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Radiation Armor: Radiation Therapy for Scrappers has an extra regen buff that isn't on the other archetypes


garvisdol73
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I'm not the one who found this, but someone mentioned it (probably in General) and now I am genuinely curious what the devs think.

 

Radiation Armor: Radiation Therapy has overall approximately the same attributes between the four melee archetypes, but on Scrappers it has an additional effect:

 

+100.00%% regeneration rate for 1m 0s on self unresistable

 

This is at least according to the detailed info.

 

Wondering if this might be a mistake for Scrappers?  Or maybe actually this should also be on Tanker, Brute, Stalker?

 

Thanks for reading.

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It's a feature, not a bug.

 

It promotes slotting it, and using it proactively, which suits the scrapper game plan.

 

Small differences like this can give some incentive to take one AT over another.

 

Leave it alone.

Edited by RobotLove
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On 12/24/2020 at 6:01 PM, RobotLove said:

It's a feature, not a bug.

It promotes slotting it, and using it proactively, which suits the scrapper game plan.

Small differences like this can give some incentive to take one AT over another.

Leave it alone.

Same could be said with ninja synergy of Mastermind Robotics & Traps powerset - one where resummoning Force Field Generator would instantly upgrade all robots with Equip Robot & Upgrade Robot powers, if the old FFGen was affected with these powers. It allowed Us to summon pets then resummon FFG and upgrade them instanteously, without having to use 2 powers and/or retarget Aything (also keep in mind that when a robot is summoned it keeps dropping its target focus like 4-5 seconds when it does Jet Boot animation, but is still vulnerable at that time; ninja synergy allowed to upgrade bots even at that time). Yet HC team removed that Ninja Synergy, and it kinda blowed 👺

 

Edited by Purrfekshawn
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To keep this game safe, We have to give it to the world. Here you can download your own Private Server and other files. No moneybags're gonna put this genie back in a bottle!

Arc ID #13097 - Archvillain Beatdown, try it out!

Arc ID #21066 - Archvillain Beatdown - Past Edition!

Make Energy Aura available for Tankers plz, Munitions Mastery (Epic) for Masterminds, Temporal Manipulation (attacks) for Dominators, buff somehow underperforming Lore pets (Robotic Drones, Demons, Seers).

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