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The state of warshades.


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1. Passive power granting mag 4 status prot in human form

 

2. Raise the damage cap

 

3. Toggles suppress in forms, balance end issue

 

4. Orbiting debt carries over to dwarf

 

5. Make extraction pets much tougher

 

This would solve most Warshade issues. Warshader do not need more slots, there's plenty. Going forms has always had that opportunity cost, which is one of the rewarding challenges of getting it right.

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On 4/3/2021 at 6:03 PM, SwitchFade said:

1. Passive power granting mag 4 status prot in human form

 

2. Raise the damage cap

 

3. Toggles suppress in forms, balance end issue

 

4. Orbiting debt carries over to dwarf

 

5. Make extraction pets much tougher

 

This would solve most Warshade issues. Warshader do not need more slots, there's plenty. Going forms has always had that opportunity cost, which is one of the rewarding challenges of getting it right.

 

Assuming thats orbital death that can be toggled in dwarf for warshades? what could be equivalent for peace bringers to use whilst in their dwarf form? 

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7 hours ago, chi1701 said:

 

Assuming thats orbital death that can be toggled in dwarf for warshades? what could be equivalent for peace bringers to use whilst in their dwarf form? 

 

Being able to run Solar Flare along with Dwarf Flare would be pretty sick.

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21 hours ago, archgemini24 said:

 

Being able to run Solar Flare along with Dwarf Flare would be pretty sick.

 

would be more of a fan of pulsar, nice addition to support defensive stance

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Number one is toggle suppression. I could do without any of the other changes, but this has always seemed a dumb mechanic to me. You design a toon to change forms, but punish them for changing out of form.

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18 minutes ago, Bunmaster said:

Double Mire would be awesome, but i think it might be a bit too OP. I personally don't have room for Pulsar.

 

Can already have double mire for warshades and pulsar is a peace bringer ability

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3 minutes ago, chi1701 said:

 

Can already have double mire for warshades and pulsar is a peace bringer ability

 

I meant Double Flare, not Mire. Yeah i don't have room for Pulsar on my PB. I think if you want double Flare, have to work for it.

 

20 minutes ago, Ohsirus said:

Number one is toggle suppression. I could do without any of the other changes, but this has always seemed a dumb mechanic to me. You design a toon to change forms, but punish them for changing out of form.

 

Definitely, for both PB and WS.

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1 hour ago, chi1701 said:

 

would be more of a fan of pulsar, nice addition to support defensive stance

 

Proof that the City has all kinds, and that is a Good ThingTM, because Pulsar didn't even come to mind. Low mag, not great duration, too long to recharge, as well as requires a lot of slots that are already going to be committed to making the forms function, but it could stack with mezzes from other characters to lock-down things as a team. Maybe if the power was adjusted?

 

Solar Flare does respectable enough damage slotted so most builds that have Human-form powers have it, provides some defensive utility in its knock (and could be converted to Knockdown to keep things close to the Dwarf), and can use a Forced Feedback proc and an Achilles's Heel proc.

 

1 minute ago, Bunmaster said:

I meant Double Flare, not Mire. Yeah i don't have room for Pulsar on my PB. I think if you want double Flare, have to work for it.

 

Double Flare came to mind because a previous poster mentioned Orbiting Death for Black Dwarf, so I went with a more offensive choice.

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47 minutes ago, archgemini24 said:

 

Proof that the City has all kinds, and that is a Good ThingTM, because Pulsar didn't even come to mind. Low mag, not great duration, too long to recharge, as well as requires a lot of slots that are already going to be committed to making the forms function, but it could stack with mezzes from other characters to lock-down things as a team. Maybe if the power was adjusted?

 

Solar Flare does respectable enough damage slotted so most builds that have Human-form powers have it, provides some defensive utility in its knock (and could be converted to Knockdown to keep things close to the Dwarf), and can use a Forced Feedback proc and an Achilles's Heel proc.

 

 

Double Flare came to mind because a previous poster mentioned Orbiting Death for Black Dwarf, so I went with a more offensive choice.

 

Pulsar when compared to other ATs like lightening clap offers similar results. Lightening clap has shorter cooldown but disorient is shorter duration, Pulsar has longer cooldown but longer disorient duration. Both fully slotted:

 

Pulsar 13.26s cooldown mag 2 and 1 - 23.7s duration

Lightening clap 8.05s cooldown mag 2 and 1 15.4s  duration

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39 minutes ago, chi1701 said:

 

Pulsar when compared to other ATs like lightening clap offers similar results. Lightening clap has shorter cooldown but disorient is shorter duration, Pulsar has longer cooldown but longer disorient duration. Both fully slotted:

 

Pulsar 13.26s cooldown mag 2 and 1 - 23.7s duration

Lightening clap 8.05s cooldown mag 2 and 1 15.4s  duration

 

Thank you for providing the numbers. They make me feel more justified in not taking or recommending Pulsar, but good to see!

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30 minutes ago, archgemini24 said:

 

Thank you for providing the numbers. They make me feel more justified in not taking or recommending Pulsar, but good to see!

 

not disagreeing its bad, only use it for set bonuses for my build

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18 minutes ago, chi1701 said:

 

not disagreeing its bad, only use it for set bonuses for my build

 

If I could wave a wand at strictly Pulsar, I would change it to mag 3 and 1. Either way, PB's don't get a lot in the way of hard-control effects, so the few they get could afford to stand on their own a little better.

 

They'll never be Controllers, Dominators, or even Warshades, but at least the power will no longer be "either get it for the set bonuses, or hard skip."

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23 hours ago, archgemini24 said:

 

If I could wave a wand at strictly Pulsar, I would change it to mag 3 and 1. Either way, PB's don't get a lot in the way of hard-control effects, so the few they get could afford to stand on their own a little better.

 

They'll never be Controllers, Dominators, or even Warshades, but at least the power will no longer be "either get it for the set bonuses, or hard skip."

 

unfortunately as a form only player and the nature of forms and their restrictions, got 9 fillers either to fill or for set bonuses only

 

edited, page 4 on flight changes, still no update on combat flight for keldians, makes me wonder if anything we suggest would taken seriously.

Edited by chi1701
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On 4/6/2021 at 10:26 AM, Ohsirus said:

Number one is toggle suppression. I could do without any of the other changes, but this has always seemed a dumb mechanic to me. You design a toon to change forms, but punish them for changing out of form.

I think having this would make people wan to invest more time into WS/PB’s. As a newbie to WS/PB’s, it hasn’t been fun setting/learning the macros. But the They are such a blast to play when you figure all that out. It would definitely be a welcoming Quality of life change. Maybe at least let you keep passive toggles on

Edited by Dahkness
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