Jump to content

Build Request: Energy Melee/Energy Aura or Invuln


Glowman

Recommended Posts

9 hours ago, Zer0 Hour said:

Sweet! What would you change up if I prefer super jump over fly? Other than the obvious swap super jump and fly lol. Like what would you take instead of hover and afterburner?

I would probably get maneuvers or stealth - which ever gives the larger def bonus with 1 slot or go into the teleport pool.

Link to comment
Share on other sites

16 minutes ago, Hyperstrike said:

I'm waiting for some of the bugs to be unceremoniously crushed out of Mids 3.0 before I start fiddling with Energy Melee builds.

Have you updated to 3.0.1.9 yet?


PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

Link to comment
Share on other sites

I was thinking of rolling an EM/Inv Brute sometime but so far, only got a first draft, I hope it gives you some ideas at least 

Hero Plan by Mids' Reborn : Hero Designer 3.0.1.9
https://github.com/Reborn-Team/Hero-Designer

Click this DataLink to open the build!

Level 49 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Energy Punch -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Acc/Dmg(3), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(5)
Level 1: Resist Physical Damage -- ResDam-I(A)
Level 2: Bone Smasher -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(9), TchofDth-Dam%(9), GldStr-%Dam(11)
Level 4: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(17), Prv-Heal(17), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(21)
Level 6: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(21), ShlWal-ResDam/Re TP(23)
Level 8: Whirling Hands -- Erd-%Dam(A), Obl-%Dam(23), Arm-Dam%(25), FuroftheG-ResDeb%(25), HO:Nucle(27), SprAvl-Rchg/KDProc(27)
Level 10: Build Up -- GssSynFr--Build%(A), RechRdx-I(29)
Level 12: Temp Invulnerability -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31)
Level 14: Super Jump -- Jump-I(A)
Level 16: Unyielding -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(33)
Level 18: Total Focus -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(33), SprBrtFur-Acc/Dmg/Rchg(34), SprBrtFur-Dmg/EndRdx/Rchg(34), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), SprBrtFur-Rech/Fury(36)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 22: Resist Energies -- StdPrt-ResKB(A)
Level 24: Resist Elements -- GldArm-3defTpProc(A)
Level 26: Boxing -- Empty(A)
Level 28: Invincibility -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(36), Rct-Def(37), Rct-Def/EndRdx(37), Rct-EndRdx/Rchg(37), Rct-Def/Rchg(39)
Level 30: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(40)
Level 32: Energy Transfer -- Hct-Dam%(A), Hct-Dmg/EndRdx(40), Hct-Dmg(40), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(42), TchofDth-Dam%(42)
Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43)
Level 41: Electrifying Fences -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(45), PstBls-Acc/Dmg(45), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(46), Bmbdmt-+FireDmg(46)
Level 44: Ball Lightning -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(46), PstBls-Acc/Dmg(47), PstBls-Dmg/EndRdx(47), PstBls-Dmg/Rchg(48), Bmbdmt-+FireDmg(48)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(49)
Level 49: Tactics -- HO:Cyto(A)
Level 1: Momentum 
Level 1: Brawl -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), NmnCnv-Heal(13), NmnCnv-Heal/EndRdx(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(15), PrfShf-EndMod/Rchg(15)
Level 1: Energy Focus 
------------

Being chased by a wasp is the most complete sport practice!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...