam%(43)
Level 8: Choking Powder -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(9), BslGaz-Acc/Rchg(9), BslGaz-EndRdx/Rchg/Hold(31), GldJvl-Dam%(34), NrnSht-Dam%(50)
Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(11)
Level 12: Combat Jumping -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(13), Rct-ResDam%(13)
Level 14: Super Jump -- BlsoftheZ-ResKB(A)
Level 16: The Lotus Drops -- Erd-%Dam(A), Obl-%Dam(17), ShlBrk-%Dam(45), Obl-Acc/Dmg/EndRdx/Rchg(46), Avl-Rchg/KDProc(46)
Level 18: Zapp -- GldJvl-Dam%(A), StnoftheM-Dam%(19), StnoftheM-Dmg/EndRdx/Rchg(19), StnoftheM-Acc/Dmg(25), StnoftheM-Dmg/EndRdx(45), StnoftheM-Dmg/ActRdx/Rchg(45)
Level 20: Kuji-In Toh -- StdPrt-ResDam/Def+(A), RechRdx-I(21)
Level 22: Tesla Cage -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(23), BslGaz-Acc/Rchg(23), BslGaz-EndRdx/Rchg/Hold(25), GldJvl-Dam%(48), NrnSht-Dam%(50)
Level 24: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(27), GssSynFr--Build%(29), RechRdx-I(50)
Level 26: Boxing -- Empty(A)
Level 28: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(29), GldArm-End/Res(48)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 32: Thunderous Blast -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(33), PstBls-Acc/Dmg(33), PstBls-Dmg/EndRdx(33), PstBls-Dmg/Rchg(34), Bmbdmt-+FireDmg(34)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)
Level 38: Golden Dragonfly -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Dmg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(40), FrcFdb-Rechg%(40)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(43)
Level 44: Tactics -- AdjTrg-ToHit/EndRdx(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 50: Musculature Core Paragon 
Level 1: Momentum 
------------

Yeh not chasing S/L/R soft-caps frees up your slotting.  Since you're proccing a lot of attacks, I'd urge you not to overlook Choking Powder fully proc'd like my build - it hits like a truck.

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