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Kurmitt

Illusion Time help

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Posted (edited)

I have never had much luck with controllers.  On live I got a Gravity up to low 40's before I abandoned them.  On homecoming I got a Dark/Kin up to 50 and fairly well slotted but I find the pet frustrating no matter what I do with it so I have largely abandoned that one.  I read some forum posts and thought Illusion/Time would be fun so I have one that dinged 50 last night.  I am trying to come up with a reasonable endgame build.  My one goal is perma-Phantom Army which by extension means perma-Haste and perma-Chrono Shift.  I have messed around in mids and not come up with anything I am even remotely satisfied with, to get all the recharge I have to sacrifice reasonable defense.  Right now I am looking at about 20% defense across the board and like 10-20% resists.  I figure there must be tricks I haven't thought of, any advice or suggestions anyone can offer or a build I can look at to see what I am missing?

 

Thanks in advance.

 

Here is my unsatisfactory build I am still noodling with.  

 

http://www.cohplanner.com/mids/download.php?uc=1456&c=666&a=1332&f=HEX&dc=78DA6593594F135114C7EF6DA7D4D24241CA4E590A08B652DA80FA262A5224D28444E39BD6090C6592A16DDA92E8A3EFAE4F3E68240AB20A2E9F00B7278DDFC3B880607CAD87397F5AE24CDAFCDAFFD9CFBD13BF79C1B3397A7B48C8AA6143CDE512C3E9543E9B360C2DEB88AB497D52EC3F4EFA76962C074EE131C398CBE9E9D481D071C8E7FCDCF474F88A3EAB25E26A4ACFCC196A9E3C857B224D8131434FCEE4BDE6EF714D9DD2B2B9193D536EFEBF9CD1B429CF8129A3A7924D23197D323C91D5675523114B6727B51C25CDE5B5ECAD06EAAC9BBEF352E02928226A1322AA085B04EC672A61B08FF9D4578C71880D696A7D9BE02BF03533FA067CCB9CA7582E5990F2BBDDD4823F98CFC860472FF66B5CABEC3A98601EB901AA4C17ADD861262CD81CB55CA3DC075EE2BC6E279F04F90867811EB1400E2E8E922E447910B54870B34DB861ABA6F00A54A9805609FFCA3DAEF29C26F3A27BEF18775775111C65B6C6981D23CC1794A21A9BAC1E66EDE8107896E93B076E331BF6980B54AF867B72D47C524CADF323F8017CCFEC7A076E3103344F2DE6A90D0953ABFB9FE4538F1DD563E606CCBC446844DF8D4B3C7FD332B8C26C5905D798ADEBCC45EABB1937A0F909CD5243B6C74C5127841F27E5374F6A992AB5A152DB37428F22DAFFF006DAB189F65D6CF537B883ED52A500C7DA036554DDAF881312B4830A73897CBBB1CDEE3B1C7FEC2E780FBCCFEC79003E647EA614BDE8B17785377C7C155C03D799C197E006F30BC5863071089BDFF50811C64D0A0F708DFE41F024788A193DCDFC4A7922C813419E16A5F89ED2677F9BFE9252085AAC118B12B528031665D0A28C5B9409A5F8D60B692AAEAAE2BB5EF8594E5679D8BA5D526CB283EF4DD755BE7B3D67A47962BF2C513B2545CA47BC17CF5FDEF33F361AF74E

Edited by Kurmitt

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i dont have an Time Build, but here is my Ilu / Poison Build with perma Phantoms.

 

Trick for me is the Force feedback (change for recharge) in Powerblast and Energy Torent.

 

Hope it heps you.

 

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Snake-Venom: Level 50 Science Controller
Primary Power Set: Illusion Control
Secondary Power Set: Poison
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Primal Forces Mastery

Villain Profile:
Level 1: Spectral Wounds -- Apc-Dmg(A), Apc-Dmg/Rchg(34), Apc-Acc/Dmg/Rchg(37), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(40)
Level 1: Alkaloid -- Heal-I(A)
Level 2: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(25), SprWiloft-EndRdx/Rchg(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37)
Level 4: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(5), CrcPrs-Acc/Conf/Rchg(5), CrcPrs-Acc/Rchg(17), CrcPrs-Conf/EndRdx(43)
Level 6: Envenom -- AnlWkn-DefDeb(A), AnlWkn-Acc/DefDeb(7), AnlWkn-Acc/Rchg(7), AnlWkn-DefDeb/EndRdx/Rchg(11), AnlWkn-Acc/Rchg/EndRdx(50)
Level 8: Weaken -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(9), SphIns-Acc/Rchg(9), SphIns-ToHitDeb/EndRdx/Rchg(11)
Level 10: Superior Invisibility -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(46), LucoftheG-Def/EndRdx(48)
Level 12: Flash -- GldNet-Acc/Hold(A), GldNet-Acc/Rchg(13), GldNet-Rchg/Hold(13), GldNet-EndRdx/Rchg/Hold(15), GldNet-Acc/EndRdx/Rchg/Hold(46)
Level 14: Neurotoxic Breath -- Acc-I(A), Acc-I(15)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Phantom Army -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(19), CaltoArm-Dmg/EndRdx(19), CaltoArm-Acc/Dmg/Rchg(21), CaltoArm-EndRdx/Dmg/Rchg(21), CaltoArm-+Def(Pets)(23)
Level 20: Fly -- Flight(A)
Level 22: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), Krm-ResKB(48)
Level 24: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 26: Spectral Terror -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(27), DarWtcDsp-ToHitdeb/Rchg/EndRdx(27), DarWtcDsp-Rchg/EndRdx(31), DarWtcDsp-ToHitDeb/EndRdx(34)
Level 28: Paralytic Poison -- UnbCns-Hold(A), UnbCns-Hold/Rchg(29), UnbCns-Acc/Hold/Rchg(29), UnbCns-Acc/Rchg(31), UnbCns-EndRdx/Hold(48)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), EndRdx-I(31)
Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(40)
Level 35: Poison Trap -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprOvrPrs-Rchg/Energy Font(36), SprOvrPrs-EndRdx/Rchg(36), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(40)
Level 38: Venomous Gas -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(39), DarWtcDsp-ToHitdeb/Rchg/EndRdx(39), DarWtcDsp-Rchg/EndRdx(39), DarWtcDsp-ToHitDeb/EndRdx(43)
Level 41: Power Blast -- FrcFdb-Rechg%(A), OvrFrc-Acc/Dmg/End(42), OvrFrc-End/Rech(42), OvrFrc-Acc/Dmg(42), OvrFrc-Dam/KB(43)
Level 44: Energy Torrent -- FrcFdb-Rechg%(A), SuddAcc-KB/Rech(45), SuddAcc-KB/Dmg/Rech(45), SuddAcc--KB/+KD(45), SuddAcc-KB/Dmg/End(46)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 49: Tactics -- GssSynFr--Build%(A), EndRdx-I(50), GssSynFr--ToHit(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 50: Agility Partial Core Revamp
Level 50: Assault Radial Genome
Level 50: Ageless Total Core Invocation
------------

 

 

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I forgot about those sweet resist sets so I came up with this.

 

http://www.cohplanner.com/mids/download.php?uc=1462&c=683&a=1366&f=HEX&dc=78DA6593D94F135114C6EFB4536A69A120BB50A02C822CA515D0B8A2B2498484A4C637AD13186092A1D374DA441E7D57015F7CD04814049788CB5FE0FAC7181788185FC7C37CA72D71266D7E33DF39E79E7BBEB933756B24B03D7E7B484865C3BA629A89612399491BBAAEA63D53CABC3623E8F2C69774C3D44C2FDDB7161272B991095DCF9A9A91CC09E1033997B2737391ABDAA29A9852925A2AAB2B19CA14FE69830AC7746D7E2113B4EF275565564D9B0B5AAAD87E8EA7547536900BA5B4E47CFD684A9B898C188B5A52C918E944DCC8EAB4AA9951D34BB5B4B576FAAF49822F4B163197103159B8A2CC3E508E307BC1C795F91A8F782DD95A781B3CF69EF98EF916EC7A03AE512D5A5A92F4DD8DD80FF00905DCBC17F775F42ABAC14C80876E3215D0471E7BEC052D97A70A3D8A2B9957B0AE9F72BC5857782DBAC43A25F85025F9B82AC0551B043F62C2CFB1722A2FE12E25AC95727EE91EBA3CA5C982BCFBE00476577699390E368E81E151F0192D51CE4E960F433B3CC4BC00565E64EE80B57BE03AF5ABC09E3C155F655B6BFDC2FCCCFC04B67D647E005B689E2A9EA7AA5BD85AF5FFA49C1AF6A88667AEE599370975BCEFBA4DCC7F648BF91C6C78C17C0936BE023768DFF57C02EA1FD12C15147B088A6A2142FCA642F69BDAA24E4DEC6AD33742872C9AFFC0816676A2F937BBBACBAE528716D4B85A8AA86B88CE9807EC91C04DCA6967F7DAEFA0EEE85DE63DE632D8B1C25C055768894ED4BA3B8F63AA9E289CE9D9B78CD6EF1DC4F33285BBED136FC9DDE750DF7B9679068C9D669E0257A926C233474E42EB3BC11C640E704D3F789F6AA2EC5CD476AE41CE7FA5F4DB574205C5EA7244A30E25E650FA1DCA8043997428D372FE9B1792ADF8CAF25FBAF5B398A2D2C1E84E41714961F8DB760D7E769C87BFBF1C55BB0545921EC095C05F9CF77F8789FA00

 

 

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