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Player2

Weapon Customization Proliferation

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Would it be possible to make some of the existing weapon customization options available in other weapon power sets?

 

For example:

 

Katana -> Rusted Blade and Impervium Katana could both be moved to Broad Sword... and Dual Blades has Impervium Katana but not the Rusted Blade.

 

And Broad Sword has a number of swords that could work nicely in dual blades, including Tech SwordThorn BladeTsoo KatanaRoman GladiatorRoman Savage, and Barbarian Sword.  I think some of them would also work in Katana... the hilt of the Barbarian Sword seems long enough for Katana's two-handed grip... and so does the Romulus Augustus Sword and Nictus Sword.  The Legacy Broadsword seems pretty long in the handle, and so does the Thorn Blade.

 

Dual Blades -> Falcata looks like it would be great in Broad Sword... and the Organic Sword would also fit nicely in the Battle Axe category.

 

While we're on mixing categories, there are a couple other axes that would work fine in Dual Blades... such as the Celestial Axe and the Roman Axe B and C (all three are slashy and have a stabby point at the top), and the Shovel and Rikti Axe have both forward and top cutting edges that would also make them suitable for slashy & stabby animations.  I think a couple could also work in Katana, also... the Rikti Axe could work as well as the Rikti Sword, and the Vanguard Axe looks like it would be a good weapon for both the precise strikes and the wide sweeping strikes of Katana animations.

 

The Pulse Rifle models of Rikti BlasterCrey Laser, and Crey Pulse Blaster would  quite suitable for Beam Rifle... and in the Beam Rifle options, the DUST CannonRune Soldier RifleResistance RifleShock rifleDevastator, and Shard Cannon would all fit nicely as Pulse Rifle options.

 

The three Arachnos assault rifles should be available in the Assault Rifle set.  Why can't my villainous blaster be an Arachnos specialist instead of a standard soldier?  Likewise, Arachnos soldier should have access to pretty much everything in the Assault Rifle options.  And, in the same vein, let's let those Arachnos maces out into the wild... all four can go in the War Mace power set, and a couple (A and B) could even work in Battle Axe as well as Dual Blades.

 

And lastly... Claws, all of them, should be made available to Widows.  It's strange how Widow claws are available to melee types with the Claws power set, but Widows themselves only have that one option.  Personally, I would love to have the RG Blades on my widow and call them extensions of her psionic prowess.

 

 

Lastly, we have a few NPC enemy weapons available to us already...  Nemesis rifles, the Tsoo 'Katana', Rikti swords, and even the Romulus Augustus Sword...  could we maybe have a few others?

 

Vahzilok:  bone saws wielded by the reapers are a little small to be considered battle axes, but really no more so than the hatchets that we already have.  I think they'd look pretty intimidating as a Dual Blades option, too.  And I'm sure there are other options that would also work but I'm drawing a blank and need to go out for coffee now.

 

 

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Good thread and I agree on many points. I also want to say that as much as it doesn't make complete sense with all the different projectiles an assault rifle has, and as much as I dislike the assault rifle set (as it is) it and the Arachnos soldier SMG deserve the Resistance rifle as customization options. Actually, thinking about it it should be fine, the Assault Rifle gets a sniper rifle, UZI, and Nemesis rifle with no obvious means to firing those grenades.

 

@Player2 reminded me of the P2W powers and that leads me to a big thing I'd want added: nemesis staff as a staff fighting customization.

Edited by Sakura Tenshi
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I'd also like to see the Ghost Slaying Axe made available as an option for Battle Axe, and both the Blackwand and Nemesis Staff added to War Mace so you can use them for ranged damage and then use the same to whack opponents upside their heads.

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14 hours ago, Player2 said:

I'd also like to see the Ghost Slaying Axe made available as an option for Battle Axe, and both the Blackwand and Nemesis Staff added to War Mace so you can use them for ranged damage and then use the same to whack opponents upside their heads.

The Nemesis Staff almost seems like it would work better for Titan Weapons. It's kinda big. 

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22 minutes ago, ClawsandEffect said:

The Nemesis Staff almost seems like it would work better for Titan Weapons. It's kinda big. 

I would not mind that at all.  But, on the other hand...  why not both?

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More weapons for Bane/Mace Mastery please.

 

I'm looking at YOU carnie wands!

 

And you too Tech Knight!

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Absolutely not. Obviously game breaking. Way too overpowered. Next you'll want dogs and catgirls living together. Mass hysteria!

 

😉

 

(All for more options, here, though.)

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Primarily on Everlasting. Squid afficionado. Former creator of Copypastas. General smartalec.

 

Please, if you feel the need to shoot down someone's suggestion by saying "It's not worth the devs time," don't. The devs are big boys and girls and can determine for themselves what is or is not worth their time, they don't need you to do it.

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Imagine swinging a pair of Blackwands around as a Dual Blades option.  You're cutting and stabbing with dark magic!  (or the gem itself)

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