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Sonic/Sonic


tdavidsen

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I'm fairly new to blasters, and this was the first I tried. I then leveled up three others, two to incarnate (my favorite being Beam/Devices), and now I'm coming back to Sonic/Sonic. As far as I can see, this has to be a Blapper build, getting into melee for the PBAOE and ST melee attacks, and then dancing back for the cones. I took Combat teleport and did some binds to make it easy to zip and out. Yet, I hesitate to put up a build just yet. I'm still trying to build up to capped Range/S/L and I'm afraid I'm going to have to go with Mace to do so (I prefer resist epic armors), but not seeing much choice - even with Tough/Weave, I'll need that S/L/E from Scorpion Shield. Would love to see some ideas too from the Blaster experts, too. 

@Force Redux on Everlasting

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Gather the Shadows: A Dark Miasma Primer for Masterminds

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On 1/2/2021 at 5:39 PM, tdavidsen said:

Anyone have any build suggestions for a Sonic/Sonic Blaster

 

The sets are both rather thematic, but I don't think they necessarily synergize well together. Sonic Blast relies on a cone for regular AOE other than its PBAOE nuke. /Sonic wants to be in range. The AoE is a bit weak, and the secondary doesn't do too much to help you stay alive. I really feel the Disruption Aura should offer a -Damage to nearby foes, too. The hold mechanic is a bit unreliable. I think its a servicable secondary, but would probably pair better with something else more Blappery than Sonic Blast. 

 

That said, they aren't terrible, just not optimal, and they will work if you get the rythm. I have combat teleport with binds to jump into my target in melee then back out again for cones and ranged. It improves what is rather mediocre pairing into 'fairly good'. But you have to dip into teleport. 

 

Personally I enjoy the character, despite this.

Edited by Force Redux

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

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Here is my current build. There are a lot of attacks and no Hasten. My logic was that I wanted to have melee + PBAOE, ranged, and my cones available. I don't mind dancing around to maximize damage output. Decided Intuition Radial instead of Musculature or Agility... I wanted to added hold duration to have Migraine mean more... and Radial gives +DMG and +Range too. Capped s/l + close to capped Melee positional defense all the time with effective full stealth. Clarion 120 second power on auto-cast, to keep me un-mezzed and have some KB protection. With Support active, even better defenses. This build is also team friendly, since -RES helps all of your teammates melt mobs quicker (not just you).

 

Hope you like. Critiques welcome.

 

Hero Plan by Mids' Reborn : Hero Designer 3.0.0.0
https://github.com/Reborn-Team/Hero-Designer

Click this DataLink to open the build!

Boom Boxxx: Level 50 Technology Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Sonic Manipulation
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Scream -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(13)
Level 1: Sonic Thrust -- FrcFdb-Rechg%(A)
Level 2: Shriek -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(9), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(11), SprBlsWrt-Rchg/Dmg%(13)
Level 4: Strident Echo -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7), SprBlsCol-Rchg/HoldProc(7)
Level 6: Echo Chamber -- UnbCns-Dam%(A), UnbCns-Acc/Hold/Rchg(31), NrnSht-Dam%(31), GhsWdwEmb-Dam%(34), GldNet-Dam%(34), GldJvl-Dam%(37)
Level 8: Shout -- Apc-Acc/Dmg/Rchg(A), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(15), Apc-Dmg/Rchg(17), Apc-Dam%(17)
Level 10: Assault -- EndRdx-I(A)
Level 12: Sound Booster -- GssSynFr--Build%(A), GssSynFr--ToHit(43), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(46)
Level 14: Amplify -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(46), HO:Membr(48)
Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19)
Level 20: Sound Barrier -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-Rchg/ResDam(23), Prv-Heal(23), Prv-Heal/Rchg(25)
Level 22: Deafening Wave -- Obl-Dmg(A), Obl-Acc/Rchg(25), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(27), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(29)
Level 24: Howl -- Rgn-Acc/Dmg/Rchg(A), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(42), Rgn-Dmg/Rchg(42), Rgn-Knock%(42)
Level 26: Screech -- HO:Endo(A), AbsAmz-Stun/Rchg(37), AbsAmz-Acc/Stun/Rchg(40)
Level 28: Disruption Aura -- EndRdx-I(A)
Level 30: Stealth -- LucoftheG-Def/Rchg+(A)
Level 32: Dreadful Wail -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(34)
Level 35: Sound Cannon -- RzzDzz-Acc/Rchg(A), RzzDzz-Acc/EndRdx(36), RzzDzz-Stun/Rng(36), RzzDzz-Acc/Stun/Rchg(36), RzzDzz-EndRdx/Stun(37)
Level 38: Earsplitter -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(39), TchofDth-Dmg/Rchg(39), TchofDth-Acc/Dmg/EndRdx(39), TchofDth-Dmg/EndRdx/Rchg(40), TchofDth-Dam%(45)
Level 41: Boxing -- Empty(A)
Level 44: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45), GldArm-End/Res(45)
Level 47: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(48)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Clr-Stlth(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(31), Pnc-Heal/+End(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
Level 50: Intuition Radial Paragon 
Level 50: Reactive Partial Core Conversion 
Level 50: Ion Total Core Judgement 
Level 50: Clarion Partial Core Invocation 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Freedom Phalanx Reserve 
Level 50: Support Radial Embodiment 
Level 50: Banished Pantheon Total Core Improved Ally 
------------
------------
Set Bonus Totals:

  • 20% DamageBuff(Smashing)
  • 20% DamageBuff(Lethal)
  • 20% DamageBuff(Fire)
  • 20% DamageBuff(Cold)
  • 20% DamageBuff(Energy)
  • 20% DamageBuff(Negative)
  • 20% DamageBuff(Toxic)
  • 20% DamageBuff(Psionic)
  • 23.19% Defense(Smashing)
  • 23.19% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 7.25% Defense(Energy)
  • 7.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 30.06% Defense(Melee)
  • 8.5% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 3.6% Max End
  • 10% Enhancement(Range)
  • 39% Enhancement(Accuracy)
  • 82.5% Enhancement(RechargeTime)
  • 2.5% Enhancement(Max EnduranceDiscount)
  • 2% Enhancement(Stunned)
  • 15% SpeedFlying
  • 248.5 HP (20.62%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • MezResist(Confused) 50%
  • MezResist(Held) 50%
  • MezResist(Immobilized) 50%
  • MezResist(Sleep) 50%
  • MezResist(Stunned) 50%
  • MezResist(Terrorized) 50%
  • MezResist(Teleport) 100% (20% chance)
  • 27% (0.45 End/sec) Recovery
  • 36% (1.81 HP/sec) Regeneration
  • 30% ResEffect(SpeedFlying)
  • 30% ResEffect(RechargeTime)
  • 30% ResEffect(SpeedRunning)
  • 13.25% Resistance(Smashing)
  • 23% Resistance(Fire)
  • 23% Resistance(Cold)
  • 8.75% Resistance(Energy)
  • 8.75% Resistance(Negative)
  • 5% Resistance(Toxic)
  • 5% Resistance(Psionic)
  • 13.25% Resistance(Lethal)
  • 15% SpeedRunning

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

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  • 4 months later

Bumping this as I just made my own Sonic/Sonic build and wouldn't mind some feedback. Not a whole lot of advice about either set on the forums from what I could find. I admittedly took EVERYTHING in both my primary and secondary and, like CapnFreedom, didn't taken Hasten. I think she will play a lot more like a blast-troller than my main blaster who's Eng/Eng and is just a solid heavy-hitter (with some KB for damage mitigation).

I am sure I could have optimized these set bonuses a little better but the roleplayer in me is very bothered by random ice animations in characters that aren't ice themed so no winter sets in this build (which is also nice from a financial standpoint). But I'm pretty pleased with it.

If it helps, she consistently teams with my husband's Ill/Time Controller.

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Soubrette: Level 50 Mutation Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Sonic Manipulation
Power Pool: Force of Will
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Shriek -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(15), Thn-Dmg/Rchg(17), Thn-Acc/Dmg/Rchg(17)
Level 1: Sonic Thrust -- FrcFdb-Acc/KB(A)
Level 2: Scream -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(11), SprDfnBrr-Acc/Dmg/Rchg(11), SprDfnBrr-Acc/Dmg/EndRdx(13), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(13), SprDfnBrr-Rchg/+Status Protect(15)
Level 4: Howl -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(5), Ann-Acc/Dmg/Rchg(7), Ann-Acc/Dmg/EndRdx(7), Ann-Acc/Dmg/EndRdx/Rchg(9), Ann-ResDeb%(9)
Level 6: Echo Chamber -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(19), BslGaz-Rchg/Hold(19), BslGaz-EndRdx/Rchg/Hold(25)
Level 8: Shout -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/EndRdx(29), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(29)
Level 10: Sound Booster -- RechRdx-I(A), RctRtc-Pcptn(36)
Level 12: Amplify -- RechRdx-I(A)
Level 14: Mighty Leap -- Jump-I(A)
Level 16: Deafening Wave -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dmg/Rchg(36), ScrDrv-Acc/Rchg(37), ScrDrv-Acc/Dmg/EndRdx(37)
Level 18: Sirens Song -- LthRps-Acc/Rchg(A), LthRps-EndRdx/Sleep(31), LthRps-Sleep/Rng(31), LthRps-Acc/Sleep/Rchg(31), LthRps-Acc/Sleep(34)
Level 20: Sound Barrier -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-Heal/Rchg(21), GldArm-3defTpProc(23), StdPrt-ResDam/Def+(25)
Level 22: Strident Echo -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(43)
Level 24: Shockwave -- FrcFdb-Dmg/EndRdx/KB(A), FrcFdb-Acc/KB(37), FrcFdb-Dmg/KB(40), FrcFdb-Rchg/EndRdx(43), FrcFdb-Rechg%(45), SuddAcc--KB/+KD(46)
Level 26: Screech -- RopADop-Acc/Rchg(A), RopADop-EndRdx/Stun(45)
Level 28: Disruption Aura -- EndRdx-I(A)
Level 30: Assault -- EndRdx-I(A)
Level 32: Dreadful Wail -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(33), OvrFrc-Acc/Dmg/End(33), OvrFrc-Dmg/End/Rech(33), OvrFrc-Acc/Dmg/End/Rech(34), OvrFrc-Dam/KB(34)
Level 35: Sound Cannon -- RzzDzz-Acc/Rchg(A), RzzDzz-EndRdx/Stun(42), RzzDzz-Acc/EndRdx(45), RzzDzz-Stun/Rng(46), RzzDzz-Acc/Stun/Rchg(46), RzzDzz-Immob%(48)
Level 38: Earsplitter -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39), Lck-Acc/Hold(40), Lck-Rchg/Hold(40)
Level 41: Kick -- Acc-I(A)
Level 44: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(42), Ags-ResDam(42)
Level 47: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(48), ShlWal-Def/Rchg(48), ShlWal-ResDam/Re TP(50)
Level 49: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3), Prv-Absorb%(3)
Level 2: Stamina -- EndMod-I(A), EndMod-I(5)
------------
------------
Set Bonus Totals:

  • 16.5% DamageBuff(Smashing)
  • 16.5% DamageBuff(Lethal)
  • 16.5% DamageBuff(Fire)
  • 16.5% DamageBuff(Cold)
  • 16.5% DamageBuff(Energy)
  • 16.5% DamageBuff(Negative)
  • 16.5% DamageBuff(Toxic)
  • 16.5% DamageBuff(Psionic)
  • 16.63% Defense(Smashing)
  • 16.63% Defense(Lethal)
  • 14.75% Defense(Fire)
  • 14.75% Defense(Cold)
  • 20.38% Defense(Energy)
  • 20.38% Defense(Negative)
  • 6% Defense(Psionic)
  • 13.19% Defense(Melee)
  • 13.19% Defense(Ranged)
  • 18.81% Defense(AoE)
  • 4.95% Max End
  • 35% Enhancement(RechargeTime)
  • 2% Enhancement(Stunned)
  • 4% Enhancement(Sleep)
  • 10% Enhancement(Range)
  • 31% Enhancement(Accuracy)
  • 3% Enhancement(Max EnduranceDiscount)
  • 15% SpeedFlying
  • GrantPower Preventive Medicine (0% chance, if Scourge)
  • 171.7 HP (14.25%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 28.75%
  • MezResist(Held) 28.75%
  • MezResist(Immobilized) 28.75%
  • MezResist(Sleep) 28.75%
  • MezResist(Stunned) 28.75%
  • MezResist(Terrorized) 28.75%
  • MezResist(Teleport) 100% (20% chance)
  • 20% PerceptionRadius
  • 6% (0.1 End/sec) Recovery
  • 68% (3.41 HP/sec) Regeneration
  • 7.25% Resistance(Smashing)
  • 7.25% Resistance(Lethal)
  • 8% Resistance(Fire)
  • 8% Resistance(Cold)
  • 17% Resistance(Energy)
  • 17% Resistance(Negative)
  • 5% Resistance(Toxic)
  • 5% Resistance(Psionic)
  • 15% SpeedRunning

 

image.png.f1cbfdf8c67d6ae61f6bc0c29d84b988.png

 

 

 

 

Edited by Ravenbane
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Seems OK for a cheaper build. Especially if you are teaming with a support character to help buff your recharges & defenses... and stack holds like your husband's character could.

 

If you are wanting to squeak every erg out of the character, you could use some Enhancement Boosters on the basic IOs. More recovery (i.e. Stamina) would be my first place to "+" but that is personal preference.

 

Pretty good numbers, considering only using ATOs and no purples/Winter sets.

 

Glad you're liking the powerset combo. It does require dancing and knowing your powers' optimal attack chains based on the mobs' size.

 

What Incarnate options are you planning on taking?

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1 hour ago, CapnFreedom said:

Seems OK for a cheaper build. Especially if you are teaming with a support character to help buff your recharges & defenses... and stack holds like your husband's character could.

 

If you are wanting to squeak every erg out of the character, you could use some Enhancement Boosters on the basic IOs. More recovery (i.e. Stamina) would be my first place to "+" but that is personal preference.

 

Pretty good numbers, considering only using ATOs and no purples/Winter sets.

 

Glad you're liking the powerset combo. It does require dancing and knowing your powers' optimal attack chains based on the mobs' size.

 

What Incarnate options are you planning on taking?

 

Inf isn't an issue, but she's a second string character for me, so this is at least a preliminary build for her. I may optimize it later if I wind up playing her more often. I'm also not married to soft capping everyone (probably obvious from the build), but I think she's got decent numbers there. I'm pretty happy with them. And dancing in and out of melee isn't bothersome to me. If I want to just stand there and dish it out I'll play my Fire/Stone tank. 😉

I do eventually boost the regular IOs, but I don't see a way to do that in Mids to reflect that plan. 🙂


She's only 32, so not sure about Incarnates yet. Thinking probably Intuition Radial for her Alpha over Musculature to help with the holds she can cause as well as buff damage. Clarion probably for Destiny since it looks right and mez resist on characters that don't have it in their pri/sec is never a bad choice. Otherwise not sure, but she's a ways away from that.

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Quote

I do eventually boost the regular IOs, but I don't see a way to do that in Mids to reflect that plan. 🙂

In order to "+" an IO in Mids, begin to select the enhancement/IO but don't click on it yet. With your mouse pointer over the IO, press the "+/=" button your keyboard and that will add 1 to the effective IO level (as if using a booster)... repeat pressing the same button until you get to the "+" value (+5?) you want. You'll notice that the IO level gains + <insert numerical value>. Then select the IO and it will place into the slot.

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The wintery effects comes from the procs and I don't see any reason to 6 slot any winter set in your build, 5 is enough, and then you can omit the proc.

 

Skip Shout - it's terrible, long root time, slow damage delivery, mediocre damage compared to other hard hitters. you are better of proc monstering echo chamber

 

I offered my take on Sonic/Sonic in this thread

 

How to make a tougher solo 50 blaster? - Blaster - Homecoming (homecomingservers.com)

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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