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Posted

Ok so I made a water/cold corr redside and since no teams there I assume I will be soloing all the way up, I plan on using the /cold def powers to slot my globals from LoTG and keep em at 1 slot each.  Plan on skipping the heal since it serves no purpose on a soloist and have been doing +0/2 and am lvl 10 now.  Since I don't need defensives from poos except combat jumping (Which I will  be grabbing at 12) which is more there for the imob resist and will be 4-sloted to put some resist status and resist and scaling resist in should I take aid self?  I am thinking of grabbing some +res pool power like unleash potential or rune of protection and try to make it close to if not permanent

Posted (edited)

I know that isn't the character though.

**edit** the toon is meant to solo redside, looking help to optimize it a bit.

Edited by ryokoryu
Posted

Aid Self is a pretty bad power IMO.  More of a downtime reducer than an in-combat heal.  Given that you already have a heal in Water/ I wouldn't bother.  Instead I'd probably build for some ranged defense and maybe take hover if that would fit your character.  That's just me though.  /Cold has precious little to offer in the way of self-defense.  It's more of a great team buff set, so making a soloist out of it is kind of taking a harder road.

 

You could build on the defense and resists in Arctic Fog by taking the Fighting pool.  Add in a good epic shield and you can get some strong resists going to common damage types.  With ranged defense on top you'd be pretty durable, with the usual caveat that a single mez can shut most of that down.

Posted
On 1/12/2021 at 9:51 PM, carroto said:

Aid Self is a pretty bad power IMO.  More of a downtime reducer than an in-combat heal.  Given that you already have a heal in Water/ I wouldn't bother.  Instead I'd probably build for some ranged defense and maybe take hover if that would fit your character.  That's just me though.  /Cold has precious little to offer in the way of self-defense.  It's more of a great team buff set, so making a soloist out of it is kind of taking a harder road.

 

You could build on the defense and resists in Arctic Fog by taking the Fighting pool.  Add in a good epic shield and you can get some strong resists going to common damage types.  With ranged defense on top you'd be pretty durable, with the usual caveat that a single mez can shut most of that down.

More using it as a mule set for the debuffs (and theme) but as I said I am looking at grabbing the resist buff from the secondary and try to get it perma or close to it.  The cold debuffs are effective thus far at keeping me +0/2 viable at level 16.  Darknir your build here is not what I am attempting to accomplish but thanks.

  • 3 weeks later
Posted

I just started exploring Corruptors and went right to Ice/Cold for various reasons.  This is the build I came up with, although it is for teams, I think it is good.  No doubt can be improved on.  While levelling it would need some "filler" sets where the purples are.  It is softcapped for range defense and has high recharge and accuracy.

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Snarkzebub: Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Cold Domination
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Power Mastery

Villain Profile:
Level 1: Ice Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(3), SprScrBls-Acc/Dmg/Rchg(3), SprScrBls-Dmg/EndRdx/Rchg(5), SprScrBls-Acc/Dmg/EndRdx/Rchg(5), SprScrBls-Rchg/+End(7)
Level 1: Infrigidate -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(7), PcnoftheT-Acc/EndRdx(9), PcnoftheT-Rng/Slow(9), PcnoftheT-EndRdx/Rchg/Slow(11), PcnoftheT--Rchg%(39)
Level 2: Frost Breath -- Artl-Acc/Dam(A), Artl-Dam/End(11), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(13), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(15)
Level 4: Snow Storm -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(17), PcnoftheT-Acc/EndRdx(17), PcnoftheT-Rng/Slow(19), PcnoftheT-EndRdx/Rchg/Slow(19), PcnoftheT--Rchg%(33)
Level 6: Aim -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(21), AdjTrg-ToHit/EndRdx/Rchg(21), AdjTrg-EndRdx/Rchg(23), AdjTrg-Rchg(23), GssSynFr--Build%(25)
Level 8: Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(25), Thn-Dmg/Rchg(27), Thn-Acc/Dmg/Rchg(27), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(29)
Level 10: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(39)
Level 12: Ice Storm -- Rgn-Dmg(A), Rgn-Dmg/Rchg(31), Rgn-Acc/Dmg/Rchg(31), Rgn-Dmg/EndRdx(31), Rgn-Knock%(33)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 16: Hover -- LucoftheG-Def/Rchg+(A)
Level 18: Bitter Ice Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(34), SprMlcoft-Acc/Dmg/Rchg(34), SprMlcoft-Dmg/EndRdx/Rchg(34), SprMlcoft-Acc/Dmg/EndRdx/Rchg(36), SprMlcoft-Rchg/Dmg%(36)
Level 20: Arctic Fog -- LucoftheG-Def/Rchg+(A), GldArm-3defTpProc(36), StdPrt-ResDam/Def+(40), Ksm-ToHit+(40), LucoftheG-Def(40)
Level 22: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Bitter Freeze Ray -- Apc-Dmg(A), Apc-Dmg/Rchg(37), Apc-Acc/Dmg/Rchg(37), Apc-Dmg/EndRdx(37), Apc-Dam%(39)
Level 28: Benumb -- Acc-I(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)
Level 32: Blizzard -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(43)
Level 35: Sleet -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(45), PcnoftheT-Acc/EndRdx(45), PcnoftheT-Rng/Slow(45), PcnoftheT-EndRdx/Rchg/Slow(46), PcnoftheT--Rchg%(46)
Level 38: Heat Loss -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(46), PcnoftheT-Acc/EndRdx(48), PcnoftheT-Rng/Slow(48), PcnoftheT-EndRdx/Rchg/Slow(48), PcnoftheT--Rchg%(50)
Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(50)
Level 44: Assault -- EndRdx-I(A)
Level 47: Tactics -- RctRtc-Pcptn(A)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
Level 1: Scourge 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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