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My Hami Raid Main Tank Build


socom242
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Greetings all 😄

 

I’ve been asked to post my Invulnerability/Super Strength Tanker “Pax Americana” who regularly attends the Hami Raids on Indom server as a Main Tank. I’m sure there could be other builds made for Hami raids, but this seems to serve how we run them.

 

I’ve included a screenshot of the slots and the enhancement icons for the builds, but here’s a quick listing:

 

INVULNERABILITY

Resist Physical Damage - 3 Slot Aegis

Temp Invulnerability - 4 Slot Aegis 

Resist Elements - 3 Slot Aegis 

Unyielding - 4 Slot Aegis (including the Psionic Global)

Resist Energies - 2 Slot Aegis/ 1 Steadfast Protection (Resist/Defense Global)

Invincibility - 4 Slot Reactive Defenses

Tough Hide - Luck of Gambler/Reactive Defense/Shield Wall Globals

Unstoppable - Recharge

 

SUPER STRENGTH

Jab - Superior Gauntlet Fist Tank AT

Punch - Gladiator Strike

Haymaker - Hecatomb

Taunt - Perfect Zinger

Handclap - Absolute Amazement 5 Slot/Sudden Acceleration (KB to KD)

Knockout Blow - Superior Might of the Tanker

Rage - Recharge

Hurl - Apocalypse

Foot Stomp - Armageddon 5 Slot/Sudden Acceleration (KB to KD)

 

FLIGHT

Hover - 4 Slot Reactive Defenses

 

As far as other powers you see in the screenshot, it’s all IO Enhancments.

 

As you can see, I sacrificed the 6th slot in Handclap and Footstomp in order to stop Knockback, but that’s how I always play.

 

It’s possible you can swap out some of the Defensive sets for others, but for how I play it works for me.

 

Also, please note I have ALL the Accolades Powers in the game

 

And My Incarnates are all Teir 4.

Alpha - Resilient Core Paragon

Judgement - Ion Core Final Judgement

Interface - Paralytic Core Flawless

Lore - Longbow Core Superior Ally

Destiny - Barrier Core Epiphany

Hybrid - Melee Core Embodiment

 

As far as any tactics involved, I just listen to the raid leaders instructions

 

During a “Zerg” I am the Main Tank. Which means ALL I DO I RUN UP TO HAMI AND JUST TAUNT. I dont need to strike him. As always, I keep track of my EoE (Essense of Earth) Inspirations and sometime I will take a Medium or Large Luck/Rugged/Break Free to help with any extra Defense/Resist/Status Protection. Usually I use 4 or 5 EoE during a Zerg while the Raid Leaders take out the Mitos. Also, the Raid Leader usually asks anyone available to Heal or Buff me. But it’s important to note that during the attack, you CANNOT be directly Healed OR even take Green/Blue Inspirations. THEY WILL NOT WORK. The only thing that works are any Regeneration/Recovery Buffs that they can give you. Whenever I go down, it’s usually because they try to “heal me” and that just doesn’t work. If anything, just save any big regen/recover buffs for the Main Tank.

 

A “Hamikaze” is a bit different. For those, it’s a coordinated effort between 4 or more Tanks/Brutes to “taunt” only the Yellow Mito’s around Hami. After engaged, everyone else will be Teleported in with ALL LORES ready to attack Hami. If all goes well, it’ll be over in 30 secs to 1 min. Maybe you’ll use 1 or 2 EoE at the most. Extra Break Frees are very useful. But you don’t need to “strike” Hami to get credit. Just taunting is enough.

 

Anyway, inclosing, I’ll say as long as you have good resistance/defenses and you have a good heal/buff team with you anyone can Main Tank Hami. I’m glad I can participate in any way with this Raid and I’ve tried to attend every Hami Raid on Indom (6:30pm to 8pm EST).

 

Hope this helps 😄

 

Cya around !!!

PAXAMERICANA-ENH.jpg

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More general ideas...  You look to be over slotted for S/L resist bonuses, so the 6th slot bonus in the Tanker ATOs don't seen to do much for you.  Perhaps drop the Acc/Dam to free up slots for damage procs or to move elsewhere.  Might get more out of Blistering Cold in Punch, or another set with recharge bonuses. Maybe add the Gladiator's +Def Proc to Unstoppable. 

 

You can use the Overwhelming Force KB to KD in Foot Stomp to squeeze a few more points of damage out. 

 

Health and Stamina give twice the regen and recovery than Physical Perfection.  Using IOs you get more out of the each of the first 2 IOS in Health and Stamina.  The  3rd slots in PP only give about a 1% bonus each.  Swap that up a bit then look to maybe add the Panacea proc, Miracle and Numina for Health if you have slots.  The plus Heal or end to Stamina maybe. 

 

Another option if you do not use all your attacks, drop one for Dull Pain. Not only a heal but great for extra regen for it's duration. 

 

I might be tempted to use Resist sets that give defense to S/L, but with Invincibility saturated you should have soft capped S/L.  

 

 

Anything else you might have to have specific goals in mind; i.e. more global recharge/Psi protection, more specific defenses to type X. 

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  • 5 months later

Jersey's Build

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Jersey: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage

  • (A) Impervium Armor - Psionic Resistance
  • (48) Gladiator's Armor - TP Protection +3% Def (All)
  • (48) Aegis - Psionic/Status Resistance

Level 1: Jab

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (42) Superior Might of the Tanker - Damage/Recharge
  • (43) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (43) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (43) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (46) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 2: Temp Invulnerability

  • (A) Unbreakable Guard - Resistance
  • (3) Unbreakable Guard - Resistance/Endurance
  • (3) Unbreakable Guard - Endurance/RechargeTime
  • (40) Unbreakable Guard - RechargeTime/Resistance
  • (42) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (42) Unbreakable Guard - +Max HP

Level 4: Haymaker

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (5) Superior Gauntleted Fist - Damage/RechargeTime
  • (5) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (7) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (7) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (37) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 6: Fly

  • (A) Freebird - FlySpeed

Level 8: Unyielding

  • (A) Unbreakable Guard - Resistance
  • (9) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - Endurance/RechargeTime
  • (11) Unbreakable Guard - RechargeTime/Resistance
  • (11) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (37) Impervium Armor - Psionic Resistance

Level 10: Taunt

  • (A) Perfect Zinger - Taunt/Recharge/Range

Level 12: Dull Pain

  • (A) Preventive Medicine - Heal
  • (13) Preventive Medicine - Heal/Endurance
  • (13) Preventive Medicine - Endurance/RechargeTime
  • (15) Preventive Medicine - Heal/RechargeTime
  • (15) Preventive Medicine - Heal/RechargeTime/Endurance
  • (37) Preventive Medicine - Chance for +Absorb

Level 14: Boxing

  • (A) Empty

Level 16: Tough

  • (A) Unbreakable Guard - Resistance
  • (17) Unbreakable Guard - Resistance/Endurance
  • (17) Unbreakable Guard - Endurance/RechargeTime
  • (36) Unbreakable Guard - RechargeTime/Resistance
  • (36) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (36) Impervium Armor - Psionic Resistance

Level 18: Invincibility

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (19) Shield Wall - Defense/Endurance
  • (19) Shield Wall - Defense/Recharge
  • (34) Shield Wall - Defense
  • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 20: Knockout Blow

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (21) Superior Blistering Cold - Damage/Endurance
  • (21) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (33) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (33) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (34) Superior Blistering Cold - Recharge/Chance for Hold

Level 22: Resist Elements

  • (A) Unbreakable Guard - Resistance
  • (23) Unbreakable Guard - Resistance/Endurance
  • (23) Unbreakable Guard - Endurance/RechargeTime
  • (31) Unbreakable Guard - RechargeTime/Resistance
  • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (33) Impervium Armor - Psionic Resistance

Level 24: Resist Energies

  • (A) Unbreakable Guard - Resistance
  • (25) Unbreakable Guard - Resistance/Endurance
  • (25) Unbreakable Guard - Endurance/RechargeTime
  • (27) Unbreakable Guard - RechargeTime/Resistance
  • (27) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (50) Impervium Armor - Psionic Resistance

Level 26: Tough Hide

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 28: Weave

  • (A) Shield Wall - Defense/Endurance
  • (29) Shield Wall - Defense/Recharge
  • (29) Shield Wall - Defense/Endurance/Recharge
  • (31) Shield Wall - Defense

Level 30: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 32: Afterburner

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 35: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 38: Foot Stomp

  • (A) Superior Avalanche - Accuracy/Damage
  • (39) Superior Avalanche - Damage/Endurance
  • (39) Superior Avalanche - Accuracy/Damage/Endurance
  • (39) Superior Avalanche - Accuracy/Damage/Recharge
  • (40) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (40) Superior Avalanche - Recharge/Chance for Knockdown

Level 41: Conserve Power

  • (A) Empty

Level 44: Laser Beam Eyes

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (45) Superior Winter's Bite - Damage/RechargeTime
  • (45) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (45) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (46) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (46) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 47: Physical Perfection

  • (A) Performance Shifter - Chance for +End
  • (48) Numina's Convalesence - +Regeneration/+Recovery

Level 49: Hasten

  • (A) Empty
  • (50) Empty

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet 


Level 1: Prestige Power Dash
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  • 2 weeks later

I haven't played since early Feb, but the Hamidon raids on indom have always had an exceptional EMP to cover the main tank.

It has always been a team effort. Great tanks, great healers/buffers/shielders.

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